# \#UE503

**URL:** https://forums.unrealengine.com/tag/ue503/11446.md

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## [\[SoloDev with my own assets\] Dev Diary: HitTube | Open-world co-op roguelite looter shooter about vloggers](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631)

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**Author:** [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Replies:** 28\
**Last updated:** [November 3, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631 "2026-11-03T14:50:25Z")

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Hello! I’m a solo developer and I used assets created by me for this unique FPS. Steam (do wishlist and follow): HitTube on Steam Genres: Co-op, Satire, FPS, Action HitTube is a 1-4 player horror streamer shooter. T…

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## [Procedural Biomes from the Marketplace not working as intended?](https://forums.unrealengine.com/t/procedural-biomes-from-the-marketplace-not-working-as-intended/791025)

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**Author:** [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Replies:** 5\
**Last updated:** [December 30, 2025, 4:06am UTC](https://forums.unrealengine.com/t/procedural-biomes-from-the-marketplace-not-working-as-intended/791025 "2025-12-30T04:06:12Z")

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Trying to get these things to work in UE 5 / 5.1 and pretty sure they aren’t supposed to make my landscape look like a bad quilt… All shaders loaded. Procedural Foliage turned on. Materials and Instances appear nor…

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## [ムービーレンダーキュー・ムービーシーンのキャプチャでのレンダリングがカメラ視点ではなく，全く異なった視点でのレンダリングになる](https://forums.unrealengine.com/t/topic/794901)

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**Author:** [@Shin\_Games](https://forums.unrealengine.com/u/Shin_Games)\
**Replies:** 1\
**Last updated:** [July 14, 2025, 2:12pm UTC](https://forums.unrealengine.com/t/topic/794901 "2025-07-14T14:12:44Z")

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目標： プロジェクトを連番画像(-120～3648フレーム)としてムービーレンダーキューでカラースペースをACESのEXRで書き出したい． 問題と詳細： シーケンサービューポートでの視点とムービーレンダーキューでレンダリングした際の結果が異なります． 以前は最初の120フレームのみバグった視点でレンダリングされ，残りの3648フレームはシーケンサービューポートの視点で正常にレンダリングされていました． しかしアーティファクトが…

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## [Hair Disappears After Binding](https://forums.unrealengine.com/t/hair-disappears-after-binding/2564052)

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**Author:** [@sumitcasanova](https://forums.unrealengine.com/u/sumitcasanova)\
**Replies:** 0\
**Last updated:** [June 18, 2025, 8:42am UTC](https://forums.unrealengine.com/t/hair-disappears-after-binding/2564052 "2025-06-18T08:42:29Z")

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Hello everyone, I’ve created a custom MetaHuman character of Judy Hopps from Zootopia using ZBrush for wrapping the model to the MetaHuman topology, and MetaPipe in Maya for processing. The character is working perfectl…

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## [UE5.3 Issue with ParticleAttributeReader and particle subsetting in SimulationStages](https://forums.unrealengine.com/t/ue5-3-issue-with-particleattributereader-and-particle-subsetting-in-simulationstages/1809490)

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**Author:** [@Anonymous\_fbe891876d456b15a6c2242a8c3ef806](https://forums.unrealengine.com/u/Anonymous_fbe891876d456b15a6c2242a8c3ef806)\
**Replies:** 2\
**Last updated:** [June 11, 2025, 5:00am UTC](https://forums.unrealengine.com/t/ue5-3-issue-with-particleattributereader-and-particle-subsetting-in-simulationstages/1809490 "2025-06-11T05:00:51Z")

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Hey folks, I just recently started making myself familiar with gpu work via Niagara when I stumbled upon an error I wasn’t able to find a lot of information about. LogNiagara: Error: Particle read DI reading self 'Niaga…

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## [How Can I Make A Homing Attack Like What's in the Sonic The Hedgehog series? ](https://forums.unrealengine.com/t/how-can-i-make-a-homing-attack-like-whats-in-the-sonic-the-hedgehog-series/2410649)

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**Author:** [@hikaru9091](https://forums.unrealengine.com/u/hikaru9091)\
**Replies:** 0\
**Last updated:** [March 23, 2025, 2:32pm UTC](https://forums.unrealengine.com/t/how-can-i-make-a-homing-attack-like-whats-in-the-sonic-the-hedgehog-series/2410649 "2025-03-23T14:32:16Z")

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I’m very much new to Unreal Engine, and have had interest in making a game. The idea is of a game similar in gameplay to the Sonic the Hedgehog series, and in particular Sonic Unleashed. My question is how do I go about …

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## [Change Button Style's Base, Hovered, and Pressed via BP](https://forums.unrealengine.com/t/change-button-styles-base-hovered-and-pressed-via-bp/1892362)

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**Author:** [@Van1232123](https://forums.unrealengine.com/u/Van1232123)\
**Replies:** 2\
**Last updated:** [March 3, 2025, 6:38pm UTC](https://forums.unrealengine.com/t/change-button-styles-base-hovered-and-pressed-via-bp/1892362 "2025-03-03T18:38:49Z")

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I have just started with Common UI and I want to reuse my CommonButtonBase in multiple widgets but I want it to have different Base, Hovered, and Pressed images. I’ve seen a “Make Button Style” node but I can’t seem to …

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## [Permission Required, You must approve this permission in app settings: Storage](https://forums.unrealengine.com/t/permission-required-you-must-approve-this-permission-in-app-settings-storage/2274773)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 1\
**Last updated:** [February 27, 2025, 8:29pm UTC](https://forums.unrealengine.com/t/permission-required-you-must-approve-this-permission-in-app-settings-storage/2274773 "2025-02-27T20:29:36Z")

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Hey, this seems to be a classssic issue. There are quite a lot of links, but There seems to equally be loads of bodges and quick fixes, and I can’t seem to find a solution that a lot of the links can agree on. We need …

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## [macros vs functions (One breaks my map, the other doesnt)](https://forums.unrealengine.com/t/macros-vs-functions-one-breaks-my-map-the-other-doesnt/2331736)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 5\
**Last updated:** [February 14, 2025, 6:23am UTC](https://forums.unrealengine.com/t/macros-vs-functions-one-breaks-my-map-the-other-doesnt/2331736 "2025-02-14T06:23:07Z")

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Hey, I think this is one of those learning moments that Im about to understand something huge about how macros and functions work. Essentially Im creating a huge map dictionary with over 5000 structures inside. Its fas…

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## [Choices of 3D rotation in unreal. which one? Gimbal lock?](https://forums.unrealengine.com/t/choices-of-3d-rotation-in-unreal-which-one-gimbal-lock/2307575)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 5\
**Last updated:** [February 9, 2025, 1:29pm UTC](https://forums.unrealengine.com/t/choices-of-3d-rotation-in-unreal-which-one-gimbal-lock/2307575 "2025-02-09T13:29:51Z")

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Hey there. I’ve finally found time to reopen this little treasure trove of nightmares. Goal - I want to be able to control the rotation of my character with a single axis mouse movement. Eg. a 360 backflip. A 360 on 2…

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## [Calculate total rotation?](https://forums.unrealengine.com/t/calculate-total-rotation/2317268)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 4\
**Last updated:** [February 4, 2025, 12:16pm UTC](https://forums.unrealengine.com/t/calculate-total-rotation/2317268 "2025-02-04T12:16:02Z")

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Hey, Im struggling to remember how to do this. I just need to calculate total rotation then reset at 360 on the pitch axis (Y) Thanks For reading. Ill post updates the further If I get somewhere.

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## [Eular Measurements and Rotations.](https://forums.unrealengine.com/t/eular-measurements-and-rotations/2188832)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 24\
**Last updated:** [January 31, 2025, 2:50pm UTC](https://forums.unrealengine.com/t/eular-measurements-and-rotations/2188832 "2025-01-31T14:50:11Z")

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Hey, Ok so I’m starting to feel pretty silly. I’m stuck on this for a few hours, and it feels so easy, but I just can’t find the answer. Eg. Tracking a cubes rotation. I want to continuously track how far the cube has …

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## [Understanding Aerial rotations](https://forums.unrealengine.com/t/understanding-aerial-rotations/2228077)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 14\
**Last updated:** [January 31, 2025, 2:54pm UTC](https://forums.unrealengine.com/t/understanding-aerial-rotations/2228077 "2025-01-31T14:54:04Z")

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Hey, I have a little aerobatic pawn. He’s a chill guy but No so good on the Aerial front. I can understand axes when it’s either Z or Y. But as soon as you put them together. Its get a little strange. So here’s my tho…

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## [Cannot find a way to rearrange variable order in anything inside UE5.1](https://forums.unrealengine.com/t/cannot-find-a-way-to-rearrange-variable-order-in-anything-inside-ue5-1/841460)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 5\
**Last updated:** [January 30, 2025, 7:18pm UTC](https://forums.unrealengine.com/t/cannot-find-a-way-to-rearrange-variable-order-in-anything-inside-ue5-1/841460 "2025-01-30T19:18:01Z")

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Not sure about UE5.0.3 but in 5.1, I’m unable to find any way to re-order variables and input output nodes on functions and I know it’s just cosmetic but those crossing wires really grind my OCD gears. I’m disliking this…

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## [Do I have the animation path correct? (Learning animation)](https://forums.unrealengine.com/t/do-i-have-the-animation-path-correct-learning-animation/2310250)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 0\
**Last updated:** [January 30, 2025, 1:40pm UTC](https://forums.unrealengine.com/t/do-i-have-the-animation-path-correct-learning-animation/2310250 "2025-01-30T13:40:01Z")

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Hey there, I’ve just started custom animating as Using physics just wasn’t getting the correct results due to Euler angles and blueprints. (I’ve never animated in blender either, and I want to learn to animate in unreal…

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## [Text Never fitting any box.](https://forums.unrealengine.com/t/text-never-fitting-any-box/2282537)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 0\
**Last updated:** [January 17, 2025, 1:47pm UTC](https://forums.unrealengine.com/t/text-never-fitting-any-box/2282537 "2025-01-17T13:47:17Z")

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Hey there, This is a problem I’ve had for years when text just will not scale properly. It glitchly jumps around or pops/flickers. I’m getting to a point it might be easier just to do all the text on photoshop, turn th…

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## [Its that time of year again (Your app currently uses Play Billing Library version AIDL and must update to at least version 6.0.1 to make use of the latest monetization features on Google Play.)](https://forums.unrealengine.com/t/its-that-time-of-year-again-your-app-currently-uses-play-billing-library-version-aidl-and-must-update-to-at-least-version-6-0-1-to-make-use-of-the-latest-monetization-features-on-google-play/2270176)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 1\
**Last updated:** [January 11, 2025, 2:34am UTC](https://forums.unrealengine.com/t/its-that-time-of-year-again-your-app-currently-uses-play-billing-library-version-aidl-and-must-update-to-at-least-version-6-0-1-to-make-use-of-the-latest-monetization-features-on-google-play/2270176 "2025-01-11T02:34:11Z")

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Hey and huge sigh. Once again back here again as per usual. Same bug, different year. I fixed it last time here And I have several other threads where I bodged it with code and another thread where I straight removed i…

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## [Array isnt updating, for each loop only running once.](https://forums.unrealengine.com/t/array-isnt-updating-for-each-loop-only-running-once/2263175)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 15\
**Last updated:** [January 7, 2025, 1:04pm UTC](https://forums.unrealengine.com/t/array-isnt-updating-for-each-loop-only-running-once/2263175 "2025-01-07T13:04:49Z")

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Hey there, Im having an issue with for each loops. You can see here some pretty simple nodes. heres whats in the array. Ok Easy. So this should show 5 prints with each number. h Ah…So it went through…once? O…

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## [How to clear an Editable TextBox](https://forums.unrealengine.com/t/how-to-clear-an-editable-textbox/1857289)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 3\
**Last updated:** [December 10, 2024, 4:24pm UTC](https://forums.unrealengine.com/t/how-to-clear-an-editable-textbox/1857289 "2024-12-10T16:24:15Z")

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Hey there, I’m having one of those minutes where my brain stops. I type into the editable text box, It gives me text which is great, and then I use a button to add the text. But If I want to add another, When I reopen …

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## [How to get blueprints from ue5 .exe format game?](https://forums.unrealengine.com/t/how-to-get-blueprints-from-ue5-exe-format-game/2040960)

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**Author:** [@Bo1mirzo](https://forums.unrealengine.com/u/Bo1mirzo)\
**Replies:** 14\
**Last updated:** [October 15, 2024, 8:32am UTC](https://forums.unrealengine.com/t/how-to-get-blueprints-from-ue5-exe-format-game/2040960 "2024-10-15T08:32:33Z")

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So I got a assets free demo assets and it came as executable ue5 files and I want to edit these files and add them to my own project. Any ideas on how can I do this? How can I copy blueprints and other stuff?

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## [Collecting data from nested structure taking a really long time to load.](https://forums.unrealengine.com/t/collecting-data-from-nested-structure-taking-a-really-long-time-to-load/2038008)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 1\
**Last updated:** [September 25, 2024, 4:14pm UTC](https://forums.unrealengine.com/t/collecting-data-from-nested-structure-taking-a-really-long-time-to-load/2038008 "2024-09-25T16:14:28Z")

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Hey, I’m basically looping through a nested structure to get all the booleans, But it’s criminally slow. EG1. Literally cripples it. If I disconnect that section, it speeds up to almost nothing. Disconnecting the in…

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## [Access Denied error when building C++ project](https://forums.unrealengine.com/t/access-denied-error-when-building-c-project/980110)

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**Author:** [@CypherZAR](https://forums.unrealengine.com/u/CypherZAR)\
**Replies:** 4\
**Last updated:** [September 13, 2024, 1:03am UTC](https://forums.unrealengine.com/t/access-denied-error-when-building-c-project/980110 "2024-09-13T01:03:20Z")

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Getting the below Access Denied error when trying to compile a basic C++ project from VSCode. I’m using Unreal Engine 5.0.3 on Windows 7. UE5 was installed from the Epic Games Launcher. \* Executing task in folder Ob…

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## [Exception Access Violation - Has Root Motion Source](https://forums.unrealengine.com/t/exception-access-violation-has-root-motion-source/1803626)

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**Author:** [@Otter](https://forums.unrealengine.com/u/Otter)\
**Replies:** 2\
**Last updated:** [September 5, 2024, 2:23pm UTC](https://forums.unrealengine.com/t/exception-access-violation-has-root-motion-source/1803626 "2024-09-05T14:23:28Z")

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Hey all, I’ve been trying to wrap my head around this crash report. I’d appreciate if anyone could point me to the right direction. For context, I’m playing around with making a custom Character Movement Component. I’m…

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## [5.3.2 Navmesh doesn't build properly over PackerLevelActors with HISM (Video)](https://forums.unrealengine.com/t/5-3-2-navmesh-doesnt-build-properly-over-packerlevelactors-with-hism-video/1306458)

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**Author:** [@slam.js](https://forums.unrealengine.com/u/slam.js)\
**Replies:** 9\
**Last updated:** [August 21, 2024, 1:45pm UTC](https://forums.unrealengine.com/t/5-3-2-navmesh-doesnt-build-properly-over-packerlevelactors-with-hism-video/1306458 "2024-08-21T13:45:49Z")

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Demonstration: https://www.youtube.com/watch?v=kSmu1t2HI50 It builds properly only when you enter Edit mode. I believe it’s a degradation because 5.3 release notes have this: “Added Navigation Mesh generation optimiza…

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## [Animation in photoshop and import vs Animation in unreal.](https://forums.unrealengine.com/t/animation-in-photoshop-and-import-vs-animation-in-unreal/1907638)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 0\
**Last updated:** [June 18, 2024, 12:13pm UTC](https://forums.unrealengine.com/t/animation-in-photoshop-and-import-vs-animation-in-unreal/1907638 "2024-06-18T12:13:49Z")

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Hey there, I apologise if this is in the wrong place. I usually make animations in photoshop and import but its quite fustrating process. I’m using animations for intro screens and buttons and all sorts. I’m wondering…

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## [Blueprint debugger showing multiples that dont exist.](https://forums.unrealengine.com/t/blueprint-debugger-showing-multiples-that-dont-exist/1903197)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 6\
**Last updated:** [June 18, 2024, 11:08am UTC](https://forums.unrealengine.com/t/blueprint-debugger-showing-multiples-that-dont-exist/1903197 "2024-06-18T11:08:22Z")

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Hey there, I just noticed I have 3 versions of all my blueprints on runtime? Anyone have any ideas why? 0- blueprint is using a widget switcher as kind of a master blueprint for the rest. It doesn’t seem to loop. W…

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## [Animations are filling my compnant list in blueprints](https://forums.unrealengine.com/t/animations-are-filling-my-compnant-list-in-blueprints/1906513)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 0\
**Last updated:** [June 17, 2024, 3:06pm UTC](https://forums.unrealengine.com/t/animations-are-filling-my-compnant-list-in-blueprints/1906513 "2024-06-17T15:06:02Z")

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Hey, I used to make my animations in photoshop as it’s all I knew, but TBH I actually quite like the animations in unreals editor. However, I do tend to find that even a single animation uses like 7 to 10 components to…

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## [Clear selection and remove option triggering combo box.](https://forums.unrealengine.com/t/clear-selection-and-remove-option-triggering-combo-box/1900287)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 1\
**Last updated:** [June 12, 2024, 3:18pm UTC](https://forums.unrealengine.com/t/clear-selection-and-remove-option-triggering-combo-box/1900287 "2024-06-12T15:18:36Z")

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Hey, I can’t tell if this is a bug, or I’m not understanding how these function. I have a combo box I’m using to store profiles etc. It works great. But If I use the “clear selection” node or the “remove option” node, …

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## [moving around(expanding) widgets in a scrollbox dynmically.](https://forums.unrealengine.com/t/moving-around-expanding-widgets-in-a-scrollbox-dynmically/1897683)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 5\
**Last updated:** [June 11, 2024, 10:50am UTC](https://forums.unrealengine.com/t/moving-around-expanding-widgets-in-a-scrollbox-dynmically/1897683 "2024-06-11T10:50:44Z")

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Hey there, I’m trying to work out how to move around widgets in a scroll box. More specifically, When A widget expands, I want to be able to push the rest of the list down or up. Is the first widget in the box. …

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## [We've detected that one or more of the app bundles included in this release are using the following Play Billing Library versions](https://forums.unrealengine.com/t/weve-detected-that-one-or-more-of-the-app-bundles-included-in-this-release-are-using-the-following-play-billing-library-versions/1849417)

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**Author:** [@Skyboy](https://forums.unrealengine.com/u/Skyboy)\
**Replies:** 3\
**Last updated:** [May 13, 2024, 12:59am UTC](https://forums.unrealengine.com/t/weve-detected-that-one-or-more-of-the-app-bundles-included-in-this-release-are-using-the-following-play-billing-library-versions/1849417 "2024-05-13T00:59:36Z")

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Hey there, I’m just at a closed beta stage. This is my final error, I don’t know if It’s a blueprint I’ve used or some plugins. (I don’t have any internal purchases or plugins that I’ve added) -We’ve detected that on…

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