AI MoveTo causes twitching

Virtual Bones
Sun, 24 May 2020 15:34:19 +0000
AI

So I’ve had a lot of issues with the MoveTo node in the behavior tree. It wouldn’t work for a long time (Would always fail) but now I’ve managed to stop it from failing every tick (which I have no idea how I fixed it). But now, as it seems, my character will move for 1 frame, and then stand still for another and repeat it until it reaches the player location. This gives the twitch effect as it is playing two separate animations after a very short time period.

Don’t worry about the compile error, that’s just the IK for the head rotation.

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