Vertex Painting in runtime

anonymous_user_755f4e8d
Wed, 28 Mar 2018 06:30:19 +0000
Rendering

Is it at all possible to reference and paint the vertex color of a static mesh in runtime? I’m looking to create an effect where the player pawn has a collision volume attached which changes the vertex colors of the static meshes it overlaps. Is this an unrealistic hope?

4 posts - 1 participant