Unable to build Android after building Engine from source

anonymous_user_9e4fc157
Sat, 19 Nov 2016 14:11:05 +0000
Platform & Builds

Hi.
I am trying to build Unreal Engine 4.14 from the source for android development.

I followed Building Unreal Engine from Source | Unreal Engine 5.2 Documentation for building Unreal Engine in Visual Studio Community 2015

However, when trying to build the Android specific modules as per the steps mentioned at A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums, I notice the following error:

11>  [269/271] clang++.exe Module.CinematicCamera.cpp [armv7-es2]
11>  [270/271] clang++.exe UMG.generated.cpp [armv7-es2]
11>  [271/271] clang++.exe UE4Client-armv7-es2.so
11>clang++.exe : error : no such file or directory: 'C:/Data/Projects/UnrealEngine/UnrealEngine/Engine/Build/Android/Prebuilt/bsdsignal/lib/armeabi-v7a/libbsdsignal.a'
11>ERROR : UBT error : Failed to produce item: C:\Data\Projects\UnrealEngine\UnrealEngine\Engine\Binaries\Android\UE4Client-armv7-es2.so
11>  Total build time: 1544.52 seconds
11>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Client Android Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.

The full build log is attached in this file: build_log.txt .

I have installed the android ndk (r12b), sdk, ant, gradle, jdk etc. as per the CodeWorks r15 installation file in the code. I have the version 4.12 installed/downloaded via the UE launcher and it contains the libbsdsignal.a file.

If I need to proved any other information please let me know.

6 posts - 5 participants