Blueprint Struct Crashes Project

MonsOlympus
Thu, 05 Jun 2014 10:32:56 +0000
Blueprint

Okay I thought Id dive in and try out structs in blueprint and I hit a wall thats causing entire project to crash. I think what happened is I was trying to recompile a child before prerequisite enum/structs.

I have a nested array of structs, 2 enums and a controller class reference. Ive attached logs but I can provide assets if they are required for testing, be warned project is corrupted so I will be attempting to rebuild affected files before they will actually open again.

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