Particles invisible with ray tracing

db_vizpix
Thu, 06 Aug 2020 21:50:15 +0000
Community & Industry Discussion

Hi there

I’m using cascade particles from an older project… originally created in 4.18. They look fine when I drop them into a map but once I turn on ray tracing under translucency in the PostProcessVolume they become invisible. I’m using a RTX 2080 card. Is there something I’m missing? Is there some trick to getting particles to work with ray tracing? Is there a magic switch I need to switch on or off? I’ve also tried the same translucent material on some Niagara particles, but it actually does the opposite, makes them solid and over blown looking and looks like its adding refraction even though the material doesn’t have any refraction. Any help in the matter would greatly be appreciated… pulling my hair out

Thanks

12 posts - 12 participants