# \#UI

**URL:** https://forums.unrealengine.com/tag/ui/149.md

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## [Override Touch Widget not working after v42.40](https://forums.unrealengine.com/t/override-touch-widget-not-working-after-v42-40/2841475)

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**Author:** [@SupremeUEFN](https://forums.unrealengine.com/u/SupremeUEFN)\
**Replies:** 2\
**Last updated:** [November 11, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/override-touch-widget-not-working-after-v42-40/2841475 "2026-11-11T22:00:41Z")

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Summary Since the v42.40 update, the Touch Control Layout Override widget in UEFN no longer applies custom touchscreen control positions or icon overrides correctly. The touch controls remain functional, but changes conf…

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## [\[Feature Request\] Smooth pointer-driven UI (drag & drop): client-side pointer position for UMG, or client interpolation of Verse Fields](https://forums.unrealengine.com/t/feature-request-smooth-pointer-driven-ui-drag-drop-client-side-pointer-position-for-umg-or-client-interpolation-of-verse-fields/2849148)

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**Author:** [@smack](https://forums.unrealengine.com/u/smack)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/feature-request-smooth-pointer-driven-ui-drag-drop-client-side-pointer-position-for-umg-or-client-interpolation-of-verse-fields/2849148 "2026-11-10T17:29:10Z")

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Select a topic Verse API Tell us your feedback. What is working, what is not, and what would you change? Summary Pointer-driven UI (dragging an item, a slider handle, a map pin, a card) can’t be made smooth in UEFN tod…

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## [Rounded blur backgrounds not working on widgets](https://forums.unrealengine.com/t/rounded-blur-backgrounds-not-working-on-widgets/2853361)

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**Author:** [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 2:30pm UTC](https://forums.unrealengine.com/t/rounded-blur-backgrounds-not-working-on-widgets/2853361 "2026-11-10T14:30:11Z")

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Summary Reported moths ago, but ignored. If you create a widget with a Blur Background element, it won’t be visible if Corner Radius are higher than 0. Reproduction project: https://drive.google.com/file/d/15t-XMwn6KVT…

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## [Looking For: Work as UI/UX Designer ](https://forums.unrealengine.com/t/looking-for-work-as-ui-ux-designer/1192263)

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**Author:** [@clakrox10](https://forums.unrealengine.com/u/clakrox10)\
**Replies:** 5\
**Last updated:** [November 9, 2026, 11:35pm UTC](https://forums.unrealengine.com/t/looking-for-work-as-ui-ux-designer/1192263 "2026-11-09T23:35:56Z")

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UI/UX Designer specializing in games, VR applications, web, mobile, and desktop products. Skills • Game UI/UX (HUDs, Menus, Inventory, Shops, Dialogs, & More) • Product UI/UX (Web, Mobile, VR & Desktop) • UX Research…

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## [\[43.00\] (Random?) Adding an event to a widget fails, errors out and breaks that UMG forever](https://forums.unrealengine.com/t/43-00-random-adding-an-event-to-a-widget-fails-errors-out-and-breaks-that-umg-forever/2851792)

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**Author:** [@Christoufu](https://forums.unrealengine.com/u/Christoufu)\
**Replies:** 0\
**Last updated:** [November 7, 2026, 4:03am UTC](https://forums.unrealengine.com/t/43-00-random-adding-an-event-to-a-widget-fails-errors-out-and-breaks-that-umg-forever/2851792 "2026-11-07T04:03:58Z")

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Summary I got to a weird state where I could not add any new event into a UMG I could add standard vars (bool) with no error, but whenever I added an event, UMG would fail compile and I would get those: LogBlueprint: C…

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## [Custom quickbar is offset towards the center of the sceen](https://forums.unrealengine.com/t/custom-quickbar-is-offset-towards-the-center-of-the-sceen/2731540)

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**Author:** [@Sleepie\_zZ](https://forums.unrealengine.com/u/Sleepie_zZ)\
**Replies:** 5\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/custom-quickbar-is-offset-towards-the-center-of-the-sceen/2731540 "2026-11-04T22:00:46Z")

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Summary Quickbar slot widget override (set using the hud controller device) has an offset left towards the center of screen when the modify custom quickbar layout is unticked. Please select what you are reporting on: Un…

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## [\[Plugin\]\[WIP\] Mako UI: game UI in HTML, CSS & JavaScript, rendered natively in Unreal Engine 5 ](https://forums.unrealengine.com/t/plugin-wip-mako-ui-game-ui-in-html-css-javascript-rendered-natively-in-unreal-engine-5/2849534)

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**Author:** [@sandstorm21](https://forums.unrealengine.com/u/sandstorm21)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:07pm UTC](https://forums.unrealengine.com/t/plugin-wip-mako-ui-game-ui-in-html-css-javascript-rendered-natively-in-unreal-engine-5/2849534 "2026-11-03T17:07:08Z")

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Hi everyone, I’ve been working on Mako UI: you write your game’s UI in HTML, CSS and JavaScript, and Unreal renders it natively as a draw command list. The Unreal version is built for Unreal Engine 5.8, and it’s still …

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## [Option for clear minimap backgrounds in Map controller device](https://forums.unrealengine.com/t/option-for-clear-minimap-backgrounds-in-map-controller-device/2847178)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 5:17pm UTC](https://forums.unrealengine.com/t/option-for-clear-minimap-backgrounds-in-map-controller-device/2847178 "2026-10-30T17:17:38Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? In the map controller device, there is an option to remove the background for the minimap, which is useful when you use…

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## [Allow Verse UI elements to be rendered above UI widgets](https://forums.unrealengine.com/t/allow-verse-ui-elements-to-be-rendered-above-ui-widgets/2847181)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 5:14pm UTC](https://forums.unrealengine.com/t/allow-verse-ui-elements-to-be-rendered-above-ui-widgets/2847181 "2026-10-30T17:14:57Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Currently, it is impossible to render Verse UI elements above an UI Widget, the verse UI element will always be rendere…

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## [UMG typewriter effect with pauses and wait-for-input (Blueprint)](https://forums.unrealengine.com/t/umg-typewriter-effect-with-pauses-and-wait-for-input-blueprint/2847160)

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**Author:** [@BWGGames](https://forums.unrealengine.com/u/BWGGames)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 2:55pm UTC](https://forums.unrealengine.com/t/umg-typewriter-effect-with-pauses-and-wait-for-input-blueprint/2847160 "2026-10-30T14:55:06Z")

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The usual Blueprint typewriter is a timer that adds one character to a string and calls Set Text. It works until you add dialogue features. The problems and fixes: Words jump lines. Line breaks are computed on the part…

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## [Map Controller Device: custom minimap image is offset towards the north-east inside the minimap frame](https://forums.unrealengine.com/t/map-controller-device-custom-minimap-image-is-offset-towards-the-north-east-inside-the-minimap-frame/2846729)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/map-controller-device-custom-minimap-image-is-offset-towards-the-north-east-inside-the-minimap-frame/2846729 "2026-10-29T15:57:34Z")

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Summary When a Map Controller Device uses a custom minimap image, the image is not aligned with the minimap frame. It is shifted towards the top-right (north-east) of the frame by roughly 10% of the frame size. Part of t…

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## [\[Plugin Release\] \[Update\] Pixel Streaming Bridge (PSB)](https://forums.unrealengine.com/t/plugin-release-update-pixel-streaming-bridge-psb/2696203)

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**Author:** [@lAvArt-Studio](https://forums.unrealengine.com/u/lAvArt-Studio)\
**Replies:** 1\
**Last updated:** [October 28, 2026, 11:13pm UTC](https://forums.unrealengine.com/t/plugin-release-update-pixel-streaming-bridge-psb/2696203 "2026-10-28T23:13:57Z")

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Pixel Streaming has unlocked a powerful idea: running Unreal Engine experiences directly in the browser. But anyone who has shipped a real project knows the hard truth, video streaming is the easy part. The real cha…

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

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**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [MegaUI - Game UI Design System | Official Fab Listing ](https://forums.unrealengine.com/t/megaui-game-ui-design-system-official-fab-listing/2838301)

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**Author:** [@Dawshax](https://forums.unrealengine.com/u/Dawshax)\
**Replies:** 0\
**Last updated:** [October 7, 2026, 3:37pm UTC](https://forums.unrealengine.com/t/megaui-game-ui-design-system-official-fab-listing/2838301 "2026-10-07T15:37:32Z")

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Hi everyone! :waving\_hand: I’ve just published \*\*MegaUI - Game UI Design System\*\* on Fab! MegaUI is a complete UI design system built for modern game developers looking for clean, customizable, and production-ready UI …

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## [How to scale correctly an User Interface material?](https://forums.unrealengine.com/t/how-to-scale-correctly-an-user-interface-material/2135749)

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**Author:** [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Replies:** 1\
**Last updated:** [October 4, 2026, 1:46pm UTC](https://forums.unrealengine.com/t/how-to-scale-correctly-an-user-interface-material/2135749 "2026-10-04T13:46:58Z")

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Hi! I was trying to scale a Rich Text by using a custom material but when I try to scale it’s world position it moves to the bottom-left and it not stays to the center. Anyone knows how to fix?

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## [Why can't I call a public function of a parent EUW widget via a reference variable in a child widget within the blueprint editor? ](https://forums.unrealengine.com/t/why-cant-i-call-a-public-function-of-a-parent-euw-widget-via-a-reference-variable-in-a-child-widget-within-the-blueprint-editor/2762702)

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**Author:** [@ricochet52](https://forums.unrealengine.com/u/ricochet52)\
**Replies:** 8\
**Last updated:** [September 17, 2026, 1:41am UTC](https://forums.unrealengine.com/t/why-cant-i-call-a-public-function-of-a-parent-euw-widget-via-a-reference-variable-in-a-child-widget-within-the-blueprint-editor/2762702 "2026-09-17T01:41:58Z")

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Hi folks! I’ve been tinkering with a custom dialogue system, and I made the above editor utility widget (EUW) to preview what dialogue scenes will look like without having to fire up the game and click through dialog…

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## [Creating a Virtual Cursor to control Menus](https://forums.unrealengine.com/t/creating-a-virtual-cursor-to-control-menus/442925)

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**Author:** [@HALCYON\_Palace](https://forums.unrealengine.com/u/HALCYON_Palace)\
**Replies:** 3\
**Last updated:** [September 14, 2026, 11:47pm UTC](https://forums.unrealengine.com/t/creating-a-virtual-cursor-to-control-menus/442925 "2026-09-14T23:47:36Z")

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Hello, I am wanting to create a Virtual Cursor that is controlled with the Analog Sticks of a Controller. It’d be used to navigate through menus. In essence hovering over buttons and pressing A/X to select that button. …

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## [UI Glitch in Unreal Engine 5.8.1 with DirectX12 on Intel Arc A380](https://forums.unrealengine.com/t/ui-glitch-in-unreal-engine-5-8-1-with-directx12-on-intel-arc-a380/2745792)

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**Author:** [@Arnab\_Sarker](https://forums.unrealengine.com/u/Arnab_Sarker)\
**Replies:** 1\
**Last updated:** [September 12, 2026, 1:17pm UTC](https://forums.unrealengine.com/t/ui-glitch-in-unreal-engine-5-8-1-with-directx12-on-intel-arc-a380/2745792 "2026-09-12T13:17:08Z")

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Summary Persistent Slate Submenu Corruptions & Artifacts (Screen Static Patterns) on Intel Arc Architecture A severe UI rendering glitch is causing multi-pane pop-out menus and nested dropdown submenus to draw corrupted…

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## [Fortnite is resetting game settings without the user's permission or even notification.](https://forums.unrealengine.com/t/fortnite-is-resetting-game-settings-without-the-users-permission-or-even-notification/2762320)

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**Author:** [@Em0cionado](https://forums.unrealengine.com/u/Em0cionado)\
**Replies:** 0\
**Last updated:** [September 3, 2026, 4:12pm UTC](https://forums.unrealengine.com/t/fortnite-is-resetting-game-settings-without-the-users-permission-or-even-notification/2762320 "2026-09-03T16:12:10Z")

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Fortnite is resetting or changing keyboard and mouse settings without proper permission or notification, often breaking inputs both visually and functionally. The settings require adjustments such as: When a key is cha…

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## [Playing around with Diablo inspired UI](https://forums.unrealengine.com/t/playing-around-with-diablo-inspired-ui/1194751)

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**Author:** [@Hypnoticrain](https://forums.unrealengine.com/u/Hypnoticrain)\
**Replies:** 7\
**Last updated:** [August 31, 2026, 3:28pm UTC](https://forums.unrealengine.com/t/playing-around-with-diablo-inspired-ui/1194751 "2026-08-31T15:28:27Z")

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Lost my hardcore character in Diablo IV like a chump at level 50 so I decided to play around in UE5 instead.

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## [\[FREE\] Diablo Inspired UI project files](https://forums.unrealengine.com/t/free-diablo-inspired-ui-project-files/1203973)

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**Author:** [@Hypnoticrain](https://forums.unrealengine.com/u/Hypnoticrain)\
**Replies:** 1\
**Last updated:** [August 30, 2026, 6:18pm UTC](https://forums.unrealengine.com/t/free-diablo-inspired-ui-project-files/1203973 "2026-08-30T18:18:43Z")

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Hey guys, I’ve uploaded the sample project files for the Diablo inspired UI you can use in your projects if you want to. You can grab the files here

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## [How to directly execute OnDragDetected?](https://forums.unrealengine.com/t/how-to-directly-execute-ondragdetected/2745991)

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**Author:** [@SemanticRain619](https://forums.unrealengine.com/u/SemanticRain619)\
**Replies:** 7\
**Last updated:** [August 26, 2026, 3:14am UTC](https://forums.unrealengine.com/t/how-to-directly-execute-ondragdetected/2745991 "2026-08-26T03:14:34Z")

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I’m looking for an alternative because DetectDragIfPressed isn’t executing OnDragDetected at all. Please tell me how to directly execute OnDragDetected from a mouse event or a button click event.

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## [Ui Input Skip Assigning Gamepad to Player 1 still not working. Need Fix/Workaround](https://forums.unrealengine.com/t/ui-input-skip-assigning-gamepad-to-player-1-still-not-working-need-fix-workaround/2254737)

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**Author:** [@ArghCrazy](https://forums.unrealengine.com/u/ArghCrazy)\
**Replies:** 3\
**Last updated:** [August 17, 2026, 6:44pm UTC](https://forums.unrealengine.com/t/ui-input-skip-assigning-gamepad-to-player-1-still-not-working-need-fix-workaround/2254737 "2026-08-17T18:44:30Z")

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Skip Assigning Gamepad to Player1 is fixed except in UI inputs. It doesn’t work with or without Common UI. The first gamepad will control player 2’s character in game like expect. But will control Player 1’s UI. This is …

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## [How to fix blurry and grainy 3D widget world space.](https://forums.unrealengine.com/t/how-to-fix-blurry-and-grainy-3d-widget-world-space/2722454)

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**Author:** [@Stereomono9](https://forums.unrealengine.com/u/Stereomono9)\
**Replies:** 5\
**Last updated:** [August 15, 2026, 7:39pm UTC](https://forums.unrealengine.com/t/how-to-fix-blurry-and-grainy-3d-widget-world-space/2722454 "2026-08-15T19:39:34Z")

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Hi! Is there a way to remove these artifacts and make the text readable?https://www.youtube.com/watch?v=uJj8ii23\_Cw And, what could be the cause of this? If i scroll through the text, it will break up into grains. Space…

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## [\[For Hire\] UI/UX Designer for Games & Apps | 6+ Years of Experience](https://forums.unrealengine.com/t/for-hire-ui-ux-designer-for-games-apps-6-years-of-experience/2743879)

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**Author:** [@clakrox](https://forums.unrealengine.com/u/clakrox)\
**Replies:** 0\
**Last updated:** [August 14, 2026, 9:21pm UTC](https://forums.unrealengine.com/t/for-hire-ui-ux-designer-for-games-apps-6-years-of-experience/2743879 "2026-08-14T21:21:32Z")

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I’m a UI/UX Designer specializing in games, VR applications, web, mobile, and desktop products. Skills • Game UI/UX (HUDs, Menus, Inventory, Shops, Dialogs, & More) • Product UI/UX (Web, Mobile, VR & Desktop) • UX Re…

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## [UI Glitch in Unreal Engine 5.8.1 with DirectX12 on Intel Arc A380 ](https://forums.unrealengine.com/t/ui-glitch-in-unreal-engine-5-8-1-with-directx12-on-intel-arc-a380/2743847)

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**Author:** [@Arnab\_Sarker](https://forums.unrealengine.com/u/Arnab_Sarker)\
**Replies:** 0\
**Last updated:** [August 14, 2026, 4:12pm UTC](https://forums.unrealengine.com/t/ui-glitch-in-unreal-engine-5-8-1-with-directx12-on-intel-arc-a380/2743847 "2026-08-14T16:12:50Z")

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Subject: High-Priority UI Rendering Bug: Persistent Slate Submenu Corruptions & Artifacts (Screen Static Patterns) on Intel Arc Architecture Engine Version: Unreal Engine 5.8.1 Operating System: Windows 11 (64-bit) …

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## [Landscape Spline Rotational Snapping Stuck On](https://forums.unrealengine.com/t/landscape-spline-rotational-snapping-stuck-on/2742878)

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**Author:** [@itsanate](https://forums.unrealengine.com/u/itsanate)\
**Replies:** 0\
**Last updated:** [August 11, 2026, 3:25pm UTC](https://forums.unrealengine.com/t/landscape-spline-rotational-snapping-stuck-on/2742878 "2026-08-11T15:25:28Z")

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Summary Landscape Splines are locked snapping at 45 degrees, despite not having rotational snapping enabled. When toggling it on/off, it does not change the snapping setting - it remains on. Restarting a session does not…

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## [CRT Effects for Widgets](https://forums.unrealengine.com/t/crt-effects-for-widgets/2742422)

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**Author:** [@madgamedevstudio](https://forums.unrealengine.com/u/madgamedevstudio)\
**Replies:** 0\
**Last updated:** [August 10, 2026, 3:18am UTC](https://forums.unrealengine.com/t/crt-effects-for-widgets/2742422 "2026-08-10T03:18:54Z")

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Give your UMG widgets that classic CRT look with distortion, glow and scanlines. Turn This: To This: Perfect for sci-fi HUDs, CCTV, terminals, retro screens and in-world monitors. Just plug it into your…

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## [Crash when editing UGameUIPolicy::LayoutClass in Lyra / CommonGame ](https://forums.unrealengine.com/t/crash-when-editing-ugameuipolicy-layoutclass-in-lyra-commongame/2742283)

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**Author:** [@lupopou](https://forums.unrealengine.com/u/lupopou)\
**Replies:** 0\
**Last updated:** [August 9, 2026, 1:09pm UTC](https://forums.unrealengine.com/t/crash-when-editing-ugameuipolicy-layoutclass-in-lyra-commongame/2742283 "2026-08-09T13:09:32Z")

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I found a crash in Unreal Engine when editing the LayoutClass property of B\_LyraUIPolicy. The property is defined in UGameUIPolicy as: UPROPERTY(EditAnywhere) TSoftClassPtr\<UPrimaryGameLayout\> LayoutClass; In Lyra, B\_…

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## [Common UI navigation can be completely broken while using gamepad ](https://forums.unrealengine.com/t/common-ui-navigation-can-be-completely-broken-while-using-gamepad/2741169)

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**Author:** [@MCaipi](https://forums.unrealengine.com/u/MCaipi)\
**Replies:** 1\
**Last updated:** [August 7, 2026, 8:54am UTC](https://forums.unrealengine.com/t/common-ui-navigation-can-be-completely-broken-while-using-gamepad/2741169 "2026-08-07T08:54:26Z")

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Summary A certain button combination on gamepads causes the focus and navigation system in Unreal to completely fall apart, letting the user select and press buttons that were never intended to be pressed directly. In ot…

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