# \#UE4-26

**URL:** https://forums.unrealengine.com/tag/ue4-26/1.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[SOLVED\] SDK, NDK, and JDK configuration for compiling Android (including Oculus Quest 2) for 26.2 and 27.2](https://forums.unrealengine.com/t/solved-sdk-ndk-and-jdk-configuration-for-compiling-android-including-oculus-quest-2-for-26-2-and-27-2/587171)

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**Author:** [@Digitalp2k](https://forums.unrealengine.com/u/Digitalp2k)\
**Replies:** 17\
**Last updated:** [November 3, 2026, 9:38am UTC](https://forums.unrealengine.com/t/solved-sdk-ndk-and-jdk-configuration-for-compiling-android-including-oculus-quest-2-for-26-2-and-27-2/587171 "2026-11-03T09:38:17Z")

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I know this works for both 4.26.2 (for Oculus Quest 2) and for 4.27.2 (for Android). I know that the document states to use the Android Studio from 2020 and the script, but that did not work for me. I had a custom setup …

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## [How can I use "FMeshToMeshVertData" which is supposed to be a Maya Wrap Style Deformer inside UE4](https://forums.unrealengine.com/t/how-can-i-use-fmeshtomeshvertdata-which-is-supposed-to-be-a-maya-wrap-style-deformer-inside-ue4/211868)

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**Author:** [@g0ll4m](https://forums.unrealengine.com/u/g0ll4m)\
**Replies:** 2\
**Last updated:** [September 17, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/how-can-i-use-fmeshtomeshvertdata-which-is-supposed-to-be-a-maya-wrap-style-deformer-inside-ue4/211868 "2026-09-17T18:08:55Z")

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just like the title, is there any documentation on how to use this function to “wrap” meshes on one another?

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## [Web Browser widget shows white page on Quest 2](https://forums.unrealengine.com/t/web-browser-widget-shows-white-page-on-quest-2/483648)

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**Author:** [@lucota90](https://forums.unrealengine.com/u/lucota90)\
**Replies:** 2\
**Last updated:** [September 9, 2026, 6:17am UTC](https://forums.unrealengine.com/t/web-browser-widget-shows-white-page-on-quest-2/483648 "2026-09-09T06:17:45Z")

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Web Browser widget shows white page on Quest 2 Reproduction steps: Create project for Oculus quest 2 Create widget with Browser widget in it (initial URL google.com) Create actor with widget component and set widget c…

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## [\[WIP\] Anime/Toon Stylized Shading Model](https://forums.unrealengine.com/t/wip-anime-toon-stylized-shading-model/135956)

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**Author:** [@Envieous](https://forums.unrealengine.com/u/Envieous)\
**Replies:** 27\
**Last updated:** [August 23, 2026, 7:20am UTC](https://forums.unrealengine.com/t/wip-anime-toon-stylized-shading-model/135956 "2026-08-23T07:20:18Z")

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This thread is very old. Find the UE5 version here. Over the last few years I’ve had a lot of people ask me how I was achieving the shading in my game. Originally I was using the method outlined by Tom Looman here to …

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## [Ctrl+RightMousebutton doesn't work on physics simulation bodies \[4.26\]](https://forums.unrealengine.com/t/ctrl-rightmousebutton-doesnt-work-on-physics-simulation-bodies-4-26/498261)

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**Author:** [@Stephensonmafiu](https://forums.unrealengine.com/u/Stephensonmafiu)\
**Replies:** 6\
**Last updated:** [August 21, 2026, 12:45am UTC](https://forums.unrealengine.com/t/ctrl-rightmousebutton-doesnt-work-on-physics-simulation-bodies-4-26/498261 "2026-08-21T00:45:05Z")

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Hello, I’m trying to set up my custom physics asset, but I can’t debug the joint properly since during the simulation, for some reason, the ctrl+Rightclick command doesn’t do anything. In the video below it works fine …

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## [Metahuman Skeletal Mesh Merge UV issue](https://forums.unrealengine.com/t/metahuman-skeletal-mesh-merge-uv-issue/671306)

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**Author:** [@RAMRODXROfficial](https://forums.unrealengine.com/u/RAMRODXROfficial)\
**Replies:** 4\
**Last updated:** [August 10, 2026, 6:07pm UTC](https://forums.unrealengine.com/t/metahuman-skeletal-mesh-merge-uv-issue/671306 "2026-08-10T18:07:12Z")

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Hi, i am using a metahuman as a character for my player in UE4.26. To gain performance, i firstly merge the skeletal meshes with this tool: Unfortunately, there is some issue with the UV mapping after the merge. The …

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## [How to disable Hololens and Mac platforms on Windows](https://forums.unrealengine.com/t/how-to-disable-hololens-and-mac-platforms-on-windows/492608)

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**Author:** [@phx-abyrd-2](https://forums.unrealengine.com/u/phx-abyrd-2)\
**Replies:** 4\
**Last updated:** [August 1, 2026, 11:02am UTC](https://forums.unrealengine.com/t/how-to-disable-hololens-and-mac-platforms-on-windows/492608 "2026-08-01T11:02:36Z")

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I notice that by default the generated project files on Windows contain platforms for Hololens and Mac. I have no need for these platforms and I’d like to keep my project files as light as possible, both so generatin…

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## [\[Tutorial\] How to Stream AI and Navmeshes in Level Streaming](https://forums.unrealengine.com/t/tutorial-how-to-stream-ai-and-navmeshes-in-level-streaming/235640)

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**Author:** [@gamemaster4688](https://forums.unrealengine.com/u/gamemaster4688)\
**Replies:** 12\
**Last updated:** [July 30, 2026, 4:34am UTC](https://forums.unrealengine.com/t/tutorial-how-to-stream-ai-and-navmeshes-in-level-streaming/235640 "2026-07-30T04:34:00Z")

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Having problems with getting your AI characters and Navigation to load properly with Level Streaming? Do you find yourself loading in your streaming level with all of your AI characters, only to have them stand in place …

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## [Overlapping not registered when actor is spawned](https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189)

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**Author:** [@Ullebullan](https://forums.unrealengine.com/u/Ullebullan)\
**Replies:** 33\
**Last updated:** [July 29, 2026, 6:25pm UTC](https://forums.unrealengine.com/t/overlapping-not-registered-when-actor-is-spawned/508189 "2026-07-29T18:25:03Z")

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I am trying to give my enemy skeleton an aoe attack. When he starts to swing his axe I spawn an actor and when the attack is finished I destroy the actor. The actor that I spawn is the half transparent black box in the …

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## [Audio Component Play not working](https://forums.unrealengine.com/t/audio-component-play-not-working/620018)

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**Author:** [@Quanthis](https://forums.unrealengine.com/u/Quanthis)\
**Replies:** 10\
**Last updated:** [June 18, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/audio-component-play-not-working/620018 "2026-06-18T23:50:55Z")

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Sorry for a bit clickbait title. The problem for me is in fact Play() not playing sound attached to UAudioComponent. However I’d guess I just do something wrong, but can’t figure out what several days already. Does anyon…

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## [SceneCaptureComponent2D not applying CineCamera's focal settings correctly](https://forums.unrealengine.com/t/scenecapturecomponent2d-not-applying-cinecameras-focal-settings-correctly/591682)

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**Author:** [@JoostDev](https://forums.unrealengine.com/u/JoostDev)\
**Replies:** 2\
**Last updated:** [June 12, 2026, 7:14pm UTC](https://forums.unrealengine.com/t/scenecapturecomponent2d-not-applying-cinecameras-focal-settings-correctly/591682 "2026-06-12T19:14:28Z")

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I have a SceneCaptureComponent2D that I want to have depth of field blur. So I figured I could use this bit of Blueprint code to get the CineCamera’s type of depth of field blur: And indeed that works, except that th…

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## [Camera Intrinsic to unreal Camera Actor](https://forums.unrealengine.com/t/camera-intrinsic-to-unreal-camera-actor/252358)

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**Author:** [@vickylzy](https://forums.unrealengine.com/u/vickylzy)\
**Replies:** 1\
**Last updated:** [April 25, 2026, 8:57pm UTC](https://forums.unrealengine.com/t/camera-intrinsic-to-unreal-camera-actor/252358 "2026-04-25T20:57:10Z")

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I’m currently working on AR in Unreal. I have my camera intrinsic matrix by calibrating real camera. I am able to import fx,fy to Unreal camera by setting its FOV and aspect ratio. I wonder how can I set cx,cy for Unre…

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## [Does anybody know how to fix d3d device being lost?](https://forums.unrealengine.com/t/does-anybody-know-how-to-fix-d3d-device-being-lost/235377)

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**Author:** [@mexicanparfait](https://forums.unrealengine.com/u/mexicanparfait)\
**Replies:** 37\
**Last updated:** [April 4, 2026, 9:18pm UTC](https://forums.unrealengine.com/t/does-anybody-know-how-to-fix-d3d-device-being-lost/235377 "2026-04-04T21:18:41Z")

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Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - ‘INTERNAL\_ERROR’) this only happens in UE4 and it crashes every 10-15 minutes randomly, while i can use UE5 perfectly with zero crashes i have …

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## [Wall Climber Spider Plugin](https://forums.unrealengine.com/t/wall-climber-spider-plugin/254707)

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**Author:** [@Ross90](https://forums.unrealengine.com/u/Ross90)\
**Replies:** 14\
**Last updated:** [March 31, 2026, 8:04pm UTC](https://forums.unrealengine.com/t/wall-climber-spider-plugin/254707 "2026-03-31T20:04:01Z")

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Hello, I created a spider that is able to walk on walls and ceilings. I decided to do this first because I will use it in my project, and then because I never saw anywhere someone who was able to create something like t…

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## [Unreal Skeleton Joints invert when using basic ik in control rig](https://forums.unrealengine.com/t/unreal-skeleton-joints-invert-when-using-basic-ik-in-control-rig/262570)

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**Author:** [@Fat\_Scout](https://forums.unrealengine.com/u/Fat_Scout)\
**Replies:** 2\
**Last updated:** [March 28, 2026, 7:45pm UTC](https://forums.unrealengine.com/t/unreal-skeleton-joints-invert-when-using-basic-ik-in-control-rig/262570 "2026-03-28T19:45:15Z")

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Howdy! I cannot figure out why this basic ik is not working. I know the material makes it hard to see but the joint always seems to invert their orientation when moving the rig: I have checked the joint orientations …

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## [\[WWise\] Packaging fails due to library file issue](https://forums.unrealengine.com/t/wwise-packaging-fails-due-to-library-file-issue/248874)

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**Author:** [@anonymous\_user\_98649b401](https://forums.unrealengine.com/u/anonymous_user_98649b401)\
**Replies:** 1\
**Last updated:** [March 28, 2026, 7:20am UTC](https://forums.unrealengine.com/t/wwise-packaging-fails-due-to-library-file-issue/248874 "2026-03-28T07:20:51Z")

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I’m trying to package a project for Windows x64. However, I get the error where UE is looking for the file Plugins\\Wwise\\Source\\AkAudio\\..\\..\\ThirdParty\\x64\_vc150\\Profile\\lib\\AkSoundEngine.lib but it can’t for some reaso…

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## [Raytracing Shadow Falloff Distance, adjustable?](https://forums.unrealengine.com/t/raytracing-shadow-falloff-distance-adjustable/228195)

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**Author:** [@frost-xyz](https://forums.unrealengine.com/u/frost-xyz)\
**Replies:** 13\
**Last updated:** [February 25, 2026, 11:04pm UTC](https://forums.unrealengine.com/t/raytracing-shadow-falloff-distance-adjustable/228195 "2026-02-25T23:04:13Z")

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Is there any way to adjust the falloff distance for Rayraced Shadows from a Directional Light source, as with Dynamic Shadow Distance on Cascaded Shadow Maps. There don’t appear to b…

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## [Linetrace from Socket not Aligned](https://forums.unrealengine.com/t/linetrace-from-socket-not-aligned/247731)

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**Author:** [@MangoMan](https://forums.unrealengine.com/u/MangoMan)\
**Replies:** 3\
**Last updated:** [February 18, 2026, 8:17pm UTC](https://forums.unrealengine.com/t/linetrace-from-socket-not-aligned/247731 "2026-02-18T20:17:38Z")

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Hey guys, first thank you for helping and I appreciate any help! I’ve searched Youtube, Google, Unreal Forums ,etc to try and understand where I am going wrong. I’ve messed with all the rotation settings for about 8 hou…

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## [RTX mirror reflections not accurate despite setting all relevant settings to high](https://forums.unrealengine.com/t/rtx-mirror-reflections-not-accurate-despite-setting-all-relevant-settings-to-high/238346)

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**Author:** [@Clamic](https://forums.unrealengine.com/u/Clamic)\
**Replies:** 3\
**Last updated:** [February 5, 2026, 5:22am UTC](https://forums.unrealengine.com/t/rtx-mirror-reflections-not-accurate-despite-setting-all-relevant-settings-to-high/238346 "2026-02-05T05:22:07Z")

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I am currently finishing up a small archviz project I am working on to familiar myself with unreal however the last issue i have been stuck on is configuring the raytracing reflections settings to accurately display a pe…

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## [AutomationTool Exited with ExitCode 6](https://forums.unrealengine.com/t/automationtool-exited-with-exitcode-6/274119)

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**Author:** [@origin.coda](https://forums.unrealengine.com/u/origin.coda)\
**Replies:** 33\
**Last updated:** [January 28, 2026, 4:48am UTC](https://forums.unrealengine.com/t/automationtool-exited-with-exitcode-6/274119 "2026-01-28T04:48:16Z")

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Error Code Took 2444.5545271s to run UnrealBuildTool.exe, ExitCode=6 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\\Tools\\UnrealEngine\\Engine\\Programs\\AutomationTool\\Save…

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## [IE\_Released touch event is called when a button is pressed](https://forums.unrealengine.com/t/ie-released-touch-event-is-called-when-a-button-is-pressed/582816)

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**Author:** [@DontShooot](https://forums.unrealengine.com/u/DontShooot)\
**Replies:** 1\
**Last updated:** [January 26, 2026, 7:50am UTC](https://forums.unrealengine.com/t/ie-released-touch-event-is-called-when-a-button-is-pressed/582816 "2026-01-26T07:50:55Z")

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Hi, I’m developing a mobile FPS game. I have a code for camera control, it binds to touch events like this PlayerInputComponent-\>BindTouch(EInputEvent::IE\_Pressed, this, &AMyPlayerController::BeginTouch); PlayerInput…

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## [EQS - Points Grid - Layering generation vertically](https://forums.unrealengine.com/t/eqs-points-grid-layering-generation-vertically/272041)

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**Author:** [@Gigadrillbreak3r](https://forums.unrealengine.com/u/Gigadrillbreak3r)\
**Replies:** 1\
**Last updated:** [December 31, 2025, 7:24pm UTC](https://forums.unrealengine.com/t/eqs-points-grid-layering-generation-vertically/272041 "2025-12-31T19:24:03Z")

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Hello , I am trying to generate a grid on the main character which I did with an eqs-context-bp but of course it generates it on one plane.What I am trying to accomplish is to have the grid fill the navigation mesh along…

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## [Control Rig: How to handle the 'Aim' Node?](https://forums.unrealengine.com/t/control-rig-how-to-handle-the-aim-node/273256)

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**Author:** [@piontek](https://forums.unrealengine.com/u/piontek)\
**Replies:** 1\
**Last updated:** [December 29, 2025, 9:21pm UTC](https://forums.unrealengine.com/t/control-rig-how-to-handle-the-aim-node/273256 "2025-12-29T21:21:01Z")

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Hi, I’m trying to understand the Control Rig better, so I’m following the “Animating with the Control Rig” video. Right in the first few minutes he goes into detail about the “Aim Node” in the Control Rig. For him, the A…

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## [Is it possible to set a groom asset settings from blueprints?](https://forums.unrealengine.com/t/is-it-possible-to-set-a-groom-asset-settings-from-blueprints/498478)

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**Author:** [@Ululele12](https://forums.unrealengine.com/u/Ululele12)\
**Replies:** 2\
**Last updated:** [December 20, 2025, 9:45pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-set-a-groom-asset-settings-from-blueprints/498478 "2025-12-20T21:45:24Z")

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Hey folks! I’m using the Groom plugin and it works perfectly well, but I can’t figure out if it’s possible to access a particular setting inside the groom asset from blueprints? I’d like to change the bend stiffness o…

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## [The UE4 plug-in blueprint node reports an error after it restarts](https://forums.unrealengine.com/t/the-ue4-plug-in-blueprint-node-reports-an-error-after-it-restarts/502713)

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**Author:** [@twist\_L](https://forums.unrealengine.com/u/twist_L)\
**Replies:** 4\
**Last updated:** [December 19, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/the-ue4-plug-in-blueprint-node-reports-an-error-after-it-restarts/502713 "2025-12-19T13:21:59Z")

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hi! I am using the plugin from the store about runtime importing FBX files, but when I restart the project, the plugin will report an error, however, I can still find these blueprint nodes and call them successfully, si…

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## [Metahuman full body preview mesh for skinning?](https://forums.unrealengine.com/t/metahuman-full-body-preview-mesh-for-skinning/497001)

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**Author:** [@RealtimeGraphX](https://forums.unrealengine.com/u/RealtimeGraphX)\
**Replies:** 5\
**Last updated:** [December 18, 2025, 5:23pm UTC](https://forums.unrealengine.com/t/metahuman-full-body-preview-mesh-for-skinning/497001 "2025-12-18T17:23:02Z")

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I am wondering, why the full body preview mesh has been discarded with the last update of Metahuman creator…? Especially for creating clothes for these characters, copying vertex weights from the preview mesh made thing…

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## [NDI source list](https://forums.unrealengine.com/t/ndi-source-list/664063)

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**Author:** [@Moemoemeomoe](https://forums.unrealengine.com/u/Moemoemeomoe)\
**Replies:** 2\
**Last updated:** [December 14, 2025, 9:11pm UTC](https://forums.unrealengine.com/t/ndi-source-list/664063 "2025-12-14T21:11:36Z")

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i want to make a list with combo box but it just add 1 source, how do i change the blueprint to add more?

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## [Material not showing up on mesh](https://forums.unrealengine.com/t/material-not-showing-up-on-mesh/640122)

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**Author:** [@Rayan\_605](https://forums.unrealengine.com/u/Rayan_605)\
**Replies:** 2\
**Last updated:** [December 13, 2025, 4:24pm UTC](https://forums.unrealengine.com/t/material-not-showing-up-on-mesh/640122 "2025-12-13T16:24:24Z")

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When I load this material on the geometry box it’s stuck with the grey checker default material. All the textures’s paths or correct it’s just that the material is stuck in loading or something. Help.

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## [Occlusion in AR](https://forums.unrealengine.com/t/occlusion-in-ar/596726)

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**Author:** [@DEVxXR](https://forums.unrealengine.com/u/DEVxXR)\
**Replies:** 1\
**Last updated:** [December 12, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/occlusion-in-ar/596726 "2025-12-12T14:29:26Z")

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Hi Im working on AR Template (IOS). So , I have added walls in the AR Template so that the placed object is not placed outside the walls or its kind of boundary. So if I got out the boundary or the walls I want the plac…

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## [UE4 Crashing with error d3d11-compatible gpu (feature level 11.0,shader model 5.0) is required to run the engine](https://forums.unrealengine.com/t/ue4-crashing-with-error-d3d11-compatible-gpu-feature-level-11-0-shader-model-5-0-is-required-to-run-the-engine/507891)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_c9dcd798](https://forums.unrealengine.com/u/anonymous_user_c9dcd798)\
**Replies:** 1\
**Last updated:** [December 6, 2025, 10:47am UTC](https://forums.unrealengine.com/t/ue4-crashing-with-error-d3d11-compatible-gpu-feature-level-11-0-shader-model-5-0-is-required-to-run-the-engine/507891 "2025-12-06T10:47:44Z")

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I ran an unreal engine, and they crash with the error d3d11-compatible gpu (feature level 11.0,shader model 5.0) is required to run the engine, I have DirectX12 but there is an error! :face\_with\_raised\_eyebrow:

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