"Unable to launch ./UnrealEngine/Engine/Binaries/Linux/ShaderCompileWorker - make sure you built ShaderCompileWorker." on Ubuntu 21.04

anonymous_user_fadfa2f5
Sat, 10 Jul 2021 21:26:10 +0000
Platform & Builds

I am following the [Linux Quick Start][1] guide on Ubuntu 21.04, completing through step 3 (compiling from source). But when I try to run step 4 cd Engine/Binaries/Linux && ./UE4Editor, I get the error from the title when the editor is launching:

.

The file ShaderCompileWorker is missing from that path. Did I miss something in the start guide that would have created that file?

3 posts - 2 participants