Animation Twitches when playing?

yghtim
Fri, 05 Feb 2016 09:07:00 +0000
Character & Animation

Hey, so i imported a character to my project with a walk cycle animation, if i use the characterblueprint to event tick loop the animation it plays fine. but if i make blendspace and hooks it up to an animation blueprint the animation starts to twitch after a few seconds loop. it almost looks like the character is return to idle animation for a single frame, and the longer it plays the more it starts to twitch?

Does anyone know what can cause this yo happend?

I have tried to remove the blendspace and do it over again but that didnt help, i could really use some help here.

Thanks in advance!

4 posts - 1 participant