Baked lighting not working on Foliage LODs with Lightmass 4.14

anon13644809
Thu, 15 Dec 2016 01:49:59 +0000
Rendering

After upgrading our project from 4.13 to 4.14 and performing a Build Lighting (same Lightmass settings, objects & materials as in 4.13), all of our instanced foliage objects’ LODs do not utilize the lightmaps (only the highest LOD of all the foliage is properly lightmapped).

This does not occur if the same objects are placed as regular static meshes (instead of using the Foliage tool) - in this case, then the LODs do use the Lightmaps properly. The only difference is whether they are placed with the foliage tool or not.

This problem did not occur in 4.13.
This is a major showstopper for us, as we cannot perform a good light bake with 4.14.

(Images attached)

Anyone else seeing this issue?

12 posts - 1 participant