Checking the velocity of an actor

EliasPa
Mon, 23 Nov 2015 12:52:42 +0000
World Creation

Hey guys!
I’ve been wondering if it’s possible to get the velocity of an object for example when a force is added to an object (for example an actor based blueprint’s component) I’d like to be able to get its velocity to check when it has reached near zero so I can set its velocity to zero or just see if it already is zero (both would work in my purpose), I’d then enable something for the player to do next but I do need this checking point for the velocity.
Thanks!

5 posts - 4 participants