Can someone confirm me that the UV on the UProceduralMeshComponent are 32 bits?

anonymous_user_cfd12e6b
Fri, 24 May 2019 14:42:22 +0000
World Creation

The more I try to be ‘precise’ (really small UV values) the less they seem precise as if my 32 bit float value is compress into a 16 bit and then the interpolation is done in 32 bit between two numbers that are the same, this loosing the 32 precision.

Does somebody knows if the UV are stored in 32 bits or 16 bits in the Procedural Mesh Component ?
Thanks

5 posts - 3 participants