Gamepad/Keyboard navigation in UMG menus?

iscaru1988
Mon, 15 Dec 2014 17:15:23 +0000
UI

Hi!

I’m trying to use UMG for my game menus but my game is suposed to be used with gamepad and I don’t know how to bind the keyboard/Gamepad buttons to move along the menus.

In the 4.6 release it is suposed that we can do it:

UI: GAME CONTROLLER SUPPORT

You can now navigate between UI elements using a joystick!

By default you can use the arrow keys, directional pad or left joystick to navigate. You can still use Tab or Shift+Tab as well. This works with both Slate and Unreal Motion Graphics.
We’ve unified the concept of “Keyboard Focus” and “Controller Focus” into “User Focus”. Changing user focus will affect all controllers and keyboards for that user.

Am I missing something?

Can someone make a little tutorial on how to achieve this?

I’ve tried to search documentation about this but i didn’t find anything useful for me.

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