How to debug a packaged game for blueprint project?

krishcrush
Sat, 16 Mar 2019 14:08:24 +0000
Blueprint

Hello,

I’m coming across a very unique issue where a bug is only appearing on the packaged game. I cannot recreate the bug in the editor PIE/Standalone.

I am completely stumbled as to how I can debug the error on a packaged game. I have tried to debug via visual studio using this tutorial but it seems to be specific to c++ projects(A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums).

What is the best way to debug an issue for a blueprint project if the bug only appears in the packaged game?

Any guidance on this would be very welcome.

Thank you,

4 posts - 3 participants