How to Override Vehicle Movement Component Axis Mappings

Doctor_Kannon
Thu, 06 Jun 2019 23:14:12 +0000
World Creation

The Vehicle Movement Component seems to only respond to inputs from the Axis Mappings. I would like to add a programmatic event (overriding the axis mappings).

Any suggestions on how to do this?

A custom subclass of the Vehicle Movement Component seems like the solution, but a BP solution is preferable.

Thanks

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