# \#volume

**URL:** https://forums.unrealengine.com/tag/volume/813.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Why is my mic volume extemely low?](https://forums.unrealengine.com/t/why-is-my-mic-volume-extemely-low/472329)

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**Author:** [@Specimen\_Delta](https://forums.unrealengine.com/u/Specimen_Delta)\
**Replies:** 9\
**Last updated:** [September 16, 2025, 3:59am UTC](https://forums.unrealengine.com/t/why-is-my-mic-volume-extemely-low/472329 "2025-09-16T03:59:47Z")

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I am working with setting up VOIP, but am having an issue with the audio. I have to yell into my mic point blank for it to pick up any sound, and even then the audio levels read at like 0.000002 in “get voice level” I h…

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## [\[TUTORIAL\] Simple way to change Global Audio Volume](https://forums.unrealengine.com/t/tutorial-simple-way-to-change-global-audio-volume/392660)

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**Author:** [@Genova](https://forums.unrealengine.com/u/Genova)\
**Replies:** 14\
**Last updated:** [August 20, 2025, 8:30am UTC](https://forums.unrealengine.com/t/tutorial-simple-way-to-change-global-audio-volume/392660 "2025-08-20T08:30:26Z")

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This post is not a question, but rather a mini tutorial on how to change the game audio volume. Thought it was worth sharing it for anyone struggling with it (like myself) since there doesn’t seem to be a solution poste…

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## [VDB import UE 5.4 on MacOS](https://forums.unrealengine.com/t/vdb-import-ue-5-4-on-macos/1766486)

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**Author:** [@RomanSFF](https://forums.unrealengine.com/u/RomanSFF)\
**Replies:** 3\
**Last updated:** [June 6, 2025, 11:11am UTC](https://forums.unrealengine.com/t/vdb-import-ue-5-4-on-macos/1766486 "2025-06-06T11:11:46Z")

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Hi! Is it still not possible to get a vdb sequence into Unreal 5.4 on the MacOS side? everything seems to be there :white\_check\_mark: Heterogeneous Volume :white\_check\_mark: Volume Plugin activated but the import fa…

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## [Zero level audio resets audio track](https://forums.unrealengine.com/t/zero-level-audio-resets-audio-track/379873)

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**Author:** [@tongucci](https://forums.unrealengine.com/u/tongucci)\
**Replies:** 3\
**Last updated:** [March 20, 2025, 11:15am UTC](https://forums.unrealengine.com/t/zero-level-audio-resets-audio-track/379873 "2025-03-20T11:15:58Z")

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I have an audio level slider and when I slide it down to level 0 and slide back up to some hearable level the audio track starts over from the beginning time. I used the same slider in 4.10 but it was not like this back…

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## [Water Volume BP does not work in multiplayer game](https://forums.unrealengine.com/t/water-volume-bp-does-not-work-in-multiplayer-game/377059)

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**Author:** [@Pseudocorpus](https://forums.unrealengine.com/u/Pseudocorpus)\
**Replies:** 3\
**Last updated:** [March 17, 2025, 2:58pm UTC](https://forums.unrealengine.com/t/water-volume-bp-does-not-work-in-multiplayer-game/377059 "2025-03-17T14:58:51Z")

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I’ve tried to get a water volume Blueprint to work for days now in my Multiplayer game. The “Pelvis Sphere” is a simple Sphere Component attached to the character. As soon as the sphere touches the water, the charact…

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## [Spawn Sound at 0 volume doesn't begin playing the sound](https://forums.unrealengine.com/t/spawn-sound-at-0-volume-doesnt-begin-playing-the-sound/382639)

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**Author:** [@Donalf](https://forums.unrealengine.com/u/Donalf)\
**Replies:** 5\
**Last updated:** [June 15, 2024, 10:53am UTC](https://forums.unrealengine.com/t/spawn-sound-at-0-volume-doesnt-begin-playing-the-sound/382639 "2024-06-15T10:53:13Z")

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A method I used to synchronize music doesn’t seem to work in 4.14 - Spawning Track2 at 0 volume used to begin playing it with Track1, so that when the volume is raised and lowered with the second trigger box the two …

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## [Blueprint subclass of custom Volume actor crashes](https://forums.unrealengine.com/t/blueprint-subclass-of-custom-volume-actor-crashes/298947)

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**Author:** [@VSZ](https://forums.unrealengine.com/u/VSZ)\
**Replies:** 11\
**Last updated:** [June 8, 2024, 11:49am UTC](https://forums.unrealengine.com/t/blueprint-subclass-of-custom-volume-actor-crashes/298947 "2024-06-08T11:49:55Z")

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Create a subclass of ‘AVolume’ actor in C++ and mark the class as ‘Blueprintable’ Create a blueprint with its parent set to this custom volume. From the components screen set the brush shape of the volume’s brush compon…

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## [Heterogenous Volume Single Pass Rendering](https://forums.unrealengine.com/t/heterogenous-volume-single-pass-rendering/1378591)

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**Author:** [@FrostWizard4](https://forums.unrealengine.com/u/FrostWizard4)\
**Replies:** 4\
**Last updated:** [June 6, 2024, 5:09pm UTC](https://forums.unrealengine.com/t/heterogenous-volume-single-pass-rendering/1378591 "2024-06-06T17:09:37Z")

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Hey all! I am developing a VR game, and I found out that Heterogeneous Volumes do not support Single Pass Stereo rendering. I need them to, so the question is: What do I have to write in the Heterogenous Volume shader t…

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## [How to change gravity within designated space?](https://forums.unrealengine.com/t/how-to-change-gravity-within-designated-space/289984)

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**Author:** [@anonymous\_user\_09ee1a05](https://forums.unrealengine.com/u/anonymous_user_09ee1a05)\
**Replies:** 2\
**Last updated:** [June 6, 2024, 2:31pm UTC](https://forums.unrealengine.com/t/how-to-change-gravity-within-designated-space/289984 "2024-06-06T14:31:55Z")

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I’m making an Unreal Tournament map where there needs to be four specific areas that have lower gravity, while the rest of the map’s gravity needs to remain normal. In UT3 I did this with a gravity volume, but UE4 doesn…

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## [Spawn particles in a static mesh volume?](https://forums.unrealengine.com/t/spawn-particles-in-a-static-mesh-volume/291086)

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**Author:** [@anonymous\_user\_b0a79046](https://forums.unrealengine.com/u/anonymous_user_b0a79046)\
**Replies:** 15\
**Last updated:** [May 8, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/spawn-particles-in-a-static-mesh-volume/291086 "2024-05-08T13:16:36Z")

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Hi guys, Is is possible to use spawn particles inside a static mesh volume? So the particles spawned inside for the shape of the static mesh?

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## [Real time audio Mute button bugged](https://forums.unrealengine.com/t/real-time-audio-mute-button-bugged/463535)

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**Author:** [@Dinfael](https://forums.unrealengine.com/u/Dinfael)\
**Replies:** 1\
**Last updated:** [April 16, 2020, 7:50pm UTC](https://forums.unrealengine.com/t/real-time-audio-mute-button-bugged/463535 "2020-04-16T19:50:16Z")

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In the Settings panel, the Real Time Audio slider works well, but the mute button (clicking on the speaker icon) does not work as supposed to. The icon changes to a speaker with a red X on it once clicked on, but the sou…

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## [\[RESOLVED\] Sparse volume and groom issue](https://forums.unrealengine.com/t/resolved-sparse-volume-and-groom-issue/1690835)

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**Author:** [@Akireda](https://forums.unrealengine.com/u/Akireda)\
**Replies:** 0\
**Last updated:** [February 15, 2024, 4:14pm UTC](https://forums.unrealengine.com/t/resolved-sparse-volume-and-groom-issue/1690835 "2024-02-15T16:14:07Z")

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:white\_check\_mark: RESOLVED :white\_check\_mark: Hello ! Does someone has a solution for this issue : the cloud sparse volume behind appears in front of the hairs ? Thank you in advance for your help ! :raised\_hands: E…

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## [Cull distance volume  not working standalone](https://forums.unrealengine.com/t/cull-distance-volume-not-working-standalone/475198)

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**Author:** [@ThaGuyWithCake](https://forums.unrealengine.com/u/ThaGuyWithCake)\
**Replies:** 1\
**Last updated:** [October 18, 2021, 8:12pm UTC](https://forums.unrealengine.com/t/cull-distance-volume-not-working-standalone/475198 "2021-10-18T20:12:50Z")

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Hi So when I add a cull distance volume, it works amazingly inside the editor. Based on the answers I’ve been searching for, everyone seems to have the exact opposite issue. When compiling the standalone game, the cull…

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## [openVDB is moving around on its own on UE5.3 (transform forcibly recognized as a identity matrix)](https://forums.unrealengine.com/t/openvdb-is-moving-around-on-its-own-on-ue5-3-transform-forcibly-recognized-as-a-identity-matrix/1322031)

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**Author:** [@Dsharp\_K](https://forums.unrealengine.com/u/Dsharp_K)\
**Replies:** 1\
**Last updated:** [October 10, 2023, 5:59am UTC](https://forums.unrealengine.com/t/openvdb-is-moving-around-on-its-own-on-ue5-3-transform-forcibly-recognized-as-a-identity-matrix/1322031 "2023-10-10T05:59:01Z")

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I was trying to get openVDB to work in UE5.3 by looking at various resources. I was able to understand everything else, but I had one fairly big problem, hence the question. I was working with pyro in houdini, con…

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## [Adding a post process volume to a blueprint](https://forums.unrealengine.com/t/adding-a-post-process-volume-to-a-blueprint/325567)

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**Author:** [@anon12961559](https://forums.unrealengine.com/u/anon12961559)\
**Replies:** 8\
**Last updated:** [September 29, 2023, 2:15pm UTC](https://forums.unrealengine.com/t/adding-a-post-process-volume-to-a-blueprint/325567 "2023-09-29T14:15:22Z")

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I have a post process volume in my scene (underwater effect) that works great in my third person game. I want to add it to a blueprint, however the only post process I can add to a blueprint does not have a bounding box.…

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## [C++ microphone volume input](https://forums.unrealengine.com/t/c-microphone-volume-input/384745)

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**Author:** [@Jackenstein](https://forums.unrealengine.com/u/Jackenstein)\
**Replies:** 5\
**Last updated:** [September 21, 2023, 10:09am UTC](https://forums.unrealengine.com/t/c-microphone-volume-input/384745 "2023-09-21T10:09:09Z")

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How might I implement a way to detect the user’s microphone input and launch tasks depending on the volume level. I don’t know myself if this feature is available, although any help would be great!

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## [Volume of fog covering top floors of skycrapers](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963)

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**Author:** [@video](https://forums.unrealengine.com/u/video)\
**Replies:** 0\
**Last updated:** [September 1, 2023, 5:13pm UTC](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963 "2023-09-01T17:13:33Z")

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Hello, I am struggling with scene where top part of high building (like skyscraper) is hidden in a fog or clouds. Something like this. problem: ExponentialHeightFog works from the bottom up. Even in Details there is…

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## [Cull distance volume not working in standalone](https://forums.unrealengine.com/t/cull-distance-volume-not-working-in-standalone/415244)

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**Author:** [@ThaGuyWithCake](https://forums.unrealengine.com/u/ThaGuyWithCake)\
**Replies:** 2\
**Last updated:** [July 14, 2023, 1:51pm UTC](https://forums.unrealengine.com/t/cull-distance-volume-not-working-in-standalone/415244 "2023-07-14T13:51:57Z")

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So I’ve got a modular based level design setup and I’ve added in 2 cull distance volumes, 1 for preventing rendering far off objects and an additional volume for indoor areas. (Largest cull distance has a size of 0 with …

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## [How to make a volume to slow down the player's velocity](https://forums.unrealengine.com/t/how-to-make-a-volume-to-slow-down-the-players-velocity/463389)

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**Author:** [@Dino\_dragon\_900](https://forums.unrealengine.com/u/Dino_dragon_900)\
**Replies:** 6\
**Last updated:** [May 24, 2023, 11:34am UTC](https://forums.unrealengine.com/t/how-to-make-a-volume-to-slow-down-the-players-velocity/463389 "2023-05-24T11:34:04Z")

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Hi I am making a game where you a cube that is constantly moving forward . The goal is to get to the end of the level with out moving too slow. Is there a easy way to slow down the velocity of the player?

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## [transfer an object from blender to unreal engine 5. ](https://forums.unrealengine.com/t/transfer-an-object-from-blender-to-unreal-engine-5/793300)

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**Author:** [@CROWMEL](https://forums.unrealengine.com/u/CROWMEL)\
**Replies:** 1\
**Last updated:** [March 18, 2023, 2:11am UTC](https://forums.unrealengine.com/t/transfer-an-object-from-blender-to-unreal-engine-5/793300 "2023-03-18T02:11:15Z")

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guys help me please. When I import an object from blender to unreal engine, the size of the object is too large, the invisible volume. please help me.

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## [Unreal Engine emission material not working](https://forums.unrealengine.com/t/unreal-engine-emission-material-not-working/750642)

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**Author:** [@Yaboiidaequan](https://forums.unrealengine.com/u/Yaboiidaequan)\
**Replies:** 7\
**Last updated:** [January 16, 2023, 5:05pm UTC](https://forums.unrealengine.com/t/unreal-engine-emission-material-not-working/750642 "2023-01-16T17:05:37Z")

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Hey im trying to set up a localized volume material, currently it isnt doing anything. Does anyone know what is wrong with my node setup?

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## [How to make Blendable volume? (like postprocess volume)](https://forums.unrealengine.com/t/how-to-make-blendable-volume-like-postprocess-volume/748336)

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**Author:** [@Huiro03](https://forums.unrealengine.com/u/Huiro03)\
**Replies:** 0\
**Last updated:** [January 13, 2023, 7:37am UTC](https://forums.unrealengine.com/t/how-to-make-blendable-volume-like-postprocess-volume/748336 "2023-01-13T07:37:05Z")

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Hi. I want to make blendable volume like postprocess volume for lighting(directional light, skylight, fog) How to make blendable volume? and I wish it works in editor viewport if it’s possible.

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## [Volume slider value resetting when game is restarted](https://forums.unrealengine.com/t/volume-slider-value-resetting-when-game-is-restarted/452893)

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**Author:** [@theROFLpacman](https://forums.unrealengine.com/u/theROFLpacman)\
**Replies:** 8\
**Last updated:** [July 25, 2022, 3:42pm UTC](https://forums.unrealengine.com/t/volume-slider-value-resetting-when-game-is-restarted/452893 "2022-07-25T15:42:08Z")

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Hey guys, I have a volume slider set up that adjusts the master volume through all of my levels, and it has a binding being controlled by a volume float variable so that it saves in whatever position it was last left at.…

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## [Navmesh won't build over a specific area?](https://forums.unrealengine.com/t/navmesh-wont-build-over-a-specific-area/391972)

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**Author:** [@anonymous\_user\_1f7d1b58](https://forums.unrealengine.com/u/anonymous_user_1f7d1b58)\
**Replies:** 3\
**Last updated:** [July 22, 2022, 6:34pm UTC](https://forums.unrealengine.com/t/navmesh-wont-build-over-a-specific-area/391972 "2022-07-22T18:34:02Z")

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Hello everyone. This square in my Navmesh appeared for seemingly no reason today and I can’t find how to get rid of it. There’s obviously no volumes blocking it here. Here’s what I checked/tried: -Moving the landsc…

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## [AVolume derived class won't show volume in editor](https://forums.unrealengine.com/t/avolume-derived-class-wont-show-volume-in-editor/457149)

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**Author:** [@Antidamage](https://forums.unrealengine.com/u/Antidamage)\
**Replies:** 7\
**Last updated:** [May 13, 2022, 4:01am UTC](https://forums.unrealengine.com/t/avolume-derived-class-wont-show-volume-in-editor/457149 "2022-05-13T04:01:34Z")

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AVolume derived classes that worked in 4.22 are behaving inconsistently between builds and even loads in 4.23. Make plugin Use the editor wizard to create an AVolume derived C++ class named “MyVolume”. Build, reload an…

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## [Water volume as Blueprint](https://forums.unrealengine.com/t/water-volume-as-blueprint/312739)

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**Author:** [@JigglyToes](https://forums.unrealengine.com/u/JigglyToes)\
**Replies:** 5\
**Last updated:** [March 31, 2022, 3:01pm UTC](https://forums.unrealengine.com/t/water-volume-as-blueprint/312739 "2022-03-31T15:01:06Z")

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I’ve seen Andrew Hurley’s tutorials for creating water volumes, and I understand them. But I’m trying to create a re-usable water volume Blueprint that I can place all throughout my game with consistent looks and behavio…

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## [Volumetric fog spotlights dissapearing in distance](https://forums.unrealengine.com/t/volumetric-fog-spotlights-dissapearing-in-distance/481856)

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**Author:** [@anonymous\_user\_5997a0671](https://forums.unrealengine.com/u/anonymous_user_5997a0671)\
**Replies:** 1\
**Last updated:** [October 14, 2021, 12:26am UTC](https://forums.unrealengine.com/t/volumetric-fog-spotlights-dissapearing-in-distance/481856 "2021-10-14T00:26:23Z")

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Hello all. I’m using UE4 for animation production. I need to fake god rays in specific sections of a landscape as it is very cloudy, so I’m using spotlights for it. Problem is, up close they look fine, but as they get fu…

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## [How to change microphone gain?](https://forums.unrealengine.com/t/how-to-change-microphone-gain/446685)

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**Author:** [@Two-faced](https://forums.unrealengine.com/u/Two-faced)\
**Replies:** 1\
**Last updated:** [September 22, 2021, 6:13am UTC](https://forums.unrealengine.com/t/how-to-change-microphone-gain/446685 "2021-09-22T06:13:10Z")

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I’m using VoiceEngineSteam and VOIPTalkers. What’s the way to set set the gain for microphone? There is a AudioCaptureComponent where you can call SetVolumeMultiplier() but does it use the same Audio Device?

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## [Slider to change volume for entire game?](https://forums.unrealengine.com/t/slider-to-change-volume-for-entire-game/486115)

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**Author:** [@Sudo-Ku](https://forums.unrealengine.com/u/Sudo-Ku)\
**Replies:** 1\
**Last updated:** [July 12, 2021, 10:54pm UTC](https://forums.unrealengine.com/t/slider-to-change-volume-for-entire-game/486115 "2021-07-12T22:54:25Z")

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There was a similar question asked back in 2015 that didn’t seem to have a working answer (or the one given doesn’t work now). So I’m hoping someone might have a more recent update… I want a slider in the settings menu …

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## [lightmap volumetric samples issue](https://forums.unrealengine.com/t/lightmap-volumetric-samples-issue/485012)

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**Author:** [@YakimotoGames](https://forums.unrealengine.com/u/YakimotoGames)\
**Replies:** 0\
**Last updated:** [June 17, 2021, 11:14am UTC](https://forums.unrealengine.com/t/lightmap-volumetric-samples-issue/485012 "2021-06-17T11:14:44Z")

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Been stuck on a lightmap issue for days, one particular room, no matter where i change the lightmass volumes, no matter how many times i rebuild it does not place enough cells in that room, it acts like its an outdoor sp…

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