# \#UEFN

**URL:** https://forums.unrealengine.com/tag/uefn/11514.md

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## [\[Feature Request\] Smooth pointer-driven UI (drag & drop): client-side pointer position for UMG, or client interpolation of Verse Fields](https://forums.unrealengine.com/t/feature-request-smooth-pointer-driven-ui-drag-drop-client-side-pointer-position-for-umg-or-client-interpolation-of-verse-fields/2849148)

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**Author:** [@smack](https://forums.unrealengine.com/u/smack)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 5:29pm UTC](https://forums.unrealengine.com/t/feature-request-smooth-pointer-driven-ui-drag-drop-client-side-pointer-position-for-umg-or-client-interpolation-of-verse-fields/2849148 "2026-11-10T17:29:10Z")

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Select a topic Verse API Tell us your feedback. What is working, what is not, and what would you change? Summary Pointer-driven UI (dragging an item, a slider handle, a map pin, a card) can’t be made smooth in UEFN tod…

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## [Big scales does not work anymore after v43.00](https://forums.unrealengine.com/t/big-scales-does-not-work-anymore-after-v43-00/2848709)

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**Author:** [@Sprintermax](https://forums.unrealengine.com/u/Sprintermax)\
**Replies:** 2\
**Last updated:** [November 9, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/big-scales-does-not-work-anymore-after-v43-00/2848709 "2026-11-09T18:00:49Z")

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Summary After v43.00, big scales on any type of object does not render anymore. They still exist, collide and simulate, but is completely invisible on both the editor and in-game. Please select what you are reporting on…

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## [Publishing blocked: Verse validation reports an "Ambiguous identifier" from the LIVE version (sys/published), already fixed in the new version ](https://forums.unrealengine.com/t/publishing-blocked-verse-validation-reports-an-ambiguous-identifier-from-the-live-version-sys-published-already-fixed-in-the-new-version/2850997)

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**Author:** [@Maloufe](https://forums.unrealengine.com/u/Maloufe)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 5:28pm UTC](https://forums.unrealengine.com/t/publishing-blocked-verse-validation-reports-an-ambiguous-identifier-from-the-live-version-sys-published-already-fixed-in-the-new-version/2850997 "2026-11-05T17:28:54Z")

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Summary Our island update cannot be published. Verse validation fails with an “Ambiguous identifier” error in a file under sys/published. The reported line numbers match the version that is currently live, not the new on…

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## [Override Touch Widget not working after v42.40](https://forums.unrealengine.com/t/override-touch-widget-not-working-after-v42-40/2841475)

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**Author:** [@SupremeUEFN](https://forums.unrealengine.com/u/SupremeUEFN)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/override-touch-widget-not-working-after-v42-40/2841475 "2026-11-05T14:00:51Z")

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Summary Since the v42.40 update, the Touch Control Layout Override widget in UEFN no longer applies custom touchscreen control positions or icon overrides correctly. The touch controls remain functional, but changes conf…

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## [Repeated UEFN Public Release Submission Failure — No Moderation Report](https://forums.unrealengine.com/t/repeated-uefn-public-release-submission-failure-no-moderation-report/2847338)

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**Author:** [@Redima269](https://forums.unrealengine.com/u/Redima269)\
**Replies:** 6\
**Last updated:** [November 5, 2026, 12:27pm UTC](https://forums.unrealengine.com/t/repeated-uefn-public-release-submission-failure-no-moderation-report/2847338 "2026-11-05T12:27:03Z")

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Summary UEFN island repeatedly fails public release submission despite successful private version processing and memory validation. Multiple attempts return the same generic error with no moderation report. Please selec…

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## [UEFN Feature Request: Advanced 3D Modeling Tools with MCP Integration](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2850337)

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**Author:** [@HoustonUFN1](https://forums.unrealengine.com/u/HoustonUFN1)\
**Replies:** 0\
**Last updated:** [November 4, 2026, 11:35pm UTC](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2850337 "2026-11-04T23:35:12Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? I’d like to suggest expanding UEFN’s built-in 3D modeling capabilities so creators can build professional-quality custo…

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## [UEFN Feature Request: Advanced 3D Modeling Tools with MCP Integration](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2849781)

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**Author:** [@HoustonUFN1](https://forums.unrealengine.com/u/HoustonUFN1)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 3:02pm UTC](https://forums.unrealengine.com/t/uefn-feature-request-advanced-3d-modeling-tools-with-mcp-integration/2849781 "2026-11-04T15:02:01Z")

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Feature Request: Advanced 3D Modeling Tools and MCP Integration for UEFN I’d like to suggest expanding UEFN’s built-in 3D modeling capabilities so creators can build professional-quality custom assets without relying hea…

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## [Sliding behaves differently in a private version than in an UEFN playtest ](https://forums.unrealengine.com/t/sliding-behaves-differently-in-a-private-version-than-in-an-uefn-playtest/2849136)

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**Author:** [@chopou](https://forums.unrealengine.com/u/chopou)\
**Replies:** 0\
**Last updated:** [November 2, 2026, 6:12pm UTC](https://forums.unrealengine.com/t/sliding-behaves-differently-in-a-private-version-than-in-an-uefn-playtest/2849136 "2026-11-02T18:12:12Z")

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Summary Sliding gains speed on downhill slopes in UEFN sessions but not in private versions Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Steps to…

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## [Manage Playtest Groups results in unexpected error](https://forums.unrealengine.com/t/manage-playtest-groups-results-in-unexpected-error/2510681)

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**Author:** [@Snowfall\_Jaden](https://forums.unrealengine.com/u/Snowfall_Jaden)\
**Replies:** 14\
**Last updated:** [November 2, 2026, 10:00am UTC](https://forums.unrealengine.com/t/manage-playtest-groups-results-in-unexpected-error/2510681 "2026-11-02T10:00:16Z")

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Summary We are trying to set up a playtest for our game, and we see this error in the creator portal when clicking “manage playtest group”. \[DEP\] Backend dependency returned unexpected error errors.com.epicgames.content…

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## [Memory calculation succeeds but is not reported – "Missing required permission 'content-service:profiling UPDATE'" (cannot publish update)](https://forums.unrealengine.com/t/memory-calculation-succeeds-but-is-not-reported-missing-required-permission-content-service-profiling-update-cannot-publish-update/2848361)

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**Author:** [@Code\_Name\_Toshi](https://forums.unrealengine.com/u/Code_Name_Toshi)\
**Replies:** 1\
**Last updated:** [November 1, 2026, 10:53am UTC](https://forums.unrealengine.com/t/memory-calculation-succeeds-but-is-not-reported-missing-required-permission-content-service-profiling-update-cannot-publish-update/2848361 "2026-11-01T10:53:20Z")

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Summary Memory calculation completes successfully in UEFN, but the result is never reported to the server because of “Missing required permission ‘content-service:profiling UPDATE’”. The Creator Portal keeps showing “Mem…

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## [Lore check-in always fails with "rehashing commit ... (os error 2)" - repository has duplicate folder nodes, no successful check-in since Sep 1 ](https://forums.unrealengine.com/t/lore-check-in-always-fails-with-rehashing-commit-os-error-2-repository-has-duplicate-folder-nodes-no-successful-check-in-since-sep-1/2843946)

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**Author:** [@riquelme\_in\_kbm](https://forums.unrealengine.com/u/riquelme_in_kbm)\
**Replies:** 2\
**Last updated:** [October 31, 2026, 6:38pm UTC](https://forums.unrealengine.com/t/lore-check-in-always-fails-with-rehashing-commit-os-error-2-repository-has-duplicate-folder-nodes-no-successful-check-in-since-sep-1/2843946 "2026-10-31T18:38:13Z")

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Summary Lore check-in always fails with “rehashing commit … (os error 2)” - repository has duplicate folder nodes, no successful check-in since Sep 1 Please select what you are reporting on: Unreal Editor for Fortnite W…

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## [\[UEFN\]\[Critical\] Persistent console memory issues — PS4, Xbox One, Series X and Switch crashes/disconnections](https://forums.unrealengine.com/t/uefn-critical-persistent-console-memory-issues-ps4-xbox-one-series-x-and-switch-crashes-disconnections/2842912)

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**Author:** [@Neppten](https://forums.unrealengine.com/u/Neppten)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/uefn-critical-persistent-console-memory-issues-ps4-xbox-one-series-x-and-switch-crashes-disconnections/2842912 "2026-10-30T17:00:19Z")

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Summary My published UEFN island, Nepp’s Café – REMASTERED, has been experiencing persistent console-specific stability problems that have not been resolved despite extensive optimization work. The most affected platfor…

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## [\[UEFN\] MVVM Scalability Limits and Performance Concerns with Large Widget Blueprints](https://forums.unrealengine.com/t/uefn-mvvm-scalability-limits-and-performance-concerns-with-large-widget-blueprints/2845445)

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**Author:** [@Andrino666](https://forums.unrealengine.com/u/Andrino666)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/uefn-mvvm-scalability-limits-and-performance-concerns-with-large-widget-blueprints/2845445 "2026-10-29T23:00:24Z")

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Summary Hi Epic team, We’re developing a UEFN island called StealAnEgg, and our pet collection index has grown into a very large Widget Blueprint (WBP\_PetIndex). We’re looking for technical guidance regarding MVVM scala…

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## [In-island transactions Processing. I don't even have any](https://forums.unrealengine.com/t/in-island-transactions-processing-i-dont-even-have-any/2846448)

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**Author:** [@OMAR\_GOTCHA](https://forums.unrealengine.com/u/OMAR_GOTCHA)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 1:13pm UTC](https://forums.unrealengine.com/t/in-island-transactions-processing-i-dont-even-have-any/2846448 "2026-10-29T13:13:52Z")

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Summary Publishing page stuck on In-island transactions Processing. I don’t even have any In-island transactions on my map Please select what you are reporting on: Creative What Type of Bug are you experiencing? Publis…

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## [In-island transactions Processing. I don't even have any](https://forums.unrealengine.com/t/in-island-transactions-processing-i-dont-even-have-any/2846447)

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**Author:** [@OMAR\_GOTCHA](https://forums.unrealengine.com/u/OMAR_GOTCHA)\
**Replies:** 4\
**Last updated:** [October 29, 2026, 1:13pm UTC](https://forums.unrealengine.com/t/in-island-transactions-processing-i-dont-even-have-any/2846447 "2026-10-29T13:13:33Z")

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Summary Publishing page stuck on In-island transactions Processing. I don’t even have any In-island transactions on my map Please select what you are reporting on: Creative What Type of Bug are you experiencing? Publis…

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## [Discover Popular Row sudden Flip](https://forums.unrealengine.com/t/discover-popular-row-sudden-flip/2730383)

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**Author:** [@sonoq](https://forums.unrealengine.com/u/sonoq)\
**Replies:** 1\
**Last updated:** [October 28, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/discover-popular-row-sudden-flip/2730383 "2026-10-28T16:00:25Z")

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Summary Discover suddenly flipped in the Popular row on 13:00 21/06/2026 and all the different map genres became ffa/1v1/rvb. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Pub…

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## [Can't create private version – HTTP 500 from content-service /limits](https://forums.unrealengine.com/t/cant-create-private-version-http-500-from-content-service-limits/2845960)

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**Author:** [@CosmicSkoll](https://forums.unrealengine.com/u/CosmicSkoll)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 1:03am UTC](https://forums.unrealengine.com/t/cant-create-private-version-http-500-from-content-service-limits/2845960 "2026-10-28T01:03:44Z")

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(topic deleted by author)

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## [corrupt or missing files detected. do you want to verify your installation](https://forums.unrealengine.com/t/corrupt-or-missing-files-detected-do-you-want-to-verify-your-installation/2716264)

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**Author:** [@Asxfa01](https://forums.unrealengine.com/u/Asxfa01)\
**Replies:** 10\
**Last updated:** [October 27, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/corrupt-or-missing-files-detected-do-you-want-to-verify-your-installation/2716264 "2026-10-27T18:00:19Z")

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Summary Hi Guys I fixed this error the solution was uninstalling fortnite and uefn and reinstalling everything, I think the error its linked to fortnite too because uninstalling uefn by itself doesnt fix it It has to be …

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## [Private Island party matchmaking always fails after first time](https://forums.unrealengine.com/t/private-island-party-matchmaking-always-fails-after-first-time/2844791)

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**Author:** [@Christoufu](https://forums.unrealengine.com/u/Christoufu)\
**Replies:** 0\
**Last updated:** [October 25, 2026, 1:37am UTC](https://forums.unrealengine.com/t/private-island-party-matchmaking-always-fails-after-first-time/2844791 "2026-10-25T01:37:17Z")

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Summary When testing a private island in a party of 2 players, the first matchmaking/server join works as expected, but subsequent joins never succeed Please select what you are reporting on: Unreal Editor for Fortnite …

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## [Player skin disappears after first join on private island](https://forums.unrealengine.com/t/player-skin-disappears-after-first-join-on-private-island/2844789)

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**Author:** [@Christoufu](https://forums.unrealengine.com/u/Christoufu)\
**Replies:** 0\
**Last updated:** [October 25, 2026, 1:25am UTC](https://forums.unrealengine.com/t/player-skin-disappears-after-first-join-on-private-island/2844789 "2026-10-25T01:25:24Z")

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Summary Joining a private island more than one time results in the player loosing all cosmetics Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character Step…

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## [Movement Modulator Effects still occur on impulse even if disabled](https://forums.unrealengine.com/t/movement-modulator-effects-still-occur-on-impulse-even-if-disabled/2844064)

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**Author:** [@Saber\_Mateo](https://forums.unrealengine.com/u/Saber_Mateo)\
**Replies:** 0\
**Last updated:** [October 22, 2026, 9:52pm UTC](https://forums.unrealengine.com/t/movement-modulator-effects-still-occur-on-impulse-even-if-disabled/2844064 "2026-10-22T21:52:05Z")

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Summary Movement modulators can have their effects turned off via the ‘Show Movement Effects On Players’ option. This makes it so no VFX or SFX is generated via the modulators movement speed effects. However, when set t…

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## [Matchmaking on 4014-4238-2802: requeues land on new near-empty servers, party join-in-progress refused with open slots, server expired mid-match](https://forums.unrealengine.com/t/matchmaking-on-4014-4238-2802-requeues-land-on-new-near-empty-servers-party-join-in-progress-refused-with-open-slots-server-expired-mid-match/2843878)

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**Author:** [@Spizix\_SG](https://forums.unrealengine.com/u/Spizix_SG)\
**Replies:** 0\
**Last updated:** [October 22, 2026, 3:50pm UTC](https://forums.unrealengine.com/t/matchmaking-on-4014-4238-2802-requeues-land-on-new-near-empty-servers-party-join-in-progress-refused-with-open-slots-server-expired-mid-match/2843878 "2026-10-22T15:50:20Z")

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Summary On both launch nights (Oct 17 and 18 UTC), matchmaking on our island split players up. Requeues landed on brand-new near-empty servers while a server with open slots was running, party join-in-progress was refuse…

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## [Crash when setting a device onto an optional editable property](https://forums.unrealengine.com/t/crash-when-setting-a-device-onto-an-optional-editable-property/2843516)

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**Author:** [@Saber\_Mateo](https://forums.unrealengine.com/u/Saber_Mateo)\
**Replies:** 1\
**Last updated:** [October 22, 2026, 1:30am UTC](https://forums.unrealengine.com/t/crash-when-setting-a-device-onto-an-optional-editable-property/2843516 "2026-10-22T01:30:07Z")

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Summary I just have a verse file with this editable property: container\<public\> := class\<concrete\>: @editable Modulator\<public\>:?movement\_modulator\_device = false When setting this property within the details o…

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## [Rocket Racing vehicle plays a constant wind sound while driving on the ground (also in a blank project) ](https://forums.unrealengine.com/t/rocket-racing-vehicle-plays-a-constant-wind-sound-while-driving-on-the-ground-also-in-a-blank-project/2842978)

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**Author:** [@euqueroFN](https://forums.unrealengine.com/u/euqueroFN)\
**Replies:** 0\
**Last updated:** [October 20, 2026, 6:09pm UTC](https://forums.unrealengine.com/t/rocket-racing-vehicle-plays-a-constant-wind-sound-while-driving-on-the-ground-also-in-a-blank-project/2842978 "2026-10-20T18:09:01Z")

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A car from the Rocket Racing Vehicle Spawner plays a loud, constant wind/air rush sound while the player sits in it on the ground. The sound plays even when the car is standing still. It goes silent as soon as the car i…

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## [Stained Glass Workshop (DEMO)](https://forums.unrealengine.com/t/stained-glass-workshop-demo/2842910)

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**Author:** [@shapeillusion](https://forums.unrealengine.com/u/shapeillusion)\
**Replies:** 0\
**Last updated:** [October 20, 2026, 3:58pm UTC](https://forums.unrealengine.com/t/stained-glass-workshop-demo/2842910 "2026-10-20T15:58:21Z")

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Step into the workshop and help them to complete stained glass art! :dizzy::framed\_picture::artist\_palette: Island Code: 5550-2013-4801 https://fortnite.com/@shapeillusion/5550-2013-4801 :yellow\_circle: Use the rem…

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## [Third Person Controls causes fps drops + ping spikes when adding and removing multiple times](https://forums.unrealengine.com/t/third-person-controls-causes-fps-drops-ping-spikes-when-adding-and-removing-multiple-times/2686108)

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**Author:** [@arm](https://forums.unrealengine.com/u/arm)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/third-person-controls-causes-fps-drops-ping-spikes-when-adding-and-removing-multiple-times/2686108 "2026-10-19T17:00:42Z")

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Summary I’m using input trigger events to add and remove the third-person controls, and the more the player does the action, the more laggy it gets. After reviewing and testing, the reason is that removing and adding a …

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## [Chair Device Positions Players Too High When Crouching or Sliding Before Sitting](https://forums.unrealengine.com/t/chair-device-positions-players-too-high-when-crouching-or-sliding-before-sitting/2841456)

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**Author:** [@leftwhite](https://forums.unrealengine.com/u/leftwhite)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/chair-device-positions-players-too-high-when-crouching-or-sliding-before-sitting/2841456 "2026-10-19T17:00:38Z")

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Summary Chair Device sometimes positions players approximately 15 cm too high when sitting down after crouching or sliding. This issue occurs frequently during normal gameplay and affects all default chair models as well…

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## [Request: Python Editor Scripting access — "Enable Python" checked but disabled via CVar (v42.40) ](https://forums.unrealengine.com/t/request-python-editor-scripting-access-enable-python-checked-but-disabled-via-cvar-v42-40/2841750)

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**Author:** [@MinatoMito](https://forums.unrealengine.com/u/MinatoMito)\
**Replies:** 1\
**Last updated:** [October 16, 2026, 11:09pm UTC](https://forums.unrealengine.com/t/request-python-editor-scripting-access-enable-python-checked-but-disabled-via-cvar-v42-40/2841750 "2026-10-16T23:09:53Z")

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Hi Epic team, I’m building a UEFN island and would like to request access to Python Editor Scripting (early preview). What I’ve done so far: Tools menu → “Enable Python” is checked, and the editor was fully restarted…

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## [FindSweepHits with collision\_box produces a plane and not a box](https://forums.unrealengine.com/t/findsweephits-with-collision-box-produces-a-plane-and-not-a-box/2841765)

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**Author:** [@Saber\_Mateo](https://forums.unrealengine.com/u/Saber_Mateo)\
**Replies:** 0\
**Last updated:** [October 16, 2026, 5:45pm UTC](https://forums.unrealengine.com/t/findsweephits-with-collision-box-produces-a-plane-and-not-a-box/2841765 "2026-10-16T17:45:53Z")

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Summary Simply put, doing this: Entity.FindSweepHits( vector3{ Up := 100.0, Left := 0.0, Forward := 0.0}, transform{}, collision\_box{ Extents := vector3{ Up :=…

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## [Capture Area Device bug: Zone gets permanently stuck on "Contested" state when simultaneous Player Enter/Exit overlap occurs ](https://forums.unrealengine.com/t/capture-area-device-bug-zone-gets-permanently-stuck-on-contested-state-when-simultaneous-player-enter-exit-overlap-occurs/2841736)

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**Author:** [@sheikhchilli778](https://forums.unrealengine.com/u/sheikhchilli778)\
**Replies:** 0\
**Last updated:** [October 16, 2026, 5:15pm UTC](https://forums.unrealengine.com/t/capture-area-device-bug-zone-gets-permanently-stuck-on-contested-state-when-simultaneous-player-enter-exit-overlap-occurs/2841736 "2026-10-16T17:15:10Z")

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Summary ​I am encountering a persistent replication/logic bug with the Capture Area device in UEFN. When a specific sequence of simultaneous player overlaps happens, the capture state breaks entirely and remains permanen…

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