Can't use my plugin in a only blueprint project (missing or incompatible module).

ZioYuri78
Thu, 21 Apr 2016 13:04:12 +0000
Plugins

Hi all,

i made a Blueprint Function Library plugin where i put some “service” code for my blueprint actor, all work fine and gg.

Now i want to distribute my plugin and i followed what the [documentation say about it][1], i deleted the “intermediate” and “source” folders, after this i created a Blueprint only project to test the plugin, i copied the plugin folder into the project folder like this

but unfortunately when i launch the project i have these messages:

here my .uplugin content

{
	"FileVersion": 3,
	"Version": 1,
	"VersionName": "1.0",
	"FriendlyName": "MusicPlayerLib",
	"Description": "Service functions for music player actor blueprint.",
	"Category": "Other",
	"CreatedBy": "Yuri Belleri",
	"CreatedByURL": "",
	"DocsURL": "",
	"MarketplaceURL": "",
	"SupportURL": "",
	"EnabledByDefault": false,
	"CanContainContent": false,
	"IsBetaVersion": false,
	"Installed": false,
	"Modules": [
		{
			"Name": "MusicPlayerLib",
			"Type": "Runtime",
			"LoadingPhase": "PreDefault"
		}
	]
}

Any idea on where is the problem? Or can i use distributed plugins only with C++ projects?

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