# \#Virtual-Texturing

**URL:** https://forums.unrealengine.com/tag/virtual-texturing/11017.md

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## [RenderTarget with PF\_G16 format still do some steps in floating point](https://forums.unrealengine.com/t/rendertarget-with-pf-g16-format-still-do-some-steps-in-floating-point/2499332)

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**Author:** [@HellFireHE](https://forums.unrealengine.com/u/HellFireHE)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 9:59am UTC](https://forums.unrealengine.com/t/rendertarget-with-pf-g16-format-still-do-some-steps-in-floating-point/2499332 "2026-10-15T09:59:55Z")

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TLDR: I tried to setup fixed uint 16b rendering pipeline using USceneCaptureComponent2D but still someting is done in float16. My high level idea is to get an RVT heightmap access from CPU level. My goal is to get arra…

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## [Stack overflow when converting textures to virtual textures](https://forums.unrealengine.com/t/stack-overflow-when-converting-textures-to-virtual-textures/2833912)

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**Author:** [@Yuri9447](https://forums.unrealengine.com/u/Yuri9447)\
**Replies:** 2\
**Last updated:** [October 10, 2026, 3:40am UTC](https://forums.unrealengine.com/t/stack-overflow-when-converting-textures-to-virtual-textures/2833912 "2026-10-10T03:40:59Z")

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Hi everyone, I’m using UE5.4.4 and in my project there are many textures and materials/material instances. So the reference relationship could be complex. When I try to convert textures to virtual textures using engine p…

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## [Virtual Texture and Runtime Virtual Texture in Landscape](https://forums.unrealengine.com/t/virtual-texture-and-runtime-virtual-texture-in-landscape/2661222)

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**Author:** [@LoboTrovao](https://forums.unrealengine.com/u/LoboTrovao)\
**Replies:** 6\
**Last updated:** [September 20, 2026, 12:59pm UTC](https://forums.unrealengine.com/t/virtual-texture-and-runtime-virtual-texture-in-landscape/2661222 "2026-09-20T12:59:24Z")

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Hello everyone, Hope you’re all doing good. Has someone tried to use virtual textures and rvt in lanscapes on ue5.6 and blend objects with the landscape? Since a migrate to the new 5.6 my landscape material is gettin…

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## [Virtual Textures or not?](https://forums.unrealengine.com/t/virtual-textures-or-not/2800316)

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**Author:** [@Junkmuppet](https://forums.unrealengine.com/u/Junkmuppet)\
**Replies:** 0\
**Last updated:** [September 17, 2026, 3:50pm UTC](https://forums.unrealengine.com/t/virtual-textures-or-not/2800316 "2026-09-17T15:50:14Z")

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I have an RTS game that used ISMs for rendering units. Also, my maps are static meshes, not landscape. I noticed at times during development that sometimes in the editor, I would get blurry textures. I converted all m…

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## [\[Academic Survey\] Environment Creation in Virtual Production (6-8 Minutes) ](https://forums.unrealengine.com/t/academic-survey-environment-creation-in-virtual-production-6-8-minutes/2780967)

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**Author:** [@akiot12](https://forums.unrealengine.com/u/akiot12)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/academic-survey-environment-creation-in-virtual-production-6-8-minutes/2780967 "2026-09-16T19:58:36Z")

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Hi everyone, I’m currently completing my Master’s dissertation in Virtual Production and Visual Effects at De Montfort University and I’m looking for participants for a short academic research survey. I’m looking for p…

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## [Runtime Virtual Texture \[RVT\] support needs to be added to UEFN](https://forums.unrealengine.com/t/runtime-virtual-texture-rvt-support-needs-to-be-added-to-uefn/2744258)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 1\
**Last updated:** [August 31, 2026, 4:50pm UTC](https://forums.unrealengine.com/t/runtime-virtual-texture-rvt-support-needs-to-be-added-to-uefn/2744258 "2026-08-31T16:50:14Z")

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This is something that we should have had years ago. Right now objects that kind of need to blend into the landscape to look good, like piles of rubble, dirt piles, rocks, tilled soil, terrain pieces, and ESPECIALLY LAND…

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## [Runtime Virtual Textures don’t always work](https://forums.unrealengine.com/t/runtime-virtual-textures-don-t-always-work/2745813)

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**Author:** [@AMadLad](https://forums.unrealengine.com/u/AMadLad)\
**Replies:** 0\
**Last updated:** [August 23, 2026, 2:25am UTC](https://forums.unrealengine.com/t/runtime-virtual-textures-don-t-always-work/2745813 "2026-08-23T02:25:29Z")

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I’m currently on 5.8 and I’m having trouble with my runtime virtual textures. I have 5 of them running in my project, 2 for landscape, 2 for UI, and 1 for foliage, and they randomly stop working, sometimes it works, som…

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## [Runtime Virtual Texture only outputs landscape base color instead of painted landscape layers (UE 5.8)](https://forums.unrealengine.com/t/runtime-virtual-texture-only-outputs-landscape-base-color-instead-of-painted-landscape-layers-ue-5-8/2739603)

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**Author:** [@KaiTrewendt](https://forums.unrealengine.com/u/KaiTrewendt)\
**Replies:** 0\
**Last updated:** [July 30, 2026, 6:04pm UTC](https://forums.unrealengine.com/t/runtime-virtual-texture-only-outputs-landscape-base-color-instead-of-painted-landscape-layers-ue-5-8/2739603 "2026-07-30T18:04:22Z")

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Hello, I’m having an issue with Runtime Virtual Textures in Unreal Engine 5.8. I have a landscape with three paint layers (Sand, Cliff, Rock). The landscape itself renders correctly, and painting works as e…

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## [No documentation between UE5.5 and 5.7 indicating dynamic meshes now working as RVT writers. ](https://forums.unrealengine.com/t/no-documentation-between-ue5-5-and-5-7-indicating-dynamic-meshes-now-working-as-rvt-writers/2725334)

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**Author:** [@Shearias11](https://forums.unrealengine.com/u/Shearias11)\
**Replies:** 0\
**Last updated:** [May 30, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/no-documentation-between-ue5-5-and-5-7-indicating-dynamic-meshes-now-working-as-rvt-writers/2725334 "2026-05-30T14:34:45Z")

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Basically Title.

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## [No documentation between ue versions 5.5 and 5.7 indicating that dynamic meshes can now be used to write to RVTs ](https://forums.unrealengine.com/t/no-documentation-between-ue-versions-5-5-and-5-7-indicating-that-dynamic-meshes-can-now-be-used-to-write-to-rvts/2725333)

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**Author:** [@Shearias11](https://forums.unrealengine.com/u/Shearias11)\
**Replies:** 0\
**Last updated:** [May 30, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/no-documentation-between-ue-versions-5-5-and-5-7-indicating-that-dynamic-meshes-can-now-be-used-to-write-to-rvts/2725333 "2026-05-30T14:34:42Z")

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Basically Title, I have been struggling in 5.5 to get dynamic meshes to work as writers for RVTs, but to no avail. Naturally, i checked future releases on the roadmap page to see if I could find any mention of the functi…

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## [Hlod RVT , seam problem](https://forums.unrealengine.com/t/hlod-rvt-seam-problem/2653768)

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**Author:** [@Dj\_fukboi](https://forums.unrealengine.com/u/Dj_fukboi)\
**Replies:** 2\
**Last updated:** [April 17, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/hlod-rvt-seam-problem/2653768 "2026-04-17T17:55:37Z")

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Hello there, im having problems getting rid of Seams between the Hlods of my landscape, im using RVT to optimize my landscape, but when i build HLOD, im getting theese black borders between them, i have tried to increase…

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## [RVT's mask4 is broken.](https://forums.unrealengine.com/t/rvts-mask4-is-broken/2652326)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [April 11, 2026, 1:10pm UTC](https://forums.unrealengine.com/t/rvts-mask4-is-broken/2652326 "2026-04-11T13:10:13Z")

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I’m using an RVT for color and an RVT for mask4, but if BaseColor has input from the RVT for color, the RVT for mask4 doesn’t work. This means that the mask4 will not work unless it is directly input into the BaseColor. …

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## [Is it possible to have an alpha channel/mask with virtual textures/UDIMS?](https://forums.unrealengine.com/t/is-it-possible-to-have-an-alpha-channel-mask-with-virtual-textures-udims/489304)

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**Author:** [@mosquitofork](https://forums.unrealengine.com/u/mosquitofork)\
**Replies:** 4\
**Last updated:** [March 28, 2026, 12:53am UTC](https://forums.unrealengine.com/t/is-it-possible-to-have-an-alpha-channel-mask-with-virtual-textures-udims/489304 "2026-03-28T00:53:36Z")

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I’ve been totally brick walled attempting to apply transparency to my characters outfit with UDIMs, however I keep getting proposed the same error message each time I make an attempt to get it to work. Is there an alter…

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## [RVT needs a channel for masks](https://forums.unrealengine.com/t/rvt-needs-a-channel-for-masks/2695205)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [January 27, 2026, 8:34am UTC](https://forums.unrealengine.com/t/rvt-needs-a-channel-for-masks/2695205 "2026-01-27T08:34:26Z")

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Float channels are needed to create masks for RVT, but all channels are too restrictive and offer few options. Base Color and Normal are Vector3, and then Specular and Roughness are effectively Floats that only work on …

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## [Physics materials in RVT?](https://forums.unrealengine.com/t/physics-materials-in-rvt/2692034)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 3\
**Last updated:** [January 15, 2026, 10:18am UTC](https://forums.unrealengine.com/t/physics-materials-in-rvt/2692034 "2026-01-15T10:18:58Z")

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Is there no way to implement physical materials in RVT? Color information can be referenced from the RVT, and physics materials can also be separated from the color information. But doing both at the same time doesn’t wo…

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## [My asset's normals look warped/distorted in Unreal Engine 5.](https://forums.unrealengine.com/t/my-assets-normals-look-warped-distorted-in-unreal-engine-5/2683210)

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**Author:** [@tudorelufails](https://forums.unrealengine.com/u/tudorelufails)\
**Replies:** 4\
**Last updated:** [December 8, 2025, 10:17pm UTC](https://forums.unrealengine.com/t/my-assets-normals-look-warped-distorted-in-unreal-engine-5/2683210 "2025-12-08T22:17:33Z")

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I textured an asset in Substance Painter, but then applying the textures in UE5, the normals look slightly distorted/warped, while they look fine in Substance Painter and Blender. It’s the same model with the same UV’s. …

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## [Runtime virtual texture is broken if displacement is used in a landscape material. (currently using 5.6)](https://forums.unrealengine.com/t/runtime-virtual-texture-is-broken-if-displacement-is-used-in-a-landscape-material-currently-using-5-6/2663851)

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**Author:** [@kurylo3d](https://forums.unrealengine.com/u/kurylo3d)\
**Replies:** 1\
**Last updated:** [December 5, 2025, 7:23pm UTC](https://forums.unrealengine.com/t/runtime-virtual-texture-is-broken-if-displacement-is-used-in-a-landscape-material-currently-using-5-6/2663851 "2025-12-05T19:23:02Z")

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So im using 5.6 and when i enable nanite “build data” it breaks my RVT display if i have anything hooked up to the displacement… even a solid color value with no texture. My goal was to make a seperate RVT just for displ…

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## [Material Blending makes unexpected Virtual texture lookup and stack counts](https://forums.unrealengine.com/t/material-blending-makes-unexpected-virtual-texture-lookup-and-stack-counts/2670383)

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**Author:** [@HadockAndChips](https://forums.unrealengine.com/u/HadockAndChips)\
**Replies:** 0\
**Last updated:** [October 31, 2025, 6:04am UTC](https://forums.unrealengine.com/t/material-blending-makes-unexpected-virtual-texture-lookup-and-stack-counts/2670383 "2025-10-31T06:04:56Z")

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According to this page, virtual texture coast has two categories: lookups and stacks. If two virtual texture uses the same uv, stack coast can be saved. You can view lookups and stacks counts in the material stats. W…

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## [How to write to different RVTs within one material?](https://forums.unrealengine.com/t/how-to-write-to-different-rvts-within-one-material/2652041)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 2\
**Last updated:** [August 29, 2025, 1:24pm UTC](https://forums.unrealengine.com/t/how-to-write-to-different-rvts-within-one-material/2652041 "2025-08-29T13:24:52Z")

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I need mask information in the RVT, but I don’t need very high resolution, so I’m trying to output it to another RVT. But the output has no way to specify which RVT to write to. Does anyone know a solution?

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## [How to set a Physics Material for a Realtime Virtual Texture?](https://forums.unrealengine.com/t/how-to-set-a-physics-material-for-a-realtime-virtual-texture/2651390)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [August 29, 2025, 7:47am UTC](https://forums.unrealengine.com/t/how-to-set-a-physics-material-for-a-realtime-virtual-texture/2651390 "2025-08-29T07:47:10Z")

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I want to set a different Physics Material for a road created with RVT, but I don’t know how to do it. I think this is possible somehow, since I was able to set separate Physics Materials for different layers in the Lan…

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## [Imported meshes are not drawn in Realtime Virtual Textures.](https://forums.unrealengine.com/t/imported-meshes-are-not-drawn-in-realtime-virtual-textures/2651004)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [August 26, 2025, 9:43am UTC](https://forums.unrealengine.com/t/imported-meshes-are-not-drawn-in-realtime-virtual-textures/2651004 "2025-08-26T09:43:56Z")

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The title says it all. My imported meshes are not drawing in RVT even though they have the same material and the same drawing destination. As shown in the image, the spheres and cubes in the engine content are rendered. …

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## [Where is the "Transform from Bounds" option for RVT volumes?](https://forums.unrealengine.com/t/where-is-the-transform-from-bounds-option-for-rvt-volumes/2650688)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [August 25, 2025, 7:58am UTC](https://forums.unrealengine.com/t/where-is-the-transform-from-bounds-option-for-rvt-volumes/2650688 "2025-08-25T07:58:46Z")

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In the RVT tutorial, I need to specify a landscape for the RVT volume, but that item does not exist in the RVT volume. Where exactly are the items hiding? Or has the spec changed in an update?

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## [Physical materials and RVTs](https://forums.unrealengine.com/t/physical-materials-and-rvts/2646901)

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**Author:** [@XP\_Exige\_o\_O](https://forums.unrealengine.com/u/XP_Exige_o_O)\
**Replies:** 0\
**Last updated:** [August 19, 2025, 12:43pm UTC](https://forums.unrealengine.com/t/physical-materials-and-rvts/2646901 "2025-08-19T12:43:05Z")

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Hey, I am using a standard landscape with multiple layers to draw on it such as grass and stone. For unrelated reasons, the play area is defined using meshes (meaning the floor is made of meshes). To blend these meshes a…

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## [How can I use Streaming Virtual Texture in projects with MANY/MASSIVE textures without blurry them](https://forums.unrealengine.com/t/how-can-i-use-streaming-virtual-texture-in-projects-with-many-massive-textures-without-blurry-them/2612548)

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**Author:** [@Yuri9447](https://forums.unrealengine.com/u/Yuri9447)\
**Replies:** 13\
**Last updated:** [August 18, 2025, 6:06am UTC](https://forums.unrealengine.com/t/how-can-i-use-streaming-virtual-texture-in-projects-with-many-massive-textures-without-blurry-them/2612548 "2025-08-18T06:06:05Z")

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Hi Everyone. I was recently enabling Streaming Virtual Texture in my project which has about 20k textures(UI textures not included) in it. However, these virtual textures got blurred in runtime. More informations are as …

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## [Virtual Texture and Procedural Mesh](https://forums.unrealengine.com/t/virtual-texture-and-procedural-mesh/480227)

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**Author:** [@Konata\_Yuki](https://forums.unrealengine.com/u/Konata_Yuki)\
**Replies:** 17\
**Last updated:** [August 17, 2025, 11:25am UTC](https://forums.unrealengine.com/t/virtual-texture-and-procedural-mesh/480227 "2025-08-17T11:25:39Z")

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Hello, Does anyone know how Procedurally created Meshes can draw a Virtual Texture? I have created an example in ContentExamples. The appearance of the static mesh and the procedural mesh should be projected onto the u…

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## [ Asset Virtualization: How to use zen DDC and changelist mode ](https://forums.unrealengine.com/t/asset-virtualization-how-to-use-zen-ddc-and-changelist-mode/2550008)

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**Author:** [@LeonCrazy](https://forums.unrealengine.com/u/LeonCrazy)\
**Replies:** 3\
**Last updated:** [June 16, 2025, 7:49am UTC](https://forums.unrealengine.com/t/asset-virtualization-how-to-use-zen-ddc-and-changelist-mode/2550008 "2025-06-16T07:49:33Z")

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I’m trying to use Unreal Virtualization Tool with UE5.5 and Zen DDC. In my opinion, structured data should be stored in perforce, and other large data should be stored in Zen DDC. However, the command was executed succ…

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## [Virtual texture blank/corrupted](https://forums.unrealengine.com/t/virtual-texture-blank-corrupted/2517358)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 0\
**Last updated:** [May 19, 2025, 1:53am UTC](https://forums.unrealengine.com/t/virtual-texture-blank-corrupted/2517358 "2025-05-19T01:53:42Z")

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I have an issue where when I open my project, my virtual textures appear fine when I open the texture asset up: but then when I open up a level which actually uses that texture, it makes the virtual textures just go …

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## [Grass still not blending well with landscape using RVT](https://forums.unrealengine.com/t/grass-still-not-blending-well-with-landscape-using-rvt/2510639)

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**Author:** [@zehrakhan](https://forums.unrealengine.com/u/zehrakhan)\
**Replies:** 7\
**Last updated:** [May 15, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/grass-still-not-blending-well-with-landscape-using-rvt/2510639 "2025-05-15T17:49:27Z")

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Hey there! I am trying to make stylized grass that blends seamlessly with the landscape. I am using RVT landscape texture for that. My grass currently is: 1, Two sided foliage 2, Masked for opacity 3, Has nor…

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## [RVT Triplanar Projection render issue (Renders wrong texture?)](https://forums.unrealengine.com/t/rvt-triplanar-projection-render-issue-renders-wrong-texture/2475113)

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**Author:** [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Replies:** 1\
**Last updated:** [April 25, 2025, 6:24am UTC](https://forums.unrealengine.com/t/rvt-triplanar-projection-render-issue-renders-wrong-texture/2475113 "2025-04-25T06:24:07Z")

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I have this issue when using Triplanar Projection with RVTs, it kind of renders the wrong texture? Why does it project grass here when i use a Tri-planar projection? I want it to project the other texture and not the…

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## [RVT material doesn't change height](https://forums.unrealengine.com/t/rvt-material-doesnt-change-height/2473550)

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**Author:** [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Replies:** 3\
**Last updated:** [April 24, 2025, 12:41pm UTC](https://forums.unrealengine.com/t/rvt-material-doesnt-change-height/2473550 "2025-04-24T12:41:29Z")

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When moving my object, that’s blending with the landscape using RVT, the height of the “RVT part” doesn’t change. This is how it should look like: But this is how it looks like: The blending-line is always halfwa…

[Next page](https://forums.unrealengine.com/tag/virtual-texturing/11017.md?match_all_tags=true&page=1&tags%5B%5D=Virtual-Texturing)
