Vertex Color As A Function?

M.R.AZ
Mon, 06 Jan 2025 15:19:06 +0000
Blueprint

Hello Everyone, I Recently Find out how To Create Cell Bombing as a Function and Made a Tiny little Function that does the job for more than 60 % of the textures out there but for some of them like wood or floor, i still need to use Vertex color to make them as good as the others.
I Tried to make a Function out of Vertex Color as Well to speed Up Things but I Can’t control The Booleans in the right way as if my First Channel (Red) is correct, then use the Height lerp as Alpha and if not then Continue to Other Channels.
But every time I Want to do that, It Gives me an error and say the other channels need to have input as well even if I don’t want to use more than two textures.

I’ll Grateful if some one can help me figure this out .
Thanks in Advance.

3 posts - 2 participants