[bug?] [Replicate] [4.14] Second Player's Pawn's RemoteRole is not replicated

anonymous_user_b9c70cf9
Tue, 22 Nov 2016 12:27:17 +0000
Multiplayer & Networking

Hey guys.

In my multiplay game project, only the first player’s possessed pawn’s RemoteRole variable is replicated correctly.

When the second or third player possesses to pawn, the dedicated server get correct RemoteRole(ROLE_AutonomousProxy), but client’s Role value remains ROLE_SimulatedProxy.

So non-first player’s movement and aiming input are ignored.

In versions earlier than 4.14, my project work correctly.

I think this is a bug of 4.14 version.

Because turning off net.SharedShadowState option turns it back correctly.

Please check this problem.

Thanks.

7 posts - 1 participant