Just updated to 4.20, getting error about missing "target file"

Aaron Saluk
Wed, 18 Jul 2018 20:18:34 +0000
Mobile

I just updated my project from 4.19.2 to 4.20. Its an IOS project that uses AR in case that’s important, and I’m currently building it on a Window’s system, so I use the Blueprint only method of coding to side load it onto IOS devices associated with my IOS developer certificate. I’m currently getting the following error code

ERROR: System.IO.FileNotFoundException: Could not find file ‘D:\CyberPunky\Binaries\IOS\CyberPunky.target’.

I looked in the directory its naming, and that file isn’t there. Is there some way to generate a target file using an installer based version of the engine?

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