Steam Packaging?

Valmont Deimon
Tue, 03 May 2016 17:43:20 +0000
Platform & Builds

Quick question. I’ve followed the tutorials for integrating my game into Steam. Changing my defualtengine.ini, build.cs, etc. Do I have to do anything special to actually package the product for Steam? Or do I just package it for Windows 64-bit/32-bit/iOS and then I’m able to put it on Steam? Because there isn’t actually an option specifically for Steam in the Package Project drop down menu. Or is it done some other way with Visual Studio or something? This is something I haven’t seen explained in any tutorials. What to do after you have all the files and Steam sdk set up. Any help would be greatly appreciated. Please and thank you.

14 posts - 5 participants