VCam HUD UMG Overlay and Post Process Materials

JollyTarkaVFX
Mon, 27 Jun 2022 20:04:49 +0000
Virtual Production

I am working with a virtual camera. Vcam HUD text is added via the UMG Overlay of a Media Output provider.

The camera component has multiple post process materials attached; camera masks, lens distortion and DOF effects. These materials are stacked with different blendable priorities.

If my camera mask material has a blendable priority of 0, the HUD text will appear on top (as I want it to). However, if I move my camera mask material in the stack to a priority of 1 or more, the HUD text will be hidden by the mask.

Is there a way to set my Output provider UMG Overlay to render after my whole post process material stack, rather than only materials rendered first/with a blendable priority of 0?

Thanks

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