# \#UE5-0

**URL:** https://forums.unrealengine.com/tag/ue5-0/11045.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Puzzle VR in Unreal 5.1](https://forums.unrealengine.com/t/puzzle-vr-in-unreal-5-1/683210)

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**Author:** [@ricknoble](https://forums.unrealengine.com/u/ricknoble)\
**Replies:** 4\
**Last updated:** [November 13, 2026, 7:06am UTC](https://forums.unrealengine.com/t/puzzle-vr-in-unreal-5-1/683210 "2026-11-13T07:06:32Z")

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Hi Unreal Expert, I have been following some tutorial for snapping object to other object in VR, for example like this one, How to make simple VR puzzle in Unreal engine tutorial - YouTube It seems that it is not work…

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## [Stylized/Fluffy Tree style](https://forums.unrealengine.com/t/stylized-fluffy-tree-style/625736)

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**Author:** [@ccreations](https://forums.unrealengine.com/u/ccreations)\
**Replies:** 4\
**Last updated:** [November 12, 2026, 6:10pm UTC](https://forums.unrealengine.com/t/stylized-fluffy-tree-style/625736 "2026-11-12T18:10:36Z")

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Hello, I’m trying to get some clarification on the unique style of leaves featured in this tutorial by Victoria Zavhorodnia as well as a simplified version of the same effect illustrated here by Marpetak Dev. I am unabl…

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## [Is it possible to add games basic game character with physics so we can see all by his view as game and make animation?](https://forums.unrealengine.com/t/is-it-possible-to-add-games-basic-game-character-with-physics-so-we-can-see-all-by-his-view-as-game-and-make-animation/638719)

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**Author:** [@jdkhasiya](https://forums.unrealengine.com/u/jdkhasiya)\
**Replies:** 8\
**Last updated:** [November 11, 2026, 5:37pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-add-games-basic-game-character-with-physics-so-we-can-see-all-by-his-view-as-game-and-make-animation/638719 "2026-11-11T17:37:17Z")

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Today i thought is there any addon or possible that in game created by use in which we can see all best environments and walk through it by our characters movement, so i think that is it possible that we can attach an ca…

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## [Anyone want to use a game engine inside of your games made in a game engine?](https://forums.unrealengine.com/t/anyone-want-to-use-a-game-engine-inside-of-your-games-made-in-a-game-engine/579821)

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**Author:** [@anonymous\_user\_f27400311](https://forums.unrealengine.com/u/anonymous_user_f27400311)\
**Replies:** 5\
**Last updated:** [November 11, 2026, 11:51am UTC](https://forums.unrealengine.com/t/anyone-want-to-use-a-game-engine-inside-of-your-games-made-in-a-game-engine/579821 "2026-11-11T11:51:41Z")

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Hey there, so I’m developing a game engine that’s basically a console game, you can make an entire 2d shooter game (only limitation is that you’ll have characters instead of pixels). Im wondering if people would actually…

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## [Grid2d collection no cellnums setting shown in ue5 niagara](https://forums.unrealengine.com/t/grid2d-collection-no-cellnums-setting-shown-in-ue5-niagara/531971)

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**Author:** [@yizhendongfeng](https://forums.unrealengine.com/u/yizhendongfeng)\
**Replies:** 6\
**Last updated:** [November 8, 2026, 10:19am UTC](https://forums.unrealengine.com/t/grid2d-collection-no-cellnums-setting-shown-in-ue5-niagara/531971 "2026-11-08T10:19:54Z")

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## [DOF blurs away hair strands (groom)](https://forums.unrealengine.com/t/dof-blurs-away-hair-strands-groom/512022)

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**Author:** [@rellay1](https://forums.unrealengine.com/u/rellay1)\
**Replies:** 10\
**Last updated:** [November 1, 2026, 2:47am UTC](https://forums.unrealengine.com/t/dof-blurs-away-hair-strands-groom/512022 "2026-11-01T02:47:21Z")

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I have these two images, one with the DOF effect, the second one is without. Is there a way to improve DOF so it can catch every detail? The only solution that I’ve found is that Path tracing handles it pretty well.…

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## [Groom Exporter from blender, Free Addon](https://forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778)

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**Author:** [@turbocheke](https://forums.unrealengine.com/u/turbocheke)\
**Replies:** 33\
**Last updated:** [October 28, 2026, 4:42pm UTC](https://forums.unrealengine.com/t/groom-exporter-from-blender-free-addon/686778 "2026-10-28T16:42:34Z")

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I released a Free Blender Addon for exporting the new Curves object datatype from blender to an alembic file with the Groom schema dictated by Unreal Engine, the exporter gets the Attributes from the object to export …

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## [UE 5.1 : Movie Render Queue - Compiling Shaders every frame](https://forums.unrealengine.com/t/ue-5-1-movie-render-queue-compiling-shaders-every-frame/687369)

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**Author:** [@Nemlet17](https://forums.unrealengine.com/u/Nemlet17)\
**Replies:** 26\
**Last updated:** [October 25, 2026, 4:17pm UTC](https://forums.unrealengine.com/t/ue-5-1-movie-render-queue-compiling-shaders-every-frame/687369 "2026-10-25T16:17:23Z")

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Hi all, Is anyone else experiencing MRQ issues were you are getting hit with a massive compile shader upon rendering local? Then a compile shader on every single warm up/rendered frame in the sequence? Any thoughts or …

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## [Creating a static mesh with embedded decals](https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993)

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**Author:** [@JerosBer](https://forums.unrealengine.com/u/JerosBer)\
**Replies:** 3\
**Last updated:** [October 25, 2026, 3:16pm UTC](https://forums.unrealengine.com/t/creating-a-static-mesh-with-embedded-decals/615993 "2026-10-25T15:16:00Z")

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I am looking for a way to create a mesh that uses decals as the materials. In the UE City Sample for example, the SM\_DECAL\_19 instance is a static mesh that uses multiple decals as materials. Is there a way to add de…

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## [Controlling Parameters for Niagara not working? UE5](https://forums.unrealengine.com/t/controlling-parameters-for-niagara-not-working-ue5/527408)

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**Author:** [@Golak\_StrongNeck](https://forums.unrealengine.com/u/Golak_StrongNeck)\
**Replies:** 6\
**Last updated:** [October 23, 2026, 8:07pm UTC](https://forums.unrealengine.com/t/controlling-parameters-for-niagara-not-working-ue5/527408 "2026-10-23T20:07:56Z")

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Simple thing, just trying to change that float to 2000 on press play. Seems right and hits breakpoint but no change. Any ideas?

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## [How can I catch alt f4 key in ue5?](https://forums.unrealengine.com/t/how-can-i-catch-alt-f4-key-in-ue5/694624)

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**Author:** [@Sherzod17](https://forums.unrealengine.com/u/Sherzod17)\
**Replies:** 4\
**Last updated:** [October 21, 2026, 1:19pm UTC](https://forums.unrealengine.com/t/how-can-i-catch-alt-f4-key-in-ue5/694624 "2026-10-21T13:19:57Z")

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Help

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## [Set Niagara Variable (color / vector) in blueprint](https://forums.unrealengine.com/t/set-niagara-variable-color-vector-in-blueprint/681100)

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**Author:** [@Izakaya\_Funes](https://forums.unrealengine.com/u/Izakaya_Funes)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 8:40am UTC](https://forums.unrealengine.com/t/set-niagara-variable-color-vector-in-blueprint/681100 "2026-10-19T08:40:51Z")

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Hello, everyone. I’ve already searched on internet about this for few days and still can’t find the answer to my situation. I want to change the color of a sprite in a niagara system when a certain event is triggered. …

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## [How would I start to implement a simultaneous weapon firing system?](https://forums.unrealengine.com/t/how-would-i-start-to-implement-a-simultaneous-weapon-firing-system/533404)

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**Author:** [@Castineiras](https://forums.unrealengine.com/u/Castineiras)\
**Replies:** 3\
**Last updated:** [October 18, 2026, 9:33am UTC](https://forums.unrealengine.com/t/how-would-i-start-to-implement-a-simultaneous-weapon-firing-system/533404 "2026-10-18T09:33:58Z")

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I’m currently developing a twin stick shooter and I’m wondering how I would deal with multiple weapons? For example, by default the players weapon shoots normal bullets, however after getting an upgrade, rockets are als…

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## [How can I extract and export SceneDepth and SceneColor from SceneCapture2D in a Blueprint?](https://forums.unrealengine.com/t/how-can-i-extract-and-export-scenedepth-and-scenecolor-from-scenecapture2d-in-a-blueprint/623029)

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**Author:** [@anonymous\_user\_3293c8f3](https://forums.unrealengine.com/u/anonymous_user_3293c8f3)\
**Replies:** 7\
**Last updated:** [October 15, 2026, 10:07am UTC](https://forums.unrealengine.com/t/how-can-i-extract-and-export-scenedepth-and-scenecolor-from-scenecapture2d-in-a-blueprint/623029 "2026-10-15T10:07:33Z")

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Hello, I’m trying to export SceneDepth and SceneColor with SceneCapture2D component in runtime. I’m using SceneColor (HDR) in RGB, SceneDepth in A capture source option to do that. After many tries, I found that I can u…

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## [The absence of Displacement in UE5](https://forums.unrealengine.com/t/the-absence-of-displacement-in-ue5/537545)

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**Author:** [@Clinker](https://forums.unrealengine.com/u/Clinker)\
**Replies:** 5\
**Last updated:** [October 15, 2026, 4:29am UTC](https://forums.unrealengine.com/t/the-absence-of-displacement-in-ue5/537545 "2026-10-15T04:29:18Z")

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Hello Community! I have a question about material displacement. I am trying to get indentations effects on my pebble material. As I see displacement section is gone in UE5. (Currently, I use 5.0.1) I searched about h…

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## [UE5 Emissive materials not casting light](https://forums.unrealengine.com/t/ue5-emissive-materials-not-casting-light/507130)

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**Author:** [@Przemek73](https://forums.unrealengine.com/u/Przemek73)\
**Replies:** 11\
**Last updated:** [October 12, 2026, 1:40pm UTC](https://forums.unrealengine.com/t/ue5-emissive-materials-not-casting-light/507130 "2026-10-12T13:40:36Z")

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I’m trying to do an emissive LED light pipe in a car that is hidden between the door panel and a grab handle. The problem is that when you see the light source all is fine, but when you hide it out of view it should stil…

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## [Get all vertex position in blueprint](https://forums.unrealengine.com/t/get-all-vertex-position-in-blueprint/525948)

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**Author:** [@xDrayKe11](https://forums.unrealengine.com/u/xDrayKe11)\
**Replies:** 4\
**Last updated:** [October 12, 2026, 3:14am UTC](https://forums.unrealengine.com/t/get-all-vertex-position-in-blueprint/525948 "2026-10-12T03:14:31Z")

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Hello, How i can do to get all vertex position in a mesh in UE5 ? Please The node Make VertexID doesn’t have input so how can i do. Killian

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## [Image plate for the whole sequence with multiple cameras?](https://forums.unrealengine.com/t/image-plate-for-the-whole-sequence-with-multiple-cameras/618899)

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**Author:** [@a-marthina](https://forums.unrealengine.com/u/a-marthina)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 11:54am UTC](https://forums.unrealengine.com/t/image-plate-for-the-whole-sequence-with-multiple-cameras/618899 "2026-10-07T11:54:38Z")

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I’ve used the image plate plugin previously so i could have a video reference in the corner of the screen. It’s really helpful but you can only have the plate connected to the specific camera. Is there a possibility to …

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## [Can i Copy a string in my clipboard in BP?](https://forums.unrealengine.com/t/can-i-copy-a-string-in-my-clipboard-in-bp/561000)

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**Author:** [@ProVentus](https://forums.unrealengine.com/u/ProVentus)\
**Replies:** 2\
**Last updated:** [October 5, 2026, 8:54pm UTC](https://forums.unrealengine.com/t/can-i-copy-a-string-in-my-clipboard-in-bp/561000 "2026-10-05T20:54:57Z")

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Hi! Was simply wondering if there was any way to copy something in clipboard without having to create a c++ function?

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## [Retargeted Metahuman Player characters feet stick to/slide on ground](https://forums.unrealengine.com/t/retargeted-metahuman-player-characters-feet-stick-to-slide-on-ground/520428)

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**Author:** [@rreallCakes](https://forums.unrealengine.com/u/rreallCakes)\
**Replies:** 28\
**Last updated:** [October 5, 2026, 5:26pm UTC](https://forums.unrealengine.com/t/retargeted-metahuman-player-characters-feet-stick-to-slide-on-ground/520428 "2026-10-05T17:26:25Z")

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Hi, I have retargeted Quinn\_Simple Player BP to Metahuman Player character in #UE5 through the new IK retargeting method, but even tho the retargeted animations all look fine if viewed on their own, somehow the feet of t…

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## [Epic Launcher keeps indicating of new updates](https://forums.unrealengine.com/t/epic-launcher-keeps-indicating-of-new-updates/639217)

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**Author:** [@CodingRook](https://forums.unrealengine.com/u/CodingRook)\
**Replies:** 52\
**Last updated:** [September 30, 2026, 9:32pm UTC](https://forums.unrealengine.com/t/epic-launcher-keeps-indicating-of-new-updates/639217 "2026-09-30T21:32:06Z")

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I have this weird case that whenever I open the Epic launcher, I get the tiny orange dot next to my ‘Library’ tab, and Lyra - along with a couple other of my downloaded marketplace packs - require to be updated. Over and…

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## [UE5.vcxproj Warnings when Opening Cloned Project Inside VS2022](https://forums.unrealengine.com/t/ue5-vcxproj-warnings-when-opening-cloned-project-inside-vs2022/540536)

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**Author:** [@Boooke](https://forums.unrealengine.com/u/Boooke)\
**Replies:** 7\
**Last updated:** [September 30, 2026, 7:42pm UTC](https://forums.unrealengine.com/t/ue5-vcxproj-warnings-when-opening-cloned-project-inside-vs2022/540536 "2026-09-30T19:42:20Z")

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I get the following warnings when opening a cloned/converted (I think 4.26) project: Project\\Intermediate\\ProjectFiles\\UE5.vcxproj : warning : The build tools for Visual Studio 2022 (v143) cannot be found. Install Visu…

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## [Cant find Niagara event handlers section in emmiters](https://forums.unrealengine.com/t/cant-find-niagara-event-handlers-section-in-emmiters/562048)

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**Author:** [@eldany.uy](https://forums.unrealengine.com/u/eldany.uy)\
**Replies:** 2\
**Last updated:** [September 30, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/cant-find-niagara-event-handlers-section-in-emmiters/562048 "2026-09-30T14:43:14Z")

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Hi! I know this is a very noob question. I just started digging Niagara Systems and I cant find the even handlers section in my UE5…I watch a lot of videos and they have this section. this is what I see in the videos: …

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## [How to set niagara float parameter decrease trigger by blueprint?](https://forums.unrealengine.com/t/how-to-set-niagara-float-parameter-decrease-trigger-by-blueprint/629903)

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**Author:** [@543764](https://forums.unrealengine.com/u/543764)\
**Replies:** 6\
**Last updated:** [September 22, 2026, 12:15pm UTC](https://forums.unrealengine.com/t/how-to-set-niagara-float-parameter-decrease-trigger-by-blueprint/629903 "2026-09-22T12:15:48Z")

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Hello everyone, I am learning UE5 niagara controll by blueprint now, and I want to control a float parameter in niagara system, set a trigger pressed to make it decreasing in blueprint. What is a good way to do it? A…

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## [How can I get the text on a disabled button to not be shaded?](https://forums.unrealengine.com/t/how-can-i-get-the-text-on-a-disabled-button-to-not-be-shaded/558101)

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**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 3\
**Last updated:** [September 21, 2026, 5:13pm UTC](https://forums.unrealengine.com/t/how-can-i-get-the-text-on-a-disabled-button-to-not-be-shaded/558101 "2026-09-21T17:13:38Z")

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I’m finding when I show a disabled button, there seems to be some override where the text on the button gets shaded no matter what color I set the colors to. Does anyone know a way I can have more control over this?

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## [Best combination for location based AR?](https://forums.unrealengine.com/t/best-combination-for-location-based-ar/528189)

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**Author:** [@PilgrimActual](https://forums.unrealengine.com/u/PilgrimActual)\
**Replies:** 1\
**Last updated:** [September 20, 2026, 9:54am UTC](https://forums.unrealengine.com/t/best-combination-for-location-based-ar/528189 "2026-09-20T09:54:50Z")

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Hi all, new to Unreal. I am trying to build a location based AR kind of “treasure hunt” game with riddles and clues and want to use Unreal and not Unity simply because I will also be building VR experiences later. Howeve…

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## [Limit FPS in Unreal Editor forever](https://forums.unrealengine.com/t/limit-fps-in-unreal-editor-forever/496652)

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**Author:** [@Hokaidel](https://forums.unrealengine.com/u/Hokaidel)\
**Replies:** 4\
**Last updated:** [September 17, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/limit-fps-in-unreal-editor-forever/496652 "2026-09-17T18:48:17Z")

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I found information that it is necessary to register a command in the settings. \[Startup\] t.MaxFPS = 20 in file UE\_5.0EA\\Engine\\Config\\ConsoleVariables.ini I did this, but after editor loading it doesn’t work. I can…

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## [Can't get array of structs and savegame to play along nicely?](https://forums.unrealengine.com/t/cant-get-array-of-structs-and-savegame-to-play-along-nicely/606332)

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**Author:** [@Graylord](https://forums.unrealengine.com/u/Graylord)\
**Replies:** 2\
**Last updated:** [September 9, 2026, 9:33pm UTC](https://forums.unrealengine.com/t/cant-get-array-of-structs-and-savegame-to-play-along-nicely/606332 "2026-09-09T21:33:51Z")

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I’ve successfully added saving and loading by using a USaveGame. Now I’m trying to make an unlock system for my game. My unlocks are stored as an array of a struct, the struct is a name and a bool: struct FProgress //…

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## [Unable to build lighting in UE5 editor on Linux if level has too many assets](https://forums.unrealengine.com/t/unable-to-build-lighting-in-ue5-editor-on-linux-if-level-has-too-many-assets/594287)

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**Author:** [@RicardoEPRodrigues](https://forums.unrealengine.com/u/RicardoEPRodrigues)\
**Replies:** 12\
**Last updated:** [September 9, 2026, 7:09pm UTC](https://forums.unrealengine.com/t/unable-to-build-lighting-in-ue5-editor-on-linux-if-level-has-too-many-assets/594287 "2026-09-09T19:09:39Z")

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On Linux (I tried it on Elementary OS and Pop!\_OS), while on the editor of Unreal Engine 5 (built from source with tag 5.0.1-release), when I try to build lighting of the level, if the scene is too large it fails with th…

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## [How would you go about saving weapon customizations in an inventory?](https://forums.unrealengine.com/t/how-would-you-go-about-saving-weapon-customizations-in-an-inventory/612115)

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**Author:** [@Mikester4411](https://forums.unrealengine.com/u/Mikester4411)\
**Replies:** 4\
**Last updated:** [September 9, 2026, 12:16pm UTC](https://forums.unrealengine.com/t/how-would-you-go-about-saving-weapon-customizations-in-an-inventory/612115 "2026-09-09T12:16:09Z")

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Hi, I’m creating an inventory system, and I’m struggling to think of a way to save weapon customizations while the weapon isn’t equipped, or is dropped and picked back up, or sold and bought back, etc… For example if I …

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