Aim offset base pose not functioning properly

TheoRat3
Thu, 28 Aug 2025 16:48:33 +0000
C++

When I go to add the base pose my character’s mesh starts contorting in weird ways. without the base pose the preview shows an animation that works just fine, but when playing the game it starts contorting again when I aim. There’s clearly some issue with the idle animation I’m using as my base pose but I can’t tell what.

No base pose:

using my base pose:

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