# \#UE5

**URL:** https://forums.unrealengine.com/tag/ue5/11461.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Opacity Mask is broken in some Masked materials in 5.8](https://forums.unrealengine.com/t/opacity-mask-is-broken-in-some-masked-materials-in-5-8/2854782)

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**Author:** [@lyaflora](https://forums.unrealengine.com/u/lyaflora)\
**Replies:** 0\
**Last updated:** [November 12, 2026, 9:19pm UTC](https://forums.unrealengine.com/t/opacity-mask-is-broken-in-some-masked-materials-in-5-8/2854782 "2026-11-12T21:19:32Z")

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Summary Some materials ignore Opacity Mask in Masked Blend Mode. For example a material copied from an engine built-in material (DefaultSpriteMaterial, the default material for Niagara Sprite Renderer). What Type of Bug…

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## [\[LFW PAID\] Barbed Wire Glove Games - Unreal C++ plugin updates to UE 5.4-5.8, fixed price](https://forums.unrealengine.com/t/lfw-paid-barbed-wire-glove-games-unreal-c-plugin-updates-to-ue-5-4-5-8-fixed-price/2853557)

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**Author:** [@BWGGames](https://forums.unrealengine.com/u/BWGGames)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 8:47pm UTC](https://forums.unrealengine.com/t/lfw-paid-barbed-wire-glove-games-unreal-c-plugin-updates-to-ue-5-4-5-8-fixed-price/2853557 "2026-11-10T20:47:10Z")

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Skillset: I update C++ plugins to newer engine versions (UE 5.4 up to 5.8) for a fixed price. What you get: a Win64 editor and game target that builds with no errors, a strict compile check, a load test in a blank proje…

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## [Maurice | Real-Time Character Art – Unreal Engine 5](https://forums.unrealengine.com/t/maurice-real-time-character-art-unreal-engine-5/2853265)

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**Author:** [@Jackson\_Maine](https://forums.unrealengine.com/u/Jackson_Maine)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 11:37am UTC](https://forums.unrealengine.com/t/maurice-real-time-character-art-unreal-engine-5/2853265 "2026-11-10T11:37:04Z")

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Hi everyone! I’d like to share my latest character project, Maurice, based on the original concept by SeungUn Lee. The character was sculpted in ZBrush, with textures created in Substance Painter and t…

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## [Distance-based texture resampling. (WIP)](https://forums.unrealengine.com/t/distance-based-texture-resampling-wip/2853010)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [November 9, 2026, 7:44pm UTC](https://forums.unrealengine.com/t/distance-based-texture-resampling-wip/2853010 "2026-11-09T19:44:04Z")

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I wanted to share a material optimization feature I’ve been working on. Distance-based texture resampling. At the cost of a little ALU, each material dynamically swaps to smaller texture samples.

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## [\[RELEASE\] Gameplay Feedbacks Plugin](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648)

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**Author:** [@marcosecchi](https://forums.unrealengine.com/u/marcosecchi)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648 "2026-11-09T16:31:13Z")

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Gameplay Feedbacks is a plugin created to deliver on-demand visual, auditory and haptic feedbacks in response to player actions, events, or various gameplay mechanics. It is a modular, user-friendly, and highly extensibl…

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## [\[SoloDev with my own assets\] Dev Diary: HitTube | Open-world co-op roguelite looter shooter about vloggers](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631)

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**Author:** [@CubeOfSkill](https://forums.unrealengine.com/u/CubeOfSkill)\
**Replies:** 28\
**Last updated:** [November 3, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/solodev-with-my-own-assets-dev-diary-hittube-open-world-co-op-roguelite-looter-shooter-about-vloggers/2478631 "2026-11-03T14:50:25Z")

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Hello! I’m a solo developer and I used assets created by me for this unique FPS. Steam (do wishlist and follow): HitTube on Steam Genres: Co-op, Satire, FPS, Action HitTube is a 1-4 player horror streamer shooter. T…

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## [Mouse scroll wheel changes camera speed AND rotates the camera ](https://forums.unrealengine.com/t/mouse-scroll-wheel-changes-camera-speed-and-rotates-the-camera/2833098)

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**Author:** [@NaTMoD](https://forums.unrealengine.com/u/NaTMoD)\
**Replies:** 5\
**Last updated:** [October 27, 2026, 7:06pm UTC](https://forums.unrealengine.com/t/mouse-scroll-wheel-changes-camera-speed-and-rotates-the-camera/2833098 "2026-10-27T19:06:31Z")

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Hi everyone, I’m new to UE 5.8.2. When I use my mouse wheel to change the camera speed, it also makes the camera turn unexpectedly. How can I stop the scroll wheel from changing the camera’s angle, and use it only for sp…

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## [The Beast Awoke to Eat Your Darlings — a horror puzzle-stealth game you outsmart, not survive \[solo dev\]](https://forums.unrealengine.com/t/the-beast-awoke-to-eat-your-darlings-a-horror-puzzle-stealth-game-you-outsmart-not-survive-solo-dev/2741769)

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**Author:** [@Fraps2020](https://forums.unrealengine.com/u/Fraps2020)\
**Replies:** 2\
**Last updated:** [October 27, 2026, 3:23pm UTC](https://forums.unrealengine.com/t/the-beast-awoke-to-eat-your-darlings-a-horror-puzzle-stealth-game-you-outsmart-not-survive-solo-dev/2741769 "2026-10-27T15:23:59Z")

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Four years ago the last thing I posted here was a couple of clips of cats walking. I’d been struggling to make them work with root motion rather than capsule-driven movement, it had finally started looking right, and I s…

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## [\[UNPAID\] LumenSanctum — UE5 Dark Fantasy Co-op RPG | Looking for Volunteer Developers & Artists ](https://forums.unrealengine.com/t/unpaid-lumensanctum-ue5-dark-fantasy-co-op-rpg-looking-for-volunteer-developers-artists/2845374)

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**Author:** [@22hito](https://forums.unrealengine.com/u/22hito)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 5:03pm UTC](https://forums.unrealengine.com/t/unpaid-lumensanctum-ue5-dark-fantasy-co-op-rpg-looking-for-volunteer-developers-artists/2845374 "2026-10-26T17:03:54Z")

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Project Title: LumenSanctum Type: Unpaid / Volunteer / Hobby Project Engine: Unreal Engine 5 Genre: Dark Fantasy / Action RPG / Co-op Status: Early Pre-production Project Description Hello everyone! I’m looking for …

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## [Cycle of Echoes — My solo dev journey from Godot to UE5, and a thank you to the Fab community ](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353)

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**Author:** [@xCactusx](https://forums.unrealengine.com/u/xCactusx)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 3:44pm UTC](https://forums.unrealengine.com/t/cycle-of-echoes-my-solo-dev-journey-from-godot-to-ue5-and-a-thank-you-to-the-fab-community/2845353 "2026-10-26T15:44:27Z")

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Hi, I’m Ivan, a solo developer from Croatia. I started this game in Godot about a year ago. Eight months in, I had most of the foundations in place: input, camera, characters, gameplay systems, story — the lot. It was g…

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## [Changing (transforming) bones in Skeletal Mesh won't save](https://forums.unrealengine.com/t/changing-transforming-bones-in-skeletal-mesh-wont-save/1152332)

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**Author:** [@Ezekiel88](https://forums.unrealengine.com/u/Ezekiel88)\
**Replies:** 5\
**Last updated:** [October 26, 2026, 5:47am UTC](https://forums.unrealengine.com/t/changing-transforming-bones-in-skeletal-mesh-wont-save/1152332 "2026-10-26T05:47:32Z")

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Hi, I’m trying to adjust the rotation of the Spine\_01 bone for a certain Skeletal Mesh so it maintains that rotation regardless of what animation plays, however these changes won’t be saved. If I make adjustments it doe…

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## [\[RELEASE\] Gorilla Locomotion Plugin for UE5 (Gorilla Tag like - Movement)](https://forums.unrealengine.com/t/release-gorilla-locomotion-plugin-for-ue5-gorilla-tag-like-movement/2764867)

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**Author:** [@Strizh\_Games](https://forums.unrealengine.com/u/Strizh_Games)\
**Replies:** 2\
**Last updated:** [October 22, 2026, 10:48pm UTC](https://forums.unrealengine.com/t/release-gorilla-locomotion-plugin-for-ue5-gorilla-tag-like-movement/2764867 "2026-10-22T22:48:07Z")

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Hi everyone! If you’ve ever tried to recreate the famous Gorilla Tag physics inside Unreal Engine 5, you know how painful it is to deal with Chaos Physics, wall sticking, and hand tunneling issues. Since the official lo…

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## [Walking on Walls/Ceiling ](https://forums.unrealengine.com/t/walking-on-walls-ceiling/2679430)

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**Author:** [@Beelzebub-Crump](https://forums.unrealengine.com/u/Beelzebub-Crump)\
**Replies:** 4\
**Last updated:** [October 21, 2026, 11:54am UTC](https://forums.unrealengine.com/t/walking-on-walls-ceiling/2679430 "2026-10-21T11:54:51Z")

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I am attempting to create a mechanic where the player character is able to walk on both the walls and ceiling, similarly to the Dretch from Tremulous. To be extra clear, I do not mean wall-crawling or climbing, I mean th…

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## [\[Open Source\] UnrealPython — Runtime Python integration for Unreal Engine 5](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731634)

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**Author:** [@MoonWind2230](https://forums.unrealengine.com/u/MoonWind2230)\
**Replies:** 2\
**Last updated:** [October 12, 2026, 8:44am UTC](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731634 "2026-10-12T08:44:10Z")

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Hi everyone, I’m building UnrealPython, an open-source Unreal Engine plugin that embeds CPython at runtime. Why: Unreal’s built-in Python is great for editor scripting, but it is editor-only. UnrealPython focuses on r…

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## [Grab Object Replication Problem](https://forums.unrealengine.com/t/grab-object-replication-problem/1641716)

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**Author:** [@Kamilowskyy](https://forums.unrealengine.com/u/Kamilowskyy)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 12:14pm UTC](https://forums.unrealengine.com/t/grab-object-replication-problem/1641716 "2026-10-07T12:14:11Z")

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Hello, I’m trying to make a pick up, holding system for my game. Simple system, basically when I click E button then I am able to hold an object and move with it. I was using this tutorial to do the pick up system …

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## [For Loop for "All in array are true"](https://forums.unrealengine.com/t/for-loop-for-all-in-array-are-true/2837428)

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**Author:** [@Kazuki\_P](https://forums.unrealengine.com/u/Kazuki_P)\
**Replies:** 8\
**Last updated:** [October 6, 2026, 8:08pm UTC](https://forums.unrealengine.com/t/for-loop-for-all-in-array-are-true/2837428 "2026-10-06T20:08:18Z")

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Hi all. I’m looking for some help on the best way to do this. I am trying to learn how to best use for loops and avoid making staircases of branches. I have a working version of this through branches but I don’t believe …

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## [\[PAID/CONTRACT\] Maya Character Animators – Realistic Human Animation / UE5 ](https://forums.unrealengine.com/t/paid-contract-maya-character-animators-realistic-human-animation-ue5/2833345)

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**Author:** [@anamariaVBEE](https://forums.unrealengine.com/u/anamariaVBEE)\
**Replies:** 0\
**Last updated:** [September 22, 2026, 3:10pm UTC](https://forums.unrealengine.com/t/paid-contract-maya-character-animators-realistic-human-animation-ue5/2833345 "2026-09-22T15:10:40Z")

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Description: VertexBee Studios is looking for external animation support for a UE5 game project. We’re looking for experienced mid/senior character animators available for freelance, contract, or retainer-based collabo…

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## [5.8 running very laggy](https://forums.unrealengine.com/t/5-8-running-very-laggy/2769782)

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**Author:** [@FREAKINGREXIS](https://forums.unrealengine.com/u/FREAKINGREXIS)\
**Replies:** 2\
**Last updated:** [September 18, 2026, 7:39pm UTC](https://forums.unrealengine.com/t/5-8-running-very-laggy/2769782 "2026-09-18T19:39:48Z")

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Hello! My editor is running really laggy. this never happened on other ue5 versions. I went through the google troubleshooting, turning some settings off and telemetry off and it still there. Any help! by running lagg…

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## [Echoes of the Lost - solo-developed survival horror in UE 5.8 (Lumen, no Nanite)](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241)

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**Author:** [@SLM\_CryNet](https://forums.unrealengine.com/u/SLM_CryNet)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 1:20pm UTC](https://forums.unrealengine.com/t/echoes-of-the-lost-solo-developed-survival-horror-in-ue-5-8-lumen-no-nanite/2776241 "2026-09-16T13:20:59Z")

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Hi everyone! I’d like to share Echoes of the Lost, a single-player cinematic survival horror I’m developing solo, part-time, in Unreal Engine 5.8. The Steam page is now live, and I’ve put together an announcement teaser…

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## [Can you help me find what made my package fail?](https://forums.unrealengine.com/t/can-you-help-me-find-what-made-my-package-fail/2724327)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 3\
**Last updated:** [September 13, 2026, 12:02pm UTC](https://forums.unrealengine.com/t/can-you-help-me-find-what-made-my-package-fail/2724327 "2026-09-13T12:02:21Z")

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LogStats Stats.zip (1.3 MB) Could you please help me find what went wrong with packaging my build? I attached the Log and I’ve always had trouble reading these. Thank you for your help. Respectfully, David

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## [Sharing Python script to export stripped down T3D files](https://forums.unrealengine.com/t/sharing-python-script-to-export-stripped-down-t3d-files/2765163)

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**Author:** [@DiliupG](https://forums.unrealengine.com/u/DiliupG)\
**Replies:** 0\
**Last updated:** [September 13, 2026, 5:50am UTC](https://forums.unrealengine.com/t/sharing-python-script-to-export-stripped-down-t3d-files/2765163 "2026-09-13T05:50:31Z")

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Export ONLY the currently selected asset(s) to T3D (SLIM, with dialogs) - Pastebin.com I have run out of tokens fast because the UE4 blueprint scripts that I share with Claude are too bulky. The T3D files exported by UE…

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## [Best way to handle save/load system in UE5 for open world projects? ](https://forums.unrealengine.com/t/best-way-to-handle-save-load-system-in-ue5-for-open-world-projects/2513503)

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**Author:** [@homelai](https://forums.unrealengine.com/u/homelai)\
**Replies:** 2\
**Last updated:** [September 10, 2026, 12:03pm UTC](https://forums.unrealengine.com/t/best-way-to-handle-save-load-system-in-ue5-for-open-world-projects/2513503 "2026-09-10T12:03:37Z")

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Hi everyone, I’m building an open world game in Unreal Engine 5, and I’m looking for guidance on creating a reliable save/load system. Specifically: How do you handle saving actor states across large streamed levels? …

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## [SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5 \[Docs + AI Assistant + Fab\]](https://forums.unrealengine.com/t/skyscape-ultra-realistic-weather-dynamic-sky-for-ue5-docs-ai-assistant-fab/2662279)

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**Author:** [@alejocapo04](https://forums.unrealengine.com/u/alejocapo04)\
**Replies:** 11\
**Last updated:** [September 5, 2026, 6:22pm UTC](https://forums.unrealengine.com/t/skyscape-ultra-realistic-weather-dynamic-sky-for-ue5-docs-ai-assistant-fab/2662279 "2026-09-05T18:22:42Z")

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SkyScape – Ultra-realistic Weather & Dynamic Sky for UE5 Buy on Fab: SkyScape – Ultra Realistic Weather & Dynamic Sky | Fab Docs: SkyScape Documentation AI Assistant (Q&A): ChatGPT - SkyScape Helper Showcase build: v1…

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## [Ue5.7 heavy Frame cost](https://forums.unrealengine.com/t/ue5-7-heavy-frame-cost/2743461)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 1\
**Last updated:** [September 1, 2026, 3:34pm UTC](https://forums.unrealengine.com/t/ue5-7-heavy-frame-cost/2743461 "2026-09-01T15:34:34Z")

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@Epic I am curious as to what is considered normal frame costs for features in Unreal 5 versions? If 120 fps is baseline. Using Ue5.7. No actors in the level. I lose 20fps just for having new features like Lumen and VS…

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## [\[FREE\] Diablo Inspired UI project files](https://forums.unrealengine.com/t/free-diablo-inspired-ui-project-files/1203973)

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**Author:** [@Hypnoticrain](https://forums.unrealengine.com/u/Hypnoticrain)\
**Replies:** 1\
**Last updated:** [August 30, 2026, 6:18pm UTC](https://forums.unrealengine.com/t/free-diablo-inspired-ui-project-files/1203973 "2026-08-30T18:18:43Z")

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Hey guys, I’ve uploaded the sample project files for the Diablo inspired UI you can use in your projects if you want to. You can grab the files here

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## [\[Released\] Chaos Debris Optimizer 1.1.0 — UE5 Chaos Debris Cleanup Plugin ](https://forums.unrealengine.com/t/released-chaos-debris-optimizer-1-1-0-ue5-chaos-debris-cleanup-plugin/2746154)

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**Author:** [@B\_Fury](https://forums.unrealengine.com/u/B_Fury)\
**Replies:** 1\
**Last updated:** [August 28, 2026, 5:50pm UTC](https://forums.unrealengine.com/t/released-chaos-debris-optimizer-1-1-0-ue5-chaos-debris-cleanup-plugin/2746154 "2026-08-28T17:50:23Z")

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Hi everyone, I’ve released Chaos Debris Optimizer 1.1.0 on Fab. Chaos Debris Optimizer is a post-destruction cleanup plugin for UE5 Chaos Geometry Collections. It helps keep destruction scenes playable after the break…

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## [2d Texture Arrays streaming textures](https://forums.unrealengine.com/t/2d-texture-arrays-streaming-textures/2746771)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [August 27, 2026, 3:23am UTC](https://forums.unrealengine.com/t/2d-texture-arrays-streaming-textures/2746771 "2026-08-27T03:23:28Z")

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Summary Using Unreal engine 5.7. 2d texture arrays have a button to “Convert to Virtual Texture”. This button doesn’t do anything. You can preload each index with a virtual texture. But viewport visualizers reveal that…

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## [FQualityLevels: Strict == operator given lossy float serialization?](https://forums.unrealengine.com/t/fqualitylevels-strict-operator-given-lossy-float-serialization/2745311)

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**Author:** [@ubi\_herbertyanes](https://forums.unrealengine.com/u/ubi_herbertyanes)\
**Replies:** 1\
**Last updated:** [August 24, 2026, 11:41pm UTC](https://forums.unrealengine.com/t/fqualitylevels-strict-operator-given-lossy-float-serialization/2745311 "2026-08-24T23:41:13Z")

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Scalability::FQualityLevels relies on strict equality for its members during comparisons. However, ResolutionQuality is stored as a standard float. When the engine serializes this state to disk via GConfig-\>SetFloat (ins…

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## [1000+ Unreal Engine VFX Tutorials collection](https://forums.unrealengine.com/t/1000-unreal-engine-vfx-tutorials-collection/2733843)

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**Author:** [@Cghow](https://forums.unrealengine.com/u/Cghow)\
**Replies:** 67\
**Last updated:** [August 17, 2026, 4:16pm UTC](https://forums.unrealengine.com/t/1000-unreal-engine-vfx-tutorials-collection/2733843 "2026-08-17T16:16:45Z")

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1000+ Unreal Engine VFX Tutorials Collection Welcome! I’m CGHOW, and this thread is a continuously growing collection of my 1000+ Unreal Engine VFX tutorials, focused primarily on Niagara for games and real-time applicat…

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## [Material Quality Level Incorrect CVar format](https://forums.unrealengine.com/t/material-quality-level-incorrect-cvar-format/2743479)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 11:13am UTC](https://forums.unrealengine.com/t/material-quality-level-incorrect-cvar-format/2743479 "2026-08-13T11:13:53Z")

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@Epic In Ue5.7. The console command for “r.MaterialQualityLevel =”. The values 0-3. 1 and 2 are inversed from what they should be. 1 = High and 2 = Medium. It should be the reverse.

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