Nanite and vertex painting

SElisei
Mon, 09 Oct 2023 21:16:09 +0000
World Creation

Hi. I have a high-poly, but mostly flat model, let’s say of a wooden wall (one day it will grow to entire house). I want to use vertex colors to paint some details like moss, dirt, etc, but at the same time - I need nanite to handle complicated geometry of non-flat parts: plank edges, damaged places and so on. The problem is that when I enable nanite on the mesh - it eats all my vertices so I can’t paint anything. Painting on a regular mesh works well. How can i solve this and paint my moss on something, that needs nanite? The wall is just an example, it can be anything with complicated and detailed geometry. Painting on original texture is not an option as I’m going to use many similar objects, but with different details on them.

I’m using 5.3.1 if it matters.

6 posts - 4 participants