Vehicle Mesh / PHAT setup requirements?

NotSoRoyalBlue
Sat, 21 Jun 2014 15:36:48 +0000
World Creation

I followed the Unreal Engine YouTube Video on how to set up a vehicle in UE4.2, with the FBX file supplied, and I got it working fine.

However when I try to repeat the process with any of my own vehicle meshes (complex or simple box with wheels), the physics freaks out. Both in PHAT and when I play test.
I have a simple mesh with naming and hierarchy set up.

My vehicle is set up in UE4 exactly the same as in the tutorial video, and I have tried tweaking most of the settings, I also tried adjusting the pivots which seemed to be off, however this made no difference. I have looked at the FBX supplied in the tutorial but cannot discern anything extra done in it’s creation.

I am wondering if there is anything I have missed in the creation of the Mesh in Maya, or if I have missed anything in the PHAT setup?

4 posts - 1 participant