Speech/Voice Recognition in Blueprint?

FrozenDT
Mon, 23 Jun 2014 03:46:13 +0000
Audio

I was wondering if it is yet possible to create some sort of voice recognition event in UE4 in blueprints. I’ve noticed that in UDK, there was something of the sort here, UE3:OnlineVoiceInterface (UDK) - Unreal Wiki . I’ve also noticed that in a project made in UE4 has included the default windows voice recognition software in game, here, OK | Oculus . How would I be able to add such and implementation to my project to make it where I can say through my microphone “fus ro dah” and it creates the force like in skyrim?

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