[4.6] 3d UMG panels aren't catching clicks from client on a multiplayer setup

Nuchaz
Fri, 05 Dec 2014 06:22:26 +0000
UI

I’m working on a little setup of a card table with some 3D UMG panel components with buttons on them in a multiplayer setting. listen server has no issues going into a UI input mode and clicking buttons in world on 3d UMG components and making stuff happen. With a client who joined listen server, when I go into UI input mode and try to click button, nothing happens. buttons doesn’t go into hover states or anything.

I would guess this perhaps has to do with 3d UMG panels running on server and UI input mode (or specifically, UI + Game input mode in this case) is likely only catching clicks on client side.

Is there a way to get my client side clicks to interact with 3d UMG panel components on a server? Or is this feature just not implemented yet?

I know 3D UMG panels are still experimental, but I am really loving possibilities of these things and am anxious to put them to good use.

42 posts - 25 participants