Weird super low resolution dynamic shadow with static lighting

RobertED
Wed, 27 Nov 2024 12:39:57 +0000
Rendering

This is using a single stationary light in the scene, baked production quality and distance field off wherever I could find it:

Anyone know what that is? I’m moving a movable mesh near a static one, which to me appears to give off some sort of dfao but apparently not?

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