# \#UDIM

**URL:** https://forums.unrealengine.com/tag/udim/11493.md

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## [UDIM Editor released ! make, modify & extract UDIM textures inside UE ](https://forums.unrealengine.com/t/udim-editor-released-make-modify-extract-udim-textures-inside-ue/2378727)

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**Author:** [@WarMachine3D](https://forums.unrealengine.com/u/WarMachine3D)\
**Replies:** 0\
**Last updated:** [March 7, 2025, 2:04am UTC](https://forums.unrealengine.com/t/udim-editor-released-make-modify-extract-udim-textures-inside-ue/2378727 "2025-03-07T02:04:18Z")

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Hi, my first plugin is released on Fab which can be found Here it also has few utilities that can be useful, feel free to ask any questions.

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## [Import UDIM Textures](https://forums.unrealengine.com/t/import-udim-textures/2084171)

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**Author:** [@Chamindu918](https://forums.unrealengine.com/u/Chamindu918)\
**Replies:** 1\
**Last updated:** [March 7, 2025, 2:01am UTC](https://forums.unrealengine.com/t/import-udim-textures/2084171 "2025-03-07T02:01:50Z")

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I have a model with UDIMs, and during the texture import, it created two textures instead of the expected one (1001, 1002). I am looking for the proper method to publish models with UDIMs in FAB.

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## [UDIM workflow to UE 5.4.1](https://forums.unrealengine.com/t/udim-workflow-to-ue-5-4-1/1864220)

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**Author:** [@Mattis891](https://forums.unrealengine.com/u/Mattis891)\
**Replies:** 2\
**Last updated:** [May 20, 2024, 7:55am UTC](https://forums.unrealengine.com/t/udim-workflow-to-ue-5-4-1/1864220 "2024-05-20T07:55:09Z")

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Hi! So Im using the UDIM workflow to export to Unreal engine… In UE I have enabled VT and Import the textures as mentioned and the scan have ONE material… still EVERYTHING looks really blurry and I really start to loose…
