Get Console Variable Value in Blueprint

Mogard
Thu, 11 Sep 2014 21:40:40 +0000
Blueprint

I’m messing with Unreal Tournament 4 and trying to figure out how to mod some of their work using blueprints. Currently I’m toying around with adding Razer Hydra support. In order to do that properly I need to see if the player is in thirdperson view or not. I can set the state with the console variable “behindview” but I’m not seeing a way to get the bool value from it in blueprints. Is this possible?

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