failed to find object none.none, when loading a

CitéNoir
Sun, 20 Nov 2016 13:13:40 +0000
Community & Industry Discussion

I have several objects in my level that can be picked up and then get added into an inventory array.
while they are being picked up, the object actor in the level then gets destroyed. this all works, without any warnings in the log.
I can then save my game, which saves the inventory array n other stuff.
when loading, i check all the items in the inventory array and destroy their actors in the level, so items that are already in my inventory don’t appear in the level anymore.
when i play the level in pie, it doesn’t give me any warnings, when i load a game, where i already picked up items, which are then in the inventory and destroyed in the level. but if i play the level by launching it, and it loads a with items in inventory who then get destroyed in level, i get these "LogUObjectGlobals:Warning: Failed to find object ‘Object None.None’ " warnings.

this only happens when i open the project in 4.14. the same project in 4.13 doesn’t give me any warnings, when i launch it in there.

i also got a flashlight object, that u can pick up, and that gets saved as well, and destroyed on load when already picked up before. but this one gets destroyed in the level bp, with a delay of .1 on EventBeginPlay (the other items are destroyed in the load function of the player bp). this works without a warning in the logs.

so, should i just destroy the other items in the level bp as well and not in the player bp? or set a delay, before i destroy them? i guess one of these options should work, because i dont get the warning with the flashlight.

I just don’t understand why it works in 4.13 without warnings, but not in 4.14.

any ideas?

13 posts - 4 participants