# \#User-Interface

**URL:** https://forums.unrealengine.com/tag/user-interface/1088.md

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## [Compass & Navigation UI Toolkit plugin for UE5: description + tutorial videos +  documentation ](https://forums.unrealengine.com/t/compass-navigation-ui-toolkit-plugin-for-ue5-description-tutorial-videos-documentation/2740359)

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**Author:** [@supremegolem991](https://forums.unrealengine.com/u/supremegolem991)\
**Replies:** 0\
**Last updated:** [August 3, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/compass-navigation-ui-toolkit-plugin-for-ue5-description-tutorial-videos-documentation/2740359 "2026-08-03T14:53:18Z")

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Compass & Navigation UI Toolkit is a plugin I have been working on for the last few months and just released on Fab, inspired by a lack of similar plugins that have full customizability, I created my own! I would love to…

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## [How turn off transparency of connection wires in blueprints while zoom out in editor. (after migration from ue4 to ue5)](https://forums.unrealengine.com/t/how-turn-off-transparency-of-connection-wires-in-blueprints-while-zoom-out-in-editor-after-migration-from-ue4-to-ue5/2329970)

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**Author:** [@maslenok](https://forums.unrealengine.com/u/maslenok)\
**Replies:** 3\
**Last updated:** [June 11, 2026, 8:04am UTC](https://forums.unrealengine.com/t/how-turn-off-transparency-of-connection-wires-in-blueprints-while-zoom-out-in-editor-after-migration-from-ue4-to-ue5/2329970 "2026-06-11T08:04:52Z")

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After migration from ue4 to ue5 im notice all connection wires (pins connections/execution wires etc) goes transparent if im zoom out to -6 or higher parameter in blueprint editor. In ue4 all wires stay clearly visible r…

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## [Artist Feedback / MetaHuman UX: Please Add SketchUp-Style Contextual Right-Click Menus](https://forums.unrealengine.com/t/artist-feedback-metahuman-ux-please-add-sketchup-style-contextual-right-click-menus/2717927)

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**Author:** [@mishmish76](https://forums.unrealengine.com/u/mishmish76)\
**Replies:** 0\
**Last updated:** [April 25, 2026, 1:10pm UTC](https://forums.unrealengine.com/t/artist-feedback-metahuman-ux-please-add-sketchup-style-contextual-right-click-menus/2717927 "2026-04-25T13:10:31Z")

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Hi MetaHuman / Unreal team, First: MetaHuman is incredible. The fact that artists can now create high-quality digital humans, customize them, rig them, and bring them into interactive worlds is genuinely amazing. That …

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## [Cannot resize overlay](https://forums.unrealengine.com/t/cannot-resize-overlay/471593)

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**Author:** [@TheWhiteGabe](https://forums.unrealengine.com/u/TheWhiteGabe)\
**Replies:** 3\
**Last updated:** [April 5, 2026, 2:25am UTC](https://forums.unrealengine.com/t/cannot-resize-overlay/471593 "2026-04-05T02:25:08Z")

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Hello guys! I am trying to make a widget to show up like “Eat”, “Pick up”, “Interact” but I have some trouble using the Overlay under a Button. I cannot resize it. it resizes to the default dimensions of the biggest chil…

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## [How to outline a transparent image in a Widget Blueprint](https://forums.unrealengine.com/t/how-to-outline-a-transparent-image-in-a-widget-blueprint/785308)

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**Author:** [@EXODST](https://forums.unrealengine.com/u/EXODST)\
**Replies:** 5\
**Last updated:** [March 24, 2026, 12:35am UTC](https://forums.unrealengine.com/t/how-to-outline-a-transparent-image-in-a-widget-blueprint/785308 "2026-03-24T00:35:21Z")

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Hey guys, i have a UI that has 3 buttons that are chroma keyed so that the black is used for transparency and i have them as buttons in my UI and am attempting to make them outline when the mouse hovers over them. The on…

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## [Input Actions in the Game menu using "Set Input Mode UI Only"](https://forums.unrealengine.com/t/input-actions-in-the-game-menu-using-set-input-mode-ui-only/2499964)

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**Author:** [@Jowoosa1](https://forums.unrealengine.com/u/Jowoosa1)\
**Replies:** 4\
**Last updated:** [February 19, 2026, 4:29pm UTC](https://forums.unrealengine.com/t/input-actions-in-the-game-menu-using-set-input-mode-ui-only/2499964 "2026-02-19T16:29:12Z")

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Im making the game menus (inventory, pause, equipment) and I was working with two “Input Mapping Contex”, one for Gameplay and the other one for the UI navigation. When i load a menu, i add the UI Mapping Context with a…

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## [\[PAID Contractor\] Fulltime UI Developer for First Person VR Game.](https://forums.unrealengine.com/t/paid-contractor-fulltime-ui-developer-for-first-person-vr-game/2700127)

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**Author:** [@Juntistik1](https://forums.unrealengine.com/u/Juntistik1)\
**Replies:** 1\
**Last updated:** [February 18, 2026, 12:05am UTC](https://forums.unrealengine.com/t/paid-contractor-fulltime-ui-developer-for-first-person-vr-game/2700127 "2026-02-18T00:05:59Z")

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Unannounced VR Project Vankrupt Games is looking for a UI developer who can take concepts and assets from our art team and bring them to life in our upcoming title. The UI developer will need to translate design intent …

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## [How to make chat bubbles like Imessage](https://forums.unrealengine.com/t/how-to-make-chat-bubbles-like-imessage/531563)

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**Author:** [@aMustachedPotato](https://forums.unrealengine.com/u/aMustachedPotato)\
**Replies:** 5\
**Last updated:** [February 10, 2026, 8:03pm UTC](https://forums.unrealengine.com/t/how-to-make-chat-bubbles-like-imessage/531563 "2026-02-10T20:03:00Z")

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How would I make a chat bubble like Imessages uses. I have the round image effect, but I can’t figure out how to get the text to auto-fit inside to bubble. If anyone could help me out that would be great(Anything better …

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## [\[Released\] Automotive React UI Templates for Pixel Streaming Bridge](https://forums.unrealengine.com/t/released-automotive-react-ui-templates-for-pixel-streaming-bridge/2698604)

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**Author:** [@lAvArt-Studio](https://forums.unrealengine.com/u/lAvArt-Studio)\
**Replies:** 0\
**Last updated:** [February 9, 2026, 10:45pm UTC](https://forums.unrealengine.com/t/released-automotive-react-ui-templates-for-pixel-streaming-bridge/2698604 "2026-02-09T22:45:49Z")

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I’m excited to share a work-in-progress project I’ve been building: Pixel Streaming Bridge (PSB) - a toolkit for creating polished, production-ready web interfaces for Unreal Engine Pixel Streaming applications. …

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## [Inconsistent Tab Placement in Unreal Editor is Driving Me NUTS! Plese have mercy!](https://forums.unrealengine.com/t/inconsistent-tab-placement-in-unreal-editor-is-driving-me-nuts-plese-have-mercy/2452794)

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**Author:** [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Replies:** 1\
**Last updated:** [February 2, 2026, 8:47pm UTC](https://forums.unrealengine.com/t/inconsistent-tab-placement-in-unreal-editor-is-driving-me-nuts-plese-have-mercy/2452794 "2026-02-02T20:47:13Z")

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I’ve had enough of Unreal Editor randomly opening new tabs on different screens. Sometimes it even minimizes to just the tab name and dropdown menu, hidden in some corner of my desktop (which is incredibly frustrating wh…

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## [Filter Blueprints by Slider in UE5.  ](https://forums.unrealengine.com/t/filter-blueprints-by-slider-in-ue5/2685472)

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**Author:** [@Tulkin17](https://forums.unrealengine.com/u/Tulkin17)\
**Replies:** 2\
**Last updated:** [December 19, 2025, 4:12am UTC](https://forums.unrealengine.com/t/filter-blueprints-by-slider-in-ue5/2685472 "2025-12-19T04:12:48Z")

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Hello, I’m doing Archviz Project. So, I was wondering is there anyone who can help me. I have sliders to filter apartments by area, cost etc. The main problem here is, how to connect those sliders with apartments (glowi…

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## [Widget blueprint: Make text automatically scale and fill out within an area](https://forums.unrealengine.com/t/widget-blueprint-make-text-automatically-scale-and-fill-out-within-an-area/2681830)

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**Author:** [@q8joker1990](https://forums.unrealengine.com/u/q8joker1990)\
**Replies:** 4\
**Last updated:** [December 4, 2025, 12:43am UTC](https://forums.unrealengine.com/t/widget-blueprint-make-text-automatically-scale-and-fill-out-within-an-area/2681830 "2025-12-04T00:43:07Z")

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I want to have a description text that automatically sizes to fit in a given space, and i want it to fill out all the space so it should really choose the perfect size. Ive tried around with scale boxes but they seem ver…

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## [Need help with UI popping up everytime i press rmb](https://forums.unrealengine.com/t/need-help-with-ui-popping-up-everytime-i-press-rmb/2658557)

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**Author:** [@szvula](https://forums.unrealengine.com/u/szvula)\
**Replies:** 1\
**Last updated:** [September 21, 2025, 2:50am UTC](https://forums.unrealengine.com/t/need-help-with-ui-popping-up-everytime-i-press-rmb/2658557 "2025-09-21T02:50:05Z")

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I recently setup this softlock camera rotation feature where when I right click my cursor gets replaced with an image that is locked to its position as long as im holding rmb, but the problem is if you look in the top le…

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## [User Interface material looks different in Standalone play than in PiE](https://forums.unrealengine.com/t/user-interface-material-looks-different-in-standalone-play-than-in-pie/2651917)

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**Author:** [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Replies:** 1\
**Last updated:** [August 29, 2025, 7:10am UTC](https://forums.unrealengine.com/t/user-interface-material-looks-different-in-standalone-play-than-in-pie/2651917 "2025-08-29T07:10:32Z")

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First is what it looks like in PiE and secund in standalone play. This is material im using. https://blueprintue.com/blueprint/l3417vz\\\_/ Or if you have some better static material that will look better pls tell me.

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## [Adding more Viewmodels](https://forums.unrealengine.com/t/adding-more-viewmodels/2651171)

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**Author:** [@CroakyJake12](https://forums.unrealengine.com/u/CroakyJake12)\
**Replies:** 0\
**Last updated:** [August 26, 2025, 5:06pm UTC](https://forums.unrealengine.com/t/adding-more-viewmodels/2651171 "2025-08-26T17:06:27Z")

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Could we please get more viewmodels in UEFN? Having more viewmodels would allow maps to feel more unique. Would it be possible to have viewmodels for: Control Prompts (the controls that appear down the side of the scre…

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## [Verse UI Logic/Flow Issue](https://forums.unrealengine.com/t/verse-ui-logic-flow-issue/2641958)

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**Author:** [@WayWARD8](https://forums.unrealengine.com/u/WayWARD8)\
**Replies:** 1\
**Last updated:** [August 16, 2025, 11:20am UTC](https://forums.unrealengine.com/t/verse-ui-logic-flow-issue/2641958 "2025-08-16T11:20:30Z")

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I’m attempting to draw some UI to the screen that will represent a shop window to buy upgrades. To do so I call a function that draws UI (ShowShopUI); this function initialises three discrete arrays of type stack\_box. E…

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## [Add an element to the top of a vertical box](https://forums.unrealengine.com/t/add-an-element-to-the-top-of-a-vertical-box/412786)

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**Author:** [@Sam\_Carey](https://forums.unrealengine.com/u/Sam_Carey)\
**Replies:** 9\
**Last updated:** [July 2, 2025, 8:56pm UTC](https://forums.unrealengine.com/t/add-an-element-to-the-top-of-a-vertical-box/412786 "2025-07-02T20:56:02Z")

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I want to be able to add a new element to a vertical box at runtime and it at the top while the other elements shift down

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## [Set UMG ViewModel for UUserWidget C++](https://forums.unrealengine.com/t/set-umg-viewmodel-for-uuserwidget-c/1711551)

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**Author:** [@GhostDeveloper](https://forums.unrealengine.com/u/GhostDeveloper)\
**Replies:** 3\
**Last updated:** [June 4, 2025, 1:10am UTC](https://forums.unrealengine.com/t/set-umg-viewmodel-for-uuserwidget-c/1711551 "2025-06-04T01:10:57Z")

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I try to implement new MVVM system into my project, but have a problem. In documentation for Manual ViewModel Creation Type says, that: The Manual creation method requires you to create an instance of the Viewmodel you…

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## [Common UI + Enhanced Inputs: How enhanced input back action workds?](https://forums.unrealengine.com/t/common-ui-enhanced-inputs-how-enhanced-input-back-action-workds/2510694)

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**Author:** [@Jowoosa1](https://forums.unrealengine.com/u/Jowoosa1)\
**Replies:** 0\
**Last updated:** [May 15, 2025, 1:24am UTC](https://forums.unrealengine.com/t/common-ui-enhanced-inputs-how-enhanced-input-back-action-workds/2510694 "2025-05-15T01:24:42Z")

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Im working with Common UI plugin+enhanced inputs to make my interface, but i have a problem with the Back action and the “Common activable widget stacks”. I have a first menu, and one of the options it have, opens a sec…

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## [MouseButtonDown not working while Dragging](https://forums.unrealengine.com/t/mousebuttondown-not-working-while-dragging/2483035)

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**Author:** [@Chevidal451](https://forums.unrealengine.com/u/Chevidal451)\
**Replies:** 1\
**Last updated:** [April 30, 2025, 11:20am UTC](https://forums.unrealengine.com/t/mousebuttondown-not-working-while-dragging/2483035 "2025-04-30T11:20:25Z")

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Basically I want to drag a widget with left mouse button and then being able to make things with thta widget with right mouse button. Right now what I do is basically, in the event OnMouseButtonDown I called the DetectD…

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## [What Are The Difference Between Screen, Absolute, Viewport, And Local Coordinates, And How To Convert Them?](https://forums.unrealengine.com/t/what-are-the-difference-between-screen-absolute-viewport-and-local-coordinates-and-how-to-convert-them/2465479)

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**Author:** [@The\_Longest\_Name](https://forums.unrealengine.com/u/The_Longest_Name)\
**Replies:** 0\
**Last updated:** [April 20, 2025, 12:30am UTC](https://forums.unrealengine.com/t/what-are-the-difference-between-screen-absolute-viewport-and-local-coordinates-and-how-to-convert-them/2465479 "2025-04-20T00:30:01Z")

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I have noticed that there are four types position coordinate that is being used for widget and widget geometry, what are their differences and what are their intended purpose? In the case where there are no blueprint…

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## [Add a setting for the old user interface design  ](https://forums.unrealengine.com/t/add-a-setting-for-the-old-user-interface-design/2358302)

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**Author:** [@YT\_TreeCommenter](https://forums.unrealengine.com/u/YT_TreeCommenter)\
**Replies:** 0\
**Last updated:** [February 25, 2025, 8:36pm UTC](https://forums.unrealengine.com/t/add-a-setting-for-the-old-user-interface-design/2358302 "2025-02-25T20:36:13Z")

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I want a setting to make the ui the old design with boxy textures and jumpy animations

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## [Request: Add color to PCG Attributes](https://forums.unrealengine.com/t/request-add-color-to-pcg-attributes/2350499)

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**Author:** [@PaulShack](https://forums.unrealengine.com/u/PaulShack)\
**Replies:** 0\
**Last updated:** [February 22, 2025, 3:08pm UTC](https://forums.unrealengine.com/t/request-add-color-to-pcg-attributes/2350499 "2025-02-22T15:08:56Z")

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Just a minor visual detail that would make reading attributes a bit quicker. I’m sure most people don’t need the detail and can tell from the name but it would clear some things up quicker then hovering.

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## [How to add children to a widget from another widget](https://forums.unrealengine.com/t/how-to-add-children-to-a-widget-from-another-widget/2337416)

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**Author:** [@blAddddDe](https://forums.unrealengine.com/u/blAddddDe)\
**Replies:** 9\
**Last updated:** [February 16, 2025, 8:48pm UTC](https://forums.unrealengine.com/t/how-to-add-children-to-a-widget-from-another-widget/2337416 "2025-02-16T20:48:01Z")

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Good afternoon! I have a problem: there is a base widget. I need to add the child widgets to the RadialCanvas somehow from other widget. Do you have any ideas? Thx.

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## [Asset tabs](https://forums.unrealengine.com/t/asset-tabs/2335185)

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**Author:** [@PeterW\_art](https://forums.unrealengine.com/u/PeterW_art)\
**Replies:** 0\
**Last updated:** [February 15, 2025, 8:47pm UTC](https://forums.unrealengine.com/t/asset-tabs/2335185 "2025-02-15T20:47:37Z")

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Managing open asset tabs is a disaster in UE5 and has been only getting worse since the UE5.0, with elements jumping around while grabbed (because we need to see the selected asset’s class on the right side for some reas…

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## [Text Needs to Be Set, Correct Input, But Does Not Work](https://forums.unrealengine.com/t/text-needs-to-be-set-correct-input-but-does-not-work/2262525)

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**Author:** [@Maximum.Dino](https://forums.unrealengine.com/u/Maximum.Dino)\
**Replies:** 7\
**Last updated:** [January 8, 2025, 8:36am UTC](https://forums.unrealengine.com/t/text-needs-to-be-set-correct-input-but-does-not-work/2262525 "2025-01-08T08:36:21Z")

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I’ll try to explain this the best I can. I have set up a system for a description of an item in the inventory when it is hovered over. As you can see in the video, when the value that is being set to the description tex…

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## [UE 5.4 UI Font change?](https://forums.unrealengine.com/t/ue-5-4-ui-font-change/2213042)

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**Author:** [@MikeCee](https://forums.unrealengine.com/u/MikeCee)\
**Replies:** 0\
**Last updated:** [December 12, 2024, 4:51pm UTC](https://forums.unrealengine.com/t/ue-5-4-ui-font-change/2213042 "2024-12-12T16:51:24Z")

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Hi Folks, Feeling quite stupid here. I’m a completely new user of UE. Now I have worked out how to rescale the UE UI. Change colours etc. But how on earth do I change the font for the UI. These fonts. There must b…

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## [Built in method to handle Widget Swapping for Touch and Keyboard in Common UI Plugin?](https://forums.unrealengine.com/t/built-in-method-to-handle-widget-swapping-for-touch-and-keyboard-in-common-ui-plugin/2149499)

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**Author:** [@Raja.Haris](https://forums.unrealengine.com/u/Raja.Haris)\
**Replies:** 0\
**Last updated:** [November 25, 2024, 4:40am UTC](https://forums.unrealengine.com/t/built-in-method-to-handle-widget-swapping-for-touch-and-keyboard-in-common-ui-plugin/2149499 "2024-11-25T04:40:23Z")

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I need to show buttons for interact and fire when the user is using touch input but those buttons should change to text when using keyboard. Is there a way in Common UI to automatically do this? AFAIK the Common Action …

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## [Active Widget Index Changes, Image does Not (Discussion)](https://forums.unrealengine.com/t/active-widget-index-changes-image-does-not-discussion/2120052)

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**Author:** [@Maximum.Dino](https://forums.unrealengine.com/u/Maximum.Dino)\
**Replies:** 0\
**Last updated:** [November 13, 2024, 12:47pm UTC](https://forums.unrealengine.com/t/active-widget-index-changes-image-does-not-discussion/2120052 "2024-11-13T12:47:37Z")

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Posting this as a discussion post because I truly need help with this. I’ve tried everything and it’s just not making sense. Thank you.

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## [How do I get my background image in my main menu to disappear when the game begins?](https://forums.unrealengine.com/t/how-do-i-get-my-background-image-in-my-main-menu-to-disappear-when-the-game-begins/2089689)

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**Author:** [@missmadness911](https://forums.unrealengine.com/u/missmadness911)\
**Replies:** 0\
**Last updated:** [October 26, 2024, 7:32pm UTC](https://forums.unrealengine.com/t/how-do-i-get-my-background-image-in-my-main-menu-to-disappear-when-the-game-begins/2089689 "2024-10-26T19:32:31Z")

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In summary, I’ve made a simple main menu with a background image. Everything works aside from the background image I’ve chosen does not disappear when the game starts. I press play on my screen and the game begins but th…

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