UE4 insists XCode is not installed

BenjaminSoar
Wed, 29 Oct 2014 11:27:19 +0000
Platform & Builds

Apologies, but this is my first post on this forum so please bear with me!

I have a fresh installation of UE 4.5.1 and Xcode 6.1 on Mac OS X 10.10.

I’ve created a vanilla project based on TappyChicken and attempted to launch it on my iPhone 4S device through the launch options in the editor.

Whilst my device is listed in the device manager, the only options I’m given when clicking the Launch drop down button are “iOS Support” which insists I don’t have XCode installed?

Based off of this post: Why can’t UE4 detect Xcode on my Mac? it would appear that the check for Xcode is pretty straight forward and I can confirm that Xcode is indeed located in /Applications/Xcode.app

I’ve come to a bit of a sudden halt here, so any help would be appreciated!

PS I’ve place my (developer) .mobileprovision file in: /Users/Shared/UnrealEngine/4.5/Engine/Build/IOS/ and renamed it to: UE4Game.mobileprovision and have the necessary developer certificates in my keychain.

Cheers!

18 posts - 1 participant