4.5.1 Select/Assign UV channel

anonymous_user_88bf2426
Mon, 10 Nov 2014 16:14:07 +0000
Rendering

I’ve been trying to overcome the ‘UV overlapping’ errors when building the lighting, and found some good information here and on the forums. They tell you to generate a second uv channel (which ue4 will do within the mesh editor) then assign that as the channel to use (see in the screenshot from one of the forum posts outlining this). In 4.5.1 the ‘generate uv’ box has moved into the details pane, but I can’t find the option ‘UV channel to save results to’.
As some background I’m bringing an fbx from revit>3ds(don’t really know how to use)>ue4. When I import the whole fbx I think I have it set to auto generate a second uv(ue4 just isn’t utilizing it.)

Thanks for any help you’re able to send my way!

https://forums.unrealengine.com/attachment.php?attachmentid=2690&d=1400080054

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