How to use vertex color from static mesh without uv-map?

1st-ICEMAN
Wed, 30 Oct 2019 00:12:37 +0000
Asset Creation

Hello,

I am wondering if it is possible to use the vertex color of a static mesh as its base color, when the static mesh doens’t have a UV-Map. My static mesh is basically a plane face (two triangles) with normals facing up. From my understanding that should be enough and you don’t need the UV-map. Unfortunately I can’t find a way to do this in UE4. Does anyone know if this is possible and if yes, how i would do it?

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