Beep2Bleep
Mon, 27 Feb 2017 11:50:15 +0000
XR Development

How do you get MSAA working on Vive? I’m working with UE 4.14 have set to forward render and set AA method to MSAA. If I set the r.MSAACount above 1 it’s obviously not doing any AA. At 1 or 0 it does TXAA which at least looks decent. Is there some trick to get MSAA working with Oculus/Vive in 4.14?

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