# \#UI-UX

**URL:** https://forums.unrealengine.com/tag/ui-ux/31.md

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## [Feature Request: Subtract node shortcut in material editor](https://forums.unrealengine.com/t/feature-request-subtract-node-shortcut-in-material-editor/649705)

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**Author:** [@JazzMann121](https://forums.unrealengine.com/u/JazzMann121)\
**Replies:** 4\
**Last updated:** [May 16, 2026, 2:35am UTC](https://forums.unrealengine.com/t/feature-request-subtract-node-shortcut-in-material-editor/649705 "2026-05-16T02:35:31Z")

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There’s a shortcut for all of the basic math functions except subtract. I would imagine that holding “S” with a left click (like the other math functions use “A”, “D” and “M”) would do this but instead spawns a scalar pa…

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## [Bachelor thesis survey: UE5 developer experience (non-technical, ~5 min, anonymous) ](https://forums.unrealengine.com/t/bachelor-thesis-survey-ue5-developer-experience-non-technical-5-min-anonymous/2693375)

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**Author:** [@shodan921](https://forums.unrealengine.com/u/shodan921)\
**Replies:** 0\
**Last updated:** [January 19, 2026, 5:40pm UTC](https://forums.unrealengine.com/t/bachelor-thesis-survey-ue5-developer-experience-non-technical-5-min-anonymous/2693375 "2026-01-19T17:40:33Z")

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Hi everyone, I’m conducting research for my bachelor’s thesis: “Comparative analysis of Unity and Unreal Engine for video game development.” In this part, I’m focusing on non-technical aspects from a developer perspect…

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## [Floating Damage Texts](https://forums.unrealengine.com/t/floating-damage-texts/145160)

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**Author:** [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Replies:** 14\
**Last updated:** [January 12, 2026, 11:52am UTC](https://forums.unrealengine.com/t/floating-damage-texts/145160 "2026-01-12T11:52:21Z")

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Hi everyone, I just released a new product Floating Damage Texts\](Floating Damage Texts in Blueprints - UE Marketplace) on the Unreal Engine Marketplace. It is a blueprint system for adding floating texts to display dama…

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## [\[REVSHARE/EQUITY\] Unreal Engine Lead for Early-Stage Mixed Reality Demo (Prototype)](https://forums.unrealengine.com/t/revshare-equity-unreal-engine-lead-for-early-stage-mixed-reality-demo-prototype/2690622)

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**Author:** [@dbagby85](https://forums.unrealengine.com/u/dbagby85)\
**Replies:** 0\
**Last updated:** [January 8, 2026, 4:58pm UTC](https://forums.unrealengine.com/t/revshare-equity-unreal-engine-lead-for-early-stage-mixed-reality-demo-prototype/2690622 "2026-01-08T16:58:24Z")

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Hi everyone, I’m the founder of Entry Nexus, an early-stage venture exploring a mixed reality platform concept called The Oryn. I’m currently assembling a very small core team to help build a short Unreal Engine demo th…

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## [\[LFW Paid\] UI/UX Designer looking for work](https://forums.unrealengine.com/t/lfw-paid-ui-ux-designer-looking-for-work/2668879)

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**Author:** [@clakrox](https://forums.unrealengine.com/u/clakrox)\
**Replies:** 0\
**Last updated:** [October 27, 2025, 5:56am UTC](https://forums.unrealengine.com/t/lfw-paid-ui-ux-designer-looking-for-work/2668879 "2025-10-27T05:56:24Z")

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Looking For Work: UI/UX Designer Skills: Game Interface Design (Menus, Icons, HUDs, Inventory, Dialogs, etc.) Player Experience & Flow Optimization Visual Hierarchy and Readability for Games UX Wireframing & Prototypi…

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## [\[For Hire\] UI/UX Designer Looking For Work](https://forums.unrealengine.com/t/for-hire-ui-ux-designer-looking-for-work/2247307)

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**Author:** [@clakrox](https://forums.unrealengine.com/u/clakrox)\
**Replies:** 5\
**Last updated:** [June 10, 2025, 6:57am UTC](https://forums.unrealengine.com/t/for-hire-ui-ux-designer-looking-for-work/2247307 "2025-06-10T06:57:31Z")

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Hey! I’m Idris, a UI/UX Designer with over five years of experience under my belt. If you’re on the hunt for someone to help create game interfaces that are both fun to use and easy on the eyes, you’ve found the right pe…

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## [\[Unpaid\] Aspiring Game Developers Assemble ](https://forums.unrealengine.com/t/unpaid-aspiring-game-developers-assemble/2388584)

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**Author:** [@Anomalousquirk](https://forums.unrealengine.com/u/Anomalousquirk)\
**Replies:** 0\
**Last updated:** [March 13, 2025, 5:44pm UTC](https://forums.unrealengine.com/t/unpaid-aspiring-game-developers-assemble/2388584 "2025-03-13T17:44:51Z")

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Hello everyone! I’m apart of an UX/UI design bootcamp called Mento Design Academy. For my current assignment, I was tasked with picking a problem I was passionate about. I chose to try and find a way to help aspiring gam…

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## [Widget Animation jerks while playing in game](https://forums.unrealengine.com/t/widget-animation-jerks-while-playing-in-game/273678)

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**Author:** [@MESODI](https://forums.unrealengine.com/u/MESODI)\
**Replies:** 2\
**Last updated:** [February 27, 2025, 12:02pm UTC](https://forums.unrealengine.com/t/widget-animation-jerks-while-playing-in-game/273678 "2025-02-27T12:02:27Z")

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Hi everyone, The problem I’m running into is, that I animated what essential is a “slideshow” as an information part of an application. I animated the whole thing within a Widget Blueprint. But for some reason when it …

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## [Early Access 2 | CTRL + Spacebar does not open the Content Drawer](https://forums.unrealengine.com/t/early-access-2-ctrl-spacebar-does-not-open-the-content-drawer/236920)

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**Author:** [@BigMonet](https://forums.unrealengine.com/u/BigMonet)\
**Replies:** 12\
**Last updated:** [May 28, 2024, 3:28pm UTC](https://forums.unrealengine.com/t/early-access-2-ctrl-spacebar-does-not-open-the-content-drawer/236920 "2024-05-28T15:28:36Z")

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Hi All, I just installed UE5 Early Access 2 and the keyboard shortcut ctrl + spacebar is not working to open the Content Drawer. Is this a known issue? Is there a workaround? Thanks!

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## [Save All Button](https://forums.unrealengine.com/t/save-all-button/237706)

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**Author:** [@wilberolive](https://forums.unrealengine.com/u/wilberolive)\
**Replies:** 7\
**Last updated:** [December 23, 2021, 3:05pm UTC](https://forums.unrealengine.com/t/save-all-button/237706 "2021-12-23T15:05:30Z")

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In UE4, the Save All button was always visible so it was easy to click it every now and then to save both your level and any changed assets in the Content Browser. UE5 has carried the same buttons across, the Save All b…

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## [\[LFW\] Game UI/UX Designer looking for work](https://forums.unrealengine.com/t/lfw-game-ui-ux-designer-looking-for-work/2176407)

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**Author:** [@clakrox](https://forums.unrealengine.com/u/clakrox)\
**Replies:** 1\
**Last updated:** [December 14, 2024, 8:15pm UTC](https://forums.unrealengine.com/t/lfw-game-ui-ux-designer-looking-for-work/2176407 "2024-12-14T20:15:58Z")

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Skills: UI/UX Design, Figma, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Affinity Designer, Affinity Photo, GIMP, Inkscape, … Portfolio: Hello, I’m Idris, a seasoned UI/UX Designer, boasting over five ye…

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## [Spline Points of Blueprint not selectable in World Editor View](https://forums.unrealengine.com/t/spline-points-of-blueprint-not-selectable-in-world-editor-view/262458)

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**Author:** [@mrxstudios](https://forums.unrealengine.com/u/mrxstudios)\
**Replies:** 2\
**Last updated:** [November 15, 2024, 9:51pm UTC](https://forums.unrealengine.com/t/spline-points-of-blueprint-not-selectable-in-world-editor-view/262458 "2024-11-15T21:51:41Z")

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I’ve been having trouble getting splines to work in UE5. I saw that they’ve been added to the landscape editor, but I was wondering if it’s possible to use them in blueprints like we are able to in UE4. If I follow a U…

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## [More Content Browser windows please!](https://forums.unrealengine.com/t/more-content-browser-windows-please/257488)

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**Author:** [@AnimatedT](https://forums.unrealengine.com/u/AnimatedT)\
**Replies:** 0\
**Last updated:** [October 25, 2021, 3:29am UTC](https://forums.unrealengine.com/t/more-content-browser-windows-please/257488 "2021-10-25T03:29:15Z")

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Please give us the ability to have more than 4 ‘Content Browsers’. Perhaps even Color or Title them! Thanks!

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## [UE5 Content Browser Shortcut - Mac OS](https://forums.unrealengine.com/t/ue5-content-browser-shortcut-mac-os/495508)

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**Author:** [@wayneglows](https://forums.unrealengine.com/u/wayneglows)\
**Replies:** 4\
**Last updated:** [April 6, 2024, 8:13pm UTC](https://forums.unrealengine.com/t/ue5-content-browser-shortcut-mac-os/495508 "2024-04-06T20:13:01Z")

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FEEDBACK - On MacOS 12.0.1 in UE5 Editor, the shortcut for showing/hiding the Content Browser panel on MacOS is the same as the MacOS system shortcut for Spotlight search - Command + Spacebar (⌘+ \[SPACE\] ) If it was cha…

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## [How To Access Used Widget in 3D Widget Component](https://forums.unrealengine.com/t/how-to-access-used-widget-in-3d-widget-component/1429714)

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**Author:** [@K4RKULK4](https://forums.unrealengine.com/u/K4RKULK4)\
**Replies:** 1\
**Last updated:** [November 28, 2023, 8:52pm UTC](https://forums.unrealengine.com/t/how-to-access-used-widget-in-3d-widget-component/1429714 "2023-11-28T20:52:49Z")

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Hi guys! I ran into an issue while building an Interaction Widget system and it is making me go crazy! I have an Actor Blueprint which is spawned whenever an interactable object is close to the player. It contains a Wi…

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## [How to go about creating a UI-Scale setting?](https://forums.unrealengine.com/t/how-to-go-about-creating-a-ui-scale-setting/1377250)

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**Author:** [@isikdev](https://forums.unrealengine.com/u/isikdev)\
**Replies:** 3\
**Last updated:** [November 10, 2023, 3:56pm UTC](https://forums.unrealengine.com/t/how-to-go-about-creating-a-ui-scale-setting/1377250 "2023-11-10T15:56:52Z")

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Hi! I have a custom base widget which acts as a HUD and contains all necessary widgets/information for my game. I was wondering if there is an option for setting the UI scale of my HUD, similar to most games do. If not…

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## [Render Target for for UI white pixel border](https://forums.unrealengine.com/t/render-target-for-for-ui-white-pixel-border/274367)

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**Author:** [@ryde](https://forums.unrealengine.com/u/ryde)\
**Replies:** 3\
**Last updated:** [October 18, 2023, 6:45am UTC](https://forums.unrealengine.com/t/render-target-for-for-ui-white-pixel-border/274367 "2023-10-18T06:45:09Z")

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Im rendering a 3D model as part of the UI (character model), if I use the mask that generates from the camera capture its not tight enough against the model so it creates a single pixel white border around the model, its…

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## [ToolTipWidget Bind button](https://forums.unrealengine.com/t/tooltipwidget-bind-button/233163)

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**Author:** [@Tyndareus](https://forums.unrealengine.com/u/Tyndareus)\
**Replies:** 2\
**Last updated:** [September 8, 2023, 2:11pm UTC](https://forums.unrealengine.com/t/tooltipwidget-bind-button/233163 "2023-09-08T14:11:33Z")

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UWidget’s ToolTipWidget Bind option is not drawn, can’t see any major differences between source of 4.26 and 5. This is either a bugged binding draw or theres a new combination of options that I am not seeing in order t…

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## [Keep Content Tray Open](https://forums.unrealengine.com/t/keep-content-tray-open/267048)

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**Author:** [@Inconceivable](https://forums.unrealengine.com/u/Inconceivable)\
**Replies:** 3\
**Last updated:** [August 25, 2023, 3:39pm UTC](https://forums.unrealengine.com/t/keep-content-tray-open/267048 "2023-08-25T15:39:05Z")

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I’ve got to be missing something simple. It drives me nuts in Unreal 5.0 EA that the content drawer, world outliner, and details panels keep auto-hiding. How do I get them to stay open?

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## [\[PAID\] \[CONTRACT\] UI - UX Designer / UE4](https://forums.unrealengine.com/t/paid-contract-ui-ux-designer-ue4/499158)

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**Author:** [@KeelWorks](https://forums.unrealengine.com/u/KeelWorks)\
**Replies:** 2\
**Last updated:** [July 25, 2023, 3:10pm UTC](https://forums.unrealengine.com/t/paid-contract-ui-ux-designer-ue4/499158 "2023-07-25T15:10:23Z")

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KeelWorks is a small indie company based in Scotland - currently working on a Sci Fi game called CYGNI: All Guns Blazing. We’re looking for a UI/UX developer who has good knowledge and experience in UE4 UMG and Bluepri…

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## [Has anyone else experienced "Removed unused widget" on widgets that were very much in use?](https://forums.unrealengine.com/t/has-anyone-else-experienced-removed-unused-widget-on-widgets-that-were-very-much-in-use/262552)

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**Author:** [@TremendouslyWET](https://forums.unrealengine.com/u/TremendouslyWET)\
**Replies:** 4\
**Last updated:** [May 31, 2023, 8:59am UTC](https://forums.unrealengine.com/t/has-anyone-else-experienced-removed-unused-widget-on-widgets-that-were-very-much-in-use/262552 "2023-05-31T08:59:37Z")

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I don’t have a clue what happened, I just loaded up the project I have been working on, hit play to refresh myself with what needed work, and got compiler error. Two widget designs were just straight deleted. (graphs …

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## [\[UE5.1\] Sequencer curve editor not showing curves. Awful accessibility on widget animation creation.](https://forums.unrealengine.com/t/ue5-1-sequencer-curve-editor-not-showing-curves-awful-accessibility-on-widget-animation-creation/1165872)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 0\
**Last updated:** [May 14, 2023, 11:48pm UTC](https://forums.unrealengine.com/t/ue5-1-sequencer-curve-editor-not-showing-curves-awful-accessibility-on-widget-animation-creation/1165872 "2023-05-14T23:48:02Z")

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This kept me busy for an hour or two, figuring out how to animate a width property on a widget from a relative starting position to an absolute end position. My expectation was that I could simply add an absolute keyfra…

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## [Checkbox Bug](https://forums.unrealengine.com/t/checkbox-bug/234676)

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**Author:** [@ACO\_L22](https://forums.unrealengine.com/u/ACO_L22)\
**Replies:** 9\
**Last updated:** [February 18, 2023, 5:53am UTC](https://forums.unrealengine.com/t/checkbox-bug/234676 "2023-02-18T05:53:19Z")

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Hi everyone, I can’t manage to change the appearance of the checked checkbox. I loaded an image but I still get the default check instead of it. As you can see in the attached picture, the “unchecked hovered” and “check…

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## [UI Design, best practices?](https://forums.unrealengine.com/t/ui-design-best-practices/640538)

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**Author:** [@kiers222](https://forums.unrealengine.com/u/kiers222)\
**Replies:** 2\
**Last updated:** [September 3, 2022, 10:02pm UTC](https://forums.unrealengine.com/t/ui-design-best-practices/640538 "2022-09-03T22:02:52Z")

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Hello there, I’m a UX/UI designer working for a Games Studio. We use the Unreal Engine for the game client and I am wondering if anyone has any tips for best practices when designing for Unreal? Specifically, we are us…

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## [\[CONTRACT\] \[REMOTE\] UI/UX Developer - UE4](https://forums.unrealengine.com/t/contract-remote-ui-ux-developer-ue4/639131)

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**Author:** [@KeelWorks](https://forums.unrealengine.com/u/KeelWorks)\
**Replies:** 1\
**Last updated:** [December 8, 2022, 4:43pm UTC](https://forums.unrealengine.com/t/contract-remote-ui-ux-developer-ue4/639131 "2022-12-08T16:43:28Z")

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KeelWorks is a small indie company based in Scotland - currently working on a Sci Fi game called CYGNI: All Guns Blazing. We’re looking for a UI/UX developer who has good knowledge and experience in UE4 UMG and Bluepri…

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## [UE5 UI: 'Classic Ue4 layout' does not actually work as thought](https://forums.unrealengine.com/t/ue5-ui-classic-ue4-layout-does-not-actually-work-as-thought/257119)

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**Author:** [@Dhaylen](https://forums.unrealengine.com/u/Dhaylen)\
**Replies:** 2\
**Last updated:** [November 25, 2022, 4:21pm UTC](https://forums.unrealengine.com/t/ue5-ui-classic-ue4-layout-does-not-actually-work-as-thought/257119 "2022-11-25T16:21:37Z")

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The UE 4.7 GUI feels ‘cleaner’ / ‘less confusing’ than the new interface in UE5 (UE5 took a step back to the old UE 4.x days with the tedious nature of getting around\] All one needs to do is look at the Modeling layout…

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## [Help to create custom shaped display box for a product configurator](https://forums.unrealengine.com/t/help-to-create-custom-shaped-display-box-for-a-product-configurator/676419)

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**Author:** [@anonymous\_user\_c76f8a891](https://forums.unrealengine.com/u/anonymous_user_c76f8a891)\
**Replies:** 2\
**Last updated:** [October 26, 2022, 1:30am UTC](https://forums.unrealengine.com/t/help-to-create-custom-shaped-display-box-for-a-product-configurator/676419 "2022-10-26T01:30:25Z")

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Hi, I am new to Unreal Engine. I am currently trying to create a product configurator using Blueprints that should look like this. Left part will be a display box where my camera can rotate and zoom, right will be for…

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## [UMG Tool Tip Widget Option is not Available](https://forums.unrealengine.com/t/umg-tool-tip-widget-option-is-not-available/233619)

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**Author:** [@Last\_Soldier](https://forums.unrealengine.com/u/Last_Soldier)\
**Replies:** 7\
**Last updated:** [October 13, 2022, 5:09am UTC](https://forums.unrealengine.com/t/umg-tool-tip-widget-option-is-not-available/233619 "2022-10-13T05:09:50Z")

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Hi there. I’ve upgrade my project to UE5.0 EA and found that the Tool Tip Widget option is no longer available for user widget blueprint. Fortunately, the bound tool tip widgets are still exists. But I cannot create new…

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## [Bring back Tabs on the Interface Top Toolbar](https://forums.unrealengine.com/t/bring-back-tabs-on-the-interface-top-toolbar/658225)

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**Author:** [@dschertenleib](https://forums.unrealengine.com/u/dschertenleib)\
**Replies:** 0\
**Last updated:** [September 28, 2022, 12:02pm UTC](https://forums.unrealengine.com/t/bring-back-tabs-on-the-interface-top-toolbar/658225 "2022-09-28T12:02:17Z")

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In UE4 we had the ability to have tabs and split the top toolbar, it was really useful to make shelf of commands and custom scripts a bit like maya for example In UE5, this option seems to be missing Please bring it…

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## [UI artist and if possible a sound artist needed](https://forums.unrealengine.com/t/ui-artist-and-if-possible-a-sound-artist-needed/646141)

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**Author:** [@Kommando\_V3](https://forums.unrealengine.com/u/Kommando_V3)\
**Replies:** 1\
**Last updated:** [September 27, 2022, 3:03am UTC](https://forums.unrealengine.com/t/ui-artist-and-if-possible-a-sound-artist-needed/646141 "2022-09-27T03:03:47Z")

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\[www.v3.live\] (https://www.v3.live) with the production kommando we are looking to add to our collaborative team a ui artist and a sound artist please add me to discord if that person is you Toussaint#1253

[Next page](https://forums.unrealengine.com/tag/ui-ux/31.md?match_all_tags=true&page=1&tags%5B%5D=UI-UX)
