ERR: Transient text cannot be serialized

Justin.Dooley
Wed, 28 Jan 2015 20:48:02 +0000
Blueprint

I would love to use “Format Text” in order to concatenate two text variables together, but the moment a player connects to the server, the exact same function starts pushing the aforementioned text before the concatenated string.

I’d like to point out the text still gets sent to both server and clients … just with the error appended to it. I worked around it by converting it to string, appending then converting back to text, it just feels messy

What is the reasoning behind this happening?

Here’s the setup with the work around:

2 posts - 1 participant