Animation Blueprint editor crash after Reinstall UE 4.19 and Project Path change

sukbu
Fri, 20 Mar 2020 04:29:42 +0000
Character & Animation

I recently changed my OS drive as Nvme ssd to increase storage.
So I changed old SSD (C:) to (D:) and Moved UE Project Directory which was in HDD (E:) to (D:).

After directory change, I faced this crash report when I opened some Animation Blueprint. By the way, adding some codes and build in visual studio 2017, was no problem. Game demo was worked well, but I don’t know how to handle this problem… I hope to know why the crash was happened and how to fix the problem in here.

Below is crash reporter says,

Access violation - code c0000005 (first/second chance not available)

UE4Editor_ArenaBattle!UABAnimInstance::NativeUpdateAnimation() [d:\unreal engine\ue4cpp\arenabattle\source\arenabattle\abaniminstance.cpp:26]
UE4Editor_Engine!UAnimInstance::UpdateAnimation() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\animation\animinstance.cpp:440]
UE4Editor_Engine!USkeletalMeshComponent::TickAnimation() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:978]
UE4Editor_Engine!USkeletalMeshComponent::TickPose() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1088]
UE4Editor_Engine!USkinnedMeshComponent::TickComponent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\skinnedmeshcomponent.cpp:742]
UE4Editor_Engine!USkeletalMeshComponent::TickComponent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1176]
UE4Editor_UnrealEd!UDebugSkelMeshComponent::TickComponent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\animation\debugskelmeshcomponent.cpp:779]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper< >() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\classes\gameframework\actor.h:3039]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:794]
UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:273]
UE4Editor_Engine!TGraphTask::ExecuteTask() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:829]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:665]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:574]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1355]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:542]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\ticktaskmanager.cpp:1449]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:770]
UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1429]
UE4Editor_Persona!FAnimationEditorPreviewScene::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\persona\private\animationeditorpreviewscene.cpp:978]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:45]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1456]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:401]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3339]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
UE4Editor!WinMain() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

and its diagnostics

Log file open, 03/19/20 21:27:18

LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: ArenaBattle
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1369353175) SRandInit(1369353176).
LogInit: Read version file with build ID '3944462'
LogInit: Overriding engine version to CL 4033788, compatible CL 3944462
LogInit: Registered custom module enumerator with build ID '3944462'
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.406802
LogD3D11RHI: Aftermath initialized
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +9:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took  0.059s to configure plugins.
LogModuleManager: Display: Found up-to-date module file D:/Unreal Engine/UE4CPP/ArenaBattle/Binaries/Win64/UE4Editor-ArenaBattle.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLink.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Animation/LiveLink/Binaries/Win64/UE4Editor-LiveLinkEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Win64/UE4Editor-CLionSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeys.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/CryptoKeys/Binaries/Win64/UE4Editor-CryptoKeysOpenSSL.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/DataValidation/Binaries/Win64/UE4Editor-DataValidation.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Enterprise/DatasmithContent/Binaries/Win64/UE4Editor-DatasmithContent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/LinearTimecode/Binaries/Win64/UE4Editor-LinearTimecode.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Binaries/Win64/UE4Editor-NetcodeUnitTest.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Binaries/Win64/UE4Editor-NUTUnrealEngine4.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AudioCapture/Binaries/Win64/UE4Editor-AudioCaptureEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3944462).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3944462).
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: WinSock: I am DESKTOP-SUKBU (222.118.243.205:0)
LogInit: Build: ++UE4+Release-4.19-CL-4033788
LogInit: Engine Version: 4.19.2-4033788+++UE4+Release-4.19
LogInit: Compatible Engine Version: 4.19.0-3944462+++UE4+Release-4.19
LogInit: Net CL: 3944462
LogDevObjectVersion: Number of dev versions registered: 18
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 23
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 33
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 25
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 6
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 1
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 2
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 16
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogInit: Compiled (64-bit): Apr 27 2018 02:06:57
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.19
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.19/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took  0.001s to delete old logs.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2020.03.19-12.27.20:398][  0]LogInit: Selected Device Profile: [Windows]
[2020.03.19-12.27.20:398][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.03.19-12.27.20:408][  0]LogInit: Computer: DESKTOP-SUKBU
[2020.03.19-12.27.20:408][  0]LogInit: User: sukbu
[2020.03.19-12.27.20:408][  0]LogInit: CPU Page size=4096, Cores=6
[2020.03.19-12.27.20:408][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.03.19-12.27.20:408][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2020.03.19-12.27.20:408][  0]LogMemory: Platform Memory Stats for Windows
[2020.03.19-12.27.20:408][  0]LogMemory: Process Physical Memory: 276.96 MB used, 276.96 MB peak
[2020.03.19-12.27.20:408][  0]LogMemory: Process Virtual Memory: 272.29 MB used, 272.29 MB peak
[2020.03.19-12.27.20:408][  0]LogMemory: Physical Memory: 12489.90 MB used,  20220.59 MB free, 32710.48 MB total
[2020.03.19-12.27.20:408][  0]LogMemory: Virtual Memory: 4819.18 MB used,  20220.59 MB free, 134217728.00 MB total
[2020.03.19-12.27.20:424][  0]LogInit: Overriding language with editor language configuration option (ko).
[2020.03.19-12.27.20:424][  0]LogInit: Overriding locale with editor locale configuration option (ko).
[2020.03.19-12.27.20:716][  0]LogStreaming: Display: Took  0.292s to EndInitTextLocalization.
[2020.03.19-12.27.20:716][  0]LogInit: Setting process to per monitor DPI aware
[2020.03.19-12.27.20:752][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2020.03.19-12.27.20:752][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2020.03.19-12.27.20:901][  0]LogD3D11RHI: D3D11 adapters:
[2020.03.19-12.27.20:950][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2020.03.19-12.27.20:950][  0]LogD3D11RHI:       8079/0/16355 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2020.03.19-12.27.20:952][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.03.19-12.27.20:952][  0]LogD3D11RHI:       0/0/16355 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.03.19-12.27.20:952][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.03.19-12.27.20:960][  0]LogD3D11RHI: Creating new Direct3DDevice
[2020.03.19-12.27.20:960][  0]LogD3D11RHI:     GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
[2020.03.19-12.27.20:960][  0]LogWindows: EnumDisplayDevices:
[2020.03.19-12.27.20:961][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
[2020.03.19-12.27.20:961][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2020.03.19-12.27.20:961][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2020.03.19-12.27.20:961][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2020.03.19-12.27.20:961][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2020.03.19-12.27.20:961][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080
[2020.03.19-12.27.20:961][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2020.03.19-12.27.20:961][  0]LogD3D11RHI:      Driver Date: Unknown
[2020.03.19-12.27.20:961][  0]LogRHI: Texture pool is 5655 MB (70% of 8079 MB)
[2020.03.19-12.27.21:001][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
[2020.03.19-12.27.21:001][  0]LogD3D11RHI: [Aftermath] Aftermath enabled and primed
[2020.03.19-12.27.21:001][  0]LogD3D11RHI: Async texture creation enabled
[2020.03.19-12.27.21:021][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2020.03.19-12.27.21:024][  0]LogShaderCompilers: Guid format shader working directory is 10 characters bigger than the processId version (D:/Unreal Engine/UE4CPP/ArenaBattle/Intermediate/Shaders/WorkingDirectory/24312/).
[2020.03.19-12.27.21:024][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/tjrqj/AppData/Local/Temp/UnrealShaderWorkingDir/4F62EB154B535E2C7FC337AC81166E8C/'.
[2020.03.19-12.27.21:227][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2020.03.19-12.27.21:240][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2020.03.19-12.27.21:251][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2020.03.19-12.27.21:263][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2020.03.19-12.27.21:275][  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2020.03.19-12.27.21:287][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2020.03.19-12.27.21:299][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2020.03.19-12.27.21:311][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2020.03.19-12.27.21:318][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2020.03.19-12.27.21:328][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2020.03.19-12.27.21:337][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2020.03.19-12.27.21:347][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2020.03.19-12.27.21:357][  0]LogTemp: Display: Loaded TP Android_ETC1aTargetPlatform
[2020.03.19-12.27.21:367][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2020.03.19-12.27.21:376][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2020.03.19-12.27.21:396][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2020.03.19-12.27.21:396][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2020.03.19-12.27.21:406][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2020.03.19-12.27.21:407][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2020.03.19-12.27.21:442][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2020.03.19-12.27.21:451][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2020.03.19-12.27.21:461][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2020.03.19-12.27.21:471][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2020.03.19-12.27.21:481][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2020.03.19-12.27.21:491][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2020.03.19-12.27.21:491][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.03.19-12.27.21:611][  0]LogXGEController: Cleaning working directory: C:/Users/tjrqj/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.03.19-12.27.21:611][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.03.19-12.27.21:611][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.03.19-12.27.21:611][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.03.19-12.27.22:200][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.03.19-12.27.22:249][  0]LogDerivedDataCache: Loaded boot cache 0.05s 75MB C:/Users/tjrqj/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc.
[2020.03.19-12.27.22:249][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/tjrqj/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc
[2020.03.19-12.27.22:249][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Unreal Engine/UE4CPP/ArenaBattle/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.03.19-12.27.22:249][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.03.19-12.27.22:249][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Unreal Engine/UE4CPP/ArenaBattle/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.03.19-12.27.22:249][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.03.19-12.27.22:261][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.03.19-12.27.22:273][  0]LogDerivedDataCache: Using Local data cache path C:/Users/tjrqj/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.03.19-12.27.22:273][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.03.19-12.27.22:273][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.03.19-12.27.22:281][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.03.19-12.27.22:282][  0]LogSlate: Using Freetype 2.6.0
[2020.03.19-12.27.22:282][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.03.19-12.27.22:282][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.03.19-12.27.22:395][  0]LogAssetRegistry: FAssetRegistry took 0.0250 seconds to start up
[2020.03.19-12.27.22:627][  0]LogPackageName: Warning: String asset reference "S_ClothTarps_03.SM.Mesh.S_ClothTarps_03" is in short form, which is unsupported and -- even if valid -- resolving it will be really slow.
[2020.03.19-12.27.22:627][  0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2020.03.19-12.27.22:627][  0]LogPackageName: SearchForPackageOnDisk took   0.103s, but failed to resolve S_ClothTarps_03.
[2020.03.19-12.27.22:627][  0]LogPackageName: Warning: String asset reference "S_ClothTarps_03.SM.Mesh.S_ClothTarps_03" could not be resolved.
[2020.03.19-12.27.22:627][  0]LogInit: Selected Device Profile: [Windows]
[2020.03.19-12.27.22:756][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2020.03.19-12.27.22:759][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2020.03.19-12.27.22:759][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.03.19-12.27.22:759][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2020.03.19-12.27.22:759][  0]LogMeshReduction: No automatic mesh merging module available
[2020.03.19-12.27.22:759][  0]LogMeshMerging: No automatic mesh merging module available
[2020.03.19-12.27.22:792][  0]LogNetVersion: ArenaBattle , NetCL: 3944462, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3555152549)
[2020.03.19-12.27.23:118][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.024215 seconds
[2020.03.19-12.27.23:123][  0]LogUObjectArray: 36728 objects as part of root set at end of initial load.
[2020.03.19-12.27.23:123][  0]LogUObjectAllocator: 7314304 out of 0 bytes used by permanent object pool.
[2020.03.19-12.27.23:123][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.03.19-12.27.24:478][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.03.19-12.27.24:508][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.03.19-12.27.24:759][  0]LogSkeletalMesh: Skeletal Mesh found in DDC [0.171800ms] /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Ram.SK_CharM_Ram
[2020.03.19-12.27.24:768][  0]LogUObjectGlobals: Created PersistentFrame Addr=0x000001f3f10a2ea8, Size=20, Default__WarriorAnimBlueprint_C Function /Game/Book/Animations/WarriorAnimBlueprint.WarriorAnimBlueprint_C:ExecuteUbergraph_WarriorAnimBlueprint
[2020.03.19-12.27.24:773][  0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000001f3f10a2ea8, Size=20
[2020.03.19-12.27.24:773][  0]LogUObjectGlobals: Created PersistentFrame Addr=0x000001f3f10a2ea8, Size=20, Default__WarriorAnimBlueprint_C Function /Engine/Transient.REINST_WarriorAnimBlueprint_C_0:ExecuteUbergraph_WarriorAnimBlueprint
[2020.03.19-12.27.24:778][  0]LogUObjectGlobals: Created PersistentFrame Addr=0x000001f3f290fb68, Size=20, Default__WarriorAnimBlueprint_C Function /Game/Book/Animations/WarriorAnimBlueprint.WarriorAnimBlueprint_C:ExecuteUbergraph_WarriorAnimBlueprint
[2020.03.19-12.27.24:941][  0]SourceControl: 소스 콘트롤이 꺼졌습니다.
[2020.03.19-12.27.24:941][  0]SourceControl: 소스 콘트롤이 꺼졌습니다.
[2020.03.19-12.27.24:960][  0]SourceControl: 소스 콘트롤이 꺼졌습니다.
[2020.03.19-12.27.24:977][  0]SourceControl: 소스 콘트롤이 꺼졌습니다.
[2020.03.19-12.27.25:461][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.03.19-12.27.25:641][  0]LogOcInput: OculusInput pre-init called
[2020.03.19-12.27.25:740][  0]LogEngine: Initializing Engine...
[2020.03.19-12.27.25:741][  0]LogHMD: Failed to initialize OpenVR with code 110
[2020.03.19-12.27.25:742][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2020.03.19-12.27.25:742][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2020.03.19-12.27.25:911][  0]LogAIModule: Creating AISystem for world Untitled
[2020.03.19-12.27.25:941][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2020.03.19-12.27.25:980][  0]LogInit: FAudioDevice initialized.
[2020.03.19-12.27.26:017][  0]LogDerivedDataCache: Saved boot cache 0.04s 75MB C:/Users/tjrqj/AppData/Local/UnrealEngine/4.19/DerivedDataCache/Boot.ddc.
[2020.03.19-12.27.26:030][  0]LogInit: Texture streaming: Enabled
[2020.03.19-12.27.26:053][  0]LogEngineSessionManager: EngineSessionManager initialized
[2020.03.19-12.27.26:053][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={32B581B6-4300-0A2E-942C-E69F4991D6FE}
[2020.03.19-12.27.26:070][  0]LogInit: Transaction tracking system initialized
[2020.03.19-12.27.26:101][  0]BlueprintLog: New page: 에디터 로드
[2020.03.19-12.27.26:192][  0]LocalizationService: 현지화 서비스가 비활성화되었습니다.
[2020.03.19-12.27.26:294][  0]LogConsoleResponse: Display:
[2020.03.19-12.27.26:415][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.03.19-12.27.26:415][  0]LogCook: Display: Mobile HDR setting 1
[2020.03.19-12.27.26:415][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2020.03.19-12.27.26:415][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2020.03.19-12.27.26:415][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2020.03.19-12.27.26:784][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/UE4CPP/ArenaBattle/Content/' took 0.02s
[2020.03.19-12.27.26:785][  0]SourceControl: 소스 콘트롤이 꺼졌습니다.
[2020.03.19-12.27.26:785][  0]Cmd: MAP LOAD FILE="D:/Unreal Engine/UE4CPP/ArenaBattle/Content/Book/Maps/Step2.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.03.19-12.27.26:785][  0]LightingResults: New page: 라이팅 빌드
[2020.03.19-12.27.26:788][  0]MapCheck: New page: 맵 체크
[2020.03.19-12.27.26:788][  0]LightingResults: New page: 라이팅 빌드
[2020.03.19-12.27.26:796][  0]LogUObjectGlobals: Destroyed PersistentFrame Addr=0x000001f3f10a2ea8, Size=20
[2020.03.19-12.27.26:903][  0]LogSkeletalMesh: Skeletal Mesh found in DDC [0.483300ms] /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Barbarous.SK_CharM_Barbarous
[2020.03.19-12.27.26:983][  0]LogAIModule: Creating AISystem for world Step2
[2020.03.19-12.27.26:988][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.03.19-12.27.26:997][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.03.19-12.27.27:049][  0]MapCheck: 맵 체크 완료: 오류 0 회, 경고 0 회, 소요 시간 51.91ms.
[2020.03.19-12.27.27:049][  0]LogFileHelpers: Loading map 'Step2' took 0.265
[2020.03.19-12.27.27:175][  0]LogCollectionManager: Loaded 0 collections in 0.002451 seconds
[2020.03.19-12.27.27:217][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/UE4CPP/ArenaBattle/Saved/Collections/' took 0.01s
[2020.03.19-12.27.27:217][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/UE4CPP/ArenaBattle/Content/Developers/sukbu/Collections/' took 0.01s
[2020.03.19-12.27.27:217][  0]LogFileCache: Scanning file cache for directory 'D:/Unreal Engine/UE4CPP/ArenaBattle/Content/Collections/' took 0.01s
[2020.03.19-12.27.27:217][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2020.03.19-12.27.27:224][  0]LogContentBrowser: Native class hierarchy populated in 0.0072 seconds. Added 2458 classes and 560 folders.
[2020.03.19-12.27.27:232][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.03.19-12.27.27:270][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
[2020.03.19-12.27.27:276][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
[2020.03.19-12.27.27:327][  0]LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2020.03.19-12.27.27:330][  0]LogSlate: Took 0.002055 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothic.ttf' (4243K)
[2020.03.19-12.27.27:332][  0]LogSlate: Took 0.001632 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/NanumGothicBold.ttf' (4188K)
[2020.03.19-12.27.27:333][  0]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2020.03.19-12.27.27:336][  0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2020.03.19-12.27.27:409][  0]LogRenderer: Reallocating scene render targets to support 1208x576 Format 10 NumSamples 1 (Frame:1).
[2020.03.19-12.27.27:501][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
[2020.03.19-12.27.27:501][  0]LogLoad: (Engine Initialization) Total time: 10.24 seconds
[2020.03.19-12.27.27:501][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.03.19-12.27.27:863][  0]LogContentStreaming: Texture pool size now 1000 MB
[2020.03.19-12.27.27:896][  0]LogSlate: Took 0.000152 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.03.19-12.27.29:229][  1]LogTexture: Display: 텍스처 빌드: T_CharM_Warrior_JewelMask (AutoDXT, 2048X2048)
[2020.03.19-12.27.29:229][  1]LogTexture: Display: 텍스처 빌드: T_CharM_WarriorB_Mask (AutoDXT, 2048X2048)
[2020.03.19-12.27.29:229][  1]LogTexture: Display: 텍스처 빌드: T_CharM_WarriorB_D (DXT1, 2048X2048)
[2020.03.19-12.27.29:229][  1]LogTexture: Display: 텍스처 빌드: T_CharM_Warrior_N (BC5, 2048X2048)
[2020.03.19-12.27.29:229][  1]LogMaterial: Missing cached shader map for material M_Char_Warrior_B, compiling.
[2020.03.19-12.27.29:271][  1]LogShaderCompilers: Display: Shaders left to compile 60
[2020.03.19-12.27.29:271][  1]LogShaderCompilers: Display: Shaders left to compile 50
[2020.03.19-12.27.29:271][  1]LogShaderCompilers: Display: Shaders left to compile 40
[2020.03.19-12.27.29:271][  1]LogShaderCompilers: Display: Shaders left to compile 30
[2020.03.19-12.27.29:271][  1]LogShaderCompilers: Display: Shaders left to compile 20
[2020.03.19-12.27.29:271][  1]LogShaderCompilers: Display: Shaders left to compile 10
[2020.03.19-12.27.29:271][  1]LogSkeletalMesh: Building Skeletal Mesh SK_CharM_Warrior...
[2020.03.19-12.27.29:273][  1]LogSkeletalMesh: Built Skeletal Mesh [0.00s] /Game/InfinityBladeWarriors/Character/CompleteCharacters/SK_CharM_Warrior.SK_CharM_Warrior
[2020.03.19-12.27.29:289][  1]LogAssetRegistry: Asset discovery search completed in 6.9158 seconds
[2020.03.19-12.27.29:294][  1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2020.03.19-12.27.29:294][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000089 seconds (updated 0 objects)
[2020.03.19-12.27.29:653][  3]LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.03.19-12.27.29:980][  4]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2020.03.19-12.27.32:346][255]LogContentBrowser: Native class hierarchy updated for 'SkeletonEditor' in 0.0005 seconds. Added 1 classes and 2 folders.
[2020.03.19-12.27.32:506][255]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_3:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2020.03.19-12.27.32:510][255]LogContentBrowser: Native class hierarchy updated for 'PinnedCommandList' in 0.0005 seconds. Added 1 classes and 0 folders.
[2020.03.19-12.27.32:723][255]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 116 classes and 0 folders.
[2020.03.19-12.27.32:935][255]LogUObjectGlobals: Created PersistentFrame Addr=0x000001f40458db98, Size=4, Default__SKEL_PROTO_BP_AnimBlueprint_0_C Function /Engine/Transient.SKEL_PROTO_BP_AnimBlueprint_0_C:ExecuteUbergraph_PROTO_BP_AnimBlueprint_0
[2020.03.19-12.27.32:935][255]LogUObjectGlobals: Created PersistentFrame Addr=0x000001f40458db60, Size=4, Default__PROTO_BP_AnimBlueprint_0_C Function /Engine/Transient.PROTO_BP_AnimBlueprint_0_C:ExecuteUbergraph_PROTO_BP_AnimBlueprint_0

Should I make the blueprint again?.

3 posts - 1 participant