How to add UE plugin search paths via env vars?

anonymous_user_61d68741
Mon, 11 Jan 2021 17:54:51 +0000
Plugins

Hi,
I would like to have UnrealEditor look for plugins in additional locations.

Instead of copying \\my\Location\Runtime\myPlugin to .\Engine\Plugins\Runtime\myPlugin I would rather be able to give UE additional search paths using an env variable, kind of like:

**set UE_PLUGIN_SEARCH_PATH=\my\Location **

That would be great for a central maintenance and flexible configuration of plugins for a bigger group of artists.
(using REZ for example)

Is there a way to do that?

7 posts - 6 participants