How to generate sounds on collision of a thrown physics object?

anonymous_user_16b90957
Wed, 08 Mar 2017 20:34:41 +0000
World Creation

Hi there,

I have a system where I can pick up and throw objects. I’m trying to make it so an impact sound would play when the thrown object hits a wall for example, but alas no luck so far.

I tried checking if the player character (where the picking up and throwing blueprint is) still recognizes the thrown actor as a component, but when I do an OnComponentHit, nothing fires from the node. However the thrown object collides and bounces off the wall as normal.

Simulate Hit Events is on for both the actor being thrown and the wall I’m throwing it against as well.

Is there a specific way or do this somewhere else, or am I missing something?
All feedback is highly appreciated.

Thanks!

8 posts - 1 participant