# \#visibility

**URL:** https://forums.unrealengine.com/tag/visibility/671.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Event Possessed triggers without being possessed?](https://forums.unrealengine.com/t/event-possessed-triggers-without-being-possessed/330387)

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**Author:** [@Mik2121](https://forums.unrealengine.com/u/Mik2121)\
**Replies:** 16\
**Last updated:** [March 19, 2026, 11:52pm UTC](https://forums.unrealengine.com/t/event-possessed-triggers-without-being-possessed/330387 "2026-03-19T23:52:34Z")

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Hello everyone. I’m working on getting a vehicle working on a 3rd person blueprint project. I was able to set it up so that the player can ride it when getting close and pressing a button. What I’m trying to do now is se…

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## [Runtime SKM Swap causing weird Inversion and reversed opposite direction curl bones rotations (Legs/Fingers)](https://forums.unrealengine.com/t/runtime-skm-swap-causing-weird-inversion-and-reversed-opposite-direction-curl-bones-rotations-legs-fingers/2697682)

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**Author:** [@Yodaracos](https://forums.unrealengine.com/u/Yodaracos)\
**Replies:** 0\
**Last updated:** [February 6, 2026, 1:14am UTC](https://forums.unrealengine.com/t/runtime-skm-swap-causing-weird-inversion-and-reversed-opposite-direction-curl-bones-rotations-legs-fingers/2697682 "2026-02-06T01:14:09Z")

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I am trying to make a pig riding mechanism that looks something like the one of the right. :horse\_racing: :pig\_face: This is how im programming my mounting event. I’ve added a Play Montage but it might not be necessa…

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## [World Partition region loaded but actors remain unloaded](https://forums.unrealengine.com/t/world-partition-region-loaded-but-actors-remain-unloaded/2695860)

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**Author:** [@EraserTR](https://forums.unrealengine.com/u/EraserTR)\
**Replies:** 0\
**Last updated:** [January 29, 2026, 9:58pm UTC](https://forums.unrealengine.com/t/world-partition-region-loaded-but-actors-remain-unloaded/2695860 "2026-01-29T21:58:40Z")

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I’m running into a strange problem with World Partition. I was happily editing my level as I have been, but somehow everything has disappeared except for the landscape and a few select actors. Everything is still there …

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## [How do I get the current camera location (including when in the Editor)?](https://forums.unrealengine.com/t/how-do-i-get-the-current-camera-location-including-when-in-the-editor/284348)

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**Author:** [@Feanix](https://forums.unrealengine.com/u/Feanix)\
**Replies:** 3\
**Last updated:** [December 28, 2025, 1:43pm UTC](https://forums.unrealengine.com/t/how-do-i-get-the-current-camera-location-including-when-in-the-editor/284348 "2025-12-28T13:43:31Z")

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I’m trying to update the visibility of an actor based on a trace between the current camera and the object. I need it to work in the editor too (the objects have depth testing turned on so they always render on top of ev…

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## [Set actor hidden in game doesn't work](https://forums.unrealengine.com/t/set-actor-hidden-in-game-doesnt-work/2660391)

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**Author:** [@Mando\_2700](https://forums.unrealengine.com/u/Mando_2700)\
**Replies:** 4\
**Last updated:** [September 29, 2025, 7:32pm UTC](https://forums.unrealengine.com/t/set-actor-hidden-in-game-doesnt-work/2660391 "2025-09-29T19:32:44Z")

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I set Actor hidden in game to player start and it doesn’t work. It’s still visible. On the other hand when I disable Actor hidden in game for my character’s capusle it’s still invisible. No idea why it wouldn’t work. It’…

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## [Making an actor visible only from a scenecapture2d](https://forums.unrealengine.com/t/making-an-actor-visible-only-from-a-scenecapture2d/298049)

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**Author:** [@capnbubs](https://forums.unrealengine.com/u/capnbubs)\
**Replies:** 13\
**Last updated:** [September 13, 2025, 8:51pm UTC](https://forums.unrealengine.com/t/making-an-actor-visible-only-from-a-scenecapture2d/298049 "2025-09-13T20:51:16Z")

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I need to make an actor visible only to a scenecapture2d and invisible to the main player camera. This is so that the player will only be able to see the actor when viewed through a security camera. This is a very impo…

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## [hide object in render, i try solutions not working](https://forums.unrealengine.com/t/hide-object-in-render-i-try-solutions-not-working/2500476)

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**Author:** [@ScoodAh](https://forums.unrealengine.com/u/ScoodAh)\
**Replies:** 2\
**Last updated:** [May 14, 2025, 4:47pm UTC](https://forums.unrealengine.com/t/hide-object-in-render-i-try-solutions-not-working/2500476 "2025-05-14T16:47:45Z")

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hide object in render, i try solutions not working :frowning: thanks for help

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## [Toggle visibility on a 3d object with widget.](https://forums.unrealengine.com/t/toggle-visibility-on-a-3d-object-with-widget/465142)

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**Author:** [@SnipesEasy](https://forums.unrealengine.com/u/SnipesEasy)\
**Replies:** 3\
**Last updated:** [May 14, 2020, 3:56pm UTC](https://forums.unrealengine.com/t/toggle-visibility-on-a-3d-object-with-widget/465142 "2020-05-14T15:56:37Z")

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So basically i want a button where when i press it is gonna toggle the visibility of three 3d objects. And i want all of this to be done on a widget. And also one more thing i want a back button where when i press it tog…

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## [Hierarchical Instanced Static Mesh Component not showing](https://forums.unrealengine.com/t/hierarchical-instanced-static-mesh-component-not-showing/2172030)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 0\
**Last updated:** [December 4, 2024, 11:13pm UTC](https://forums.unrealengine.com/t/hierarchical-instanced-static-mesh-component-not-showing/2172030 "2024-12-04T23:13:41Z")

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I am having issues with hierarchical instanced static meshes (HISM). In the same function, I create a HISM component, attach it to the parent and add instances all in the same function and for some reason, the instances…

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## [How to turn on/off spotlight with with a widgets button?](https://forums.unrealengine.com/t/how-to-turn-on-off-spotlight-with-with-a-widgets-button/1745608)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 2\
**Last updated:** [November 26, 2024, 10:51am UTC](https://forums.unrealengine.com/t/how-to-turn-on-off-spotlight-with-with-a-widgets-button/1745608 "2024-11-26T10:51:24Z")

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Hi there UE experts! How to turn on/off spotlight with with a widgets button? So it acts like a light switch. I can’t get the blue print working, I seem to be not understanding the blueprints logic. What I did: I mad…

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## [Invisible Widget Components aren't hidden from Widget Interaction Component visibility trace](https://forums.unrealengine.com/t/invisible-widget-components-arent-hidden-from-widget-interaction-component-visibility-trace/381594)

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**Author:** [@anonymous\_user\_79f77cce](https://forums.unrealengine.com/u/anonymous_user_79f77cce)\
**Replies:** 14\
**Last updated:** [November 8, 2024, 10:34pm UTC](https://forums.unrealengine.com/t/invisible-widget-components-arent-hidden-from-widget-interaction-component-visibility-trace/381594 "2024-11-08T22:34:44Z")

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Hello, I’m having a problem where setting turning off the visibility of the Widget Component in an Actor doesn’t remove the component from being “seen” by the Widget Interaction Component (attached to a motion controller…

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## [Child actor component visibility setting is delayed](https://forums.unrealengine.com/t/child-actor-component-visibility-setting-is-delayed/2079729)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 2\
**Last updated:** [October 22, 2024, 8:26am UTC](https://forums.unrealengine.com/t/child-actor-component-visibility-setting-is-delayed/2079729 "2024-10-22T08:26:51Z")

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Of the nodes used within the event, only the component visibility change node is slow to respond. It’s unresponsive the first few times, then completely stops working after visibility is changed. The other nodes are wo…

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## [Chest vis bug](https://forums.unrealengine.com/t/chest-vis-bug/2072354)

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**Author:** [@Galmeno](https://forums.unrealengine.com/u/Galmeno)\
**Replies:** 1\
**Last updated:** [October 17, 2024, 4:20pm UTC](https://forums.unrealengine.com/t/chest-vis-bug/2072354 "2024-10-17T16:20:18Z")

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Summary Chest shows from distance, disappears when moving closer. Physically blocking but not possible to open. See reference video: Please select what you are reporting on: Unreal Editor fo…

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## [How do I use GetHitResultUnderCursorByChannel in C++?](https://forums.unrealengine.com/t/how-do-i-use-gethitresultundercursorbychannel-in-c/284269)

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**Author:** [@Kochab](https://forums.unrealengine.com/u/Kochab)\
**Replies:** 14\
**Last updated:** [October 1, 2024, 5:16pm UTC](https://forums.unrealengine.com/t/how-do-i-use-gethitresultundercursorbychannel-in-c/284269 "2024-10-01T17:16:34Z")

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In my blueprint GetHitResultUnderCursorByChannel node I have the trace type set to “Visibility.” The function takes an ETraceTypeQuery that I’m not sure how to set in C++.

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## [How can I change the visibility or opacity of a widget using blueprints.](https://forums.unrealengine.com/t/how-can-i-change-the-visibility-or-opacity-of-a-widget-using-blueprints/2039448)

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**Author:** [@Guydzak1](https://forums.unrealengine.com/u/Guydzak1)\
**Replies:** 1\
**Last updated:** [September 26, 2024, 1:55pm UTC](https://forums.unrealengine.com/t/how-can-i-change-the-visibility-or-opacity-of-a-widget-using-blueprints/2039448 "2024-09-26T13:55:40Z")

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In my first-person game, I’m currently using a line trace so that the player can pick up objects in the scene. I’ve also got a widget that acts as a crosshair for picking up objects. Next, I would like to use a line trac…

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## [Ctrl+Click the button but select the text in its child editable multi-line text box](https://forums.unrealengine.com/t/ctrl-click-the-button-but-select-the-text-in-its-child-editable-multi-line-text-box/493486)

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**Author:** [@Etyuhibosecyu](https://forums.unrealengine.com/u/Etyuhibosecyu)\
**Replies:** 20\
**Last updated:** [September 25, 2024, 7:20am UTC](https://forums.unrealengine.com/t/ctrl-click-the-button-but-select-the-text-in-its-child-editable-multi-line-text-box/493486 "2024-09-25T07:20:06Z")

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If set Visibility of the text box to “Visible”, one can Ctrl+Click only on the very thin edge of button outside the text box. If set that parameter to “Not Hit-Testable”, one cannot select text. Who knows how to combine …

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## [Hit Result=True even when Visibilty=False](https://forums.unrealengine.com/t/hit-result-true-even-when-visibilty-false/2033790)

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**Author:** [@Virtuality](https://forums.unrealengine.com/u/Virtuality)\
**Replies:** 14\
**Last updated:** [September 23, 2024, 9:13pm UTC](https://forums.unrealengine.com/t/hit-result-true-even-when-visibilty-false/2033790 "2024-09-23T21:13:33Z")

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In Unreal Engine 5.4.3, I’m getting this strange behavior: Set a Static Mesh with “Visible=False” and/or “Hidden In Game=True” Do a “Get Hit Result Under Cursor By Channel” (with Trace Channel=Visibility) I get hit re…

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## [ESlateVisibility Descriptions](https://forums.unrealengine.com/t/eslatevisibility-descriptions/303223)

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**Author:** [@sidno](https://forums.unrealengine.com/u/sidno)\
**Replies:** 3\
**Last updated:** [August 7, 2024, 10:07pm UTC](https://forums.unrealengine.com/t/eslatevisibility-descriptions/303223 "2024-08-07T22:07:16Z")

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Here are the types: https://docs.unrealengine.com/latest/INT/API/Runtime/UMG/Components/ESlateVisibility\_\_Type/index.html But what do they do? I use Hidden and Visible, as those are obvious, but it’s not clear what th…

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## [How to use landscape visibility tool](https://forums.unrealengine.com/t/how-to-use-landscape-visibility-tool/339604)

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**Author:** [@dsmccurdy92](https://forums.unrealengine.com/u/dsmccurdy92)\
**Replies:** 5\
**Last updated:** [July 3, 2024, 11:22pm UTC](https://forums.unrealengine.com/t/how-to-use-landscape-visibility-tool/339604 "2024-07-03T23:22:54Z")

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I can’t seem to find anything that says how to properly set up and use the landscape visibility tool. I’ve tried following the documentation to a t but when i go to use the tool instead of making a hole it just deletes t…

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## [Changing component visibility for players in local splitscreen play](https://forums.unrealengine.com/t/changing-component-visibility-for-players-in-local-splitscreen-play/1838163)

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**Author:** [@Superdecoy75](https://forums.unrealengine.com/u/Superdecoy75)\
**Replies:** 0\
**Last updated:** [May 3, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/changing-component-visibility-for-players-in-local-splitscreen-play/1838163 "2024-05-03T14:12:06Z")

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Hi there! I am making a 3D multiplayer game where there is a navigation arrow involved for each player individually. Since this can be played online or locally, I’m looking for a way to turn off visibility fior all nav a…

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## [\[4.7.5\] 'Hidden in game' and 'visible' ignored for child actors](https://forums.unrealengine.com/t/4-7-5-hidden-in-game-and-visible-ignored-for-child-actors/315227)

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**Author:** [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Replies:** 33\
**Last updated:** [April 18, 2024, 11:01am UTC](https://forums.unrealengine.com/t/4-7-5-hidden-in-game-and-visible-ignored-for-child-actors/315227 "2024-04-18T11:01:06Z")

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This child actor is configured as ‘hidden in game’ and has additonally ‘visible’ set to FALSE. This settings get ignored in the game (still visible).

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## [Set Actor hidden in game in sequencer](https://forums.unrealengine.com/t/set-actor-hidden-in-game-in-sequencer/435958)

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**Author:** [@davide445](https://forums.unrealengine.com/u/davide445)\
**Replies:** 10\
**Last updated:** [February 7, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/set-actor-hidden-in-game-in-sequencer/435958 "2024-02-07T14:22:21Z")

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For a movie production want to define a sequence where an more than 200 objects disappear from the rendered video in different moments. Using an actor track in the transform section I can’t control this parameter. Visi…

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## [How to set object visibility based off Line Trace hit](https://forums.unrealengine.com/t/how-to-set-object-visibility-based-off-line-trace-hit/470209)

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**Author:** [@B3P](https://forums.unrealengine.com/u/B3P)\
**Replies:** 10\
**Last updated:** [February 6, 2024, 10:28pm UTC](https://forums.unrealengine.com/t/how-to-set-object-visibility-based-off-line-trace-hit/470209 "2024-02-06T22:28:51Z")

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I am working with a top down game and I have a Line trace set up from the player camera to the player. I have figured out how to get certain objects to disappear when hit by the line trace, but I am struggling to figure …

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## [Make a part of a static mesh invisible](https://forums.unrealengine.com/t/make-a-part-of-a-static-mesh-invisible/418224)

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**Author:** [@Aidas1000](https://forums.unrealengine.com/u/Aidas1000)\
**Replies:** 3\
**Last updated:** [January 26, 2024, 11:53am UTC](https://forums.unrealengine.com/t/make-a-part-of-a-static-mesh-invisible/418224 "2024-01-26T11:53:04Z")

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In a blueprint I have 2 planes. One is obstructing the other. I want to make a progress bar by moving the obstruction plane and revealing the other plane.This would be alright but the mesh isn’t big enough to hold the o…

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## [Sequencer not rendering levels that have been set to always loaded](https://forums.unrealengine.com/t/sequencer-not-rendering-levels-that-have-been-set-to-always-loaded/1603681)

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**Author:** [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Replies:** 0\
**Last updated:** [January 10, 2024, 7:15am UTC](https://forums.unrealengine.com/t/sequencer-not-rendering-levels-that-have-been-set-to-always-loaded/1603681 "2024-01-10T07:15:53Z")

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I have all the levels i want visible in the render set to always loaded and i have tried using visibility tracks. The preview looks correct but when rendered out, the sub levels are not visible. The closest I got was wh…

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## [Intended usage of the Visibility Trace channel](https://forums.unrealengine.com/t/intended-usage-of-the-visibility-trace-channel/318587)

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**Author:** [@ZorbaTHut\_1](https://forums.unrealengine.com/u/ZorbaTHut_1)\
**Replies:** 10\
**Last updated:** [November 13, 2023, 9:15pm UTC](https://forums.unrealengine.com/t/intended-usage-of-the-visibility-trace-channel/318587 "2023-11-13T21:15:45Z")

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UE4 comes with two trace channels by default - Visibility and Camera. I’m trying to figure out what the intended purpose of the Visibility channel is. Visibility seems like it should be intuitive. I would generally assum…

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## [Toggling widget visibility breaks buttons?](https://forums.unrealengine.com/t/toggling-widget-visibility-breaks-buttons/475305)

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**Author:** [@IEQI](https://forums.unrealengine.com/u/IEQI)\
**Replies:** 7\
**Last updated:** [November 8, 2023, 6:58am UTC](https://forums.unrealengine.com/t/toggling-widget-visibility-breaks-buttons/475305 "2023-11-08T06:58:38Z")

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When I make two widgets, each has one button, I create them, add to viewport and when their visibility is toggled (with the Set Visibility node) in game, one of them won’t work after that. Is it a bug or am I misundersta…

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## [Widget Animation not playing](https://forums.unrealengine.com/t/widget-animation-not-playing/1317751)

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**Author:** [@Supergui\_5665](https://forums.unrealengine.com/u/Supergui_5665)\
**Replies:** 0\
**Last updated:** [September 30, 2023, 2:55pm UTC](https://forums.unrealengine.com/t/widget-animation-not-playing/1317751 "2023-09-30T14:55:15Z")

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I’m trying to make a game where you drive a car around and have to park in parking spots. I want to make an animated countdown so the player knows that he needs to stop the car in that place, but when I call my custom ev…

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## [How to disable visibility one spot light on groom(only) or how how to set on only one object](https://forums.unrealengine.com/t/how-to-disable-visibility-one-spot-light-on-groom-only-or-how-how-to-set-on-only-one-object/1279947)

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**Author:** [@Trzaskom](https://forums.unrealengine.com/u/Trzaskom)\
**Replies:** 0\
**Last updated:** [September 1, 2023, 4:59pm UTC](https://forums.unrealengine.com/t/how-to-disable-visibility-one-spot-light-on-groom-only-or-how-how-to-set-on-only-one-object/1279947 "2023-09-01T16:59:48Z")

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Helo, I want the light to shine only on the character’s face, but not on the hair. Plis help… expl: i have skeletMeseh inside are components: Groom1, groom2, Groom and spot light. Spot light should be active only on …

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## [How to make everything inside a 3D box visible and outside of 3D box invisible](https://forums.unrealengine.com/t/how-to-make-everything-inside-a-3d-box-visible-and-outside-of-3d-box-invisible/780804)

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**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 12\
**Last updated:** [August 30, 2023, 8:07pm UTC](https://forums.unrealengine.com/t/how-to-make-everything-inside-a-3d-box-visible-and-outside-of-3d-box-invisible/780804 "2023-08-30T20:07:15Z")

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Hi everybody, for my game I need an effect where everything inside a 3D bounding box area is visible (any actor that is inside it, even partially) and every actor that lies outside this box is invisible. I need this to …

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