How do I set a Mic input in Unreal Engine 4 BP (HELP)

Corbin Stout
Tue, 25 Aug 2020 18:35:45 +0000
Audio

Hey there, First, this is my first time using this Unreal Engine Support thing, so I honestly have no clue on what I am doing, but anyways, to the point!

I am currently working on a horror game, and there are going to be many parts where you hide or need to be quiet,
so I am making it you will have to be quiet in real life, or else if your mic gets a level of input, (lets say there are 3 inputs, green which is safe, yellow where mic is getting input but will not send a alert, and red where if the mic input is loud, it will send a input to set the jumpscare).
Lets say you get a red input, how do I make it so it will first, recognize that it is red and not yellow or green, and send a input so it will set off the jumpscare!

Here is a example of what I want it to be like which is done very well in Welcome to the game 2!

Trying to hide from Lucas. (Welcome to the game II)

I use Blueprints, so anyhelp will be great since I can not find a way to do this, Thanks!!

pls excuse any spelling errors, in a rush!

11 posts - 5 participants