Suggestions for Improving the Foliage System in Unreal Engine

Adraxer12
Sun, 26 Jan 2025 14:52:40 +0000
Feedback & Requests

Dear Unreal Engine Development Team,

I’ve been working with the foliage system in Unreal Engine and have encountered a couple of issues that could benefit from improvements:

1. Lack of Content Browser Integration for Selected Foliage Instances
When I select a foliage instance in the viewport, there is no option to locate or view it directly in the Content Browser. Adding an option to right-click a selected foliage instance and choose “Browse in Content Browser” would significantly streamline the workflow.

2. Difficulty Managing Foliage in the Foliage Toolbox
After creating multiple foliage types, the Foliage Toolbox becomes cluttered and challenging to navigate. I would love the ability to organize my foliage assets into categories (e.g., trees, plants, or specific biomes, or even specific types of trees and plants which grow together). This feature would make it much easier to manage and select foliage types efficiently.

I believe these changes would greatly improve usability and the overall user experience. Thank you for considering these suggestions, and I appreciate all the hard work you put into Unreal Engine!

Best regards

2 posts - 2 participants