Do you lose UVW maps when you attach objects together? (pics inside)

anonymous_user_5ab72736
Sat, 28 May 2016 11:50:06 +0000
Asset Creation

I did a simple experiment tonight. I created two seperate boxes, UVW unwrapped them and imported them into Unreal Engine. Simple. - No problems.

Now when I attach one box to the other in 3DS max and import into Unreal, I was getting a light map UVW overlapping error. But now I’m not. However, I’m getting some lightmap errors on the texture.
So my question is: can you attach objects together after you’ve UVWunwrapped them seperately?

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