How do i get “unmoving plaid” textures to orient after self position rather than world position?

WOACT_FTVS
Mon, 04 Oct 2021 10:58:53 +0000
Asset Creation

For a prototype I am going to test if “unmoving plaid” can be used to render every game element. My problem is that how it’s rendered now makes me nauseous. What i want is for the actor’s texture/material to be “static” whenever the player or camera moves, but when the actor itself moves i want it to have “unmoving plaid” texture rendering.
How can I achieve this effect?

The gif shows how it is currently working, and the image is how I am doing it.

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