# \#UE-5

**URL:** https://forums.unrealengine.com/tag/ue-5/11435.md

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## [\[UE 5.8.4\]\[Windows\]\[Editor\] Editor permanently hangs when a large map is configured as EditorStartupMap before Asset Registry OnFilesLoaded completes ](https://forums.unrealengine.com/t/ue-5-8-4-windows-editor-editor-permanently-hangs-when-a-large-map-is-configured-as-editorstartupmap-before-asset-registry-onfilesloaded-completes/2851690)

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**Author:** [@alansHAX2007](https://forums.unrealengine.com/u/alansHAX2007)\
**Replies:** 0\
**Last updated:** [November 6, 2026, 6:31pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-windows-editor-editor-permanently-hangs-when-a-large-map-is-configured-as-editorstartupmap-before-asset-registry-onfilesloaded-completes/2851690 "2026-11-06T18:31:17Z")

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Summary In Unreal Engine 5.8.4 on Windows, setting a large map as EditorStartupMap causes the editor to become permanently unresponsive. The same map opens normally when opened manually after startup. The failing log sto…

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## [BlueprintVision — плагин, который даёт ИИ-агенту (Claude Code) читать и править Blueprints \[WIP, UE 5.8\] ](https://forums.unrealengine.com/t/blueprintvision-claude-code-blueprints-wip-ue-5-8/2844390)

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**Author:** [@Vroterdamusss](https://forums.unrealengine.com/u/Vroterdamusss)\
**Replies:** 0\
**Last updated:** [October 23, 2026, 6:50pm UTC](https://forums.unrealengine.com/t/blueprintvision-claude-code-blueprints-wip-ue-5-8/2844390 "2026-10-23T18:50:19Z")

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Всем привет! Я соло-разработчик, делаю на UE 5.8 мультиплеерный шутер. Код пишу вместе с ИИ-агентом Claude Code, и быстро упёрся в проблему: с C++ агент работает хорошо, а Blueprints для него — чёрный ящик. .uasset — эт…

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## [What is: Controller Texture in InputBaseControllerData?](https://forums.unrealengine.com/t/what-is-controller-texture-in-inputbasecontrollerdata/1721389)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 1\
**Last updated:** [October 22, 2026, 6:59pm UTC](https://forums.unrealengine.com/t/what-is-controller-texture-in-inputbasecontrollerdata/1721389 "2026-10-22T18:59:53Z")

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When dealing with CommonUI, one will create at least one CommonInputBaseControllerData Asset and feed it with Input Key and Icon Sets But… there are two Texture Slots, i can’t get what they are used for… What is the…

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## [How to allow in VR, keyboard input?](https://forums.unrealengine.com/t/how-to-allow-in-vr-keyboard-input/768124)

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**Author:** [@Irrbloss\_Cake](https://forums.unrealengine.com/u/Irrbloss_Cake)\
**Replies:** 2\
**Last updated:** [October 21, 2026, 9:21pm UTC](https://forums.unrealengine.com/t/how-to-allow-in-vr-keyboard-input/768124 "2026-10-21T21:21:14Z")

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Hi! Im using VR-template i UE 5.0 and i want to allow the user to copy and paste into a widget with keyboard. I have a widget with a editable text that i want to allow the user to paste in a URL from a browser. But i…

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## [Common UI ignores my custom Confirm input and always uses the default Gamepad A button. ](https://forums.unrealengine.com/t/common-ui-ignores-my-custom-confirm-input-and-always-uses-the-default-gamepad-a-button/2734437)

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**Author:** [@Ggty53](https://forums.unrealengine.com/u/Ggty53)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 9:53am UTC](https://forums.unrealengine.com/t/common-ui-ignores-my-custom-confirm-input-and-always-uses-the-default-gamepad-a-button/2734437 "2026-10-16T09:53:37Z")

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Engine: Unreal Engine 5.8 Plugin: Common UI Documentation followed: I followed the official Common UI Quick Start guide and believe my setup is correct. Problem I created my own Common UI input configuration and ch…

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## [Read Pixel outputs different results depending on platform?](https://forums.unrealengine.com/t/read-pixel-outputs-different-results-depending-on-platform/732822)

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**Author:** [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Replies:** 10\
**Last updated:** [October 15, 2026, 9:44am UTC](https://forums.unrealengine.com/t/read-pixel-outputs-different-results-depending-on-platform/732822 "2026-10-15T09:44:41Z")

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I’m trying to prototype a game mechanic that entails reading a single pixel from a scene capture 2D component. The issue is that although I can get the results I want in editor on Windows, when I compile for mobile on a…

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## [\[UNPAID\] UE5 Blueprint Programmer wanted for PS2-style survival horror](https://forums.unrealengine.com/t/unpaid-ue5-blueprint-programmer-wanted-for-ps2-style-survival-horror/2836999)

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**Author:** [@CrakkyCh](https://forums.unrealengine.com/u/CrakkyCh)\
**Replies:** 3\
**Last updated:** [October 14, 2026, 11:34pm UTC](https://forums.unrealengine.com/t/unpaid-ue5-blueprint-programmer-wanted-for-ps2-style-survival-horror/2836999 "2026-10-14T23:34:12Z")

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Project Title CORPUS MACHINA Brief Description CORPUS MACHINA is a PS2-styled survival horror game developed on Unreal Engine 5. You play as a self-aware robot named Asher navigating a megastructure in a dystopian cy…

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## [\[UE5.8\] Cursor lock rect reaches window edge in windowed mode, allowing clicks on the resize border (FPS template)](https://forums.unrealengine.com/t/ue5-8-cursor-lock-rect-reaches-window-edge-in-windowed-mode-allowing-clicks-on-the-resize-border-fps-template/2838582)

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**Author:** [@sakuraba\_intense](https://forums.unrealengine.com/u/sakuraba_intense)\
**Replies:** 0\
**Last updated:** [October 8, 2026, 12:30pm UTC](https://forums.unrealengine.com/t/ue5-8-cursor-lock-rect-reaches-window-edge-in-windowed-mode-allowing-clicks-on-the-resize-border-fps-template/2838582 "2026-10-08T12:30:05Z")

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Summary In UE 5.8, when the game runs in windowed mode with the mouse captured and hidden (e.g., the First Person template), the invisible cursor can reach the outermost pixel of the window. Clicking there is handled by …

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## [\[LFW PAID\] UE5 C++ / Blueprint Developer | Creator of AxomCore | Systems & Runtime Optimization](https://forums.unrealengine.com/t/lfw-paid-ue5-c-blueprint-developer-creator-of-axomcore-systems-runtime-optimization/2834818)

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**Author:** [@673max01](https://forums.unrealengine.com/u/673max01)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 12:15am UTC](https://forums.unrealengine.com/t/lfw-paid-ue5-c-blueprint-developer-creator-of-axomcore-systems-runtime-optimization/2834818 "2026-09-28T00:15:44Z")

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I’ve just submitted AxomCore v1.1 to Fab, updating my native C++ runtime framework built to replace interconnected Blueprint time logic and unnecessary Actor Tick overhead. The Tech: AxomCore uses decoupled native C++ L…

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## [\[Free\]\[Beta\] WCW Memory Monitor — live RAM / VRAM / LLM / TextureGroup HUD for UE 5.6–5.8](https://forums.unrealengine.com/t/free-beta-wcw-memory-monitor-live-ram-vram-llm-texturegroup-hud-for-ue-5-6-5-8/2833785)

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**Author:** [@Yu.Kajii](https://forums.unrealengine.com/u/Yu.Kajii)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 2:20am UTC](https://forums.unrealengine.com/t/free-beta-wcw-memory-monitor-live-ram-vram-llm-texturegroup-hud-for-ue-5-6-5-8/2833785 "2026-09-24T02:20:36Z")

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Hi all — sharing a small open-source plugin we built for late-project memory work. Memory issues in Unreal usually show up in real gameplay — a TextureGroup blows its budget, the streaming pool gets noisy, textures go s…

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## [\[Academic Survey\] Environment Creation in Virtual Production (6-8 Minutes) ](https://forums.unrealengine.com/t/academic-survey-environment-creation-in-virtual-production-6-8-minutes/2780967)

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**Author:** [@akiot12](https://forums.unrealengine.com/u/akiot12)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/academic-survey-environment-creation-in-virtual-production-6-8-minutes/2780967 "2026-09-16T19:58:36Z")

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Hi everyone, I’m currently completing my Master’s dissertation in Virtual Production and Visual Effects at De Montfort University and I’m looking for participants for a short academic research survey. I’m looking for p…

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## [How to fix a bug with UE5.1 which causes the mouse cursor to become hidden](https://forums.unrealengine.com/t/how-to-fix-a-bug-with-ue5-1-which-causes-the-mouse-cursor-to-become-hidden/1164011)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 27\
**Last updated:** [September 4, 2026, 4:09pm UTC](https://forums.unrealengine.com/t/how-to-fix-a-bug-with-ue5-1-which-causes-the-mouse-cursor-to-become-hidden/1164011 "2026-09-04T16:09:18Z")

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I’m encountering a bug in UE 5.1 where dragging a file leads to the cursor permanently disappearing until I restart the editor. Another UE 5.1 bug. Tired of bugs in UE 5 but my clients are ohh soo stu… anyways fix for th…

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## [UE5 Niagara Ribbon Problems](https://forums.unrealengine.com/t/ue5-niagara-ribbon-problems/763487)

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**Author:** [@apfelbaum](https://forums.unrealengine.com/u/apfelbaum)\
**Replies:** 6\
**Last updated:** [August 24, 2026, 12:33am UTC](https://forums.unrealengine.com/t/ue5-niagara-ribbon-problems/763487 "2026-08-24T00:33:49Z")

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Hello, I have 2 problems with Niagara, maybe someone knows the answer. I need the ribbons to spawn in the direction of the emitter. Currently the ribbons spawn rotation is locked to the world axis. How can I have “…

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## [Box Boss: A 3D Sokoban with co-op](https://forums.unrealengine.com/t/box-boss-a-3d-sokoban-with-co-op/2745745)

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**Author:** [@Radiant\_Realms](https://forums.unrealengine.com/u/Radiant_Realms)\
**Replies:** 0\
**Last updated:** [August 22, 2026, 11:46am UTC](https://forums.unrealengine.com/t/box-boss-a-3d-sokoban-with-co-op/2745745 "2026-08-22T11:46:31Z")

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Hey everyone! I just released Box Boss, a cheerful 3D Sokoban-style puzzle game made in Unreal Engine 5.7. It has 50 hand-crafted levels, solo or local co-op, and true Sokoban rules with push only. It has a bright l…

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## [AxomCore – Centralised C++ Gameplay Simulation & Scheduling Framework for UE5 ](https://forums.unrealengine.com/t/axomcore-centralised-c-gameplay-simulation-scheduling-framework-for-ue5/2742716)

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**Author:** [@673max01](https://forums.unrealengine.com/u/673max01)\
**Replies:** 0\
**Last updated:** [August 11, 2026, 1:42am UTC](https://forums.unrealengine.com/t/axomcore-centralised-c-gameplay-simulation-scheduling-framework-for-ue5/2742716 "2026-08-11T01:42:15Z")

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I’ve been developing a UE5 project with a lot of systems that need to respond to simulated time - world simulation, scheduled events, recurring gameplay logic and systems that need to keep running without relying on indi…

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## [PCG Grass Runtime not snapping to the terrain in 5.6.1](https://forums.unrealengine.com/t/pcg-grass-runtime-not-snapping-to-the-terrain-in-5-6-1/2727744)

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**Author:** [@Lein54](https://forums.unrealengine.com/u/Lein54)\
**Replies:** 1\
**Last updated:** [June 10, 2026, 2:43pm UTC](https://forums.unrealengine.com/t/pcg-grass-runtime-not-snapping-to-the-terrain-in-5-6-1/2727744 "2026-06-10T14:43:12Z")

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\- This problem can be replicated in a blank project in UE 5.6.1 - I’ve been working with PCG to make some biomes for the project I’m working on and I decided to try the new PCG Runtime Grass for the foliage of the bio…

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## [JSON objects replication](https://forums.unrealengine.com/t/json-objects-replication/1233512)

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**Author:** [@Anilarion](https://forums.unrealengine.com/u/Anilarion)\
**Replies:** 2\
**Last updated:** [June 5, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/json-objects-replication/1233512 "2026-06-05T14:49:08Z")

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I want to create an inventory system based on Json in a multiplayer project. Initially, I tried to replicate the Json object, but it doesn’t replicate. Do you have any idea how to do it? Thank you!

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## [\[Major Production\] - Waking Up in Tokyo](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2670295)

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**Author:** [@kunimotostudios](https://forums.unrealengine.com/u/kunimotostudios)\
**Replies:** 1\
**Last updated:** [May 27, 2026, 5:08am UTC](https://forums.unrealengine.com/t/major-production-waking-up-in-tokyo/2670295 "2026-05-27T05:08:50Z")

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Looking for digital artists and UI artists to participate in a team project. We currently have 10 people working together to create both a playable demo and cinematic trailer for what will hopefully be a major production…

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## [How do i get rid of the gaps in the lines? ](https://forums.unrealengine.com/t/how-do-i-get-rid-of-the-gaps-in-the-lines/2724338)

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**Author:** [@Mathos1453](https://forums.unrealengine.com/u/Mathos1453)\
**Replies:** 5\
**Last updated:** [May 26, 2026, 2:57am UTC](https://forums.unrealengine.com/t/how-do-i-get-rid-of-the-gaps-in-the-lines/2724338 "2026-05-26T02:57:02Z")

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i’m using draw canvas to render target to make a simple drawing UI, but the lines always have these gaps in them, how do i make the lines smooth? i’m almost certain that i need to do something with the lerp, but nothing…

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## [Editor FPS locked to 60](https://forums.unrealengine.com/t/editor-fps-locked-to-60/1847291)

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**Author:** [@Cestarian](https://forums.unrealengine.com/u/Cestarian)\
**Replies:** 3\
**Last updated:** [May 6, 2026, 6:12pm UTC](https://forums.unrealengine.com/t/editor-fps-locked-to-60/1847291 "2026-05-06T18:12:57Z")

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I’ve seen several other threads on the subject, but the usual tricks don’t seem to help me. I am on a 240hz display, so it cannot be vsync (and it’s off anyhow, at least according to the editor settings). I tried setti…

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## [Logstreaming Warnings of Missing Engine Content in UE5.7. Output Log](https://forums.unrealengine.com/t/logstreaming-warnings-of-missing-engine-content-in-ue5-7-output-log/2684181)

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**Author:** [@Z4pf3n5tr31ch](https://forums.unrealengine.com/u/Z4pf3n5tr31ch)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 6:49pm UTC](https://forums.unrealengine.com/t/logstreaming-warnings-of-missing-engine-content-in-ue5-7-output-log/2684181 "2026-05-04T18:49:19Z")

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I got a bunch of Missing Engine Content errors in Output Log after starting Unreal Engine 5.7.1 … Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform\_VisionOS\_24x.png’ error L…

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## [Multiple Collision Events from Single Niagara Emitter?](https://forums.unrealengine.com/t/multiple-collision-events-from-single-niagara-emitter/1339945)

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**Author:** [@SquirrelMonkey1](https://forums.unrealengine.com/u/SquirrelMonkey1)\
**Replies:** 1\
**Last updated:** [April 25, 2026, 4:39pm UTC](https://forums.unrealengine.com/t/multiple-collision-events-from-single-niagara-emitter/1339945 "2026-04-25T16:39:10Z")

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Hey everyone! I hope you’re all doing well. I’ve got a quick question regarding the Niagara particle system. I am trying to create rain, which behaves differently depending on the surface it collides with. I have succe…

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## [Runtime Retargeting Performance](https://forums.unrealengine.com/t/runtime-retargeting-performance/732410)

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**Author:** [@JW3153](https://forums.unrealengine.com/u/JW3153)\
**Replies:** 2\
**Last updated:** [April 23, 2026, 4:50am UTC](https://forums.unrealengine.com/t/runtime-retargeting-performance/732410 "2026-04-23T04:50:18Z")

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Hi friends, I am just wondering if anyone has measured if there is any observable performance hit of using the new Runtime (Realtime) Retargeting feature in UE-5.1. I have seen numerous tutorials all over the net movin…

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## [Physics - Bouncing Ball from Walls](https://forums.unrealengine.com/t/physics-bouncing-ball-from-walls/2711662)

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**Author:** [@CurleeD85](https://forums.unrealengine.com/u/CurleeD85)\
**Replies:** 33\
**Last updated:** [April 17, 2026, 6:04pm UTC](https://forums.unrealengine.com/t/physics-bouncing-ball-from-walls/2711662 "2026-04-17T18:04:48Z")

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I’m working on a prototype that involves bouncing a rolling ball from walls like bumpers at a bowling alley. What would be the best way to apply physics, such as making a ball bounce from a wall when it hits at a certain…

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## [World partition Landscape won't unload in editor](https://forums.unrealengine.com/t/world-partition-landscape-wont-unload-in-editor/1327853)

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**Author:** [@devilhiyan](https://forums.unrealengine.com/u/devilhiyan)\
**Replies:** 23\
**Last updated:** [April 17, 2026, 8:56am UTC](https://forums.unrealengine.com/t/world-partition-landscape-wont-unload-in-editor/1327853 "2026-04-17T08:56:23Z")

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World partition landscape is always loaded in the editor. it works fine in the game but due to its big size, it lags and crashes the editor. I tried unloading it from the world partition window but when right clicking th…

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## [bug in Unreal Engine 5.7 related to Control Rig](https://forums.unrealengine.com/t/bug-in-unreal-engine-5-7-related-to-control-rig/2693424)

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**Author:** [@General\_AKO](https://forums.unrealengine.com/u/General_AKO)\
**Replies:** 2\
**Last updated:** [March 29, 2026, 2:52pm UTC](https://forums.unrealengine.com/t/bug-in-unreal-engine-5-7-related-to-control-rig/2693424 "2026-03-29T14:52:22Z")

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This appears to be a regression issue in Unreal Engine 5.7 related to Control Rig playback inside Level Sequence, specifically affecting finger animations. Finger controls work correctly inside the Control Rig Editor, a…

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## [No "Automation Tools" tab in Unreal 5?](https://forums.unrealengine.com/t/no-automation-tools-tab-in-unreal-5/743973)

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**Author:** [@FNCCEngineering](https://forums.unrealengine.com/u/FNCCEngineering)\
**Replies:** 4\
**Last updated:** [March 12, 2026, 4:35pm UTC](https://forums.unrealengine.com/t/no-automation-tools-tab-in-unreal-5/743973 "2026-03-12T16:35:21Z")

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Hello. I am reading the documentation on Unreal’s Automation System and I am told to navigate to Window \> Automation Tools \> FBX Test Builder in the editor. I’ve enabled the plugins Automation Utilities, FbxAutomation…

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## [Anim Blueprint only updates once in game but works in preview (UE5) ](https://forums.unrealengine.com/t/anim-blueprint-only-updates-once-in-game-but-works-in-preview-ue5/2704671)

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**Author:** [@Abigailwxc](https://forums.unrealengine.com/u/Abigailwxc)\
**Replies:** 6\
**Last updated:** [March 10, 2026, 4:49pm UTC](https://forums.unrealengine.com/t/anim-blueprint-only-updates-once-in-game-but-works-in-preview-ue5/2704671 "2026-03-10T16:49:43Z")

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Hi, I’m having an issue with my Anim Blueprint in UE5. My character was normal yesterday before I closed my project. But when i open my project again today, my character suddenly remains in T-pose when I move it around. …

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## [Gridline Blueprints — Orthogonal Wire Routing & Named Reroutes for Blueprint / AnimGraph Editors](https://forums.unrealengine.com/t/gridline-blueprints-orthogonal-wire-routing-named-reroutes-for-blueprint-animgraph-editors/2703482)

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**Author:** [@HelixTheHare](https://forums.unrealengine.com/u/HelixTheHare)\
**Replies:** 0\
**Last updated:** [March 3, 2026, 7:10pm UTC](https://forums.unrealengine.com/t/gridline-blueprints-orthogonal-wire-routing-named-reroutes-for-blueprint-animgraph-editors/2703482 "2026-03-03T19:10:04Z")

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Hey everyone! I’ve been working on a Blueprint editor plugin for a while and finally have it in a state worth sharing. Gridline Blueprints replaces the default curved splines in Blueprint and Animation graph editors…

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## [BDC Dialog Backend - Professional, Graph-Based Dialogue Management System](https://forums.unrealengine.com/t/bdc-dialog-backend-professional-graph-based-dialogue-management-system/2692064)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 4\
**Last updated:** [February 27, 2026, 2:37pm UTC](https://forums.unrealengine.com/t/bdc-dialog-backend-professional-graph-based-dialogue-management-system/2692064 "2026-02-27T14:37:28Z")

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I am proud to announce, that the Dialog Backedn finally has been released. :shopping\_cart: Find it on Fab: BDC Dialog Backend Bring your game’s narrative to life with the BDC Dialog Backend, a powerful yet “child’s…

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