# \#UE4-27

**URL:** https://forums.unrealengine.com/tag/ue4-27/36.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[SOLVED\] SDK, NDK, and JDK configuration for compiling Android (including Oculus Quest 2) for 26.2 and 27.2](https://forums.unrealengine.com/t/solved-sdk-ndk-and-jdk-configuration-for-compiling-android-including-oculus-quest-2-for-26-2-and-27-2/587171)

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**Author:** [@Digitalp2k](https://forums.unrealengine.com/u/Digitalp2k)\
**Replies:** 17\
**Last updated:** [November 3, 2026, 9:38am UTC](https://forums.unrealengine.com/t/solved-sdk-ndk-and-jdk-configuration-for-compiling-android-including-oculus-quest-2-for-26-2-and-27-2/587171 "2026-11-03T09:38:17Z")

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I know this works for both 4.26.2 (for Oculus Quest 2) and for 4.27.2 (for Android). I know that the document states to use the Android Studio from 2020 and the script, but that did not work for me. I had a custom setup …

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## [How do I get a list of files in a folder via blueprint, without the need for a plugin?](https://forums.unrealengine.com/t/how-do-i-get-a-list-of-files-in-a-folder-via-blueprint-without-the-need-for-a-plugin/510015)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_73094a6c1](https://forums.unrealengine.com/u/anonymous_user_73094a6c1)\
**Replies:** 2\
**Last updated:** [October 21, 2026, 12:05pm UTC](https://forums.unrealengine.com/t/how-do-i-get-a-list-of-files-in-a-folder-via-blueprint-without-the-need-for-a-plugin/510015 "2026-10-21T12:05:54Z")

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How do I get a list of files in a folder via blueprint, without the need for a plugin?

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## [Grass football field with texture](https://forums.unrealengine.com/t/grass-football-field-with-texture/535276)

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**Author:** [@DarylUribe1](https://forums.unrealengine.com/u/DarylUribe1)\
**Replies:** 2\
**Last updated:** [October 2, 2026, 3:21pm UTC](https://forums.unrealengine.com/t/grass-football-field-with-texture/535276 "2026-10-02T15:21:46Z")

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Hello guys, I am wondering what would be the best way to go about this. I want to project any texture on my grass field like the NFL fields. What’s the best way to go about it?

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## [How to control Metahuman FaceRig with OSC](https://forums.unrealengine.com/t/how-to-control-metahuman-facerig-with-osc/506987)

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**Author:** [@AlexanderCGO65](https://forums.unrealengine.com/u/AlexanderCGO65)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 10:37pm UTC](https://forums.unrealengine.com/t/how-to-control-metahuman-facerig-with-osc/506987 "2026-09-30T22:37:11Z")

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Hi there, I have already a working OSC Reciever Blueprint, but I dont know how to control/connect the facerig curves to it to control them in realtime. What i want to achieve is to have predefined poses (curve values) wh…

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## [How to capture scene depth into an image and then sample it?](https://forums.unrealengine.com/t/how-to-capture-scene-depth-into-an-image-and-then-sample-it/573213)

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**Author:** [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Replies:** 8\
**Last updated:** [September 23, 2026, 9:15am UTC](https://forums.unrealengine.com/t/how-to-capture-scene-depth-into-an-image-and-then-sample-it/573213 "2026-09-23T09:15:58Z")

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I need to capture scene depth for my level, top down view. I am using Scene Capture 2D component placed on the level and this is what I am getting: When I worked with depth in other engines and 3D apps, it …

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## [Limit FPS in Unreal Editor forever](https://forums.unrealengine.com/t/limit-fps-in-unreal-editor-forever/496652)

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**Author:** [@Hokaidel](https://forums.unrealengine.com/u/Hokaidel)\
**Replies:** 4\
**Last updated:** [September 17, 2026, 6:48pm UTC](https://forums.unrealengine.com/t/limit-fps-in-unreal-editor-forever/496652 "2026-09-17T18:48:17Z")

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I found information that it is necessary to register a command in the settings. \[Startup\] t.MaxFPS = 20 in file UE\_5.0EA\\Engine\\Config\\ConsoleVariables.ini I did this, but after editor loading it doesn’t work. I can…

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## [Slider Mouse Sensitivity reset](https://forums.unrealengine.com/t/slider-mouse-sensitivity-reset/623426)

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**Author:** [@ZanettiGameplay](https://forums.unrealengine.com/u/ZanettiGameplay)\
**Replies:** 5\
**Last updated:** [September 9, 2026, 3:40pm UTC](https://forums.unrealengine.com/t/slider-mouse-sensitivity-reset/623426 "2026-09-09T15:40:04Z")

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guys, how do I make the settings set in the menu (mouse sens) stay there when I return to the menu? because every time I close the menu and reopen, the mouse slider returns to the initial position

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## [Web Browser in VR Shows No Content](https://forums.unrealengine.com/t/web-browser-in-vr-shows-no-content/624516)

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**Author:** [@CharlesChang213](https://forums.unrealengine.com/u/CharlesChang213)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 6:17am UTC](https://forums.unrealengine.com/t/web-browser-in-vr-shows-no-content/624516 "2026-09-09T06:17:13Z")

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Hi there, I am developing a VR app in which I want to open up some web pages. I tried to use the web browser plugin and it turns out to work normally in the Editor. But when I run my app on Oculus Quest 2 the widget sho…

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## [Save game to slot not creating save file in SaveGames folder](https://forums.unrealengine.com/t/save-game-to-slot-not-creating-save-file-in-savegames-folder/567520)

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**Author:** [@XViRu51](https://forums.unrealengine.com/u/XViRu51)\
**Replies:** 2\
**Last updated:** [September 6, 2026, 12:34pm UTC](https://forums.unrealengine.com/t/save-game-to-slot-not-creating-save-file-in-savegames-folder/567520 "2026-09-06T12:34:23Z")

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So i actually wanted to empty some space and accidently deleted saved folder which contains the SaveGames folder that has the save slot which the nodes were calling now the game is glitched and its not creating slot and …

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## [Save Game to Slot Failing Intermittently](https://forums.unrealengine.com/t/save-game-to-slot-failing-intermittently/649949)

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**Author:** [@jeremycouillard](https://forums.unrealengine.com/u/jeremycouillard)\
**Replies:** 21\
**Last updated:** [September 6, 2026, 12:32pm UTC](https://forums.unrealengine.com/t/save-game-to-slot-failing-intermittently/649949 "2026-09-06T12:32:43Z")

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Hello, I have a simple save system set up where I create or load it in the GameMode bp, store the variable and then access it through an interface in other BPs when I need to do a save. This works around 96% …

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## [How to get Unreal to display different views to multiple screens?](https://forums.unrealengine.com/t/how-to-get-unreal-to-display-different-views-to-multiple-screens/668980)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 17\
**Last updated:** [September 6, 2026, 6:59am UTC](https://forums.unrealengine.com/t/how-to-get-unreal-to-display-different-views-to-multiple-screens/668980 "2026-09-06T06:59:17Z")

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So basically I’m trying to built a type of simulator where the player will be surrounded by screens like in this simulator. I’m not exactly sure how to accomplish this. Perhaps If I could have multiple player cameras…

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## [Remapping keys with Enhanced Input Plugin (Blueprint)](https://forums.unrealengine.com/t/remapping-keys-with-enhanced-input-plugin-blueprint/550076)

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**Author:** [@Artorias93x](https://forums.unrealengine.com/u/Artorias93x)\
**Replies:** 11\
**Last updated:** [September 4, 2026, 12:52pm UTC](https://forums.unrealengine.com/t/remapping-keys-with-enhanced-input-plugin-blueprint/550076 "2026-09-04T12:52:01Z")

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Hi everyone! I’d like to know how can I re-map (some) input keys using Blueprint Graph. e.g. I have an Input Map Context “MC\_NormalMovement” and an Input Action “Move”… “Move” Input Action has “WASD” mapping… I’d like …

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## [Unreal 4.27.2 Steam SDK 1.51 Can't Find my own session #4.27.2 #Steam #Sessions](https://forums.unrealengine.com/t/unreal-4-27-2-steam-sdk-1-51-cant-find-my-own-session-4-27-2-steam-sessions/272942)

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**Author:** [@DokySamejima](https://forums.unrealengine.com/u/DokySamejima)\
**Replies:** 36\
**Last updated:** [August 28, 2026, 10:21pm UTC](https://forums.unrealengine.com/t/unreal-4-27-2-steam-sdk-1-51-cant-find-my-own-session-4-27-2-steam-sessions/272942 "2026-08-28T22:21:58Z")

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Hello. Im using Unreal 4.27.2 and i have created a online game. I been testing it with LAN and no problem, but now that i want to launch it on steam, when i follow all the steps of how to implement the steam online subsy…

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## [Unreal Engine Pixel Streaming Azure Portal](https://forums.unrealengine.com/t/unreal-engine-pixel-streaming-azure-portal/589234)

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**Author:** [@redbeardanil](https://forums.unrealengine.com/u/redbeardanil)\
**Replies:** 3\
**Last updated:** [August 25, 2026, 7:15am UTC](https://forums.unrealengine.com/t/unreal-engine-pixel-streaming-azure-portal/589234 "2026-08-25T07:15:59Z")

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Hello everyone, We have a game which allows multiple user joining (match making) using Pixel Streaming on our local servers. 10 person can join into our game at our local servers and there is no any problem, we have tes…

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## [client audio and video streaming using pixel streaming](https://forums.unrealengine.com/t/client-audio-and-video-streaming-using-pixel-streaming/501476)

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**Author:** [@anonymous\_user\_a2456d7c](https://forums.unrealengine.com/u/anonymous_user_a2456d7c)\
**Replies:** 3\
**Last updated:** [August 24, 2026, 5:09am UTC](https://forums.unrealengine.com/t/client-audio-and-video-streaming-using-pixel-streaming/501476 "2026-08-24T05:09:52Z")

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I am making a virtual reality meeting app with a virtual world aka metaverse. I have decided to use pixel streaming to give clients access to the virtual world . But how can I stream users audio and video to other users…

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## [Stop audio overlapping?](https://forums.unrealengine.com/t/stop-audio-overlapping/269309)

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**Author:** [@trespass1](https://forums.unrealengine.com/u/trespass1)\
**Replies:** 7\
**Last updated:** [August 23, 2026, 4:29am UTC](https://forums.unrealengine.com/t/stop-audio-overlapping/269309 "2026-08-23T04:29:06Z")

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I have a few close triggers in a level that if the player hits, play voice over. But if the player hits one after another, the audio overlaps. I put this code together in the level blueprint to delay the second audio, bu…

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## [How to work with DefaultGameUserSettings.ini?](https://forums.unrealengine.com/t/how-to-work-with-defaultgameusersettings-ini/611342)

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**Author:** [@Owl\_Theory](https://forums.unrealengine.com/u/Owl_Theory)\
**Replies:** 1\
**Last updated:** [August 14, 2026, 4:09pm UTC](https://forums.unrealengine.com/t/how-to-work-with-defaultgameusersettings-ini/611342 "2026-08-14T16:09:07Z")

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I’m using UE4.27.2. I’m designing an options menu and I’d like to use DefaultGameUserSettings to store default values for each option. First question: How would I add my own custom parameters to the default ini file? I…

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## [When i zip my project and open it, its just the basic level setup and content.](https://forums.unrealengine.com/t/when-i-zip-my-project-and-open-it-its-just-the-basic-level-setup-and-content/630655)

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**Author:** [@Dewicc](https://forums.unrealengine.com/u/Dewicc)\
**Replies:** 16\
**Last updated:** [August 13, 2026, 1:41am UTC](https://forums.unrealengine.com/t/when-i-zip-my-project-and-open-it-its-just-the-basic-level-setup-and-content/630655 "2026-08-13T01:41:34Z")

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Even after I define the list of maps to include in packaged build and zip, I am only prompted with the basic level setup and an empty content browser. Also my project is 9.5gb, and the zip file is only 1.7gb. Also I am n…

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## [How to acess control rig variable in blueprint?](https://forums.unrealengine.com/t/how-to-acess-control-rig-variable-in-blueprint/271442)

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**Author:** [@Turbo\_Smartstudy](https://forums.unrealengine.com/u/Turbo_Smartstudy)\
**Replies:** 15\
**Last updated:** [August 4, 2026, 9:35pm UTC](https://forums.unrealengine.com/t/how-to-acess-control-rig-variable-in-blueprint/271442 "2026-08-04T21:35:05Z")

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hi. first, im sorry about my bad english. can i acess control rig variable in blueprint? i searched in google and found that using anim bp solution but that is not helpful in my case. is there any solution for set con…

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## [Flickering lighting / shadows on moving Skeletal Meshes](https://forums.unrealengine.com/t/flickering-lighting-shadows-on-moving-skeletal-meshes/501543)

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**Author:** [@Hammerhead\_Anims](https://forums.unrealengine.com/u/Hammerhead_Anims)\
**Replies:** 2\
**Last updated:** [July 31, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/flickering-lighting-shadows-on-moving-skeletal-meshes/501543 "2026-07-31T15:00:12Z")

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Hey everyone, I’m encountering an issue in 4.26 and 4.27 where skeletal meshes have light / shadow flickering when they move. Below you can see a test setup I made to demonstrate it. It’s just an elongated box mesh attac…

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## [Rotate character towards input direction over short time?](https://forums.unrealengine.com/t/rotate-character-towards-input-direction-over-short-time/583208)

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**Author:** [@LoveYouChunk](https://forums.unrealengine.com/u/LoveYouChunk)\
**Replies:** 3\
**Last updated:** [July 22, 2026, 10:59am UTC](https://forums.unrealengine.com/t/rotate-character-towards-input-direction-over-short-time/583208 "2026-07-22T10:59:32Z")

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Hi everybody. I’ve been fighting with this for a while and I could really use some assistance. What I’m trying to achieve: When my character makes an attack, I want him to turn towards the direction the player was hol…

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## [Hello I get this error:](https://forums.unrealengine.com/t/hello-i-get-this-error/596271)

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**Author:** [@montather](https://forums.unrealengine.com/u/montather)\
**Replies:** 17\
**Last updated:** [July 21, 2026, 6:24am UTC](https://forums.unrealengine.com/t/hello-i-get-this-error/596271 "2026-07-21T06:24:29Z")

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\*\*\* Problem solved successfully In 8/July/2022 \*\*\* My project doesn’t want to work :sob::sob::sob::sob: this message error LoginId:7cdd58644c475c948349d490b2a92edd EpicAccountId:43bb6f66eb284fbda3754f555853669f As…

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## [Ue5 using 100% gpu in an empty/default scene](https://forums.unrealengine.com/t/ue5-using-100-gpu-in-an-empty-default-scene/492580)

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**Author:** [@liquidbutt](https://forums.unrealengine.com/u/liquidbutt)\
**Replies:** 14\
**Last updated:** [July 17, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/ue5-using-100-gpu-in-an-empty-default-scene/492580 "2026-07-17T17:35:30Z")

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Hi, I noticed in task manager that ue5 is using 100% of gpu in a default third person template scene, same goes for a completely blank scene. Turning Realtime off gets it to 30% usage. However, Valley of the Ancient run…

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## [Mac can't generate xcode project files](https://forums.unrealengine.com/t/mac-cant-generate-xcode-project-files/507211)

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**Author:** [@Jozzhn](https://forums.unrealengine.com/u/Jozzhn)\
**Replies:** 14\
**Last updated:** [July 16, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/mac-cant-generate-xcode-project-files/507211 "2026-07-16T16:10:23Z")

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I use Macos 11.6.4, XCode13.2, Unreal Engine 4.27.2(download from epic games launcher). Right click on the .uproject file and click on Generate XCode project, it will open the terminal but do nothing. If I write comman…

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## [nDisplay dual monitor question](https://forums.unrealengine.com/t/ndisplay-dual-monitor-question/267543)

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**Author:** [@froodyzeal](https://forums.unrealengine.com/u/froodyzeal)\
**Replies:** 10\
**Last updated:** [June 28, 2026, 10:54am UTC](https://forums.unrealengine.com/t/ndisplay-dual-monitor-question/267543 "2026-06-28T10:54:02Z")

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I’m trying to get a setup with one machine and two monitors (one monitor and one projector) to work using nDisplay for the first time but I’m getting stuck at the very first step. When I launch the nDisplay example proj…

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## [Can’t uninstall or install Datasmith plugin 3DS Max](https://forums.unrealengine.com/t/can-t-uninstall-or-install-datasmith-plugin-3ds-max/510864)

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**Author:** [@organicspline](https://forums.unrealengine.com/u/organicspline)\
**Replies:** 14\
**Last updated:** [June 21, 2026, 2:37pm UTC](https://forums.unrealengine.com/t/can-t-uninstall-or-install-datasmith-plugin-3ds-max/510864 "2026-06-21T14:37:44Z")

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I used Datasmith MaxExporter 4.26.1.msi with 3DSmax 2020. Now i want to use it with 2022 but i cant install UnrealDatasmithMaxExporter\_4\_27\_2 cause the installer says i need the old installer. Problem there is no downloa…

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## [HLSL documentaiton](https://forums.unrealengine.com/t/hlsl-documentaiton/254884)

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**Author:** [@LordStuff](https://forums.unrealengine.com/u/LordStuff)\
**Replies:** 6\
**Last updated:** [June 19, 2026, 5:39am UTC](https://forums.unrealengine.com/t/hlsl-documentaiton/254884 "2026-06-19T05:39:19Z")

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Hey there! Is there some kind of documentation where one could read up what and how things can actually be done inside HLSL? I have no clue whatsoever about the library and I’d like to, for example, find out what the G…

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## [Pathtracer and Niagara-Particles - since when do they work together? :)](https://forums.unrealengine.com/t/pathtracer-and-niagara-particles-since-when-do-they-work-together/569386)

<div class="topic-metadata">

**Author:** [@Suthriel](https://forums.unrealengine.com/u/Suthriel)\
**Replies:** 9\
**Last updated:** [June 17, 2026, 11:54pm UTC](https://forums.unrealengine.com/t/pathtracer-and-niagara-particles-since-when-do-they-work-together/569386 "2026-06-17T23:54:50Z")

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Hey, not really a question, more like a nice surprise for me, because i didn´t know, that the Pathtracer (4.27, the UE 5.0 crashed permanently with this test) and Niagara Particles work together and can even illuminate …

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## [Rotating Multiple Objects About Local Pivot Using Another Object](https://forums.unrealengine.com/t/rotating-multiple-objects-about-local-pivot-using-another-object/265407)

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**Author:** [@Dippndots](https://forums.unrealengine.com/u/Dippndots)\
**Replies:** 5\
**Last updated:** [June 17, 2026, 9:49am UTC](https://forums.unrealengine.com/t/rotating-multiple-objects-about-local-pivot-using-another-object/265407 "2026-06-17T09:49:50Z")

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I want to link the rotation on a single axis of multiple objects to 1 main controller-like object. Similar to how you would setup a rig in 3ds Max or Maya. I’m struggling to figure out how to do this, as if I parent the…

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## [Metahuman custom clothing, Set Master Pose Component strange behaviour](https://forums.unrealengine.com/t/metahuman-custom-clothing-set-master-pose-component-strange-behaviour/493244)

<div class="topic-metadata">

**Author:** [@Gronklywonk](https://forums.unrealengine.com/u/Gronklywonk)\
**Replies:** 8\
**Last updated:** [June 12, 2026, 2:55pm UTC](https://forums.unrealengine.com/t/metahuman-custom-clothing-set-master-pose-component-strange-behaviour/493244 "2026-06-12T14:55:43Z")

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Hello, I have a weird issue with custom clothing created for metahuman characters. I have various clothing skeletal mesh components, and have used Set Master Pose Component in the construction script so they all work off…

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