# \#Visual-Studio

**URL:** https://forums.unrealengine.com/tag/visual-studio/106.md

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## [How to make UE 4.27.2 work with Visual Studio 2026?](https://forums.unrealengine.com/t/how-to-make-ue-4-27-2-work-with-visual-studio-2026/2727642)

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**Author:** [@KarenUnreal](https://forums.unrealengine.com/u/KarenUnreal)\
**Replies:** 4\
**Last updated:** [September 30, 2026, 8:50pm UTC](https://forums.unrealengine.com/t/how-to-make-ue-4-27-2-work-with-visual-studio-2026/2727642 "2026-09-30T20:50:37Z")

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Hi everyone, I’m currently using Unreal Engine 4.27.2 and would like to work with Visual Studio 2026 instead of VS 2022. According to the official documentation, UE4 officially supports Visual Studio up to version 2022. …

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## [Windows 11 boot failure after installing Visual Studio 2022](https://forums.unrealengine.com/t/windows-11-boot-failure-after-installing-visual-studio-2022/2704573)

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**Author:** [@IlarioPla](https://forums.unrealengine.com/u/IlarioPla)\
**Replies:** 10\
**Last updated:** [July 16, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/windows-11-boot-failure-after-installing-visual-studio-2022/2704573 "2026-07-16T15:00:21Z")

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I had a serious issue on my PC while installing Visual Studio 2022, which I need to package Unreal Engine projects. I tried the installation twice, and both times the same problem happened right after/during the Visual …

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## [Can't create or compile new projects in C++](https://forums.unrealengine.com/t/cant-create-or-compile-new-projects-in-c/2735784)

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**Author:** [@LoganDolan](https://forums.unrealengine.com/u/LoganDolan)\
**Replies:** 3\
**Last updated:** [July 16, 2026, 4:20am UTC](https://forums.unrealengine.com/t/cant-create-or-compile-new-projects-in-c/2735784 "2026-07-16T04:20:43Z")

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I am having issues creating projects and linking them to Visual Studio. Projects made aren’t recognized in the launcher and the project files don’t recognize Unreal Engine itself. I cannot build through VS, or live code …

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## [Visual Studio Disaster](https://forums.unrealengine.com/t/visual-studio-disaster/2725027)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 4\
**Last updated:** [June 1, 2026, 4:08am UTC](https://forums.unrealengine.com/t/visual-studio-disaster/2725027 "2026-06-01T04:08:43Z")

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This just keeps getting worse and worse. VS 2022 Community edition is locked behind a sub. UE 5 is not yet compatible with VS 2026. The VS Integration plugin on Fab is only compatible with UE 5.4. Link Are we having f…

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## [Safely Re-Organizing A C++ Project into Folders](https://forums.unrealengine.com/t/safely-re-organizing-a-c-project-into-folders/2662076)

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**Author:** [@Subressor](https://forums.unrealengine.com/u/Subressor)\
**Replies:** 1\
**Last updated:** [April 5, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/safely-re-organizing-a-c-project-into-folders/2662076 "2026-04-05T14:53:58Z")

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Hey everyone, If you’re like me, your project’s C++ Source folder might start to look a little messy as it grows. What begins as a few files can quickly become a flat, confusing list of dozens of headers and source file…

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## [How to debug a packaged game for blueprint project?](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420)

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**Author:** [@krishcrush](https://forums.unrealengine.com/u/krishcrush)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 9:41am UTC](https://forums.unrealengine.com/t/how-to-debug-a-packaged-game-for-blueprint-project/445420 "2026-03-18T09:41:54Z")

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Hello, I’m coming across a very unique issue where a bug is only appearing on the packaged game. I cannot recreate the bug in the editor PIE/Standalone. I am completely stumbled as to how I can debug the error on a pac…

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## [when cloning using Git Desktop LFS files are not included](https://forums.unrealengine.com/t/when-cloning-using-git-desktop-lfs-files-are-not-included/2705492)

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**Author:** [@moonie](https://forums.unrealengine.com/u/moonie)\
**Replies:** 2\
**Last updated:** [March 12, 2026, 2:05am UTC](https://forums.unrealengine.com/t/when-cloning-using-git-desktop-lfs-files-are-not-included/2705492 "2026-03-12T02:05:01Z")

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So I am trying to clone the repo to use C++, but every time the build fails with errors like - Cannot open include file: ../Plugins/Developer/Concert/ConcertApp/MultiUserClient/… No such file or directory I am cloning…

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## [VS 2022 (17.11.4) open a file selector when I press Ctrl+S or Ctrl+Shift+S](https://forums.unrealengine.com/t/vs-2022-17-11-4-open-a-file-selector-when-i-press-ctrl-s-or-ctrl-shift-s/2699948)

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**Author:** [@Piti](https://forums.unrealengine.com/u/Piti)\
**Replies:** 0\
**Last updated:** [February 15, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/vs-2022-17-11-4-open-a-file-selector-when-i-press-ctrl-s-or-ctrl-shift-s/2699948 "2026-02-15T18:48:36Z")

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I’m posting this here as I’ve found the same question from a year ago in reddit, but it seems like the poor dude got no anwser, and I’m suffering from the same problem. (https://www.reddit.com/r/VisualStudio/comments/1ic…

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## [Modifying C++ Base Class Resets Derived Blueprint's Variables to Default after Editor Compile](https://forums.unrealengine.com/t/modifying-c-base-class-resets-derived-blueprints-variables-to-default-after-editor-compile/410058)

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**Author:** [@anonymous\_user\_37eda844](https://forums.unrealengine.com/u/anonymous_user_37eda844)\
**Replies:** 44\
**Last updated:** [January 17, 2026, 7:12pm UTC](https://forums.unrealengine.com/t/modifying-c-base-class-resets-derived-blueprints-variables-to-default-after-editor-compile/410058 "2026-01-17T19:12:46Z")

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I’m experiencing an issue in 4.18.1 which causes blueprint variables to reset to default values in the editor when the base C++ class’s header file is changed with by adding a comment. The following steps always reprodu…

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## [LNK2001 error with static class](https://forums.unrealengine.com/t/lnk2001-error-with-static-class/2688556)

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**Author:** [@KingmouseFR](https://forums.unrealengine.com/u/KingmouseFR)\
**Replies:** 0\
**Last updated:** [December 30, 2025, 11:55am UTC](https://forums.unrealengine.com/t/lnk2001-error-with-static-class/2688556 "2025-12-30T11:55:23Z")

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Hello everyone :wink: Here’s a quick solution to the problem mentioned in the title. I encountered this error: Example.cpp.obj : error LNK2001: unresolved external symbol "private: static unsigned short AExample::MyNu…

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## [My project continuing could not complied,Try rebuilding from source manually. ](https://forums.unrealengine.com/t/my-project-continuing-could-not-complied-try-rebuilding-from-source-manually/2688452)

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**Author:** [@dabao12o](https://forums.unrealengine.com/u/dabao12o)\
**Replies:** 8\
**Last updated:** [December 30, 2025, 10:44am UTC](https://forums.unrealengine.com/t/my-project-continuing-could-not-complied-try-rebuilding-from-source-manually/2688452 "2025-12-30T10:44:48Z")

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Because I am not a native English speaker, I am using a translator. If I did not explain my question clearly, please let me know. Thank you! Here is my question: I purchased an online course, and its sample project is …

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## [How to Expose TObjectPtr Functions to Blueprints?](https://forums.unrealengine.com/t/how-to-expose-tobjectptr-functions-to-blueprints/2675732)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 0\
**Last updated:** [November 17, 2025, 3:39am UTC](https://forums.unrealengine.com/t/how-to-expose-tobjectptr-functions-to-blueprints/2675732 "2025-11-17T03:39:59Z")

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I’m trying to expose the InputTriggers ChordAction through set/get functions. To do this I need to cast the TObjectPtr to a regular pointer (and vice-versa). InputTriggers.h Class: UInputTrigger (line 409) public: //…

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## [Cant find integration tool that works for visual studio 2022  ](https://forums.unrealengine.com/t/cant-find-integration-tool-that-works-for-visual-studio-2022/2675490)

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**Author:** [@XeternalflowerX](https://forums.unrealengine.com/u/XeternalflowerX)\
**Replies:** 1\
**Last updated:** [November 16, 2025, 12:10pm UTC](https://forums.unrealengine.com/t/cant-find-integration-tool-that-works-for-visual-studio-2022/2675490 "2025-11-16T12:10:34Z")

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Hi guys ive had projects in 5.4 5.5 and 5.6 so far and ive been using visual studio code and its been fine up until now. whenever i go onto vs code on my unreal project solution file it always seems to be throwing up err…

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## [XLocLocalization.Automation Errors in Visual Studio 2022](https://forums.unrealengine.com/t/xloclocalization-automation-errors-in-visual-studio-2022/2674080)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 3\
**Last updated:** [November 15, 2025, 7:22am UTC](https://forums.unrealengine.com/t/xloclocalization-automation-errors-in-visual-studio-2022/2674080 "2025-11-15T07:22:03Z")

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A localization tool in the Engine, XLocLocalization.Automation is generating two files, TransferService.cs and XLocApiService.cs. These two files, TransferService.cs and XLocApiService.cs have 149 type/namespace errors. …

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## [Conflicting Namespaces on Build](https://forums.unrealengine.com/t/conflicting-namespaces-on-build/2675266)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 1\
**Last updated:** [November 15, 2025, 7:12am UTC](https://forums.unrealengine.com/t/conflicting-namespaces-on-build/2675266 "2025-11-15T07:12:06Z")

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I have some optimization tool plugins from Fab installed to my engine. When I try to build the project, I get a pair of errors indicating that two plugins share the same namespace. VS Errors The namespace ‘’ already co…

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## [VisualStudioTools Plugin Not Detected When Installed to Engine](https://forums.unrealengine.com/t/visualstudiotools-plugin-not-detected-when-installed-to-engine/2674089)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 1\
**Last updated:** [November 12, 2025, 4:51pm UTC](https://forums.unrealengine.com/t/visualstudiotools-plugin-not-detected-when-installed-to-engine/2674089 "2025-11-12T16:51:57Z")

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In Visual Studio, the Unreal Engine Integration Configuration asks if we want to add the VisualStudioTools plugin to the Engine or the Project. I selected Engine. But when I run the Build.bat file, I get the following e…

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## [C++ project does not open in Visual Studio](https://forums.unrealengine.com/t/c-project-does-not-open-in-visual-studio/464210)

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**Author:** [@anonymous\_user\_c8d46d6a](https://forums.unrealengine.com/u/anonymous_user_c8d46d6a)\
**Replies:** 15\
**Last updated:** [November 7, 2025, 1:36am UTC](https://forums.unrealengine.com/t/c-project-does-not-open-in-visual-studio/464210 "2025-11-07T01:36:08Z")

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I am following the Programming Quick Start Guide. On this step: “This will automatically create a simple, blank project with only essential C++ code in the solution, and it will automatically open inside both the Unreal…

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## [AutomationUtils.Automation.csproj migration to 5.6](https://forums.unrealengine.com/t/automationutils-automation-csproj-migration-to-5-6/2651182)

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**Author:** [@ali.quaker](https://forums.unrealengine.com/u/ali.quaker)\
**Replies:** 7\
**Last updated:** [November 4, 2025, 9:34am UTC](https://forums.unrealengine.com/t/automationutils-automation-csproj-migration-to-5-6/2651182 "2025-11-04T09:34:43Z")

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Migrating my project from 5.1 to 5.6, it does’nt work out of the box. My project has some C++ support and after converting the project to 5.6 and opening it, it tells me that I need to rebuild the sources in Visual Stud…

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## [Need Help: Unsupported toolset compiler version is not a preferred version error. ](https://forums.unrealengine.com/t/need-help-unsupported-toolset-compiler-version-is-not-a-preferred-version-error/2670348)

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**Author:** [@kostasp](https://forums.unrealengine.com/u/kostasp)\
**Replies:** 3\
**Last updated:** [November 1, 2025, 6:49am UTC](https://forums.unrealengine.com/t/need-help-unsupported-toolset-compiler-version-is-not-a-preferred-version-error/2670348 "2025-11-01T06:49:29Z")

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Hello guys, I have recently updated my vs 2022 into new version and since then I get the same error while trying to build a game with ue5.5. 1\>Available x64 toolchains (2): 1\> \* C:\\Program Files\\Microsoft Visual Stud…

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## [Waiting for 'git status' command to complete making for long compile times](https://forums.unrealengine.com/t/waiting-for-git-status-command-to-complete-making-for-long-compile-times/412358)

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**Author:** [@Ryan\_Darcey](https://forums.unrealengine.com/u/Ryan_Darcey)\
**Replies:** 14\
**Last updated:** [October 28, 2025, 2:46pm UTC](https://forums.unrealengine.com/t/waiting-for-git-status-command-to-complete-making-for-long-compile-times/412358 "2025-10-28T14:46:33Z")

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Just updated from 4.15 to 4.18.2 and compiling now has crazy long spin up time w/ suspicious ‘git status’ messages I don’t remember seeing earlier. Any ideas here? Used to blow right through these projects when the tar…

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## [Visual Studio deinstall removes the launcher](https://forums.unrealengine.com/t/visual-studio-deinstall-removes-the-launcher/362638)

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**Author:** [@Natural\_Games](https://forums.unrealengine.com/u/Natural_Games)\
**Replies:** 21\
**Last updated:** [October 27, 2025, 2:34pm UTC](https://forums.unrealengine.com/t/visual-studio-deinstall-removes-the-launcher/362638 "2025-10-27T14:34:44Z")

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Hello, this is the second time I’m having this problem. A few days ago, some programs were removed from my harddrive without any permission, including Visual Studio 2015. I wanted to reinstall it, but some error occured…

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## [UE 5.5.4 can't find visual studio 2022  ](https://forums.unrealengine.com/t/ue-5-5-4-cant-find-visual-studio-2022/2666548)

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**Author:** [@mezgit1](https://forums.unrealengine.com/u/mezgit1)\
**Replies:** 1\
**Last updated:** [October 20, 2025, 8:14pm UTC](https://forums.unrealengine.com/t/ue-5-5-4-cant-find-visual-studio-2022/2666548 "2025-10-20T20:14:47Z")

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I’m trying to convert my blueprint only project to c++ project so when I try to add a class, ue gives me an error. I have tried uninstalling and reinstalling both ue5.5.4 and visual studio 2022, redid most recent wind…

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## [What is UDeveloperSettingsBackedByCVars Class?](https://forums.unrealengine.com/t/what-is-udevelopersettingsbackedbycvars-class/619703)

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**Author:** [@meizoa](https://forums.unrealengine.com/u/meizoa)\
**Replies:** 3\
**Last updated:** [October 8, 2025, 6:46pm UTC](https://forums.unrealengine.com/t/what-is-udevelopersettingsbackedbycvars-class/619703 "2025-10-08T18:46:05Z")

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This is my personal question… I don’t know because the Unreal Engine Document is not properly set. What is UDeveloperSettingsBackedByCVars? Why use UDeveloperSettingsBackedByCVars? When use UDeveloperSettingsBackedBy…

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## [Visual Studio NET errors](https://forums.unrealengine.com/t/visual-studio-net-errors/2659068)

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**Author:** [@TheRealQuilithin](https://forums.unrealengine.com/u/TheRealQuilithin)\
**Replies:** 2\
**Last updated:** [September 26, 2025, 12:27am UTC](https://forums.unrealengine.com/t/visual-studio-net-errors/2659068 "2025-09-26T00:27:54Z")

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This is an issue I’ve been having for a while now, and thus far, I haven’t found a clear-cut solution for it yet. Nobody I’ve spoken to about it seems to know how to fix it, and nothing I’ve tried up to now has worked. E…

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## [C++ Build Failed; Fresh New Project.](https://forums.unrealengine.com/t/c-build-failed-fresh-new-project/729594)

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**Author:** [@Freequency](https://forums.unrealengine.com/u/Freequency)\
**Replies:** 6\
**Last updated:** [September 9, 2025, 1:11pm UTC](https://forums.unrealengine.com/t/c-build-failed-fresh-new-project/729594 "2025-09-09T13:11:26Z")

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Hello! First time posting on here so if I’m not in the right place to ask, I apologized… Currently experience FAILED Building when starting a new C++ Project. I have recently build Unreal Engine from source and was able…

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## [Unreal opening new instance of Visual Studio every time a class is added](https://forums.unrealengine.com/t/unreal-opening-new-instance-of-visual-studio-every-time-a-class-is-added/412352)

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**Author:** [@anonymous\_user\_b25516ac](https://forums.unrealengine.com/u/anonymous_user_b25516ac)\
**Replies:** 10\
**Last updated:** [September 2, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/unreal-opening-new-instance-of-visual-studio-every-time-a-class-is-added/412352 "2025-09-02T14:29:04Z")

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I already have my project open in Visual Studio, but Unreal still opens up a new instance each time I add a new class. This did not happen before 4.18.2. Is there a way to prevent this?

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## [VS 2022 Enterprise/Pro Build failure UE5.6 : Exited with error code -1 . The build will fail. Any advice? ](https://forums.unrealengine.com/t/vs-2022-enterprise-pro-build-failure-ue5-6-exited-with-error-code-1-the-build-will-fail-any-advice/2633433)

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**Author:** [@dziegielewski](https://forums.unrealengine.com/u/dziegielewski)\
**Replies:** 1\
**Last updated:** [August 25, 2025, 9:16pm UTC](https://forums.unrealengine.com/t/vs-2022-enterprise-pro-build-failure-ue5-6-exited-with-error-code-1-the-build-will-fail-any-advice/2633433 "2025-08-25T21:16:30Z")

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Trying to build UE5.6 in a corporate security environment Fresh Epic + Unreal 5.6Engine reinstall a few times now +Full Administrator rights added for user by IT +Running VS in admin mode +Verbose log enabled +recen…

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## [Only the values of TArray elements are not displayed in the Visual Studio Debugger](https://forums.unrealengine.com/t/only-the-values-of-tarray-elements-are-not-displayed-in-the-visual-studio-debugger/487839)

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**Author:** [@iiiaiaa](https://forums.unrealengine.com/u/iiiaiaa)\
**Replies:** 4\
**Last updated:** [August 2, 2025, 2:22pm UTC](https://forums.unrealengine.com/t/only-the-values-of-tarray-elements-are-not-displayed-in-the-visual-studio-debugger/487839 "2025-08-02T14:22:42Z")

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As you can see in the image, we have just added an element to the TArray of type int32, but we cannot see the value of the element in the debugger. There is probably no problem in allocating memory, and I can actually ge…

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## [UgamePlayStatics (name followed by '::' must be a class or namespace name)](https://forums.unrealengine.com/t/ugameplaystatics-name-followed-by-must-be-a-class-or-namespace-name/440178)

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**Author:** [@anonymous\_user\_4760d377](https://forums.unrealengine.com/u/anonymous_user_4760d377)\
**Replies:** 3\
**Last updated:** [July 31, 2025, 6:12pm UTC](https://forums.unrealengine.com/t/ugameplaystatics-name-followed-by-must-be-a-class-or-namespace-name/440178 "2025-07-31T18:12:15Z")

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Hi I am trying to make an AI enemy. I am using this tutorial Unreal Engine C++ Tutorial - Stealth Game AI - YouTube and I am running UE 4.21.1 and Visual Studio Community 2017 version 15.9.4. In my AIPatrolController.cpp…

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## [Can't build project, .SLN has no errors](https://forums.unrealengine.com/t/cant-build-project-sln-has-no-errors/2612347)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 3\
**Last updated:** [July 21, 2025, 5:47pm UTC](https://forums.unrealengine.com/t/cant-build-project-sln-has-no-errors/2612347 "2025-07-21T17:47:34Z")

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I can’t open my unreal project. I get the message to rebuild it from source manually. When I open the .SLN file in Visual Studio, I can build it with no errors. However, the project still won’t open in Unreal. I can’t …

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