4.20 Codesign fails for AR project on Mac

Aaron Saluk
Sat, 21 Jul 2018 22:55:05 +0000
Platform & Builds

I just ported my code for an ARKit project over to a Mac, and had it running on my iPhone for a couple of days, but when I tried to package it again to keep testing out new builds, I started getting this error,

/Users/aaronsaluk/Documents/Unreal Projects/Rampart_002/Binaries/IOS/Payload/Rampart_002.app: resource fork, Finder information, or similar detritus not allowed
UATHelper: Packaging (iOS): Command /usr/bin/codesign failed with exit code 1
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): ** BUILD FAILED **
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): The following build commands failed:
UATHelper: Packaging (iOS): CodeSign /Users/aaronsaluk/Documents/Unreal\ Projects/Rampart_002/Binaries/IOS/Payload/Rampart_002.app
UATHelper: Packaging (iOS): (1 failure)
UATHelper: Packaging (iOS): Took 3.809461s to run env, ExitCode=65
UATHelper: Packaging (iOS): ERROR: CodeSign Failed

I’ve changed the permissions on my key chains to stop asking for passwords, and then changed them back to ask just to see if I would get the same prompt for my system password that I used to get while building, but I haven’t had any success. The only non-default plugin I’ve added is the ARKit 0.1 beta.

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