Packaging fails, EdGraphNode errors

farginnoob
Thu, 02 May 2019 16:11:38 +0000
Platform & Builds

I’m trying to package my game. I’m in DebugGame at the moment, and I want to package it just for a test, but it won’t finish the package, basically saying that EdGraphNode won’t compile.

UATHelper: Packaging (Windows (64-bit)): SharedPCH.UnrealEd.NonOptimized.cpp

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph/EdGraphNodeUtils.h(31): error C2039: ‘GetGraph’: is not a member of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h(174): note: see declaration of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph/EdGraphNodeUtils.h(31): error C2039: ‘GetSchema’: is not a member of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h(174): note: see declaration of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph/EdGraphNodeUtils.h(31): error C2227: left of ‘->IsCacheVisualizationOutOfDate’ must point to class/struct/union/generic type

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph/EdGraphNodeUtils.h(54): error C2039: ‘GetGraph’: is not a member of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h(174): note: see declaration of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph/EdGraphNodeUtils.h(57): error C2039: ‘GetSchema’: is not a member of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h(174): note: see declaration of ‘UEdGraphNode’

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Public\EdGraph/EdGraphNodeUtils.h(57): error C2227: left of ‘->GetCurrentVisualizationCacheID’ must point to class/struct/union/generic type

UATHelper: Packaging (Windows (64-bit)): D:\Epic Games\UE_4.19\Engine\Source\Editor\BlueprintGraph\Classes\K2Node.h(10): fatal error C1083: Cannot open include file: ‘K2Node.generated.h’: No such file or directory

But I haven’t created any modules or anything. So I’m looking for some help.

Thanks!

full log

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