packaging unreal engine 5.1 error for windows

IITHEBOOMERII
Sun, 20 Nov 2022 15:55:21 +0000
Debugging, Optimization, & Profiling

i can’t package anything in unreal engine 5.1 i was have a project made in 5.03 when upgrading to 5.1 i can’t package it i have tried even to package unreal 5.1 template and got the same error

LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogTurnkeySupport: Project requires temp target (DatasmithImporter plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/UnrealEngine/la_mer 5.0 - 2 5.1/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/UnrealEngine/la_mer 5.0 - 2 5.1/la_mer.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58175 -project=“D:/UnrealEngine/la_mer 5.0 - 2 5.1/la_mer.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UnrealEngine/la_mer 5.0 - 2 5.1/la_mer.uproject” -unrealexe=“D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -ios
tore -compressed -prereqs -archivedirectory=“D:/UnrealEngine/the game”” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/UnrealEngine/la_mer 5.0 - 2 5.1/la_mer.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58175 -project=“D:/UnrealEngine/la_mer 5.0 - 2 5.1/la_mer.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/UnrealEngine/la_mer 5.0 - 2 5.1/la_mer.uproject” -unrealexe=D:\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/UnrealEngi
ne/the game” -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.13 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\UnrealEngine\la_mer 5.0 - 2 5.1\la_mer.uproject
UATHelper: Packaging (Windows): la_mer.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” la_mer Win64 Development -Project=“D:\UnrealEngine\la_mer 5.0 - 2 5.1\la_mer.uproject” “D:\UnrealEngine\la_mer 5.0 - 2 5.1\la_mer.uproject” -NoUBTMakefiles -remoteini=“D:\UnrealEngine\la_mer 5.0 - 2 5.1” -skipdeploy -Manifest=“D:\UnrealEngine\la_mer 5.0 - 2 5.1\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\UBT-la_mer-Win64-Development.t
xt”
UATHelper: Packaging (Windows): Log file: C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\UBT-la_mer-Win64-Development.txt
UATHelper: Packaging (Windows): Writing manifest to D:\UnrealEngine\la_mer 5.0 - 2 5.1\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building la_mer…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.32.31329 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;’ in la_mer.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (10 physical cores, 20 logical cores)
UATHelper: Packaging (Windows): Executing up to 10 processes, one per physical core
UATHelper: Packaging (Windows): Building 2 actions with 2 processes…
UATHelper: Packaging (Windows): [1/2] WriteMetadata la_mer.target cancelled
UATHelper: Packaging (Windows): [2/2] Link la_mer.exe
UATHelper: Packaging (Windows): Creating library D:\UnrealEngine\la_mer 5.0 - 2 5.1\Binaries\Win64\la_mer.lib and object D:\UnrealEngine\la_mer 5.0 - 2 5.1\Binaries\Win64\la_mer.exp
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_begin_initialize
UATHelper: Packaging (Windows): libopenvdb.lib(points.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(AttributeSet.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): Module.Niagara.10_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): Module.Niagara.13_of_13.cpp.obj : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(Archive.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): libopenvdb.lib(openvdb.obj) : error LNK2001: unresolved external symbol __imp___std_init_once_complete
UATHelper: Packaging (Windows): D:\UnrealEngine\la_mer 5.0 - 2 5.1\Binaries\Win64\la_mer.exe : fatal error LNK1120: 2 unresolved externals
UATHelper: Packaging (Windows): Took 5.270765099999999s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.1\UBT-la_mer-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

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