Implementing Forza like Roads

SHIFTYY_777
Thu, 20 Aug 2020 15:23:17 +0000
World Creation

Hi, I don’t know if it’s best to ask here but I am doing a project in which I need roads similar to Forza horizon 4, so simple spline and spline meshes does the work but when it comes to intersections I don’t know how to implement them in best possible way. And don’t know how Forza handles them.

For example one road spline goes and at the end we add intersection (a cross intersection or 3way), and from there other splines but the problem is that if I have a curvy road and I need to add intersection following the curve I can’t until I create another mesh of that specific curve.

Likewise there are many curves, slopes and many types of intersections in forza and I don’t know how they are doing it.

Also if I make intersection procedurally, how will I manage UVs or stuff and adding to it whats the best way to road UVs.

And also as Editor Apply Spline Function doesn’t work anymore with new landscape layer system, how do I do that too?

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