CustomDepth Pass in Standalone VR

WillPinnacle
Tue, 03 Jun 2025 20:52:04 +0000
Rendering

Hello, I have a VR app that I am successfully able to package and run on a VIVE Focus Vision as a standalone android app. The only issue I am running into is that my post processing, mainly CustomDepth Pass and Stencil Value don’t seem to properly work in an Android build. While doing research I found that enabling Mobile HDR may have solved this, and it did allow the post processing to work, but it also lead to my VR headset rendering only 1 eye, or both eyes rendering as the left eye.
Does anyone know what config of settings will allow me to have normal VR with post processing?

Here is a list of configs I’ve tried:
Mobile HDR, Mobile Multi-View, Instanced Stereo
Mobile Multi-View, Instanced Stereo
Mobile HDR
Mobile HDR, Instanced Stereo
Mobile HDR, Mobile Multi-View

5 posts - 2 participants