How to build a VR game that works on Vive?

PaPaParker9
Thu, 23 May 2024 15:26:20 +0000
Platform & Builds

Created a VR game in 5.3.2. The packaged game works fine on quest (2/3) and valve index. I’m only using the OpenXR plugin. However, users are saying the game starts for Vive but VRPawn is stuck on the floor and nothing works.

I took UE 5.3.2 and created a build from VRTemplate. The only thing I changed was in Project Settings>Target Hardware>Desktop instead of the default Mobile. The user has the same problem on this build as the packaged game.

So, does Vive require mobile instead of Desktop? Vive documentation (ugh) seems to imply it’s all android and also wants me to download a Vive OpenXR plugin.

Unfortunately, I don’t have a Vive to test directly. Asking for help from anyone who has packaged a Vive game (I’m selling on Steam) and it still work for Quest 2/3 and Valve Index.

I originally targeted Desktop because you have more options on various pipelines. Is this a mistake? Should I have stayed with Mobile? Or am I barking up the wrong tree. Vive also has an Vive OpenXR plugin for 5.3 and 5.4. Perhaps that’s what is missing?

Any suggestions/comments most welcomed.

9 posts - 5 participants