C++ Build Failed; Fresh New Project.

Freequency
Fri, 16 Dec 2022 07:06:21 +0000
C++

Hello! First time posting on here so if I’m not in the right place to ask, I apologized…

Currently experience FAILED Building when starting a new C++ Project. I have recently build Unreal Engine from source and was able to launch that successfully to start a new project.

When creating a C++ project and building in Visual Studio, I get the following error messages. Not sure what is causing these “Cancelled” lines but seeing if anyone here can help me figure it out.

Build started…
1>------ Build started: Project: GameLiftTest, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK version: 6.0.302
1>Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” -Target=“GameLiftTestEditor Win64 Development -Project="C:\Users\16029\Desktop\GameLiftTest\GameLiftTest.uproject"” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild
1>Log file: G:\Development\Engines\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
1>Using ‘git status’ to determine working set for adaptive non-unity build (G:\Development\Engines\UnrealEngine).
1>Waiting for ‘git status’ command to complete
1>Terminating git child process due to timeout
1>Building GameLiftTestEditor and ShaderCompileWorker…
1>Using Visual Studio 2022 14.29.30146 toolchain (G:\Program Files\VS2022\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
1> Executing up to 6 processes, one per physical core
1> Requested 1.5 GB free memory per action, 2.22 GB available: limiting max parallel actions to 1
1>Building 6 actions with 1 process…
1>[1/6] WriteMetadata UnrealEditor.version cancelled
1>[2/6] WriteMetadata GameLiftTestEditor.target cancelled
1>[3/6] Compile Module.VSSCA.cpp cancelled
1>[4/6] Touch dte80a.tlh
1> Touch dte80a.tlh: Exited with error code 1
1> Touch dte80a.tlh: WorkingDirectory G:\Development\Engines\UnrealEngine\Engine\Source
1> Touch dte80a.tlh: C:\WINDOWS\system32\cmd.exe /C “copy /b “G:\Development\Engines\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioDTE\dte80a.tlh”+, “G:\Development\Engines\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioDTE\dte80a.tlh” 1>nul:”
1>[5/6] Link UnrealEditor-VisualStudioSourceCodeAccess.lib cancelled
1>[6/6] Link UnrealEditor-VisualStudioSourceCodeAccess.dll cancelled
1>G:\Program Files\VS2022\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command “G:\Development\Engines\UnrealEngine\Engine\Build\BatchFiles\Build.bat -Target=“GameLiftTestEditor Win64 Development -Project="C:\Users\16029\Desktop\GameLiftTest\GameLiftTest.uproject"” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code 6.
1>Done building project “GameLiftTest.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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