# \#version-control

**URL:** https://forums.unrealengine.com/tag/version-control/2882.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Lore Web UI & Lore Server Unraid Template](https://forums.unrealengine.com/t/lore-web-ui-lore-server-unraid-template/2852548)

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**Author:** [@chrisjudd](https://forums.unrealengine.com/u/chrisjudd)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 1:42am UTC](https://forums.unrealengine.com/t/lore-web-ui-lore-server-unraid-template/2852548 "2026-11-09T01:42:55Z")

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Built a web UI for browsing content on my Lore server, sharing in case it’s useful to anyone else. I also run Lore on my home Unraid server and created an Unraid app template you can search for under Apps. web…

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## [BlueprintReview: view and diff Blueprint .uasset files without the editor (feedback wanted) ](https://forums.unrealengine.com/t/blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-feedback-wanted/2843851)

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**Author:** [@efeng](https://forums.unrealengine.com/u/efeng)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 2:06pm UTC](https://forums.unrealengine.com/t/blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-feedback-wanted/2843851 "2026-11-03T14:06:35Z")

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Hi everyone, I’ve been building a tool for a problem I kept hitting: reviewing Blueprint changes. A .uasset is a binary file, so in Git or Perforce a Blueprint change shows up as “binary file changed”. To see what actua…

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## [Best practices for Perforce ignore rules with Engine Source and mixed binary folders ](https://forums.unrealengine.com/t/best-practices-for-perforce-ignore-rules-with-engine-source-and-mixed-binary-folders/2700612)

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**Author:** [@BLysychenko](https://forums.unrealengine.com/u/BLysychenko)\
**Replies:** 2\
**Last updated:** [October 13, 2026, 1:37pm UTC](https://forums.unrealengine.com/t/best-practices-for-perforce-ignore-rules-with-engine-source-and-mixed-binary-folders/2700612 "2026-10-13T13:37:29Z")

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We are currently using a local copy of the UE5 source code alongside our project and would like to clarify the best practices for managing Perforce ignore rules for engine binaries. The main challenge is that several en…

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## [\[Open Beta\] Gameheim: one hub for your Unreal team, connected to your version control](https://forums.unrealengine.com/t/open-beta-gameheim-one-hub-for-your-unreal-team-connected-to-your-version-control/2833960)

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**Author:** [@gvirzi94](https://forums.unrealengine.com/u/gvirzi94)\
**Replies:** 1\
**Last updated:** [October 12, 2026, 9:23pm UTC](https://forums.unrealengine.com/t/open-beta-gameheim-one-hub-for-your-unreal-team-connected-to-your-version-control/2833960 "2026-10-12T21:23:17Z")

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Hey Unreal community, I’m Gianmarco, founder of Virsion, a Swiss-Italian startup. We make games, and on our own Unreal project we kept running into the same problems, so we built Gameheim. We’ve also applied for an Epic…

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## [Lore Desktop Merge Error](https://forums.unrealengine.com/t/lore-desktop-merge-error/2736787)

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**Author:** [@BetaDeltaEl](https://forums.unrealengine.com/u/BetaDeltaEl)\
**Replies:** 1\
**Last updated:** [July 20, 2026, 8:51am UTC](https://forums.unrealengine.com/t/lore-desktop-merge-error/2736787 "2026-07-20T08:51:06Z")

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\*\*I am new to VCS. I am using the Lore Desktop, and whenever I merge a branch into main, I get this error : acquiring remote: gRPC connection to https://localhost/: transport error at lore-transport\\src\\connection.rs:20…

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## [Plastic working extremely slow](https://forums.unrealengine.com/t/plastic-working-extremely-slow/2731412)

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**Author:** [@Chevidal451](https://forums.unrealengine.com/u/Chevidal451)\
**Replies:** 0\
**Last updated:** [June 25, 2026, 3:26pm UTC](https://forums.unrealengine.com/t/plastic-working-extremely-slow/2731412 "2026-06-25T15:26:38Z")

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Hi, Ive been working with Plastic for a long time and Ive never experienced these issues of people taking aroun 20 minutes in order to save a file and check it out. Im currently not using Platic Cloud, I dont know if is …

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## [Unable to detect system-level svn binary](https://forums.unrealengine.com/t/unable-to-detect-system-level-svn-binary/2712549)

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**Author:** [@Ja20121](https://forums.unrealengine.com/u/Ja20121)\
**Replies:** 2\
**Last updated:** [April 9, 2026, 12:16pm UTC](https://forums.unrealengine.com/t/unable-to-detect-system-level-svn-binary/2712549 "2026-04-09T12:16:48Z")

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Can’t use svn in Editor normally, because it is very slow. First of all there is strange message about Unable to detect system-level svn binary, but svn is actually in PATH and where svn returningC:\\Program Files\\Tortois…

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## [Help me understand UE Revision Control and the "Uncontrolled Changelist" in "View Changes"](https://forums.unrealengine.com/t/help-me-understand-ue-revision-control-and-the-uncontrolled-changelist-in-view-changes/2295014)

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**Author:** [@OneNot](https://forums.unrealengine.com/u/OneNot)\
**Replies:** 5\
**Last updated:** [March 16, 2026, 8:48am UTC](https://forums.unrealengine.com/t/help-me-understand-ue-revision-control-and-the-uncontrolled-changelist-in-view-changes/2295014 "2026-03-16T08:48:56Z")

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Okay, so I have been using a UE and git for a while, but I haven’t used source control from the editor, other than a few years back when I used it a few times to compare specific blueprints to older versions. I now trie…

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## [URC2 Restores Deleted Empty Folders After Push, Causing Ghost Directories in UEFN Projects ](https://forums.unrealengine.com/t/urc2-restores-deleted-empty-folders-after-push-causing-ghost-directories-in-uefn-projects/2676934)

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**Author:** [@CodeWiToArTe](https://forums.unrealengine.com/u/CodeWiToArTe)\
**Replies:** 0\
**Last updated:** [November 20, 2025, 3:52pm UTC](https://forums.unrealengine.com/t/urc2-restores-deleted-empty-folders-after-push-causing-ghost-directories-in-uefn-projects/2676934 "2025-11-20T15:52:11Z")

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Summary Deleted folders inside the Content Browser are automatically recreated after pushing changes with URC2, even when the folders were completely removed both inside UEFN and from the Windows file system. Please sel…

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## [Twinmotion versión 2022.2.4  ](https://forums.unrealengine.com/t/twinmotion-version-2022-2-4/2676183)

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**Author:** [@Victorina](https://forums.unrealengine.com/u/Victorina)\
**Replies:** 0\
**Last updated:** [November 18, 2025, 3:35pm UTC](https://forums.unrealengine.com/t/twinmotion-version-2022-2-4/2676183 "2025-11-18T15:35:14Z")

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Necesito un link para instalar Twinmotion 2022.4.2 es la única versión más reciente compatible con mi hardware pero en Epic Games sólo está disponible hasta la 2023.2.4

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## [Perforce Error Message - Can't Clobber Writable File](https://forums.unrealengine.com/t/perforce-error-message-cant-clobber-writable-file/281818)

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**Author:** [@ohmk](https://forums.unrealengine.com/u/ohmk)\
**Replies:** 4\
**Last updated:** [August 21, 2025, 10:15am UTC](https://forums.unrealengine.com/t/perforce-error-message-cant-clobber-writable-file/281818 "2025-08-21T10:15:37Z")

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Getting an issue when my friend uploads a file to perforce and I right click to sync, it says it cannot clobber the writable file when trying to open the BP and the editor says ‘Failed to load assets’. I just found o…

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## [New to Perforce for UE5, I am wondering why I have 2 Perforce Folders? Did I install it wrong or something? I have annotated examples within](https://forums.unrealengine.com/t/new-to-perforce-for-ue5-i-am-wondering-why-i-have-2-perforce-folders-did-i-install-it-wrong-or-something-i-have-annotated-examples-within/2624112)

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**Author:** [@JinsunparkStudio](https://forums.unrealengine.com/u/JinsunparkStudio)\
**Replies:** 0\
**Last updated:** [July 30, 2025, 5:31pm UTC](https://forums.unrealengine.com/t/new-to-perforce-for-ue5-i-am-wondering-why-i-have-2-perforce-folders-did-i-install-it-wrong-or-something-i-have-annotated-examples-within/2624112 "2025-07-30T17:31:33Z")

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For context I have a local server for now, my server is 1666

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## [METAHUMAN LIP-SYNC SDK NOT AVAILABLE IN 5.4 (2024) UPVOTE ASAP](https://forums.unrealengine.com/t/metahuman-lip-sync-sdk-not-available-in-5-4-2024-upvote-asap/1888344)

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**Author:** [@SUJAY13310](https://forums.unrealengine.com/u/SUJAY13310)\
**Replies:** 1\
**Last updated:** [June 11, 2025, 5:43am UTC](https://forums.unrealengine.com/t/metahuman-lip-sync-sdk-not-available-in-5-4-2024-upvote-asap/1888344 "2025-06-11T05:43:16Z")

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IT IS 2024. Why doesn’t Metahumans lip-sync sdk work for 5.4? Is It because when everything was onboarded to quixel bridge they got lazy and gave up on maintaining their CORE NECESSARY PLUGINS. Extremely frustrating plea…

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## [Managing FAB Packages with Git Submodules?](https://forums.unrealengine.com/t/managing-fab-packages-with-git-submodules/2431068)

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**Author:** [@VantisDev](https://forums.unrealengine.com/u/VantisDev)\
**Replies:** 0\
**Last updated:** [March 31, 2025, 4:35am UTC](https://forums.unrealengine.com/t/managing-fab-packages-with-git-submodules/2431068 "2025-03-31T04:35:05Z")

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Hello everyone! :grinning\_face: I have another question related to a previous discussion, which provides additional context: Looking for architecture ideas for dealing efficiently with third-party content. I’m consider…

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## [Looking for architecture ideas for dealing efficiently with third party content](https://forums.unrealengine.com/t/looking-for-architecture-ideas-for-dealing-efficiently-with-third-party-content/2431040)

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**Author:** [@VantisDev](https://forums.unrealengine.com/u/VantisDev)\
**Replies:** 0\
**Last updated:** [March 31, 2025, 4:15am UTC](https://forums.unrealengine.com/t/looking-for-architecture-ideas-for-dealing-efficiently-with-third-party-content/2431040 "2025-03-31T04:15:24Z")

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Hello everyone! Before diving into my question, let me give you a bit of context. After working on a personal C++ Unreal project for a while, I realized I needed to think more deeply about its architectural organizatio…

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## [Help connecting UE4 to perforce on Linux](https://forums.unrealengine.com/t/help-connecting-ue4-to-perforce-on-linux/1768798)

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**Author:** [@Meatj](https://forums.unrealengine.com/u/Meatj)\
**Replies:** 14\
**Last updated:** [March 12, 2025, 8:57am UTC](https://forums.unrealengine.com/t/help-connecting-ue4-to-perforce-on-linux/1768798 "2025-03-12T08:57:08Z")

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Hi all, I have a problem using Perfoce with Unreal 4.27.2. I have built Unreal from the github source for Ubuntu. All is working well development-wise, we are switching to Perforce for version control and when trying to…

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## [Plastic SCM plugin 1.12.0 released with support for UE5.5 and bugfixes](https://forums.unrealengine.com/t/plastic-scm-plugin-1-12-0-released-with-support-for-ue5-5-and-bugfixes/2188134)

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**Author:** [@SRombauts](https://forums.unrealengine.com/u/SRombauts)\
**Replies:** 0\
**Last updated:** [December 9, 2024, 10:50am UTC](https://forums.unrealengine.com/t/plastic-scm-plugin-1-12-0-released-with-support-for-ue5-5-and-bugfixes/2188134 "2024-12-09T10:50:26Z")

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We released a new version 1.12.0 of the Plastic SCM (Unity Version Control) plugin with support for UE 5.5, support for @unity organizations, and important performance improvements and bugfixes. It comes with an improve…

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## [(Perforce) Asset won't save because read only](https://forums.unrealengine.com/t/perforce-asset-wont-save-because-read-only/360915)

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**Author:** [@ThatJoeThom](https://forums.unrealengine.com/u/ThatJoeThom)\
**Replies:** 4\
**Last updated:** [August 9, 2024, 10:11pm UTC](https://forums.unrealengine.com/t/perforce-asset-wont-save-because-read-only/360915 "2024-08-09T22:11:26Z")

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Engine version: 4.9.0 Version Control: Perforce OS: Win7 64 bit I can not save and submit a map because it is read only - even though the content browser shows that the map is checked out. Any help would be appreciate…

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## [C++ Project Version Control with Git](https://forums.unrealengine.com/t/c-project-version-control-with-git/1908491)

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**Author:** [@M411](https://forums.unrealengine.com/u/M411)\
**Replies:** 2\
**Last updated:** [June 19, 2024, 1:00pm UTC](https://forums.unrealengine.com/t/c-project-version-control-with-git/1908491 "2024-06-19T13:00:33Z")

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Anyone have a step by step on how to setup a Source Control using Git for a C++ Project? I want to be able to setup it in a way things like plugins (like fgear etc.) will be pushed alongside the project, is there also …

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## [Help with version control?](https://forums.unrealengine.com/t/help-with-version-control/1893763)

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**Author:** [@TelesphorosGames](https://forums.unrealengine.com/u/TelesphorosGames)\
**Replies:** 1\
**Last updated:** [June 14, 2024, 4:14pm UTC](https://forums.unrealengine.com/t/help-with-version-control/1893763 "2024-06-14T16:14:06Z")

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Hello, I have noticed the VS code / UEFN version control to be a bit unreliable lately. The UEFN side of it hasn’t ever failed me but the VS code often is unable to pull up my modifications, and it pretends that I don’t …

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## [I created a second account on the same computer and now I can’t check in.](https://forums.unrealengine.com/t/i-created-a-second-account-on-the-same-computer-and-now-i-can-t-check-in/1875646)

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**Author:** [@PowerShiftTeam](https://forums.unrealengine.com/u/PowerShiftTeam)\
**Replies:** 0\
**Last updated:** [May 27, 2024, 4:48pm UTC](https://forums.unrealengine.com/t/i-created-a-second-account-on-the-same-computer-and-now-i-can-t-check-in/1875646 "2024-05-27T16:48:16Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Collaboration Summary I created an “business account” to publish my island under. Now, when I try to check thin…

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## [Can't connect to Plastic scm version control](https://forums.unrealengine.com/t/cant-connect-to-plastic-scm-version-control/463575)

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**Author:** [@anonymous\_user\_d23620bf](https://forums.unrealengine.com/u/anonymous_user_d23620bf)\
**Replies:** 4\
**Last updated:** [April 22, 2024, 7:19pm UTC](https://forums.unrealengine.com/t/cant-connect-to-plastic-scm-version-control/463575 "2024-04-22T19:19:58Z")

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If i try to connect to my plastic cloud server with all of the corret credentials I get the following error: “Failed to launch Plastic SCM command line tool. You need to install it or set the correct path to it first.” i…

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## [Subversion beats Perforce in handling large files, and it's not even close](https://forums.unrealengine.com/t/subversion-beats-perforce-in-handling-large-files-and-its-not-even-close/1794859)

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**Author:** [@Liam2349](https://forums.unrealengine.com/u/Liam2349)\
**Replies:** 0\
**Last updated:** [April 9, 2024, 1:12am UTC](https://forums.unrealengine.com/t/subversion-beats-perforce-in-handling-large-files-and-its-not-even-close/1794859 "2024-04-09T01:12:07Z")

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I have benchmarked Perforce Helix Core against Subversion. These two Version Control Systems are alternatives to git, or GitHub; or to Unity’s Plastic SCM. I hope that you find the article to be helpful:

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## [\[UE5\] Use of Windows symlinks to placeholder UAssets in a different project?](https://forums.unrealengine.com/t/ue5-use-of-windows-symlinks-to-placeholder-uassets-in-a-different-project/1189204)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 8\
**Last updated:** [February 18, 2024, 9:22am UTC](https://forums.unrealengine.com/t/ue5-use-of-windows-symlinks-to-placeholder-uassets-in-a-different-project/1189204 "2024-02-18T09:22:48Z")

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Just wondering, will UE5 be fine with the use of Windows symbolic links in the Content folder? I have some placeholder assets which are optimally managed in 1 project but read in any quick future prototype I might set up…

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## [Help on creating and managing version control](https://forums.unrealengine.com/t/help-on-creating-and-managing-version-control/1670098)

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**Author:** [@Nik0o1177](https://forums.unrealengine.com/u/Nik0o1177)\
**Replies:** 0\
**Last updated:** [February 6, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/help-on-creating-and-managing-version-control/1670098 "2024-02-06T14:56:46Z")

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We want to start a new collaborative project and we don’t know how to use it properly. We would like someone to help us to create the repository and to teach us a bit about the methodology of collaborative work in Unreal…

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## [git version control with unreal](https://forums.unrealengine.com/t/git-version-control-with-unreal/1644031)

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**Author:** [@Queln4](https://forums.unrealengine.com/u/Queln4)\
**Replies:** 0\
**Last updated:** [January 26, 2024, 4:14pm UTC](https://forums.unrealengine.com/t/git-version-control-with-unreal/1644031 "2024-01-26T16:14:07Z")

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I am trying to create a project on unreal with the git version control however I seem to be missing the option to intialize a repository. When reaching out for help on Discord I was told the window I was seeing was as if…

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## [UEFN Major Revision Control issue when working with other team members and Landscape](https://forums.unrealengine.com/t/uefn-major-revision-control-issue-when-working-with-other-team-members-and-landscape/894280)

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**Author:** [@TheIndieBro](https://forums.unrealengine.com/u/TheIndieBro)\
**Replies:** 21\
**Last updated:** [January 17, 2024, 8:18pm UTC](https://forums.unrealengine.com/t/uefn-major-revision-control-issue-when-working-with-other-team-members-and-landscape/894280 "2024-01-17T20:18:51Z")

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I’m currently working on a UEFN project with a few team members. Currently we have a major issue with revision control (Unreal Revision Control) that is related to landscape. Any time any of us are working on the map, t…

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## [Cannot compile my c++ code in visual studio while using perforce](https://forums.unrealengine.com/t/cannot-compile-my-c-code-in-visual-studio-while-using-perforce/465316)

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**Author:** [@Walabulu4](https://forums.unrealengine.com/u/Walabulu4)\
**Replies:** 2\
**Last updated:** [January 2, 2024, 9:04am UTC](https://forums.unrealengine.com/t/cannot-compile-my-c-code-in-visual-studio-while-using-perforce/465316 "2024-01-02T09:04:41Z")

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My code compiles just fine when I am not using version control, when I use perforce I get these errors. I have the p4vs extension and am connected to the server.

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## [In map custom Verse devices sometimes checked out when not changed](https://forums.unrealengine.com/t/in-map-custom-verse-devices-sometimes-checked-out-when-not-changed/1503624)

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**Author:** [@bgi.mark.cieslar](https://forums.unrealengine.com/u/bgi.mark.cieslar)\
**Replies:** 0\
**Last updated:** [December 7, 2023, 9:06pm UTC](https://forums.unrealengine.com/t/in-map-custom-verse-devices-sometimes-checked-out-when-not-changed/1503624 "2023-12-07T21:06:27Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Unreal Revision Control Summary Sometimes (but not always), making any edit to a custom verse file will result …

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## [Plastic says "Invalid credentials, username or password are not valid." on editor restart](https://forums.unrealengine.com/t/plastic-says-invalid-credentials-username-or-password-are-not-valid-on-editor-restart/1425777)

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**Author:** [@ZoltanE](https://forums.unrealengine.com/u/ZoltanE)\
**Replies:** 0\
**Last updated:** [November 27, 2023, 1:57pm UTC](https://forums.unrealengine.com/t/plastic-says-invalid-credentials-username-or-password-are-not-valid-on-editor-restart/1425777 "2023-11-27T13:57:57Z")

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Plastic SCM is behaving weirdly in one particular project: When I set up versioning through the Tools/Revision control settings then it works like in the other 4 projects (4.27, 5.2, 5.3). However in this one when the ed…

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