Is it possible to log custom PIE errors?

ipi
Wed, 18 Mar 2015 13:09:43 +0000
Community & Industry Discussion

Is it possible to log errors that trigger the “errors/warnings reported while playing in editor” pop-up after finishing PIE (i.e. a similar message to the “error accessing None” BP error). My intention is to create blueprint functions that log errors loudly for easier debugging.

I’m already aware of the UE_LOG function with ELogVerbosity::Error in C++, but that logs it only to the Output Log (where it can easily be missed) and not to the Message Log.

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