Check box takes input when set to Self Hit Test Invisible

Raf_L3O
Tue, 29 Aug 2017 20:26:07 +0000
UI

The “Self Hit Test Invisible” behavior mode is not working as intended for the Check Box component. Instead of letting input pass through it is taking the input.

This is a regression from 4.16.3, which works correctly.

For a sample project please see my report in 4.16.1 which also suffered from this issue before it was fixed in 4.16.3:

Unreal Engine Forums – 6 Jun 17

UMG Widget Events broken behavior with mouse interaction

In the sample project provided, I have a “Hud” user widget in the viewport when play is pressed. It shows a simple button with multiple layers all marked self-hit-test-invisible except the button. The Hovered/Unhovered and Clicked events are defined...

8 posts - 5 participants