What is a workflow for Unreal Engine that doesn't use UV maps at all?

TechyJay
Sat, 13 Feb 2021 19:17:38 +0000
Rendering

I am looking forward to learn Unreal Engine, once version 5 comes out this year. I am interested in creating simple 3D games to teach myself the software. I am already proficient at 3D modelling, but I might want to pick up a new 3D modelling software to learn as well.

I have no interest in UV mapping, and I am very aware “how easy” it has become. I am uninterested in hearing how difficult it is to manually paint all assets, because I prefer it to working in 2D. I don’t need to know the fastest, or most efficient way to texture a 3D model without a UV map, but I would like to know if it is possible in 2021.

What is a workflow that someone can use to create 3D models, and use them within Unreal Engine that doesn’t use UV maps, and can I provide any color or texture without them?

Is it still possible to have multi-colored or multi-textured models, or to apply a texture via 3D painting?

I would be happy with simple colors and “toon shading” if that was the only way.

Any ideas?

6 posts - 4 participants