Importing an exported FBX back into UE4

Napoleonite
Wed, 25 Feb 2015 11:12:59 +0000
Pipeline & Plugins

I exported the default HeroTPP to FBX. Then someone created an animation in Maya and exported it back to FBX. When I try to import it again I get this error:

FBXImport:Error: Error Error, Could not import HeroTPP. Duplicate bone
name found (‘HeroTPP’). Each bone must
have a unique name. FBXImport:Error:
Error Multiple roots found
FBXImport:Error: Error Import failed.

I opened Blender and renamed the “Root” to “Root2”

The error changed and now I get this error instead:

FBXImport:Error: Error Multiple roots are found in the bone hierarchy. We only support single root bone.
FBXImport:Error: Error Multiple roots found
FBXImport:Error: Error Import failed.

I don’t know much about 3D modelling. But I see 3 roots in the animation tab… Is there one too many? And if so, how do I change it?

Also here are my import settings in case I did something wrong here. But I also tried it in a blank project with different settings and all gave me the same error:

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