Setting post process materials in 4.17

melonFury
Tue, 08 Aug 2017 23:08:54 +0000
Rendering

Does anyone have a blueprint-based alternative to the old method of adding post process materials to a camera?

4.17 removed the PostProcessMaterials pin entirely from the PostProcessSettings struct, and I can’t seem to find any other ways of doing what I want.

Cheers,
Francis

8 posts - 4 participants