# \#UE4-23

**URL:** https://forums.unrealengine.com/tag/ue4-23/4.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Lightmass static lightning timed-out, asserts mismatch in task counting](https://forums.unrealengine.com/t/lightmass-static-lightning-timed-out-asserts-mismatch-in-task-counting/457350)

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**Author:** [@anonymous\_user\_6f3f79f9](https://forums.unrealengine.com/u/anonymous_user_6f3f79f9)\
**Replies:** 5\
**Last updated:** [October 2, 2024, 6:28am UTC](https://forums.unrealengine.com/t/lightmass-static-lightning-timed-out-asserts-mismatch-in-task-counting/457350 "2024-10-02T06:28:13Z")

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I’m building lightning in UE 4.23.0 on Ubuntu 16.04 and, following the logs, when static lightning needs to be built it gets timed out. Later, in the logs, an error LogInit: Error: Timed out waiting for the recipient (Ti…

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## [Map not showing in content browser](https://forums.unrealengine.com/t/map-not-showing-in-content-browser/491142)

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**Author:** [@c0r37py](https://forums.unrealengine.com/u/c0r37py)\
**Replies:** 3\
**Last updated:** [May 6, 2024, 8:35pm UTC](https://forums.unrealengine.com/t/map-not-showing-in-content-browser/491142 "2024-05-06T20:35:11Z")

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I created a Map in ue4.26 and invested my expensive time and energy in it… Now I want to use this map in a project created with ue4.23 but the map say is just not showing up and in log message I don’t see any log related…

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## [Packaged Game has asset with missing load flags](https://forums.unrealengine.com/t/packaged-game-has-asset-with-missing-load-flags/460787)

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**Author:** [@StarHunter\_Blue](https://forums.unrealengine.com/u/StarHunter_Blue)\
**Replies:** 2\
**Last updated:** [March 2, 2024, 4:50am UTC](https://forums.unrealengine.com/t/packaged-game-has-asset-with-missing-load-flags/460787 "2024-03-02T04:50:58Z")

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I’ve been trying to package my game for Windows 64bit. It works perfectly fine in editor and packages with 0 errors across the board according to the logs. The game starts just fine, but when I hit the start button on th…

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## [CCD causes hitching / freezing meshes (UE-82340)](https://forums.unrealengine.com/t/ccd-causes-hitching-freezing-meshes-ue-82340/456699)

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**Author:** [@Sinn\_Studio\_Inc](https://forums.unrealengine.com/u/Sinn_Studio_Inc)\
**Replies:** 10\
**Last updated:** [December 4, 2023, 6:17pm UTC](https://forums.unrealengine.com/t/ccd-causes-hitching-freezing-meshes-ue-82340/456699 "2023-12-04T18:17:39Z")

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I’ve been told that this issue began with 4.22 when UE changed its physics interface. When one (or more) objects have CCD enabled and are simulating physics, interactions between both objects tend to cause frequent hitc…

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## [HTML5 very challenging, textures and mouse focus](https://forums.unrealengine.com/t/html5-very-challenging-textures-and-mouse-focus/569434)

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**Author:** [@sebalv70](https://forums.unrealengine.com/u/sebalv70)\
**Replies:** 1\
**Last updated:** [November 19, 2023, 2:11pm UTC](https://forums.unrealengine.com/t/html5-very-challenging-textures-and-mouse-focus/569434 "2023-11-19T14:11:34Z")

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I’m extremely grateful to all the people in this forum who have helped me learn Unreal Engine for the past two months. It’s only me and two other guys working on this and we didn’t know anything about it before two month…

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## [Shader 'X' has unbound parameters not represented in the parameter struct:](https://forums.unrealengine.com/t/shader-x-has-unbound-parameters-not-represented-in-the-parameter-struct/455180)

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**Author:** [@Chosker](https://forums.unrealengine.com/u/Chosker)\
**Replies:** 2\
**Last updated:** [October 25, 2023, 9:13am UTC](https://forums.unrealengine.com/t/shader-x-has-unbound-parameters-not-represented-in-the-parameter-struct/455180 "2023-10-25T09:13:57Z")

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Hi there, I’m currently porting my Localized IBL system (https://github.com/Chosker/UnrealEngine/tree/4.22) from 4.22 to 4.23. Most of my code changes seem to fit well with very few minor adaptation, but then when comp…

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## [RTTI failed compiling when enabled for 4.23 linux](https://forums.unrealengine.com/t/rtti-failed-compiling-when-enabled-for-4-23-linux/455083)

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**Author:** [@anonymous\_user\_1b78546f](https://forums.unrealengine.com/u/anonymous_user_1b78546f)\
**Replies:** 24\
**Last updated:** [August 7, 2023, 12:01pm UTC](https://forums.unrealengine.com/t/rtti-failed-compiling-when-enabled-for-4-23-linux/455083 "2023-08-07T12:01:13Z")

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got "undefined reference to ‘typeinfo for FTickerObjectBase’ error under linux. linux os 14.04.

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## [Error installing: Cannot use an old toolchain (missing ToolchainVersion.txt file)](https://forums.unrealengine.com/t/error-installing-cannot-use-an-old-toolchain-missing-toolchainversion-txt-file/457331)

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**Author:** [@anonymous\_user\_6f3f79f9](https://forums.unrealengine.com/u/anonymous_user_6f3f79f9)\
**Replies:** 5\
**Last updated:** [March 27, 2023, 10:49am UTC](https://forums.unrealengine.com/t/error-installing-cannot-use-an-old-toolchain-missing-toolchainversion-txt-file/457331 "2023-03-27T10:49:07Z")

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When trying to compile the new hotfix 4.23.1 the editor on Ubuntu 16.04 from the current release branch on GitHub (tagged as 4.23.1-release) I get the following result: $ (release):/opt/UnrealEngine\> ./Setup.sh Registe…

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## [SSAO not working with my light function](https://forums.unrealengine.com/t/ssao-not-working-with-my-light-function/601317)

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**Author:** [@Nerf\_My\_Thumbs](https://forums.unrealengine.com/u/Nerf_My_Thumbs)\
**Replies:** 1\
**Last updated:** [January 10, 2023, 9:59pm UTC](https://forums.unrealengine.com/t/ssao-not-working-with-my-light-function/601317 "2023-01-10T21:59:21Z")

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Hey everyone, I have a light in my scene that’s using a light function material and has “cast shadows” disabled. I noticed that as soon as I turn on my light function, SSAO is completely erased from my scene. Does anyone…

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## [Multi-User editing not working on LAN](https://forums.unrealengine.com/t/multi-user-editing-not-working-on-lan/456455)

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**Author:** [@UnevolvedApe](https://forums.unrealengine.com/u/UnevolvedApe)\
**Replies:** 2\
**Last updated:** [November 22, 2022, 10:44am UTC](https://forums.unrealengine.com/t/multi-user-editing-not-working-on-lan/456455 "2022-11-22T10:44:51Z")

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I am trying to work on a project with my brother so we decided to create it on 4.23 as it has the new multi-user editing plugin. We use the same internet and are not using ethernet. I can launch a server but it does not …

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## [The connection to the dedicated server is broken on iOS devices](https://forums.unrealengine.com/t/the-connection-to-the-dedicated-server-is-broken-on-ios-devices/456744)

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**Author:** [@anonymous\_user\_cb318e41](https://forums.unrealengine.com/u/anonymous_user_cb318e41)\
**Replies:** 6\
**Last updated:** [October 31, 2022, 10:20pm UTC](https://forums.unrealengine.com/t/the-connection-to-the-dedicated-server-is-broken-on-ios-devices/456744 "2022-10-31T22:20:40Z")

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Looks like the cause of this is commit #fb473a7 included in v4.23. Android and Windows clients connect to Linux and Windows dedicated servers without any problems. iOS clients refused to open connection to both Linux a…

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## [Mirror World Visual](https://forums.unrealengine.com/t/mirror-world-visual/679734)

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**Author:** [@OmegaRunner](https://forums.unrealengine.com/u/OmegaRunner)\
**Replies:** 3\
**Last updated:** [October 29, 2022, 8:01pm UTC](https://forums.unrealengine.com/t/mirror-world-visual/679734 "2022-10-29T20:01:58Z")

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Okay so I’ve never seen this particular application of Post Processing before mainly because I don’t know how many people see a use for it but I’ll ask the question here and see if I can replicate it. So here’s what I’m …

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## [HTML5 canvas scales however the UI's actual position does not](https://forums.unrealengine.com/t/html5-canvas-scales-however-the-uis-actual-position-does-not/673052)

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**Author:** [@Soul\_Gatherer1](https://forums.unrealengine.com/u/Soul_Gatherer1)\
**Replies:** 0\
**Last updated:** [October 19, 2022, 8:39pm UTC](https://forums.unrealengine.com/t/html5-canvas-scales-however-the-uis-actual-position-does-not/673052 "2022-10-19T20:39:31Z")

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Hi There, I seem to be able to constrain how the canvas chooses to sale the visible game window by setting Module\[‘UE4\_fullscreenScaleMode’\] = 2; in MyProjectUE4.js, however when I try to click UI elements its acts as …

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## [I cannot find Perforce as a Source Control Option un UE4.23](https://forums.unrealengine.com/t/i-cannot-find-perforce-as-a-source-control-option-un-ue4-23/652053)

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**Author:** [@MartinG](https://forums.unrealengine.com/u/MartinG)\
**Replies:** 0\
**Last updated:** [September 19, 2022, 8:03pm UTC](https://forums.unrealengine.com/t/i-cannot-find-perforce-as-a-source-control-option-un-ue4-23/652053 "2022-09-19T20:03:49Z")

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In the options drop-down for Source-Control, Perforce cannot be found in my project. It is in UE4.23. I also cannot find Perforce in the plug-ins menu in Project Settings. Can anyone help me add Perforce? Thank you

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## [Animation sequences for actor blueprints in sublevels are broken in sequencer](https://forums.unrealengine.com/t/animation-sequences-for-actor-blueprints-in-sublevels-are-broken-in-sequencer/633754)

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**Author:** [@Nerf\_My\_Thumbs](https://forums.unrealengine.com/u/Nerf_My_Thumbs)\
**Replies:** 2\
**Last updated:** [August 25, 2022, 2:57pm UTC](https://forums.unrealengine.com/t/animation-sequences-for-actor-blueprints-in-sublevels-are-broken-in-sequencer/633754 "2022-08-25T14:57:42Z")

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Hey folks, dealing with a strange one today. The issue I’m having is that animation sequences on my actor blueprints simply do not work specifically when I have the actor blueprints placed in a sublevel. If placed in th…

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## [Multi-threaded Loop Fixes](https://forums.unrealengine.com/t/multi-threaded-loop-fixes/625754)

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**Author:** [@OmegaRunner](https://forums.unrealengine.com/u/OmegaRunner)\
**Replies:** 11\
**Last updated:** [August 12, 2022, 6:49am UTC](https://forums.unrealengine.com/t/multi-threaded-loop-fixes/625754 "2022-08-12T06:49:06Z")

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So I’m beginning to code in C++ for my prototype and currently I do not know all the ways in which I’ll be using multi-threading in the final project. What I do know is that I want to place on a separate thread things th…

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## [Compile C++ Without IDE](https://forums.unrealengine.com/t/compile-c-without-ide/621565)

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**Author:** [@OmegaRunner](https://forums.unrealengine.com/u/OmegaRunner)\
**Replies:** 2\
**Last updated:** [August 7, 2022, 7:09am UTC](https://forums.unrealengine.com/t/compile-c-without-ide/621565 "2022-08-07T07:09:43Z")

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So I’m getting ready to begin implementing code into my project but before I can do that I need to know how to compile my code. I don’t have the money for Visual Studio or CLion so I can’t run those currently, I’m on a W…

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## [How to capture mouse in HTML5 export?](https://forums.unrealengine.com/t/how-to-capture-mouse-in-html5-export/601312)

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**Author:** [@sebalv70](https://forums.unrealengine.com/u/sebalv70)\
**Replies:** 0\
**Last updated:** [July 10, 2022, 12:50am UTC](https://forums.unrealengine.com/t/how-to-capture-mouse-in-html5-export/601312 "2022-07-10T00:50:59Z")

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I’ve been learning Unreal for about three months now, and I never understood very well the way mouse focus works until I saw this great tutorial by Paul Gestwicki: Managing mouse input by changing player controller inpu…

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## [AI Path Prediction](https://forums.unrealengine.com/t/ai-path-prediction/595141)

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**Author:** [@OmegaRunner](https://forums.unrealengine.com/u/OmegaRunner)\
**Replies:** 1\
**Last updated:** [July 1, 2022, 7:20pm UTC](https://forums.unrealengine.com/t/ai-path-prediction/595141 "2022-07-01T19:20:32Z")

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So all my other questions have been answered, apart from the previous one since I wasn’t able to turn it into a solution so I figured I’ll ask one more before I move onto the animation portion of my game. So I’m attempti…

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## [What is the best cooking file length?](https://forums.unrealengine.com/t/what-is-the-best-cooking-file-length/589633)

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**Author:** [@Alexa.Ki](https://forums.unrealengine.com/u/Alexa.Ki)\
**Replies:** 2\
**Last updated:** [June 24, 2022, 7:34pm UTC](https://forums.unrealengine.com/t/what-is-the-best-cooking-file-length/589633 "2022-06-24T19:34:59Z")

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I am trying to compile/package a project using ue4.23 and there is a texture with file length of 160 and the project ignored that file to compile/cook, the mesh related to this rexture is just a mesh without a texture i…

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## [Which U-Engine version is good for C++ project?](https://forums.unrealengine.com/t/which-u-engine-version-is-good-for-c-project/589545)

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**Author:** [@Alexa.Ki](https://forums.unrealengine.com/u/Alexa.Ki)\
**Replies:** 7\
**Last updated:** [June 24, 2022, 5:20pm UTC](https://forums.unrealengine.com/t/which-u-engine-version-is-good-for-c-project/589545 "2022-06-24T17:20:49Z")

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Hi, I have upgraded my project from UE Version 4.20 to 4.23 and I am feeling very not comfortable with it, many things were working with 4.20 and now they stopped working in 4.23. First I meet a problem for setting the …

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## [How to set UNavArea\_Obstacle in C++?](https://forums.unrealengine.com/t/how-to-set-unavarea-obstacle-in-c/589416)

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**Author:** [@Alexa.Ki](https://forums.unrealengine.com/u/Alexa.Ki)\
**Replies:** 3\
**Last updated:** [June 24, 2022, 2:40pm UTC](https://forums.unrealengine.com/t/how-to-set-unavarea-obstacle-in-c/589416 "2022-06-24T14:40:55Z")

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I want to set navigation area class for box componenet in engine version 4.23 but the syntax don’t worked , Box-\>AreaClass = UNavArea\_Obstacle::StaticClass(); how I can do it correctly? Thank You )

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## [Take Recorder keeps spawning a new camera?](https://forums.unrealengine.com/t/take-recorder-keeps-spawning-a-new-camera/585724)

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**Author:** [@Nerf\_My\_Thumbs](https://forums.unrealengine.com/u/Nerf_My_Thumbs)\
**Replies:** 0\
**Last updated:** [June 20, 2022, 7:57am UTC](https://forums.unrealengine.com/t/take-recorder-keeps-spawning-a-new-camera/585724 "2022-06-20T07:57:00Z")

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Hey everyone, I currently have a virtual camera setup using an iPad and uRemote. All the correct plugins have been enabled and I have the game mode set to “VirtualCameraGameMode”. I’ve positioned a camera in my scene wi…

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## [Niagara Death Event](https://forums.unrealengine.com/t/niagara-death-event/464459)

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**Author:** [@anonymous\_user\_d7763ac4](https://forums.unrealengine.com/u/anonymous_user_d7763ac4)\
**Replies:** 2\
**Last updated:** [June 14, 2022, 1:00pm UTC](https://forums.unrealengine.com/t/niagara-death-event/464459 "2022-06-14T13:00:53Z")

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It appears the death event in Niagara for v4.23 is not functioning correctly unless I’ve missed something. It does not cause other emitters to trigger. Create two default emitters, looping spray, omnidirectional burst. …

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## [Can't open my HTML5 build in Safari](https://forums.unrealengine.com/t/cant-open-my-html5-build-in-safari/581105)

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**Author:** [@sebalv70](https://forums.unrealengine.com/u/sebalv70)\
**Replies:** 0\
**Last updated:** [June 13, 2022, 8:06pm UTC](https://forums.unrealengine.com/t/cant-open-my-html5-build-in-safari/581105 "2022-06-13T20:06:55Z")

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I’ve been working on a project for a few months, with HTML5 being the only delivery platform. It works more or less ok in Firefox and Chrome, but there’s no way to make it work in Safari. When I tried to load it in Safar…

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## [Save system don't work in packed build](https://forums.unrealengine.com/t/save-system-dont-work-in-packed-build/481629)

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**Author:** [@Cheef8902](https://forums.unrealengine.com/u/Cheef8902)\
**Replies:** 6\
**Last updated:** [June 12, 2022, 8:30pm UTC](https://forums.unrealengine.com/t/save-system-dont-work-in-packed-build/481629 "2022-06-12T20:30:58Z")

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Hey There I got a Savesystem which totally works in the Editor. Standalone and in every other playmode but when I make build for testing the player charachter won’t load on the right spot. My char always spawns at the p…

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## [Music file plays in Firefox but not in Chrome](https://forums.unrealengine.com/t/music-file-plays-in-firefox-but-not-in-chrome/579076)

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**Author:** [@sebalv70](https://forums.unrealengine.com/u/sebalv70)\
**Replies:** 0\
**Last updated:** [June 10, 2022, 11:11pm UTC](https://forums.unrealengine.com/t/music-file-plays-in-firefox-but-not-in-chrome/579076 "2022-06-10T23:11:11Z")

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I have a really weird thing going on. My “game” starts with kind of lobby, where there are instructions and a song is playing. When I build to HTML5, or use the devices drop down to send to Firefox or Chrome, if it’s Fir…

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## [RInterp doesn't work when making enemy face player](https://forums.unrealengine.com/t/rinterp-doesnt-work-when-making-enemy-face-player/567257)

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**Author:** [@\_Annsswer](https://forums.unrealengine.com/u/_Annsswer)\
**Replies:** 2\
**Last updated:** [May 26, 2022, 7:00pm UTC](https://forums.unrealengine.com/t/rinterp-doesnt-work-when-making-enemy-face-player/567257 "2022-05-26T19:00:03Z")

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Hi! I’ve been trying to figure this out to no avail. I’ve been trying to make an actor face the player but turn smoothly. The following works perfectly fine: The actor constantly faces the player with pinpoint accur…

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## [Wall Run Wall Climb Discernment](https://forums.unrealengine.com/t/wall-run-wall-climb-discernment/566379)

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**Author:** [@OmegaRunner](https://forums.unrealengine.com/u/OmegaRunner)\
**Replies:** 1\
**Last updated:** [May 25, 2022, 6:16pm UTC](https://forums.unrealengine.com/t/wall-run-wall-climb-discernment/566379 "2022-05-25T18:16:29Z")

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Hello, I’m currently working on a wall run and it’s almost finished, it just needs one minor thing that I don’t know how to do. Essentially, I have a wall climb and a wall run that my character can perform but what I wan…

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## [How to draw holes in Landscape with Foliage tool?](https://forums.unrealengine.com/t/how-to-draw-holes-in-landscape-with-foliage-tool/551345)

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**Author:** [@CdrHaMaT](https://forums.unrealengine.com/u/CdrHaMaT)\
**Replies:** 5\
**Last updated:** [May 7, 2022, 8:15pm UTC](https://forums.unrealengine.com/t/how-to-draw-holes-in-landscape-with-foliage-tool/551345 "2022-05-07T20:15:46Z")

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Hi! I’m trying to draw several holes in the Landscape which look like explosion funnels. Is there a way to draw them automatically like with the foliage tool? I can do it manually with the Sculpt tool but it will take to…

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