# \#udp

**URL:** https://forums.unrealengine.com/tag/udp/2060.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [IPv6 Networking using FSocket or similar](https://forums.unrealengine.com/t/ipv6-networking-using-fsocket-or-similar/2566993)

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**Author:** [@eltom](https://forums.unrealengine.com/u/eltom)\
**Replies:** 1\
**Last updated:** [June 20, 2025, 3:35am UTC](https://forums.unrealengine.com/t/ipv6-networking-using-fsocket-or-similar/2566993 "2025-06-20T03:35:58Z")

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In UE5.6 I found this excellent thread: UDP Socket C++ tutorial Updated 2021 however it appears that they are using IPv4. How can I connect using IPv6? I noticed that FSocket has a Connect method that takes a FInternetA…

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## [UDP](https://forums.unrealengine.com/t/udp/2060127)

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**Author:** [@\_177\_8](https://forums.unrealengine.com/u/_177_8)\
**Replies:** 0\
**Last updated:** [October 9, 2024, 1:12pm UTC](https://forums.unrealengine.com/t/udp/2060127 "2024-10-09T13:12:52Z")

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1.The Currency UDP; 2.Features modules for both data reception and transmission; 3.Can be utilized concurrently; Atomic-level commands; 4.Supports customizable delay settings; 5.Straightforward to implement； Movie…

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## [Is it possible to specify a UDP port for PixelStreaming?](https://forums.unrealengine.com/t/is-it-possible-to-specify-a-udp-port-for-pixelstreaming/486500)

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**Author:** [@anonymous\_user\_cec55db0](https://forums.unrealengine.com/u/anonymous_user_cec55db0)\
**Replies:** 8\
**Last updated:** [August 2, 2024, 1:13pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-specify-a-udp-port-for-pixelstreaming/486500 "2024-08-02T13:13:45Z")

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When I use pixelstreaming, It randomly selects an available UDP port.However, in some network environments, I cannot open all ports to the public network. Can we limit the range of UDP ports available?or specify a UDP p…

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## [Send image over UDP to Unreal Engine and use it as a Texture](https://forums.unrealengine.com/t/send-image-over-udp-to-unreal-engine-and-use-it-as-a-texture/1745440)

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**Author:** [@BPotu](https://forums.unrealengine.com/u/BPotu)\
**Replies:** 0\
**Last updated:** [March 11, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/send-image-over-udp-to-unreal-engine-and-use-it-as-a-texture/1745440 "2024-03-11T14:53:40Z")

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Hi, I want to send images over UDP from a Python script to Unreal and load it there and create a Texture in the next step out of it. I am currently receiving the image (or anything) but I can not create a texture out of…

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## [LiveLink - how to get messaging in a packaged game?](https://forums.unrealengine.com/t/livelink-how-to-get-messaging-in-a-packaged-game/467731)

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**Author:** [@PHScatena](https://forums.unrealengine.com/u/PHScatena)\
**Replies:** 13\
**Last updated:** [October 23, 2023, 8:56am UTC](https://forums.unrealengine.com/t/livelink-how-to-get-messaging-in-a-packaged-game/467731 "2023-10-23T08:56:48Z")

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Hi! For a cave environment, I need to run Unreal in game mode (packaged or via -game argument), and I have been struggling to get LiveLink to run outside of editor. Documentation mentions “UDP Messaging is not enabled …

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## [Unreal Engine 4.25 OSC Plugin Disconnecting](https://forums.unrealengine.com/t/unreal-engine-4-25-osc-plugin-disconnecting/465395)

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**Author:** [@christianstamati](https://forums.unrealengine.com/u/christianstamati)\
**Replies:** 10\
**Last updated:** [June 27, 2023, 12:57pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-25-osc-plugin-disconnecting/465395 "2023-06-27T12:57:11Z")

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Hi I’m using this plugin from Epic: OSC Plugin Overview | Unreal Engine Documentation It comes by default with the engine and i just activated it. I’m using the phone to send data to Unreal but how you can see here: -…

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## [UDP Messaging Plugin keeps discarding stale message segements](https://forums.unrealengine.com/t/udp-messaging-plugin-keeps-discarding-stale-message-segements/615578)

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**Author:** [@ChrisCoo123](https://forums.unrealengine.com/u/ChrisCoo123)\
**Replies:** 1\
**Last updated:** [May 9, 2023, 6:17am UTC](https://forums.unrealengine.com/t/udp-messaging-plugin-keeps-discarding-stale-message-segements/615578 "2023-05-09T06:17:47Z")

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Hi! I am using LiveLink to receive animation from a mocap server (server runs at 60fps). Everything works fine in the first place. But when my UE client’s fps drops below 30fps, the animation jitters and UDPMessageProce…

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## [Stream Media Source, rtp udp Camera](https://forums.unrealengine.com/t/stream-media-source-rtp-udp-camera/482537)

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**Author:** [@anonymous\_user\_aeec2cc71](https://forums.unrealengine.com/u/anonymous_user_aeec2cc71)\
**Replies:** 1\
**Last updated:** [November 22, 2022, 2:03am UTC](https://forums.unrealengine.com/t/stream-media-source-rtp-udp-camera/482537 "2022-11-22T02:03:57Z")

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I am trying to use “Stream Media Source” with WMFMedia to capture a live camera h.264 UDP/ RTP packet stream, I intend to supply this stream using either GStreamer or FFMpeg, but are having no luck. Firstly, is this an …

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## [Issues sending UDP data from an UE4 iOS app](https://forums.unrealengine.com/t/issues-sending-udp-data-from-an-ue4-ios-app/479654)

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**Author:** [@datee](https://forums.unrealengine.com/u/datee)\
**Replies:** 2\
**Last updated:** [May 28, 2022, 8:17pm UTC](https://forums.unrealengine.com/t/issues-sending-udp-data-from-an-ue4-ios-app/479654 "2022-05-28T20:17:54Z")

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So… i have this system sending information between different ue4 clients over udp. And it all works fine, except on iOS. I can send data -TO- an ios device over udp and that works fine. But sending data -FROM- the device…

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## [LiveLink - Apple AR not work in a packaged game](https://forums.unrealengine.com/t/livelink-apple-ar-not-work-in-a-packaged-game/470278)

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**Author:** [@geniusgeng](https://forums.unrealengine.com/u/geniusgeng)\
**Replies:** 8\
**Last updated:** [November 15, 2021, 2:43pm UTC](https://forums.unrealengine.com/t/livelink-apple-ar-not-work-in-a-packaged-game/470278 "2021-11-15T14:43:07Z")

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I want to make an AR face app like Face AR Sample. via Live Link Face app. Everything works just fine in editor, but after I packaged the project for windows platform, the live link not work anymore. As this doc said, …

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## [UDP receive first 4 letters missing](https://forums.unrealengine.com/t/udp-receive-first-4-letters-missing/483609)

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**Author:** [@DoTroll](https://forums.unrealengine.com/u/DoTroll)\
**Replies:** 0\
**Last updated:** [May 19, 2021, 10:00pm UTC](https://forums.unrealengine.com/t/udp-receive-first-4-letters-missing/483609 "2021-05-19T22:00:51Z")

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i use visual studio 2019 community. and UnrealEngine ver.4.25.4 goal is receive UDP from other program maybe 10~20time pre second in my test, 1 per second, something like @m,1,35.12345,127.123456,0,0,0,0,0,0,0,0,0,0 …

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## [Live Link MotionBuilder over LAN UDP](https://forums.unrealengine.com/t/live-link-motionbuilder-over-lan-udp/479768)

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**Author:** [@pixelpriority](https://forums.unrealengine.com/u/pixelpriority)\
**Replies:** 0\
**Last updated:** [March 4, 2021, 7:50pm UTC](https://forums.unrealengine.com/t/live-link-motionbuilder-over-lan-udp/479768 "2021-03-04T19:50:35Z")

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How can I use a separate machine as the motionbuilder host and connect it via lan network to an Unreal session on another machine? Locally this works fine but we are splitting up the mocap machine / rendering output mach…

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## [UdpSocketReceiver don't work in build](https://forums.unrealengine.com/t/udpsocketreceiver-dont-work-in-build/475089)

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**Author:** [@anonymous\_user\_44b6f392](https://forums.unrealengine.com/u/anonymous_user_44b6f392)\
**Replies:** 0\
**Last updated:** [November 27, 2020, 5:33pm UTC](https://forums.unrealengine.com/t/udpsocketreceiver-dont-work-in-build/475089 "2020-11-27T17:33:43Z")

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Hello mates ! I have a problem that I don’t understand, I am currently on version 4.25 (source code). All worked well in the version 4.22 (source code) When I use the UDP Receiver, on the editor side the delegate func…

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## [Custom Server/Client](https://forums.unrealengine.com/t/custom-server-client/473799)

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**Author:** [@UnlimitedLeauy](https://forums.unrealengine.com/u/UnlimitedLeauy)\
**Replies:** 3\
**Last updated:** [November 9, 2020, 12:27am UTC](https://forums.unrealengine.com/t/custom-server-client/473799 "2020-11-09T00:27:15Z")

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Hi, I have a custom c++ Server/Client architecture which I would like to implement in ue4. But I can’t find any examples or documentation on how to do so. Where could I find such information or maybe it is not possible…

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## [Is it possible to run Pixel Streaming from Editor?](https://forums.unrealengine.com/t/is-it-possible-to-run-pixel-streaming-from-editor/466020)

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**Author:** [@christianstamati](https://forums.unrealengine.com/u/christianstamati)\
**Replies:** 1\
**Last updated:** [October 1, 2020, 10:09am UTC](https://forums.unrealengine.com/t/is-it-possible-to-run-pixel-streaming-from-editor/466020 "2020-10-01T10:09:19Z")

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Hi, I use Take Recorder to capture some motion in real time, is it possible to use Pixel Streming without creating a Packet or running the game in Standalone…

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## [SSL Client / Server socket communication](https://forums.unrealengine.com/t/ssl-client-server-socket-communication/400200)

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**Author:** [@anonymous\_user\_666135e9](https://forums.unrealengine.com/u/anonymous_user_666135e9)\
**Replies:** 3\
**Last updated:** [September 5, 2017, 10:10pm UTC](https://forums.unrealengine.com/t/ssl-client-server-socket-communication/400200 "2017-09-05T22:10:45Z")

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Anyone have examples on SSL client / server communication using sockets? Thanks!!

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## [how to connect Comau robot to UE4.25](https://forums.unrealengine.com/t/how-to-connect-comau-robot-to-ue4-25/468212)

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**Author:** [@enzo3D](https://forums.unrealengine.com/u/enzo3D)\
**Replies:** 2\
**Last updated:** [July 25, 2020, 7:47pm UTC](https://forums.unrealengine.com/t/how-to-connect-comau-robot-to-ue4-25/468212 "2020-07-25T19:47:55Z")

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hi, i’m vincenzo chef of the Graphic Studio of Event Management Company www.eventmanagementsrl.it We have on board comau robots family ie: NJ220 models and we develope a software to control the robot in to the live show…

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## [Dedicated Server Monitoring UDP Port](https://forums.unrealengine.com/t/dedicated-server-monitoring-udp-port/465580)

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**Author:** [@ellishawn](https://forums.unrealengine.com/u/ellishawn)\
**Replies:** 0\
**Last updated:** [May 21, 2020, 2:20pm UTC](https://forums.unrealengine.com/t/dedicated-server-monitoring-udp-port/465580 "2020-05-21T14:20:45Z")

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I am trying to monitor our dedicated server and I need a string to send the UDP port and a string to accept back. Can someone tell me what I could send the UDP port and expect back as a monitor that could run every few …

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## [Can't find any sessions](https://forums.unrealengine.com/t/cant-find-any-sessions/464206)

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**Author:** [@Doomknight1401](https://forums.unrealengine.com/u/Doomknight1401)\
**Replies:** 0\
**Last updated:** [April 24, 2020, 11:49pm UTC](https://forums.unrealengine.com/t/cant-find-any-sessions/464206 "2020-04-24T23:49:33Z")

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I’ve been trying to find sessions using any online subsystem in Unreal Engine, but I can’t find any. I can host a game, but I can’t find my game. My code works 100% guaranteed, since I’ve used it in all my other projects…

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## [FSocket = nullptr](https://forums.unrealengine.com/t/fsocket-nullptr/457684)

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**Author:** [@tranduil](https://forums.unrealengine.com/u/tranduil)\
**Replies:** 0\
**Last updated:** [October 28, 2019, 4:14pm UTC](https://forums.unrealengine.com/t/fsocket-nullptr/457684 "2019-10-28T16:14:13Z")

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FSocket \*UdpSenderSocket = FUdpSocketBuilder(TEXT(“UpdSendSocket”)) .AsNonBlocking() .AsReusable() .BoundToEndpoint(EndPoint) .BoundToPort(ThePort) .BoundToAddress(Addr) .WithBroadcast() .WithReceiveBufferSize(Buf…

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## [Where can I find documentation and/or tutorials for using the TCPMessaging and UDPMessaging plugins?](https://forums.unrealengine.com/t/where-can-i-find-documentation-and-or-tutorials-for-using-the-tcpmessaging-and-udpmessaging-plugins/451038)

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**Author:** [@anonymous\_user\_76180bf8](https://forums.unrealengine.com/u/anonymous_user_76180bf8)\
**Replies:** 0\
**Last updated:** [June 21, 2019, 1:11am UTC](https://forums.unrealengine.com/t/where-can-i-find-documentation-and-or-tutorials-for-using-the-tcpmessaging-and-udpmessaging-plugins/451038 "2019-06-21T01:11:13Z")

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Hello, The title sums it up I think - I would like more information about how to make use of the TCPMessaging and the UDPMessaging plugins. Where can I find that information? Thanks, Corwin

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## [How to configure UdpMessagingModule at Runtime](https://forums.unrealengine.com/t/how-to-configure-udpmessagingmodule-at-runtime/446850)

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**Author:** [@anonymous\_user\_38695636](https://forums.unrealengine.com/u/anonymous_user_38695636)\
**Replies:** 0\
**Last updated:** [April 8, 2019, 2:52pm UTC](https://forums.unrealengine.com/t/how-to-configure-udpmessagingmodule-at-runtime/446850 "2019-04-08T14:52:45Z")

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I’m interested in using the Unreal Message Bus (UMB) for a project where I’ll need to tunnel a game client to something that isn’t a game server but is listening to the UMB that lives in the cloud. The trick is that det…

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## [How to Disable UDP Multicast Packets?](https://forums.unrealengine.com/t/how-to-disable-udp-multicast-packets/444159)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 1\
**Last updated:** [February 26, 2019, 2:32am UTC](https://forums.unrealengine.com/t/how-to-disable-udp-multicast-packets/444159 "2019-02-26T02:32:22Z")

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Hello, We are getting a lot of noise in WireShark. UDP packets are sent to multicast port 230.0.0.1:6666, at a rate of about 1/sec. This makes debugging network issues difficult. At first I thought it was just the Epic…

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## [Send UDP data via broadcast](https://forums.unrealengine.com/t/send-udp-data-via-broadcast/416897)

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**Author:** [@WisE\_DRL](https://forums.unrealengine.com/u/WisE_DRL)\
**Replies:** 2\
**Last updated:** [February 14, 2019, 9:49am UTC](https://forums.unrealengine.com/t/send-udp-data-via-broadcast/416897 "2019-02-14T09:49:10Z")

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I’m working a simple UDP system for sending and receiving broadcast packets. The receiving portion is working fine, however I’m unable to send anything. I’m currently using a single socket for both actions but I’ve trie…

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## [C++ code doesn't execute past a certain point](https://forums.unrealengine.com/t/c-code-doesnt-execute-past-a-certain-point/431498)

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**Author:** [@Dovlahkin](https://forums.unrealengine.com/u/Dovlahkin)\
**Replies:** 1\
**Last updated:** [August 13, 2018, 9:51am UTC](https://forums.unrealengine.com/t/c-code-doesnt-execute-past-a-certain-point/431498 "2018-08-13T09:51:35Z")

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Hi! I’ve been trying to make an UDP connection for receiving and sending data following Rama’s tutorial; and I’ve managed to do it mostly, except for when it comes to closing connections. I initialize listen socket like…

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## [Unreal editor crashes on every new project after adding dependencies to projectname.build.cs and adding simple code, after this cant reopen project cause of unable to load projectname Module?](https://forums.unrealengine.com/t/unreal-editor-crashes-on-every-new-project-after-adding-dependencies-to-projectname-build-cs-and-adding-simple-code-after-this-cant-reopen-project-cause-of-unable-to-load-projectname-module/428622)

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**Author:** [@anonymous\_user\_05f3c6be](https://forums.unrealengine.com/u/anonymous_user_05f3c6be)\
**Replies:** 1\
**Last updated:** [July 3, 2018, 5:45pm UTC](https://forums.unrealengine.com/t/unreal-editor-crashes-on-every-new-project-after-adding-dependencies-to-projectname-build-cs-and-adding-simple-code-after-this-cant-reopen-project-cause-of-unable-to-load-projectname-module/428622 "2018-07-03T17:45:29Z")

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I just add “Networking” and “Sockets” to build.cs. and then use the .uproject file to Generate visual studio project files. The code i am adding is a udp client that is in an actor component attached to a cine camera a…

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## [Udp sockets code gives errors located in SharedPointer.h and IPAdrress.h?](https://forums.unrealengine.com/t/udp-sockets-code-gives-errors-located-in-sharedpointer-h-and-ipadrress-h/428537)

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**Author:** [@anonymous\_user\_05f3c6be](https://forums.unrealengine.com/u/anonymous_user_05f3c6be)\
**Replies:** 1\
**Last updated:** [July 3, 2018, 1:41pm UTC](https://forums.unrealengine.com/t/udp-sockets-code-gives-errors-located-in-sharedpointer-h-and-ipadrress-h/428537 "2018-07-03T13:41:05Z")

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I am getting this errors when compiling my udp socket client program. In project.build.cs i added “Sockets”, “Networking” as dependencies. The include lines work fine in visual studio: #include “Networking.h” #inc…

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## [How to receive UDP messages?](https://forums.unrealengine.com/t/how-to-receive-udp-messages/375195)

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**Author:** [@anonymous\_user\_abdc6399](https://forums.unrealengine.com/u/anonymous_user_abdc6399)\
**Replies:** 6\
**Last updated:** [May 9, 2018, 2:17am UTC](https://forums.unrealengine.com/t/how-to-receive-udp-messages/375195 "2018-05-09T02:17:12Z")

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I want to use UDP to let Unreal receive message from Java, but the messages sent from Java are not received by Unreal. In the beginPlay method of the player: ScreenMsg(“RECEIVER INIT”); int32 BufferSize = 2 \* 1024 \* 1…

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## [iOSデバイスでUDP通信したい](https://forums.unrealengine.com/t/ios-udp/414603)

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**Author:** [@taki0000](https://forums.unrealengine.com/u/taki0000)\
**Replies:** 0\
**Last updated:** [January 15, 2018, 11:58am UTC](https://forums.unrealengine.com/t/ios-udp/414603 "2018-01-15T11:58:38Z")

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https://answers.unrealengine.com/questions/746747/ios-bluetooth-キーホートのキーイへント.html こちらがどうしても無理な場合PCにキーボードを接続して入力情報をUDPでiPhoneやiPadに送信したいと考えていますが、UDPのコードを追加するとビルド自体は出来るのですがそのコードが実行された瞬間にアプリが落ちてしまいす。 コードはhttp://www.voidcn…

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## [UDP sender socket stops working after 1 minute](https://forums.unrealengine.com/t/udp-sender-socket-stops-working-after-1-minute/409335)

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**Author:** [@FrancescoDeso](https://forums.unrealengine.com/u/FrancescoDeso)\
**Replies:** 2\
**Last updated:** [November 12, 2017, 11:37am UTC](https://forums.unrealengine.com/t/udp-sender-socket-stops-working-after-1-minute/409335 "2017-11-12T11:37:48Z")

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I’m trying to create a sender/receive system with sockets and UDP, but with (almost) no luck. I managed to make it working this way: there is a sender and there is a receiver. The sender sends data at each Tick, the rec…

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