Get UE version in ModuleRules (.Build.cs file)

duke22
Tue, 23 Aug 2016 00:43:38 +0000
Platform & Builds

We’re working with 2 versions of UE4 here due to a bug in the later versions, and I need to be able to check what version to do some conditional stuff in my Build file. Is there a way to do this, ideally with preprocessor checks?

7 posts - 6 participants