Bug? Construct / CreateWidget accepts Abstract UClass

Roy Wierer (Seda145)
Wed, 13 Apr 2022 22:57:12 +0000
C++

As the title says, it is odd that the blueprint nodes used to spawn objects show abstract classes.

I want to hide these classes to prevent Blueprint users from trying to spawn abstract c++ classes when they should be inheriting from them instead.

docs.unrealengine.com

Class Specifiers

Keywords used when declaring UClasses to specify how the class behaves with various aspects of the Engine and Editor.

This article displays the UClass meta tag " DontUseGenericSpawnObject = "True"" which … does nothing?

2 posts - 1 participant