Any ways to bind axes and actions in non-UClass classes?

ACBYTES
Wed, 17 Mar 2021 01:24:24 +0000
C++

Right now, I’m trying to get the input setup out of the player’s script and I don’t want to move it to an ActorComponent class or something that I should instantiate inside the game. Any ways to get it in the pure C++ classes?

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