4.2 BSP UVs change when opening a 4.1 map

ChristopherForde
Thu, 05 Jun 2014 15:32:51 +0000
Rendering

Hey Guys

I’ve opened a map from 4.1 in 4.2 and all of my materials on BSP walls and floors are completely different, their tiling is different and their position seems random, so I basically have to go through my level and do them all again.

Is there any solution to this?

Also I’d like to point out, I remember some of my UV scale options for the walls and floors, and now they’re different, for example I multiplied a lot of my UVs by 4, now I get my original results when I multiply them by 5. Any info on that too?

Cheers,

2 posts - 1 participant