Texture2d in UFunction

Ethidium
Thu, 17 Dec 2020 12:30:36 +0000
Asset Creation

Hi, I’d like to create a blueprint function that takes a texture2d and some coordinates as an input. I can add input pins for basic data types:

UFUNCTION(BlueprintCallable, Category = "MyCategory")
	int ReadMap(int x, int y,);

but how do I add a texture2d as an input?

thanks

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