# \#turn

**URL:** https://forums.unrealengine.com/tag/turn/701.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Smoothing state changes](https://forums.unrealengine.com/t/smoothing-state-changes/2693848)

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**Author:** [@Aenin7](https://forums.unrealengine.com/u/Aenin7)\
**Replies:** 0\
**Last updated:** [January 21, 2026, 1:16pm UTC](https://forums.unrealengine.com/t/smoothing-state-changes/2693848 "2026-01-21T13:16:57Z")

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My idle to turn transition is not smooth as you can see. How can I make the state change smoother? In the Turn state I only decide between left and right animation sequences using blend poses by bool.

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## [Root motion rotates with half strength if using layer per bone blend](https://forums.unrealengine.com/t/root-motion-rotates-with-half-strength-if-using-layer-per-bone-blend/442897)

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**Author:** [@Two-faced](https://forums.unrealengine.com/u/Two-faced)\
**Replies:** 5\
**Last updated:** [September 24, 2024, 2:39pm UTC](https://forums.unrealengine.com/t/root-motion-rotates-with-half-strength-if-using-layer-per-bone-blend/442897 "2024-09-24T14:39:56Z")

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I implemented turn in place using montages and root motion. For some reason it works with half strength if I blend turning montage, but not every time. Setup: How do I fix it?

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## [Does anyone know how TURN server of Pixel Streaming works?](https://forums.unrealengine.com/t/does-anyone-know-how-turn-server-of-pixel-streaming-works/1228634)

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**Author:** [@Despria](https://forums.unrealengine.com/u/Despria)\
**Replies:** 0\
**Last updated:** [July 14, 2023, 2:41am UTC](https://forums.unrealengine.com/t/does-anyone-know-how-turn-server-of-pixel-streaming-works/1228634 "2023-07-14T02:41:53Z")

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I want to set up Pixel Streaming with Matchmaker, and I succeeded it running matchmaker with SignallingServer in local computer. Matchmaker detects all SignallingServers which are connected to itself without any problem…

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## [How do I get my Homing projectile to turn toward the target?](https://forums.unrealengine.com/t/how-do-i-get-my-homing-projectile-to-turn-toward-the-target/359816)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 2:33am UTC](https://forums.unrealengine.com/t/how-do-i-get-my-homing-projectile-to-turn-toward-the-target/359816 "2023-04-13T02:33:12Z")

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And is there a way to set that turn speed?

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## [Character run, stop and turn](https://forums.unrealengine.com/t/character-run-stop-and-turn/449012)

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**Author:** [@anonymous\_user\_a9ec688f](https://forums.unrealengine.com/u/anonymous_user_a9ec688f)\
**Replies:** 2\
**Last updated:** [April 9, 2023, 1:39pm UTC](https://forums.unrealengine.com/t/character-run-stop-and-turn/449012 "2023-04-09T13:39:44Z")

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Hi, I am trying to get a 3rd person character to be able to run forward, and when an input in the opposite direction is pressed, he will stop in place, perform a turn animation, before continuing running. I have been go…

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## [How to change FirstPersonCharacter's turn/look up speed on runtime?](https://forums.unrealengine.com/t/how-to-change-firstpersoncharacters-turn-look-up-speed-on-runtime/491663)

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**Author:** [@icierva](https://forums.unrealengine.com/u/icierva)\
**Replies:** 2\
**Last updated:** [December 7, 2021, 12:18pm UTC](https://forums.unrealengine.com/t/how-to-change-firstpersoncharacters-turn-look-up-speed-on-runtime/491663 "2021-12-07T12:18:02Z")

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In a Fisrt Person game, I want to let the player to config the walking and turning speed. Walking speed is easy. A widget slider modifying the “Max Walking Speed” variable in the Movement component of the FPCharacter…

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## [Rotate arrow component](https://forums.unrealengine.com/t/rotate-arrow-component/485737)

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**Author:** [@Godlike0207](https://forums.unrealengine.com/u/Godlike0207)\
**Replies:** 2\
**Last updated:** [July 4, 2021, 12:29pm UTC](https://forums.unrealengine.com/t/rotate-arrow-component/485737 "2021-07-04T12:29:35Z")

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Just make them separate components: Not: or Then:

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## [Turn system for blendspace](https://forums.unrealengine.com/t/turn-system-for-blendspace/478853)

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**Author:** [@Game\_dev\_1](https://forums.unrealengine.com/u/Game_dev_1)\
**Replies:** 0\
**Last updated:** [February 16, 2021, 11:33am UTC](https://forums.unrealengine.com/t/turn-system-for-blendspace/478853 "2021-02-16T11:33:21Z")

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Hello I have a problem with rotate system. I am using Blendspace 2d (not blendspace 1d) and controller yaw is off. When I am looking the charact from the front from the anathor side the character isn’t turning to your ca…

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## [Turn system for blendspace](https://forums.unrealengine.com/t/turn-system-for-blendspace/478852)

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**Author:** [@Game\_dev\_1](https://forums.unrealengine.com/u/Game_dev_1)\
**Replies:** 0\
**Last updated:** [February 16, 2021, 12:11am UTC](https://forums.unrealengine.com/t/turn-system-for-blendspace/478852 "2021-02-16T00:11:11Z")

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Hello I have a problem with rotate system. I am using Blendspace 2d (not blendspace 1d) and controller yaw is off. When I am looking the charact from the front from the anathor side the character isn’t turning to your ca…

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## [AI turn and animation?](https://forums.unrealengine.com/t/ai-turn-and-animation/476559)

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**Author:** [@anonymous\_user\_a00253b3](https://forums.unrealengine.com/u/anonymous_user_a00253b3)\
**Replies:** 0\
**Last updated:** [December 30, 2020, 2:43am UTC](https://forums.unrealengine.com/t/ai-turn-and-animation/476559 "2020-12-30T02:43:41Z")

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I’m trying to figure out what controls my enemy’s AI so that when I turn I add a turn animation: Know when to turn before turning, stop, make an animation, turn, and continue, but I don’t know how I get the variable of …

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## [Rotation variables in AI?](https://forums.unrealengine.com/t/rotation-variables-in-ai/476524)

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**Author:** [@VisceralError](https://forums.unrealengine.com/u/VisceralError)\
**Replies:** 0\
**Last updated:** [December 29, 2020, 4:52am UTC](https://forums.unrealengine.com/t/rotation-variables-in-ai/476524 "2020-12-29T04:52:18Z")

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I’m trying to make my enemy, when turning, play a turn animation, but I don’t know where to get the variable that tells AI moveto when it has to turn or how much to do it, I can’t find any “max turn rotation” or “max ro…

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## [How i can achive this or a tutorial](https://forums.unrealengine.com/t/how-i-can-achive-this-or-a-tutorial/466374)

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**Author:** [@adlane](https://forums.unrealengine.com/u/adlane)\
**Replies:** 1\
**Last updated:** [June 7, 2020, 6:26pm UTC](https://forums.unrealengine.com/t/how-i-can-achive-this-or-a-tutorial/466374 "2020-06-07T18:26:33Z")

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For a start, this is not the default UE4 mannequin ( animations ), so it’s a very loaded question. You need to find out about: Skeletal meshes Animation Controlling the above with blueprints Here’s something…

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## [How do I make the sloped roof of my tunnel turn semetrically?](https://forums.unrealengine.com/t/how-do-i-make-the-sloped-roof-of-my-tunnel-turn-semetrically/460622)

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**Author:** [@Digdown50](https://forums.unrealengine.com/u/Digdown50)\
**Replies:** 2\
**Last updated:** [January 18, 2020, 7:47am UTC](https://forums.unrealengine.com/t/how-do-i-make-the-sloped-roof-of-my-tunnel-turn-semetrically/460622 "2020-01-18T07:47:48Z")

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I’m trying to build a tunnel for a game I’m helping create but I can’t seem to find a way to smoothly turn the roof of the tunnel. To make the slope for the roof I’m using subtractive cylinders placed inside of squares. …

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## [Having Trouble Turning AI in place](https://forums.unrealengine.com/t/having-trouble-turning-ai-in-place/408560)

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**Author:** [@0vr](https://forums.unrealengine.com/u/0vr)\
**Replies:** 4\
**Last updated:** [January 10, 2020, 1:33am UTC](https://forums.unrealengine.com/t/having-trouble-turning-ai-in-place/408560 "2020-01-10T01:33:26Z")

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I’m trying to make the AI turn to face it’s Destination Location before moving forward but for some reason it keeps getting stuck in a looping turning animation with the result of a Find Look At Rotation not making much …

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## [Wheel: Spin & Turn](https://forums.unrealengine.com/t/wheel-spin-turn/457002)

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**Author:** [@CrazyCatDev](https://forums.unrealengine.com/u/CrazyCatDev)\
**Replies:** 3\
**Last updated:** [October 16, 2019, 1:45pm UTC](https://forums.unrealengine.com/t/wheel-spin-turn/457002 "2019-10-16T13:45:14Z")

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Greetings! I have been working on my own vehicle blueprint WITHOUT using the provided wheeled-vehicle setup, and have essentially everything I require except one issue I am encountering. I have the front wheels of my v…

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## [Use a button as Right Thumbstick](https://forums.unrealengine.com/t/use-a-button-as-right-thumbstick/453349)

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**Author:** [@KOMPLE21](https://forums.unrealengine.com/u/KOMPLE21)\
**Replies:** 0\
**Last updated:** [August 4, 2019, 3:40pm UTC](https://forums.unrealengine.com/t/use-a-button-as-right-thumbstick/453349 "2019-08-04T15:40:41Z")

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Hi. Is there a way to use an UI button to have the same function as the right thumb stick X-Axis (or generally the Turn Rate input action) when i leave the key boundaries while pressed? Basically i want it to use its mai…

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## [Mouselook rotate head bone?](https://forums.unrealengine.com/t/mouselook-rotate-head-bone/357090)

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**Author:** [@A7426764001](https://forums.unrealengine.com/u/A7426764001)\
**Replies:** 8\
**Last updated:** [June 3, 2019, 4:21am UTC](https://forums.unrealengine.com/t/mouselook-rotate-head-bone/357090 "2019-06-03T04:21:36Z")

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So I have my camera parented to a socket on the head of the Third Person Character so it looks like a first person game but still has head bobbing with animations. How can I make it so that when I rotate my mouse, it rot…

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## [Endless Runner mobile swipe controlls issue](https://forums.unrealengine.com/t/endless-runner-mobile-swipe-controlls-issue/447016)

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**Author:** [@banev3d](https://forums.unrealengine.com/u/banev3d)\
**Replies:** 0\
**Last updated:** [April 11, 2019, 6:39am UTC](https://forums.unrealengine.com/t/endless-runner-mobile-swipe-controlls-issue/447016 "2019-04-11T06:39:51Z")

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Hi UE4 friends, Apologize for the newbie question, I just started learning UE4. I am experience issue related to mobile touch input on mobile endless runner prototype. The character is not moving left and right with th…

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## [I want make my character turn left! But i cant TT](https://forums.unrealengine.com/t/i-want-make-my-character-turn-left-but-i-cant-tt/442915)

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**Author:** [@anonymous\_user\_bae3cd5f](https://forums.unrealengine.com/u/anonymous_user_bae3cd5f)\
**Replies:** 1\
**Last updated:** [February 7, 2019, 11:40pm UTC](https://forums.unrealengine.com/t/i-want-make-my-character-turn-left-but-i-cant-tt/442915 "2019-02-07T23:40:04Z")

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I want my character turn rotation in collision! I try to when my character in collision turn left! But i’m not learn about programming and unreal i want to try it but its too hard to me. can you give me some hint f…

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## [Moving the character in the direction he is facing](https://forums.unrealengine.com/t/moving-the-character-in-the-direction-he-is-facing/315794)

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**Author:** [@Primest](https://forums.unrealengine.com/u/Primest)\
**Replies:** 2\
**Last updated:** [December 17, 2018, 2:53pm UTC](https://forums.unrealengine.com/t/moving-the-character-in-the-direction-he-is-facing/315794 "2018-12-17T14:53:33Z")

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Im trying to move my character in the direction he is facing vs the direction the camera is facing. I used a tick/gate so i can rotate the character freely right or left by holding down ‘A’ and/or ‘D’ vs the build in 3rd…

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## [Reset bones rotation ?](https://forums.unrealengine.com/t/reset-bones-rotation/438733)

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**Author:** [@winterbaby](https://forums.unrealengine.com/u/winterbaby)\
**Replies:** 0\
**Last updated:** [December 3, 2018, 1:12am UTC](https://forums.unrealengine.com/t/reset-bones-rotation/438733 "2018-12-03T01:12:26Z")

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Hey Hello! I am very new to unreal. I’ve tried to set up a system where my head and spine character follow the camera movement. It’s working well except that when I turn, the rotation of is head and spine is a full on…

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## [My third person character is alway facing forward](https://forums.unrealengine.com/t/my-third-person-character-is-alway-facing-forward/437010)

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**Author:** [@ArthurDunesme](https://forums.unrealengine.com/u/ArthurDunesme)\
**Replies:** 3\
**Last updated:** [November 4, 2018, 2:33pm UTC](https://forums.unrealengine.com/t/my-third-person-character-is-alway-facing-forward/437010 "2018-11-04T14:33:09Z")

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i tried to make a third person character from scratch but he is alway facing forward . i want to turn around like the vanilla third character. how i did this ?

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## [Move right correctly](https://forums.unrealengine.com/t/move-right-correctly/433309)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 2\
**Last updated:** [September 8, 2018, 11:47am UTC](https://forums.unrealengine.com/t/move-right-correctly/433309 "2018-09-08T11:47:27Z")

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Hello, First, i am sorry for my mistakes but i am french and i don’t speak english perfectly. I am doing a multiplayer game and i have done all from nothing (blank project without starter content…). And I have a probl…

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## [Turn Static Mesh into Lanscape?](https://forums.unrealengine.com/t/turn-static-mesh-into-lanscape/302364)

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**Author:** [@Demonskateteam5](https://forums.unrealengine.com/u/Demonskateteam5)\
**Replies:** 2\
**Last updated:** [November 14, 2017, 5:05pm UTC](https://forums.unrealengine.com/t/turn-static-mesh-into-lanscape/302364 "2017-11-14T17:05:57Z")

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I have a mountian range that i created in sketchup, how would i go about turning this from a static mesh into a landscape within UE4, or are there any external programs i would be able to use?

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## [My car (almost) doesn't turn](https://forums.unrealengine.com/t/my-car-almost-doesnt-turn/407728)

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**Author:** [@Pongstrider](https://forums.unrealengine.com/u/Pongstrider)\
**Replies:** 0\
**Last updated:** [October 23, 2017, 2:41pm UTC](https://forums.unrealengine.com/t/my-car-almost-doesnt-turn/407728 "2017-10-23T14:41:40Z")

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I’ve made a car via watching the tutorials on Ue’s channel, but i’ve run into a problem: Everything was working great until i got to the part when you’re gonna set it so the back wheels doesn’t turn, i did it just like …

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## [Vehicle Trace or how debug wheel turning](https://forums.unrealengine.com/t/vehicle-trace-or-how-debug-wheel-turning/371792)

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**Author:** [@FastD](https://forums.unrealengine.com/u/FastD)\
**Replies:** 1\
**Last updated:** [August 19, 2017, 12:06pm UTC](https://forums.unrealengine.com/t/vehicle-trace-or-how-debug-wheel-turning/371792 "2017-08-19T12:06:51Z")

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Hello, i have issue with vehicle. When i turn left front side is lower and when turn right, front side higher, but with this issue vehicle move and turn well. Question is how i can see what causes becouse i cant find ho…

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## [How to implement combat turns](https://forums.unrealengine.com/t/how-to-implement-combat-turns/398787)

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**Author:** [@anonymous\_user\_aa967a7a](https://forums.unrealengine.com/u/anonymous_user_aa967a7a)\
**Replies:** 4\
**Last updated:** [June 26, 2017, 3:35pm UTC](https://forums.unrealengine.com/t/how-to-implement-combat-turns/398787 "2017-06-26T15:35:50Z")

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Sounds good! Glad to hear it worked for you!

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## [HTC Vive movement input: character walks in the wrong direction](https://forums.unrealengine.com/t/htc-vive-movement-input-character-walks-in-the-wrong-direction/392572)

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**Author:** [@anonymous\_user\_8842144f](https://forums.unrealengine.com/u/anonymous_user_8842144f)\
**Replies:** 4\
**Last updated:** [June 21, 2017, 2:12pm UTC](https://forums.unrealengine.com/t/htc-vive-movement-input-character-walks-in-the-wrong-direction/392572 "2017-06-21T14:12:30Z")

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Hi all, At the moment I’m trying to setup character movement in VR. The boundaries of the VR Chaperone are not enough so I need a way to make the player walk by using the motion controllers (HTC Vive). I was thinking a…

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## [How to Create Movable Camera Controls?](https://forums.unrealengine.com/t/how-to-create-movable-camera-controls/393444)

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**Author:** [@ham\_mj](https://forums.unrealengine.com/u/ham_mj)\
**Replies:** 0\
**Last updated:** [May 12, 2017, 4:44pm UTC](https://forums.unrealengine.com/t/how-to-create-movable-camera-controls/393444 "2017-05-12T16:44:11Z")

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I’m trying to make a camera within Unreal Engine 4 which interacts a lot like the camera used in sketchfab.com. I’m not too familiar with blueprints but really want to recreate it in UE4. So far I’ve made a static camer…

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## [Turn player with mouse/gamepad in VR](https://forums.unrealengine.com/t/turn-player-with-mouse-gamepad-in-vr/378920)

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**Author:** [@Battlepad](https://forums.unrealengine.com/u/Battlepad)\
**Replies:** 0\
**Last updated:** [December 10, 2016, 6:48pm UTC](https://forums.unrealengine.com/t/turn-player-with-mouse-gamepad-in-vr/378920 "2016-12-10T18:48:30Z")

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Hi, I’m working on a first person game with the Oculus Rift. It has a basic first person camera movement. You walk in the direction you are looking and you are able to turn your camera with the mouse or a gamepad. The…

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