Timeline movement affected by framerate?

CLiolios
Thu, 17 Oct 2024 11:59:40 +0000
Blueprint

I am using AddWorldOffset in a looping Timeline to move an actor.

I am using a timeline, because I know it’s supposed to be independant from the framerate, but when I fix the framerate to 30fps, for example, the movement gets slower.

Is there some option I’m missing? Or do I stll have to compensate with delta time (or something simmilar, since timelines dont have delta)?

18 posts - 2 participants