Accessing a Material Vertex Paint Color Value

nameLive
Mon, 01 Apr 2019 20:14:05 +0000
Rendering

Hi

I want to somehow access the vertex paint color value under the player 0 or 1 was painted to determine whether the player is for example standing over painted grass so you could have the proper walking sound playing.

Anyone know if this is possible in Blueprint?

Getting the material and physics materials etc. is easy enough with linetrace and i’ve tried messing around with getting the Collision UV Index but cannot seem to get or see any difference when i’m linetracing over the painted part.

Thanks!

6 posts - 3 participants