# \#unrealengine4

**URL:** https://forums.unrealengine.com/tag/unrealengine4/9086.md

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## [\[LFW PAID\] 3D artist (Characters)](https://forums.unrealengine.com/t/lfw-paid-3d-artist-characters/1686208)

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**Author:** [@Rin\_V1](https://forums.unrealengine.com/u/Rin_V1)\
**Replies:** 12\
**Last updated:** [November 10, 2026, 10:56am UTC](https://forums.unrealengine.com/t/lfw-paid-3d-artist-characters/1686208 "2026-11-10T10:56:14Z")

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About me: I’m a 3D Character Artist with 2 years of professional hands-on experience working on game projects. My core skill set includes: MetaHuman Modular Character Systems: Designing and modeling compatible ch…

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## [Missing UnrealBuildTool.exe after build](https://forums.unrealengine.com/t/missing-unrealbuildtool-exe-after-build/2674046)

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**Author:** [@Stairway\_Erikku](https://forums.unrealengine.com/u/Stairway_Erikku)\
**Replies:** 26\
**Last updated:** [November 9, 2026, 4:53am UTC](https://forums.unrealengine.com/t/missing-unrealbuildtool-exe-after-build/2674046 "2026-11-09T04:53:27Z")

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Hi, so after recent update of Microsoft Visual Studio 2022 to version 17.14.19 and rebuilding my Unreal Engine from source, I got this error when I right click on .uproject file and choose either Generate Visual Studio p…

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## [\[LFW\]\[PAID\] UE5 Gameplay Programmer | C++ / Blueprints / Enemy AI / Debugging](https://forums.unrealengine.com/t/lfw-paid-ue5-gameplay-programmer-c-blueprints-enemy-ai-debugging/2845221)

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**Author:** [@Kaan\_idur](https://forums.unrealengine.com/u/Kaan_idur)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 9:24am UTC](https://forums.unrealengine.com/t/lfw-paid-ue5-gameplay-programmer-c-blueprints-enemy-ai-debugging/2845221 "2026-10-26T09:24:37Z")

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\[LFW\] \[PAID\] Unreal Engine 5 Gameplay Programmer — C++ / Blueprints / Enemy AI Hi! I’m an Unreal Engine developer available for small, paid remote tasks. I’ve worked on UE5 gameplay systems, enemy AI finite-state machi…

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## [\[Open Source\] BranchRift — catch Git integration risk before Unreal branches come back together ](https://forums.unrealengine.com/t/open-source-branchrift-catch-git-integration-risk-before-unreal-branches-come-back-together/2836238)

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**Author:** [@Kaan\_idur](https://forums.unrealengine.com/u/Kaan_idur)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/open-source-branchrift-catch-git-integration-risk-before-unreal-branches-come-back-together/2836238 "2026-10-01T19:58:31Z")

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Hi everyone, I’ve been working on a small open-source tool called BranchRift after running into a recurring problem in Git-based Unreal workflows: a branch can look ordinary until integration time, while both sides have…

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## [PWAS V2 – Procedural Weapon Animation System for Unreal Engine ](https://forums.unrealengine.com/t/pwas-v2-procedural-weapon-animation-system-for-unreal-engine/2764119)

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**Author:** [@robertwimm](https://forums.unrealengine.com/u/robertwimm)\
**Replies:** 0\
**Last updated:** [September 9, 2026, 9:03pm UTC](https://forums.unrealengine.com/t/pwas-v2-procedural-weapon-animation-system-for-unreal-engine/2764119 "2026-09-09T21:03:52Z")

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PWAS V2 – Procedural Weapon Animation System I’ve released PWAS V2 on Fab, a Blueprint-based procedural weapon animation system for Unreal Engine. It includes procedural recoil, weapon sway, aiming, attachments, first- …

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## [Pricing Feedback: Baseball Bat Melee Combat Animation Set (One-Handed & Two-Handed - 216 Files)](https://forums.unrealengine.com/t/pricing-feedback-baseball-bat-melee-combat-animation-set-one-handed-two-handed-216-files/2744019)

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**Author:** [@huso](https://forums.unrealengine.com/u/huso)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/pricing-feedback-baseball-bat-melee-combat-animation-set-one-handed-two-handed-216-files/2744019 "2026-08-15T17:22:49Z")

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Hi everyone, I’m an independent animator returning to the marketplace after a 5-year break, and I could really use some community advice regarding the fair market pricing for my new release on FAB: “Baseball Bat Melee C…

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## [Animation looks correct in Sequencer but shifts when I switch back to the Animation Blueprint](https://forums.unrealengine.com/t/animation-looks-correct-in-sequencer-but-shifts-when-i-switch-back-to-the-animation-blueprint/2743538)

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**Author:** [@neilharrison1](https://forums.unrealengine.com/u/neilharrison1)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 3:42pm UTC](https://forums.unrealengine.com/t/animation-looks-correct-in-sequencer-but-shifts-when-i-switch-back-to-the-animation-blueprint/2743538 "2026-08-13T15:42:30Z")

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Hi everyone, I’m running into an animation blending issue in UE5 and I’m trying to understand what is actually controlling the final pose. I have a character using an Animation Blueprint for normal locomotion. For a ci…

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## [Hiring Unreal Engine Developers, Technical Artists & UI/UX Designers for  Simulation Project (India) ](https://forums.unrealengine.com/t/hiring-unreal-engine-developers-technical-artists-ui-ux-designers-for-simulation-project-india/2733506)

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**Author:** [@mr.saga369](https://forums.unrealengine.com/u/mr.saga369)\
**Replies:** 0\
**Last updated:** [July 4, 2026, 1:03pm UTC](https://forums.unrealengine.com/t/hiring-unreal-engine-developers-technical-artists-ui-ux-designers-for-simulation-project-india/2733506 "2026-07-04T13:03:43Z")

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KRAVIS Technologies is Hiring Unreal Engine Professionals Hello Unreal Engine Community, KRAVIS Technologies Pvt. Ltd. is expanding its engineering team and is looking for experienced Unreal Engine professionals to work…

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## [Narrative Design for Psychological Horror Games: From Story Notes to Playable Fear](https://forums.unrealengine.com/t/narrative-design-for-psychological-horror-games-from-story-notes-to-playable-fear/2728627)

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**Author:** [@huseyinonur](https://forums.unrealengine.com/u/huseyinonur)\
**Replies:** 0\
**Last updated:** [June 14, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/narrative-design-for-psychological-horror-games-from-story-notes-to-playable-fear/2728627 "2026-06-14T16:08:30Z")

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Narrative Design and Story Development: Turning Story Ideas into Playable Experiences In game development, story is not only something written in a script. A strong story should guide the player’s emotions, decisions, cu…

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## [What does a fintech app development company do? ](https://forums.unrealengine.com/t/what-does-a-fintech-app-development-company-do/2710380)

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**Author:** [@Darx1Soul](https://forums.unrealengine.com/u/Darx1Soul)\
**Replies:** 0\
**Last updated:** [March 31, 2026, 1:26pm UTC](https://forums.unrealengine.com/t/what-does-a-fintech-app-development-company-do/2710380 "2026-03-31T13:26:46Z")

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A fintech app development company focuses on designing and building secure, scalable, and user-centric digital financial solutions. These companies help businesses convert traditional financial services into modern appli…

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## [.Umap, .Uasset, ETC. not appearing in unreal engine 4 ](https://forums.unrealengine.com/t/umap-uasset-etc-not-appearing-in-unreal-engine-4/2705931)

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**Author:** [@Bnmh12](https://forums.unrealengine.com/u/Bnmh12)\
**Replies:** 0\
**Last updated:** [March 13, 2026, 1:33pm UTC](https://forums.unrealengine.com/t/umap-uasset-etc-not-appearing-in-unreal-engine-4/2705931 "2026-03-13T13:33:35Z")

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Hello, so recently I have extracted a game with UnrealPak to see the cut content of the game. but when I load the .Uproject into Unreal Engine 4.26.2 (The games Unreal Engine version), the assets aren’t visible. the fold…

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## [JTX Hyper Cars 3D – Premium Game & Cinematic Hypercars](https://forums.unrealengine.com/t/jtx-hyper-cars-3d-premium-game-cinematic-hypercars/2705401)

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**Author:** [@Aer-onaut](https://forums.unrealengine.com/u/Aer-onaut)\
**Replies:** 0\
**Last updated:** [March 11, 2026, 12:17pm UTC](https://forums.unrealengine.com/t/jtx-hyper-cars-3d-premium-game-cinematic-hypercars/2705401 "2026-03-11T12:17:32Z")

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Stop scrolling! Experience fully rigged, animated, original hypercars built for games, cinematic projects, and simulations. Current Models: JTX GX50 Aetherion JTX GX50 Raydon Coming Soon: JTX SP50 A…

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## [Moon Age: Ifrit Emperor Pack — Work in Progress & Feedback Thread](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766)

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**Author:** [@polygonexperts1](https://forums.unrealengine.com/u/polygonexperts1)\
**Replies:** 8\
**Last updated:** [February 5, 2026, 7:55am UTC](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766 "2026-02-05T07:55:09Z")

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Hi everyone — I’m developing a new environment package for both Unreal and Unity focused on the Ifrit mythos, and I want to share my work in progress here. I always design my assets with a connected lore: each pack is b…

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## [Why the hair of metahuman(5.7) have these type of issues. When I render Metahuman animation, In some render output the hair of metahuman is deforming by itself.](https://forums.unrealengine.com/t/why-the-hair-of-metahuman-5-7-have-these-type-of-issues-when-i-render-metahuman-animation-in-some-render-output-the-hair-of-metahuman-is-deforming-by-itself/2690774)

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**Author:** [@iaunums](https://forums.unrealengine.com/u/iaunums)\
**Replies:** 0\
**Last updated:** [January 9, 2026, 9:35am UTC](https://forums.unrealengine.com/t/why-the-hair-of-metahuman-5-7-have-these-type-of-issues-when-i-render-metahuman-animation-in-some-render-output-the-hair-of-metahuman-is-deforming-by-itself/2690774 "2026-01-09T09:35:52Z")

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I tried all options like Metahuman LOD 0, Hair LOD Bias, Assigning Skeleton Mesh to Groom etc, But I’m still getting issues in some frames

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## [Should I use UE4 in my case, and is it a valid option to use UE4 over UE5 anymore? ](https://forums.unrealengine.com/t/should-i-use-ue4-in-my-case-and-is-it-a-valid-option-to-use-ue4-over-ue5-anymore/2689743)

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**Author:** [@Dinero\_hombre](https://forums.unrealengine.com/u/Dinero_hombre)\
**Replies:** 4\
**Last updated:** [January 5, 2026, 5:12pm UTC](https://forums.unrealengine.com/t/should-i-use-ue4-in-my-case-and-is-it-a-valid-option-to-use-ue4-over-ue5-anymore/2689743 "2026-01-05T17:12:43Z")

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Let me briefly explain my problem. I want to develop a few games (obviously), one of which will be a PS1-like game with an open world and the second project will have a procedural world generation and be something like a…

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## [Drowning in massive Blueprint graphs? Meet the tool that turns CHAOS into a clean execution TREE.](https://forums.unrealengine.com/t/drowning-in-massive-blueprint-graphs-meet-the-tool-that-turns-chaos-into-a-clean-execution-tree/2675327)

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**Author:** [@MchtMzffr](https://forums.unrealengine.com/u/MchtMzffr)\
**Replies:** 0\
**Last updated:** [November 15, 2025, 10:47am UTC](https://forums.unrealengine.com/t/drowning-in-massive-blueprint-graphs-meet-the-tool-that-turns-chaos-into-a-clean-execution-tree/2675327 "2025-11-15T10:47:59Z")

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BlueprintOutline is now LIVE on Fab! Search on Fab: “Blueprint Outline” 30 different language options Output of stream Heat Line Map No more zooming… no more wire spaghetti… no more headaches. Just a clear, navigab…

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## [I am a 3D artist and create different aspects of games, I can help whoever needs it ](https://forums.unrealengine.com/t/i-am-a-3d-artist-and-create-different-aspects-of-games-i-can-help-whoever-needs-it/2366302)

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**Author:** [@RHMMURAD](https://forums.unrealengine.com/u/RHMMURAD)\
**Replies:** 2\
**Last updated:** [August 22, 2025, 2:30pm UTC](https://forums.unrealengine.com/t/i-am-a-3d-artist-and-create-different-aspects-of-games-i-can-help-whoever-needs-it/2366302 "2025-08-22T14:30:39Z")

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Like I said earlier, I am a 3D artist, I create tiger assets, no matter what I am from simple props to buildings, characters, weapons and much more, my works can be found in Google by entering my name and surname. my exp…

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## [About my Android project #android #mobile #devolopment #dev](https://forums.unrealengine.com/t/about-my-android-project-android-mobile-devolopment-dev/2595915)

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**Author:** [@uygarbayindir](https://forums.unrealengine.com/u/uygarbayindir)\
**Replies:** 0\
**Last updated:** [July 7, 2025, 9:40pm UTC](https://forums.unrealengine.com/t/about-my-android-project-android-mobile-devolopment-dev/2595915 "2025-07-07T21:40:19Z")

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Hello friends, I made an android game with different language options. But I have difficulty introducing my game to different people. Frankly, I don’t have a budget. I put a lot of effort into the game. What should I do?…

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## [Any Idea for the Algorithm to the Blueprint of Super Mario’s Koopa](https://forums.unrealengine.com/t/any-idea-for-the-algorithm-to-the-blueprint-of-super-mario-s-koopa/2531519)

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**Author:** [@Dozzirik](https://forums.unrealengine.com/u/Dozzirik)\
**Replies:** 0\
**Last updated:** [May 28, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/any-idea-for-the-algorithm-to-the-blueprint-of-super-mario-s-koopa/2531519 "2025-05-28T14:29:04Z")

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Hello all. I can’t find any tutorial for Mario Koopa Troopa. In my current project, my character’s movement, turning and jumping are complete. I also have grow power up (same with mushroom). The enemy’s AI is complete, h…

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## [TArray of TSharedRef validity](https://forums.unrealengine.com/t/tarray-of-tsharedref-validity/2500896)

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**Author:** [@SuiteLored](https://forums.unrealengine.com/u/SuiteLored)\
**Replies:** 5\
**Last updated:** [May 12, 2025, 12:48pm UTC](https://forums.unrealengine.com/t/tarray-of-tsharedref-validity/2500896 "2025-05-12T12:48:01Z")

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Hello. Would as of 4.27 a TArray of TSharedRef automatically reflect referenced objects being destroyed by reducing number of elements or produce errors instead? as in, if I made an array of shared references and itera…

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## [ブロックに押し出され空中にいても落下しません。](https://forums.unrealengine.com/t/topic/2500463)

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**Author:** [@menma\_man499](https://forums.unrealengine.com/u/menma_man499)\
**Replies:** 2\
**Last updated:** [May 11, 2025, 2:26am UTC](https://forums.unrealengine.com/t/topic/2500463 "2025-05-11T02:26:41Z")

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2025-05-10T11:00:00Z (UTC) ブロックに横から押し出されプレイヤーが落下するギミックを作りたいのですが、プレイヤーが空中にいてもブロックの横にいればジャンプできてしまい、落下できません。 ブループリントまたは設定変更等で直す方法を教えていただけないでしょうか。 バージョンは4.27.2です。 Xに上げている状況の動画を添付します。↓

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## [ブロックに押し出されてもプレイヤーがジャンプできてしまいます。 ](https://forums.unrealengine.com/t/topic/2497255)

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**Author:** [@menma\_man499](https://forums.unrealengine.com/u/menma_man499)\
**Replies:** 1\
**Last updated:** [May 10, 2025, 9:59am UTC](https://forums.unrealengine.com/t/topic/2497255 "2025-05-10T09:59:06Z")

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動くブロックに押し出されるとそのまま落下するギミックを作りたいのですが、プレイヤーが押されてもジャンプできてしまいそのまま落下することができません。 ブループリントまたは設定変更等で直す方法があるか教えていただけませんでしょうか？ バージョンは4.27.2です。 状況の動画をXに上げています リンク↓

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## [Unknown Cook Failure ERROR?](https://forums.unrealengine.com/t/unknown-cook-failure-error/1671224)

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**Author:** [@ssophia\_lee](https://forums.unrealengine.com/u/ssophia_lee)\
**Replies:** 1\
**Last updated:** [April 12, 2025, 6:54am UTC](https://forums.unrealengine.com/t/unknown-cook-failure-error/1671224 "2025-04-12T06:54:26Z")

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Hi I am trying to package a game for windows and this was the error message. It had been cooking for about 20 minutes so I thought everything would be fine… If anyone could help figure how to fix it It would be so greatl…

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## [PNDB Labs - Extended Shading Pro](https://forums.unrealengine.com/t/pndb-labs-extended-shading-pro/2436819)

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**Author:** [@PNDBLabs](https://forums.unrealengine.com/u/PNDBLabs)\
**Replies:** 0\
**Last updated:** [April 2, 2025, 10:19pm UTC](https://forums.unrealengine.com/t/pndb-labs-extended-shading-pro/2436819 "2025-04-02T22:19:57Z")

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Extended Shading Pro is a powerful and lightweight Unreal Engine plugin that gives developers fine-grained control over shading layer manipulation in forward shading render paths. Designed with performance and flexibilit…

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## [2D Sprite Sorting along axis, how can i set the pivoty to the bottom center of my sprite ?](https://forums.unrealengine.com/t/2d-sprite-sorting-along-axis-how-can-i-set-the-pivoty-to-the-bottom-center-of-my-sprite/1809666)

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**Author:** [@TheophileM](https://forums.unrealengine.com/u/TheophileM)\
**Replies:** 1\
**Last updated:** [March 18, 2025, 2:03am UTC](https://forums.unrealengine.com/t/2d-sprite-sorting-along-axis-how-can-i-set-the-pivoty-to-the-bottom-center-of-my-sprite/1809666 "2025-03-18T02:03:59Z")

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I am trying to make a 2D TopDown Game, the problem is that the character is sorting with the center of the sprites ive made. But i want it to be sort by the custom pivot point that i set in the sprite editor. How can i …

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## [Tenebris Somnia: The Retro Survival Horror with Live Action Cutscenes 👁️](https://forums.unrealengine.com/t/tenebris-somnia-the-retro-survival-horror-with-live-action-cutscenes/2178227)

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**Author:** [@TobiasRusjan](https://forums.unrealengine.com/u/TobiasRusjan)\
**Replies:** 12\
**Last updated:** [March 11, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/tenebris-somnia-the-retro-survival-horror-with-live-action-cutscenes/2178227 "2025-03-11T13:42:36Z")

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Hello dev community! Tobías Rusjan here from Saibot Studios. I want to share with you the game we’re creating with my partner Andrés Borghi since 2022. We received an Epic MegaGrant back in 2023 and thanks to that we h…

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## [Glowing Hair in sunlight](https://forums.unrealengine.com/t/glowing-hair-in-sunlight/1747559)

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**Author:** [@RustyWindChimes](https://forums.unrealengine.com/u/RustyWindChimes)\
**Replies:** 3\
**Last updated:** [January 31, 2025, 2:29am UTC](https://forums.unrealengine.com/t/glowing-hair-in-sunlight/1747559 "2025-01-31T02:29:31Z")

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I a character animator on a game I work on, i’m trying to solve a bug where the hair cards on our NPCs glow in the engines daylight. Happens at all LODS, and I’m not sure why could be causing i, anyone had this issue bef…

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## [SlowMotion FPS Template for Unreal Engine](https://forums.unrealengine.com/t/slowmotion-fps-template-for-unreal-engine/2136657)

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**Author:** [@Alexjr977](https://forums.unrealengine.com/u/Alexjr977)\
**Replies:** 6\
**Last updated:** [January 4, 2025, 6:05am UTC](https://forums.unrealengine.com/t/slowmotion-fps-template-for-unreal-engine/2136657 "2025-01-04T06:05:13Z")

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Hey Everyone I have just published my SlowMotion FPS Template on Fab Marketplace. Which is a SlowMo shooter inspired by Superhot Game. So if you want to speed up your game and make slowmo shooter then you can check ou…

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## [When attempting to destroy actor the actor is returning as 'not valid' 80% of the time?](https://forums.unrealengine.com/t/when-attempting-to-destroy-actor-the-actor-is-returning-as-not-valid-80-of-the-time/2173839)

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**Author:** [@ryansgameart](https://forums.unrealengine.com/u/ryansgameart)\
**Replies:** 11\
**Last updated:** [December 7, 2024, 10:49pm UTC](https://forums.unrealengine.com/t/when-attempting-to-destroy-actor-the-actor-is-returning-as-not-valid-80-of-the-time/2173839 "2024-12-07T22:49:09Z")

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Hi all! I’ve got a curious bug happening when destroying my enemy character. The blueprint says that when the enemy is overlapping the players hitbox and the player is attacking, it destroys the enemy overlapping the pla…

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## [Why when I launch memory calculation it gets stuck at 8%-12% never increase](https://forums.unrealengine.com/t/why-when-i-launch-memory-calculation-it-gets-stuck-at-8-12-never-increase/2040099)

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**Author:** [@x9hbu](https://forums.unrealengine.com/u/x9hbu)\
**Replies:** 3\
**Last updated:** [December 6, 2024, 8:27am UTC](https://forums.unrealengine.com/t/why-when-i-launch-memory-calculation-it-gets-stuck-at-8-12-never-increase/2040099 "2024-12-06T08:27:57Z")

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I restarted the pc did everything and every time I launch memory calculation I need to close fortnite and uefn and this takes so long

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