FBX UCX collision meshes not working

Angius
Tue, 12 Apr 2016 19:20:48 +0000
World Creation

I think those two pictures illustrate my issue perfectly:

19 collision boxes I have prepared, none of these has more than 8 vertices, 6 faces, 12 edges.

A sole, one, single, singular, lone blob of a collision box UE thinks I wanted.

What am I doing wrong? Do I have to split every single wall into a separate mesh and import it separately too? Or do I have to keep trying to make collision boxes inside of Unreal, with box scaling jumping in a metre-long increments and other imprecise tools?

9 posts - 1 participant