Chaos caching broken in update 5.1

pewmannen
Fri, 18 Nov 2022 16:06:32 +0000
World Creation

I was just working with Chaos caching in 5.0.3 and it was working fine. After updating the engine to 5.1 I start having weird behaviors with the caching plugin.

-It doesn’t start unless you shoot a master field at it. This Shouldn’t be the case when it’s set to “play”.

-Once it starts it is very glitchy

-doesnt animate/does it in parts instead of a fluid animation.

I know it’s still experimental and stuff like this is to be expected but i’m kinda dependant on it to better my games performance when using Chaos destruction. And i don’t know of a better way to optimize the chaos destruction other than caching it.

10 posts - 6 participants