Idle Engine-RPM in VehicleMovementComponent

user37337
Tue, 05 Jan 2016 17:38:24 +0000
World Creation

When using the Wheeled Vehicle the Engine returns Rotation of zero when the Vehicle stands. The Physics-Simulation of the Vehicle seems to be passably realistic but the wrong RPM is a big disadvantage. Our game really needs realistic RPM Simulation. Is there any way to do this?

3 posts - 1 participant