Voice Chat is not attenuating

Qeraga
Fri, 01 Sep 2023 13:02:59 +0000
Audio

I am making a multiplayer game in 4.27 blueprint with sessions, with plans for steam integration. After following tutorials, voice chat is working except there’s no attenuation or spatial audio. Voice can be heard across the map. The same attenuation setting works for all non-voice game sounds, so I know the attenuation itself and the audio listeners are functioning correctly. I am testing through packaged builds with 2 computers over lan with push to talk.

I notice my print message for VOIPTalker success only shows once regardless of player count. So my assumption is that the VOIPTalker audio component only spawns for the client, and it sends the voice over the session with positional data included. Setting the VOIPTalker ref to is replicated doesn’t seem to change anything.

I tried looking at the au.3DVisualizers. For some reason whenever I use push to talk it spawns a synth audio component at 0,0 and not on the attached component. I’m having trouble getting access to the audio component of the VOIP talker.

9 posts - 5 participants