UE 5.1 SceneColor in SceneCapture2D not capturing opacity

KaidoomDev
Tue, 15 Nov 2022 21:58:06 +0000
Rendering

This is only an issue in 5.1 other version works as expected, I’m trying to capture an image of an object with a transparent background.
I’m using SceneColor (HDR) in RGB, InvOpacity in A

In the material I do this, the result here is nothing displayed

If I plug Alpha directly

I get a black background which explains why I get nothing in the first example because alpha is always 1

In other versions it’s working as intended but in UE5.1 I get a solid black color instead.
The image below is how it should be, this is in 4.27

Any help would be appreciated it, thank you.

18 posts - 10 participants