Twitch live stream instantly crashes

anonymous_user_cacd3de0
Wed, 06 May 2015 00:09:17 +0000
Platform & Builds

Can’t get twitch streaming to work at all. Is this suppose to work? I’m on the latest. 4.7.6. I have the engine source code, so if there is a source code fix that is simple, post instructions. Wasn’t this announced months ago?

MachineId:D97090E4482DD66ADB153A9D8D661E9E
EpicAccountId:f9762be8e6544990981c6e9747be662d

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: IsTickable() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Plugins\Runtime\TwitchLiveStreaming\Source\TwitchLiveStreaming\TwitchLiveStreaming.cpp] [Line: 1183]

KERNELBASE + 35740 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_TwitchLiveStreaming!FTwitchLiveStreaming::Tick() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\plugins\runtime\twitchlivestreaming\source\twitchlivestreaming\twitchlivestreaming.cpp:1186]
UE4Editor_TwitchLiveStreaming!FTwitchLiveStreaming::StartBroadcasting() + 76 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\plugins\runtime\twitchlivestreaming\source\twitchlivestreaming\twitchlivestreaming.cpp:1009]
UE4Editor_EditorLiveStreaming!FEditorLiveStreaming::StartBroadcastingEditor() + 447 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\editorlivestreaming\editorlivestreaming.cpp:120]
UE4Editor_MainFrame!::() + 104 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\mainframe\private\mainframemodule.cpp:557]
UE4Editor_MainFrame!TTupleImpl >::ApplyAfter_ExplicitReturnType() + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_MainFrame!TBaseStaticDelegateInstance::Execute() + 30 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:853]
UE4Editor_Slate!TBaseDelegate::Execute() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor_Slate!SButton::OnMouseButtonUp() + 339 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
UE4Editor_Slate!::operator()() + 188 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor_Slate!FEventRouter::Route >() + 215 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() + 601 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor_Slate!FSlateApplication::OnMouseUp() + 294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3573 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 9485 bytes
user32 + 9063 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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