UV channels order BUG

Pipps
Wed, 17 Jul 2019 17:34:59 +0000
Asset Creation

After I setted a new UV map in Maya and reimported the mesh, Unreal mix the order of the UV channels.
I tried to re-extract the mesh and reimport again, change the uv name, delete and reimport the mesh, use FBX 2018 and FBX 2019. Nothing change.
I need to have the same UV index for multiple mesh.

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