Mac 10.95 UE4 crashing on material editing

iamthejphighway
Fri, 20 Feb 2015 08:04:24 +0000
Rendering

I have had UE4 crash about 15 times in the last three hours of use. Usually when adjusting materials either in the editor or the material editor… crash crash crash… Its extremely frustrating. Crash report below

Tried deleting the derived data cache like i found to do online but still crashy

Also the mac version of UE4 leaves a lot to be desired. Strange things like the mouse pointer jumping over to the apple logo when when trying to click a numerical value in the options, windows not staying on TOP of the editor, if you resize the whole editor then try to click its like the software doesnt know where the pointer is and clicks unwanted areas.

Generating report for minidump

Application version 4.5.1-2336687+++depot+UE4-Releases+4.5 … built from changelist 2336687 … based on label ++depot+UE4-Releases+4.5

OS version 10.9.5.16180 Running 4 x64 processors Exception was “SIGSEGV: invalid attempt to access memory at address 0x3”

Source context from “”

FOutputDeviceMacError::HandleError() Address = 0x10d36694a (filename not found) [in UE4Editor-Core.dylib] EngineCrashHandler(FGenericCrashContext const&) Address = 0x10d1f69a8 (filename not found) [in UE4Editor] PlatformCrashHandler(int, __siginfo*, void*) Address = 0x10d3288df (filename not found) [in UE4Editor-Core.dylib] _sigtramp() Address = 0x7fff921a25aa (filename not found) [in libsystem_platform.dylib] [Unknown] Address = 0x6400000065 (filename not found) [in [Unknown]] FOutputDevice::Logf(wchar_t const*, …) Address = 0x10d3e350f (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10d3c9380 (filename not found) [in UE4Editor-Core.dylib] __41-[FCocoaTextView() Address = 0x10d310f32 (filename not found) [in UE4Editor-Core.dylib] invocation function for block in int GameThreadReturn(int () block_pointer, NSArray*) Address = 0x10d32a560 (filename not found) [in UE4Editor-Core.dylib] invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10d32a6e0 (filename not found) [in UE4Editor-Core.dylib] FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10d339abc (filename not found) [in UE4Editor-Core.dylib] -[FCocoaRunLoopSourceInfo() Address = 0x10d311361 (filename not found) [in UE4Editor-Core.dylib] CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION() Address = 0x7fff899615b1 (filename not found) [in CoreFoundation] __CFRunLoopDoSources0() Address = 0x7fff89952c62 (filename not found) [in CoreFoundation] __CFRunLoopRun() Address = 0x7fff899523ef (filename not found) [in CoreFoundation] CFRunLoopRunSpecific() Address = 0x7fff89951e75 (filename not found) [in CoreFoundation] PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10d3118f0 (filename not found) [in UE4Editor-Core.dylib] MainThreadCall(void () block_pointer, NSString*, bool) Address = 0x10d3117cf (filename not found) [in UE4Editor-Core.dylib] FMacTextInputMethodSystem::DeactivateContext(TSharedRef const&) Address = 0x10d374c05 (filename not found) [in UE4Editor-Core.dylib] SEditableText::OnKeyboardFocusLost(FKeyboardFocusEvent const&) Address = 0x11209da44 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::SetKeyboardFocus(FWidgetPath const&, EKeyboardFocusCause::Type) Address = 0x111ee2cb7 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::ProcessReply(FWidgetPath const&, FReply, FWidgetPath const*, FPointerEvent const*, unsigned int) Address = 0x111ede5b6 (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::ProcessMouseButtonDownEvent(TSharedPtr const&, FPointerEvent&) Address = 0x111eef33b (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::OnMouseDown(TSharedPtr const&, EMouseButtons::Type) Address = 0x111eee335 (filename not found) [in UE4Editor-Slate.dylib] FMacApplication::ProcessNSEvent(NSEvent*, TSharedPtr, FVector2D) Address = 0x10d3195b7 (filename not found) [in UE4Editor-Core.dylib] FMacApplication::ProcessEvent(FMacEvent const*) Address = 0x10d318683 (filename not found) [in UE4Editor-Core.dylib] FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10d339abc (filename not found) [in UE4Editor-Core.dylib] -[FCocoaRunLoopSourceInfo() Address = 0x10d311361 (filename not found) [in UE4Editor-Core.dylib] CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION() Address = 0x7fff899615b1 (filename not found) [in CoreFoundation] __CFRunLoopDoSources0() Address = 0x7fff89952c62 (filename not found) [in CoreFoundation] __CFRunLoopRun() Address = 0x7fff899523ef (filename not found) [in CoreFoundation] CFRunLoopRunSpecific() Address = 0x7fff89951e75 (filename not found) [in CoreFoundation] FMacPlatformMisc::PumpMessages(bool) Address = 0x10d31cae2 (filename not found) [in UE4Editor-Core.dylib] FEngineLoop::Tick() Address = 0x10d1ec315 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10d1ef401 (filename not found) [in UE4Editor] -[UE4AppDelegate() Address = 0x10d1f75e5 (filename not found) [in UE4Editor] -[FCocoaGameThread() Address = 0x10d311574 (filename not found) [in UE4Editor-Core.dylib] NSThread__main() Address = 0x7fff8cdc2d8b (filename not found) [in Foundation] _pthread_body() Address = 0x7fff92ccf899 (filename not found) [in libsystem_pthread.dylib] _pthread_struct_init() Address = 0x7fff92ccf72a (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0x7fff92cd3fc9 (filename not found) [in libsystem_pthread.dylib]

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