TMap replication still not supported?

Mercus
Sat, 27 Feb 2016 18:31:01 +0000
C++

TMap replication still seems unsupported, or am I doing something wrong?

A mention of this is here already: TMap<> Replication - exposing to Unreal reflection. - Feedback for Unreal Engine team - Unreal Engine Forums

Trying to get it to replicate seems to always lead to “Deprecated Code Path” in PropertyMap.cpp

bool UMapProperty::NetSerializeItem( FArchive& Ar, UPackageMap* Map, void* Data, TArray<uint8> * MetaData ) const
{
	UE_LOG( LogProperty, Fatal, TEXT( "Deprecated code path" ) );
	return 1;
}

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