# \#ue4-editor

**URL:** https://forums.unrealengine.com/tag/ue4-editor/8772.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [How to make an "attract screen / mode" for your game?](https://forums.unrealengine.com/t/how-to-make-an-attract-screen-mode-for-your-game/716079)

<div class="topic-metadata">

**Author:** [@usa423](https://forums.unrealengine.com/u/usa423)\
**Replies:** 5\
**Last updated:** [October 16, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/how-to-make-an-attract-screen-mode-for-your-game/716079 "2026-10-16T18:20:53Z")

</div>

Back in the arcade days…there was what was known as the “attract mode” or screen. Basically you had the title screen of the game…press start or insert coins etc etc… If that did not happen in a small time period (second…

---

## [Sharing Python script to export stripped down T3D files](https://forums.unrealengine.com/t/sharing-python-script-to-export-stripped-down-t3d-files/2765163)

<div class="topic-metadata">

**Author:** [@DiliupG](https://forums.unrealengine.com/u/DiliupG)\
**Replies:** 0\
**Last updated:** [September 13, 2026, 5:50am UTC](https://forums.unrealengine.com/t/sharing-python-script-to-export-stripped-down-t3d-files/2765163 "2026-09-13T05:50:31Z")

</div>

Export ONLY the currently selected asset(s) to T3D (SLIM, with dialogs) - Pastebin.com I have run out of tokens fast because the UE4 blueprint scripts that I share with Claude are too bulky. The T3D files exported by UE…

---

## [SGraphNode has an empty constructor? How to create new node?](https://forums.unrealengine.com/t/sgraphnode-has-an-empty-constructor-how-to-create-new-node/2739635)

<div class="topic-metadata">

**Author:** [@eliasfrost](https://forums.unrealengine.com/u/eliasfrost)\
**Replies:** 4\
**Last updated:** [July 31, 2026, 6:32pm UTC](https://forums.unrealengine.com/t/sgraphnode-has-an-empty-constructor-how-to-create-new-node/2739635 "2026-07-31T18:32:24Z")

</div>

Hi, I’m trying to create a new custom node in my plugin but I’m having a bit of a problem. I have this NodeFactory here: struct FDialogGraphNodeFactory : public FGraphPanelNodeFactory { public: virtual ~FDialogGraphNod…

---

## [Where can I find UE4 API ](https://forums.unrealengine.com/t/where-can-i-find-ue4-api/2738229)

<div class="topic-metadata">

**Author:** [@mwpowelllde72](https://forums.unrealengine.com/u/mwpowelllde72)\
**Replies:** 0\
**Last updated:** [July 25, 2026, 2:28am UTC](https://forums.unrealengine.com/t/where-can-i-find-ue4-api/2738229 "2026-07-25T02:28:09Z")

</div>

Hello getting UE started for the first time and I want to write a UE4 plugin, specifically modding towards SCUM (which I understand is UE4 based). where do I find that API package to download? setting up UE editor for th…

---

## [Landscape Spline Road Merged Into One Static Mesh Doesnt Use LODs](https://forums.unrealengine.com/t/landscape-spline-road-merged-into-one-static-mesh-doesnt-use-lods/2671527)

<div class="topic-metadata">

**Author:** [@golos91](https://forums.unrealengine.com/u/golos91)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 2:42pm UTC](https://forums.unrealengine.com/t/landscape-spline-road-merged-into-one-static-mesh-doesnt-use-lods/2671527 "2026-06-15T14:42:57Z")

</div>

Hi everyone! I created my roads using the Landscape Spline Tool in Unreal Engine 5.5. Everything worked fine, but the spline generated around 10 000 draw callsand about 100 000 primitives when looking at the whole map. …

---

## [\[PAID\] EDIT THE BLUEPRINT](https://forums.unrealengine.com/t/paid-edit-the-blueprint/2715431)

<div class="topic-metadata">

**Author:** [@gamedevdeal](https://forums.unrealengine.com/u/gamedevdeal)\
**Replies:** 4\
**Last updated:** [April 21, 2026, 4:35am UTC](https://forums.unrealengine.com/t/paid-edit-the-blueprint/2715431 "2026-04-21T04:35:59Z")

</div>

Hello! :slight\_smile: Looking for a person who can edit the blueprint of ue4.27 project so it works properly. Will pay $30 usd.

---

## [How to reduce buttons in the top toolbar in UE 4.26](https://forums.unrealengine.com/t/how-to-reduce-buttons-in-the-top-toolbar-in-ue-4-26/2707750)

<div class="topic-metadata">

**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 2\
**Last updated:** [March 22, 2026, 6:13pm UTC](https://forums.unrealengine.com/t/how-to-reduce-buttons-in-the-top-toolbar-in-ue-4-26/2707750 "2026-03-22T18:13:41Z")

</div>

I would very much like to remove buttons like Save Current, Source Control, Content, Marketplace, Settings.. heck I’d like to remove all of them so that I have space for the plugin buttons because I’m getting tired of…

---

## [Physics Asset Box Extents reading in Meters instead of CM (Blender FBX Import Scale Issue)](https://forums.unrealengine.com/t/physics-asset-box-extents-reading-in-meters-instead-of-cm-blender-fbx-import-scale-issue/2705939)

<div class="topic-metadata">

**Author:** [@Ronniiyyy](https://forums.unrealengine.com/u/Ronniiyyy)\
**Replies:** 1\
**Last updated:** [March 13, 2026, 5:49pm UTC](https://forums.unrealengine.com/t/physics-asset-box-extents-reading-in-meters-instead-of-cm-blender-fbx-import-scale-issue/2705939 "2026-03-13T17:49:51Z")

</div>

UE 4.26 Hi everyone, I’m running into a frustrating scale mismatch between my Skeletal Mesh and my Physics Asset, and I’m hoping someone can point out what I’m missing in my Blender-to-UE pipeline. My Setup: I rigge…

---

## [UE4 Source Control Slow on Linux Editor](https://forums.unrealengine.com/t/ue4-source-control-slow-on-linux-editor/2674715)

<div class="topic-metadata">

**Author:** [@Yoneech](https://forums.unrealengine.com/u/Yoneech)\
**Replies:** 1\
**Last updated:** [November 13, 2025, 7:59pm UTC](https://forums.unrealengine.com/t/ue4-source-control-slow-on-linux-editor/2674715 "2025-11-13T19:59:11Z")

</div>

This is a really niche issue but I’m trying to move away from Windows and I’m setting up Unreal Engine 4 on Linux Mint 22.2. We’re using UE4.25 for this project (we have reasons for not upgrading to 4.27 or 5) I’ve got …

---

## [Set sRGB node in editor utility is not work.](https://forums.unrealengine.com/t/set-srgb-node-in-editor-utility-is-not-work/1139004)

<div class="topic-metadata">

**Author:** [@Huiro03](https://forums.unrealengine.com/u/Huiro03)\
**Replies:** 3\
**Last updated:** [September 2, 2025, 7:50am UTC](https://forums.unrealengine.com/t/set-srgb-node-in-editor-utility-is-not-work/1139004 "2025-09-02T07:50:18Z")

</div>

Hello. I made editor utility widget for setting texture, But “set sRGB” node is not working. sRGB check box is checked, but texture is not changed. How can I set sRGB property to texture immediately?

---

## [Bind Widget](https://forums.unrealengine.com/t/bind-widget/2602621)

<div class="topic-metadata">

**Author:** [@GlasyaLabolasHun1](https://forums.unrealengine.com/u/GlasyaLabolasHun1)\
**Replies:** 9\
**Last updated:** [July 27, 2025, 10:30am UTC](https://forums.unrealengine.com/t/bind-widget/2602621 "2025-07-27T10:30:13Z")

</div>

Hi, I’m working on a 3D Point and Click game but I have some difficulties to set up the items names widget. Basically i want to bind the Item name variable from the Item actor to the Text in the widget. I created an acto…

---

## [2D AI Movement Animation](https://forums.unrealengine.com/t/2d-ai-movement-animation/2546980)

<div class="topic-metadata">

**Author:** [@GlasyaLabolasHun1](https://forums.unrealengine.com/u/GlasyaLabolasHun1)\
**Replies:** 0\
**Last updated:** [June 8, 2025, 3:39pm UTC](https://forums.unrealengine.com/t/2d-ai-movement-animation/2546980 "2025-06-08T15:39:53Z")

</div>

Hi, i working on a Top-Down 2D pixel game but I have some problems setting up the AI animations and rotations with 4 directional movement. I created the player character with Enhanced Input following this tutorial: https…

---

## [I want to outline everything in my map Black using a post process volume material](https://forums.unrealengine.com/t/i-want-to-outline-everything-in-my-map-black-using-a-post-process-volume-material/2385079)

<div class="topic-metadata">

**Author:** [@The\_DecafEagle75](https://forums.unrealengine.com/u/The_DecafEagle75)\
**Replies:** 0\
**Last updated:** [March 11, 2025, 1:31pm UTC](https://forums.unrealengine.com/t/i-want-to-outline-everything-in-my-map-black-using-a-post-process-volume-material/2385079 "2025-03-11T13:31:02Z")

</div>

Basically i followed this video here… https://www.youtube.com/watch?v=m7DpYnWQbKI but i have an issue i am getting a surrounding perimiter around the player and honestly i have no idea what i can do to fix it(Everything…

---

## [Upload mod Problem](https://forums.unrealengine.com/t/upload-mod-problem/624782)

<div class="topic-metadata">

**Author:** [@Tjabo.7](https://forums.unrealengine.com/u/Tjabo.7)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 8:31pm UTC](https://forums.unrealengine.com/t/upload-mod-problem/624782 "2025-03-07T20:31:56Z")

</div>

Hi! I have just made a lot of changes to the existing map, Ragnarok and was trying to upload it to the steam workshop when i ran in to a problem. I hope you guys can help me since i am new to unreal engine. I have cooke…

---

## [UE4 - HELP: No sound in the engine, not even cues have audio... WHY??? Images attached.](https://forums.unrealengine.com/t/ue4-help-no-sound-in-the-engine-not-even-cues-have-audio-why-images-attached/1805665)

<div class="topic-metadata">

**Author:** [@DraxFX](https://forums.unrealengine.com/u/DraxFX)\
**Replies:** 1\
**Last updated:** [February 23, 2025, 3:47am UTC](https://forums.unrealengine.com/t/ue4-help-no-sound-in-the-engine-not-even-cues-have-audio-why-images-attached/1805665 "2025-02-23T03:47:03Z")

</div>

There is no sound in the engine after the last update (UE4.26) At first I thought it was an issue with my headphones, I removed them and checked in my computer “speakers” as output, and I was able to listen to UE4.26 (s…

---

## [Weird super low resolution dynamic shadow with static lighting](https://forums.unrealengine.com/t/weird-super-low-resolution-dynamic-shadow-with-static-lighting/2154294)

<div class="topic-metadata">

**Author:** [@roberteker](https://forums.unrealengine.com/u/roberteker)\
**Replies:** 2\
**Last updated:** [December 2, 2024, 3:24pm UTC](https://forums.unrealengine.com/t/weird-super-low-resolution-dynamic-shadow-with-static-lighting/2154294 "2024-12-02T15:24:33Z")

</div>

This is using a single stationary light in the scene, baked production quality and distance field off wherever I could find it: Anyone know what that is? I’m moving a movable mesh near a static one, which to me appe…

---

## [Same NPC different dialogues](https://forums.unrealengine.com/t/same-npc-different-dialogues/2135766)

<div class="topic-metadata">

**Author:** [@levoxylus](https://forums.unrealengine.com/u/levoxylus)\
**Replies:** 0\
**Last updated:** [November 19, 2024, 6:13pm UTC](https://forums.unrealengine.com/t/same-npc-different-dialogues/2135766 "2024-11-19T18:13:13Z")

</div>

I have an NPC that would be the main guide in my game. The idea is that I have several lines that I want for this guide to tell the player - after the player interacts with it (by hitting E). The problem is that I don’t…

---

## [Timeline movement affected by framerate?](https://forums.unrealengine.com/t/timeline-movement-affected-by-framerate/2072561)

<div class="topic-metadata">

**Author:** [@CLiolios](https://forums.unrealengine.com/u/CLiolios)\
**Replies:** 17\
**Last updated:** [October 17, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/timeline-movement-affected-by-framerate/2072561 "2024-10-17T14:16:44Z")

</div>

I am using AddWorldOffset in a looping Timeline to move an actor. I am using a timeline, because I know it’s supposed to be independant from the framerate, but when I fix the framerate to 30fps, for example, the moveme…

---

## [How to add UE plugin search paths via env vars?](https://forums.unrealengine.com/t/how-to-add-ue-plugin-search-paths-via-env-vars/477095)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_61d68741](https://forums.unrealengine.com/u/anonymous_user_61d68741)\
**Replies:** 6\
**Last updated:** [October 11, 2024, 2:26pm UTC](https://forums.unrealengine.com/t/how-to-add-ue-plugin-search-paths-via-env-vars/477095 "2024-10-11T14:26:32Z")

</div>

Hi, I would like to have UnrealEditor look for plugins in additional locations. Instead of copying \\\\my\\Location\\Runtime\\myPlugin to .\\Engine\\Plugins\\Runtime\\myPlugin I would rather be able to give UE additional search…

---

## [Android Packaging issues](https://forums.unrealengine.com/t/android-packaging-issues/1240994)

<div class="topic-metadata">

**Author:** [@Anthony\_Attwood](https://forums.unrealengine.com/u/Anthony_Attwood)\
**Replies:** 2\
**Last updated:** [June 8, 2024, 10:49pm UTC](https://forums.unrealengine.com/t/android-packaging-issues/1240994 "2024-06-08T22:49:39Z")

</div>

Hi there, I’m constantly getting gradle errors no matter which engine version I use, no matter how many SDK’s I installed, which version NDK or JDK I’m using or anything. No matter what I keep getting these gradle iss…

---

## [If you have an unfinished UE4 game, is it worth trying to switch over and finish the game in UE5?](https://forums.unrealengine.com/t/if-you-have-an-unfinished-ue4-game-is-it-worth-trying-to-switch-over-and-finish-the-game-in-ue5/1888144)

<div class="topic-metadata">

**Author:** [@Lowenfas](https://forums.unrealengine.com/u/Lowenfas)\
**Replies:** 4\
**Last updated:** [June 4, 2024, 9:32pm UTC](https://forums.unrealengine.com/t/if-you-have-an-unfinished-ue4-game-is-it-worth-trying-to-switch-over-and-finish-the-game-in-ue5/1888144 "2024-06-04T21:32:28Z")

</div>

I started making my game a little over a year ago, and then had to put it on pause for about 10 months. The games completion is really hard to judge, I would guess maybe it’s around 1/3 of the way done? I started it in …

---

## [Error - Child and Parent widget both have a widget hierarchy?](https://forums.unrealengine.com/t/error-child-and-parent-widget-both-have-a-widget-hierarchy/1219499)

<div class="topic-metadata">

**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 2\
**Last updated:** [May 24, 2024, 3:39pm UTC](https://forums.unrealengine.com/t/error-child-and-parent-widget-both-have-a-widget-hierarchy/1219499 "2024-05-24T15:39:20Z")

</div>

I’m using 4.27. I have a widget that I made into a child of another widget by using the re-parent blueprint command. Now when I compile, I get an error “This widget and parent class widget both have a widget hierarchy, …

---

## [Material ID and LOD section of staticmesh are different](https://forums.unrealengine.com/t/material-id-and-lod-section-of-staticmesh-are-different/1845807)

<div class="topic-metadata">

**Author:** [@Huiro03](https://forums.unrealengine.com/u/Huiro03)\
**Replies:** 0\
**Last updated:** [May 8, 2024, 6:39am UTC](https://forums.unrealengine.com/t/material-id-and-lod-section-of-staticmesh-are-different/1845807 "2024-05-08T06:39:08Z")

</div>

When I import staticmesh, the order of material id and LOD section is different. It’s the same when I reimport it and it’s not fixed in anyway. Is there a way to fix this with C++ or blueprint?

---

## [Weapon System](https://forums.unrealengine.com/t/weapon-system/1755911)

<div class="topic-metadata">

**Author:** [@GlasyaLabolasHun1](https://forums.unrealengine.com/u/GlasyaLabolasHun1)\
**Replies:** 2\
**Last updated:** [March 16, 2024, 4:01pm UTC](https://forums.unrealengine.com/t/weapon-system/1755911 "2024-03-16T16:01:17Z")

</div>

Hi, I trying to make a weapon system where the player start with a pistol, but can pick up other weapons on the level. When pick up an other weapon I want it to add as a secondary weapon so the player can switch between …

---

## [Searching UAsset by Specific Values](https://forums.unrealengine.com/t/searching-uasset-by-specific-values/485844)

<div class="topic-metadata">

**Author:** [@Asterdahl](https://forums.unrealengine.com/u/Asterdahl)\
**Replies:** 1\
**Last updated:** [March 7, 2024, 10:14pm UTC](https://forums.unrealengine.com/t/searching-uasset-by-specific-values/485844 "2024-03-07T22:14:19Z")

</div>

Is there a way to search for UAssets (or less generically blueprint classes) with specific values set? E.g. I want to search for all objects where bMyBool==true, or SomeEnum=Foo, etc. I’m aware of UE4’s advanced search…

---

## [Loading and unloading stream levels replication issue](https://forums.unrealengine.com/t/loading-and-unloading-stream-levels-replication-issue/1614591)

<div class="topic-metadata">

**Author:** [@k24uk](https://forums.unrealengine.com/u/k24uk)\
**Replies:** 1\
**Last updated:** [January 14, 2024, 9:56pm UTC](https://forums.unrealengine.com/t/loading-and-unloading-stream-levels-replication-issue/1614591 "2024-01-14T21:56:24Z")

</div>

The setup I have in my listen server project consists of players pressing a button, when pressed the terrain changes by unloading the current sub level and then loading a randomly selected sub level. All players are see…

---

## [Trying to create instanced list of blueprints, subclassed from C++ class, no duplicates](https://forums.unrealengine.com/t/trying-to-create-instanced-list-of-blueprints-subclassed-from-c-class-no-duplicates/1412207)

<div class="topic-metadata">

**Author:** [@Markusb123](https://forums.unrealengine.com/u/Markusb123)\
**Replies:** 5\
**Last updated:** [November 30, 2023, 3:52pm UTC](https://forums.unrealengine.com/t/trying-to-create-instanced-list-of-blueprints-subclassed-from-c-class-no-duplicates/1412207 "2023-11-30T15:52:20Z")

</div>

Hi everyone I’m trying to set up a system (a Utility AI system) to allow users to create Blueprint classes from a C++ base class which itself inherits from UObject. These Blueprints are to be stored in a list (either TS…

---

## [Problem - Blacked out UI/HUD elements for VR](https://forums.unrealengine.com/t/problem-blacked-out-ui-hud-elements-for-vr/1390261)

<div class="topic-metadata">

**Author:** [@LIL\_Schmidty98](https://forums.unrealengine.com/u/LIL_Schmidty98)\
**Replies:** 2\
**Last updated:** [November 21, 2023, 9:40am UTC](https://forums.unrealengine.com/t/problem-blacked-out-ui-hud-elements-for-vr/1390261 "2023-11-21T09:40:23Z")

</div>

Hallo. I am trying to create a VR HUD. I created/designed the HUD trugh a BP then I attached it to a camera actor in my level/world. In the Viewport view of the camera actor the HUD appears as designed/correct coulors. H…

---

## [How to fix non-seamless transitions between meshes after Building lights in UE4?](https://forums.unrealengine.com/t/how-to-fix-non-seamless-transitions-between-meshes-after-building-lights-in-ue4/1391856)

<div class="topic-metadata">

**Author:** [@ORTyOW](https://forums.unrealengine.com/u/ORTyOW)\
**Replies:** 0\
**Last updated:** [November 15, 2023, 9:27am UTC](https://forums.unrealengine.com/t/how-to-fix-non-seamless-transitions-between-meshes-after-building-lights-in-ue4/1391856 "2023-11-15T09:27:02Z")

</div>

I tried this: Reducing your min lightmap resolution, while also increasing your actual lightmap resolution. Min Lightmap Resolution is used to determine how much padding will be placed around the lightmap UV islands…

---

## [AI Behavior Tree](https://forums.unrealengine.com/t/ai-behavior-tree/1318604)

<div class="topic-metadata">

**Author:** [@GlasyaLabolasHun1](https://forums.unrealengine.com/u/GlasyaLabolasHun1)\
**Replies:** 2\
**Last updated:** [October 17, 2023, 2:07pm UTC](https://forums.unrealengine.com/t/ai-behavior-tree/1318604 "2023-10-17T14:07:18Z")

</div>

I have created an enemy Ai controlled by a behavior tree. Basically it patrol randomly but when it see the player run towards and attack it, it works fine when I have one enemy on the level and sometimes with multipl…

[Next page](https://forums.unrealengine.com/tag/ue4-editor/8772.md?match_all_tags=true&page=1&tags%5B%5D=ue4-editor)
