Error when building: -waitmutex" exited with code 5 . Please verify that you have sufficient rights to run this command

Taurian
Sun, 20 Mar 2016 23:44:33 +0000
Character & Animation

I’m having a strange problem and Im not sure how to proceed. When I try building my project in Visual Studio, I get the following error:

Error MSB3075: The command E:\Unreal Engine - Git\Engine\Build\BatchFiles\Rebuild.bat MyGameEditor Win64 Development E:\Unreal Harddrive\MyGame\MyGame.uproject     MyGame	C:\ProgramFiles(x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets

When I try to run Rebuild.bat by itself (with commands) I get:

Microsoft Windows [Version 6.3.9600]
(c) 2013 Microsoft Corporation. All rights reserved.

C:\Windows\system32>E:\Unreal Engine - Git\Engine\Build\BatchFiles\Build.bat E
picSpaceOnlineEditor Win64 Development E:\MyGame\MyGame.uproject -waitmutex
Creating makefile for MyGameEditor (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool...
Target is up to date
Parsing headers for MyGameEditor
  Running UnrealHeaderTool E:\MyGame\MyGame.uproject E:\MyGame\Intermediate\Build\Win64\MyGameEditor\Development\UnrealHeader
Tool.manifest -LogCmds=loginit warning, logexit warning, logdatabase error -Unattended -WarningsAsErrors
E:/MyGame/Source/MyGame/ProjectVersionBlueprint.h(17) : LogCompile:Error: Remapping old metadata key FriendlyName to new key DisplayName, please update the declaration.
Error: Failed to generate code for MyGameEditor - error code: OtherCompilationError (5)
UnrealHeaderTool failed for target MyGameEditor (platform: Win64, module info: E:\MyGame\Intermediate\Build\Win64\MyGameEditor\Development\UnrealHeaderTool.manifest).

C:\Windows\System32>

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