What is the right syntax of FClassFinder and how could I generaly use it to find a specific blueprint?

anonymous_user_fb472bd0
Wed, 13 Jul 2016 13:38:08 +0000
Blueprint

What is the right syntax of FClassFinder and how could I generally use it to find a specific blueprint? I have read a ton of information and couldn’t find explanation of syntax or any useful reference. Preferably I would like to know how to find all child classes of an abstract C++ class( which themselves would be Blueprints ).
Example of usage I found ( And my guesses )

static ConstructorHelpers::FClassFinder VarIGetIt(TEXT("BlueprintIWantToFind'/Content/StaticMeshes/Meshes/Ship/BlueprintIWantToFind.BlueprintIWantToFind_C'"));
if (VarIGetIt.Class != NULL)
{
	ClassIsHereNow = VarIGetIt.Class;
}

Thank you in advance.

P.S. Would be glad if someone would point me at a good source about UClass and general class management of classes in Unreal.

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