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Command line RunUAT rebuilds editor
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|
1
|
1787
|
March 24, 2017
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|
UAT Packaging - cook failure
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|
3
|
1864
|
March 9, 2017
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Package error for windows:can not build UAT.proj and show error:MSBuild: MSBUILD : error MSB1009
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2
|
727
|
March 6, 2017
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Can't deploy to Android
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31
|
1280
|
January 9, 2017
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BuildCookRun is failing
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2
|
927
|
December 28, 2016
|
|
Android blacklisted, still No BuildPlatform found for Android
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4
|
1163
|
December 21, 2016
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Packaging via UAT.bat - AutomationTool exception being thrown
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|
12
|
2039
|
August 16, 2016
|
|
Question on Incremental Patching
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|
1
|
746
|
August 12, 2016
|
|
"Launch failed!" when launching a level
|
|
1
|
1183
|
August 11, 2016
|
|
Build error while packaging in 4.12
|
|
11
|
785
|
June 30, 2016
|
|
RunUAT.sh fails to recompile AutomationScripts dlls on OSX
|
|
1
|
747
|
March 4, 2016
|
|
Program.Main: ERROR: Exception in AutomationUtils.Automation: Game target not found. Game target is required with -cook or -cookonthefly
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|
0
|
493
|
March 3, 2016
|
|
Packing fail, UAT problem
|
|
10
|
1927
|
January 27, 2016
|
|
Problem Building Game, RunUAT.bat?
|
|
1
|
346
|
September 28, 2015
|
|
Cooking for iOS on a Mac via command line takes hours
|
|
1
|
504
|
September 21, 2015
|
|
We need custom AutomationScripts Folders or in GameProject Folder
|
|
1
|
298
|
September 9, 2015
|
|
Packaging game fails after 4.7.3 upgrade
|
|
2
|
674
|
May 20, 2015
|
|
BUILD FAILED: Failed while running Cook (Blueprint only project)
|
|
3
|
1438
|
March 23, 2015
|
|
[4.4.3] UAT no files found to deploy (official engine binary)
|
|
1
|
489
|
December 11, 2014
|
|
Cooking on linux
|
|
6
|
2420
|
November 9, 2014
|
|
Error: Automation tool was unable to run successfully
|
|
5
|
1327
|
November 9, 2014
|