# \#trigger

**URL:** https://forums.unrealengine.com/tag/trigger/1486.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [How can I detect when a character enters a trigger box using Blueprints in UE5? ](https://forums.unrealengine.com/t/how-can-i-detect-when-a-character-enters-a-trigger-box-using-blueprints-in-ue5/2518028)

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**Author:** [@haloxiphone](https://forums.unrealengine.com/u/haloxiphone)\
**Replies:** 1\
**Last updated:** [May 19, 2025, 2:45pm UTC](https://forums.unrealengine.com/t/how-can-i-detect-when-a-character-enters-a-trigger-box-using-blueprints-in-ue5/2518028 "2025-05-19T14:45:20Z")

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Hi everyone, I’m working on a small project in Unreal Engine 5 and I want to trigger an event when the player character enters a specific area marked by a Trigger Box. I’m using Blueprints, and I’ve already placed a Tr…

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## [Trigger function not working in asynchronous function call?](https://forums.unrealengine.com/t/trigger-function-not-working-in-asynchronous-function-call/2322602)

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**Author:** [@DogOnAKeyboard13](https://forums.unrealengine.com/u/DogOnAKeyboard13)\
**Replies:** 4\
**Last updated:** [February 21, 2025, 2:39am UTC](https://forums.unrealengine.com/t/trigger-function-not-working-in-asynchronous-function-call/2322602 "2025-02-21T02:39:42Z")

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Hi, I have a code with a simplified version here, with an asynchronous function: category\_Triggers\<public\>\<localizes\>:message := "Triggers to/from this device" componentTip\_endTrigger\<public\>\<localizes\>:message…

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## [Trigger device & item granter device aren't working](https://forums.unrealengine.com/t/trigger-device-item-granter-device-arent-working/2256950)

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**Author:** [@mikudato](https://forums.unrealengine.com/u/mikudato)\
**Replies:** 0\
**Last updated:** [January 3, 2025, 4:02am UTC](https://forums.unrealengine.com/t/trigger-device-item-granter-device-arent-working/2256950 "2025-01-03T04:02:00Z")

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Summary I just made a new Zone Wars map, but there’s a bug in round 1 (private playtest & published map only). Players don’t receive resources after choosing a team, and the trigger devices for loadout buttons—used to sa…

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## [How to get particles to form mesh when triggered](https://forums.unrealengine.com/t/how-to-get-particles-to-form-mesh-when-triggered/457847)

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**Author:** [@splendid-citrus](https://forums.unrealengine.com/u/splendid-citrus)\
**Replies:** 5\
**Last updated:** [November 4, 2024, 3:55pm UTC](https://forums.unrealengine.com/t/how-to-get-particles-to-form-mesh-when-triggered/457847 "2024-11-04T15:55:53Z")

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So the concept was simple enough; particles float around randomly, then upon the player entering trigger they come together to form a rectangular shape. This has proven to be a lot harder than expected with little online…

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## [\[Metasound\] Using triggers in a custom node that gets triggered by a delegate it's bound to.](https://forums.unrealengine.com/t/metasound-using-triggers-in-a-custom-node-that-gets-triggered-by-a-delegate-its-bound-to/1957657)

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**Author:** [@ilbeyataberkcan](https://forums.unrealengine.com/u/ilbeyataberkcan)\
**Replies:** 0\
**Last updated:** [August 1, 2024, 3:43am UTC](https://forums.unrealengine.com/t/metasound-using-triggers-in-a-custom-node-that-gets-triggered-by-a-delegate-its-bound-to/1957657 "2024-08-01T03:43:01Z")

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Hi everyone. I looked this up everywhere. And read the source code for hours. However, I failed to come to a verdict about this. I have a custom node that I bound to a subsystem. I can’t hold a list in the subsystem to …

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## [Local Multiplayer - overlap event is triggered to all players](https://forums.unrealengine.com/t/local-multiplayer-overlap-event-is-triggered-to-all-players/490837)

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**Author:** [@MunzeKonza993](https://forums.unrealengine.com/u/MunzeKonza993)\
**Replies:** 10\
**Last updated:** [June 10, 2024, 4:29pm UTC](https://forums.unrealengine.com/t/local-multiplayer-overlap-event-is-triggered-to-all-players/490837 "2024-06-10T16:29:36Z")

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Hello guys. i created a local multiplayer game, where first player plays via keyboard and second player via gamepad. So far all is working and i am able to separate the player with their index. Now ther is one particu…

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## [How do I trigger a game mode event from another blueprint?](https://forums.unrealengine.com/t/how-do-i-trigger-a-game-mode-event-from-another-blueprint/1860555)

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**Author:** [@DarkKrisSouls](https://forums.unrealengine.com/u/DarkKrisSouls)\
**Replies:** 2\
**Last updated:** [May 17, 2024, 3:00pm UTC](https://forums.unrealengine.com/t/how-do-i-trigger-a-game-mode-event-from-another-blueprint/1860555 "2024-05-17T15:00:10Z")

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For reference I am trying to create a cross hair that uses a line trace to interact with objects, such as picking them up or using them. The protocol below seems to work when I’m casting directly to the object I want to…

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## [How to change chorded actions at runtime?](https://forums.unrealengine.com/t/how-to-change-chorded-actions-at-runtime/1846306)

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**Author:** [@bitsnuggle](https://forums.unrealengine.com/u/bitsnuggle)\
**Replies:** 0\
**Last updated:** [May 8, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/how-to-change-chorded-actions-at-runtime/1846306 "2024-05-08T13:05:10Z")

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Hi there, I am currently working on updating the keymappings and everything seems to work fine so far on the overhauled enhanced input action system. Now I want the player to be able to change the triggers as an additio…

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## [Reverse skeletal animation on exit trigger box](https://forums.unrealengine.com/t/reverse-skeletal-animation-on-exit-trigger-box/437045)

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**Author:** [@anonymous\_user\_845101871](https://forums.unrealengine.com/u/anonymous_user_845101871)\
**Replies:** 3\
**Last updated:** [April 17, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/reverse-skeletal-animation-on-exit-trigger-box/437045 "2024-04-17T14:57:42Z")

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Hi folks. I have a trigger box which when entered plays an animation exported from Maya. I need to reverse that animation when I leave the trigger box. Seems simple, but I can’t figure it out at all! Any help would be …

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## [How do you change the texture on an object with blueprint?](https://forums.unrealengine.com/t/how-do-you-change-the-texture-on-an-object-with-blueprint/283428)

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**Author:** [@84rt-design](https://forums.unrealengine.com/u/84rt-design)\
**Replies:** 19\
**Last updated:** [August 19, 2023, 7:39pm UTC](https://forums.unrealengine.com/t/how-do-you-change-the-texture-on-an-object-with-blueprint/283428 "2023-08-19T19:39:33Z")

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hi all , please i would like to know if its possible to make change texture to an object by using a click trigger or something like that ! thks a lot

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## [Touch screen tap anywhere on the screen](https://forums.unrealengine.com/t/touch-screen-tap-anywhere-on-the-screen/461648)

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**Author:** [@ongakken](https://forums.unrealengine.com/u/ongakken)\
**Replies:** 1\
**Last updated:** [March 19, 2024, 8:37am UTC](https://forums.unrealengine.com/t/touch-screen-tap-anywhere-on-the-screen/461648 "2024-03-19T08:37:28Z")

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Hello, I have been trying for days to find a way to detect a simple tap anywhere on the screen using BPs, but to no avail. I want to make a jumping mechanism simply by tapping anywhere on the screen, which will then tr…

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## [Pro Question about wind and water](https://forums.unrealengine.com/t/pro-question-about-wind-and-water/1599821)

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**Author:** [@tVythan](https://forums.unrealengine.com/u/tVythan)\
**Replies:** 3\
**Last updated:** [January 8, 2024, 8:04pm UTC](https://forums.unrealengine.com/t/pro-question-about-wind-and-water/1599821 "2024-01-08T20:04:27Z")

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So I have a matrix index of vectors that I’m plugging into 2pi - C + Dshift and basically, I want the vertexes that are being displaced by the sin to either flatten or increase when in contact with a winds hit box. If I…

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## [UE5 custom collision](https://forums.unrealengine.com/t/ue5-custom-collision/1217010)

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**Author:** [@JustCDR](https://forums.unrealengine.com/u/JustCDR)\
**Replies:** 6\
**Last updated:** [July 4, 2023, 6:38am UTC](https://forums.unrealengine.com/t/ue5-custom-collision/1217010 "2023-07-04T06:38:35Z")

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Hello, I’m currently working on my own game and recently implemented an item pickup indicator, were button widgets will be shown in 3d space when the player overlaps with a sphere collision. The problem here is that a …

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## [Items on the ground can trigger overlap events if they are too close](https://forums.unrealengine.com/t/items-on-the-ground-can-trigger-overlap-events-if-they-are-too-close/1197086)

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**Author:** [@A\_X\_S](https://forums.unrealengine.com/u/A_X_S)\
**Replies:** 0\
**Last updated:** [June 12, 2023, 4:47pm UTC](https://forums.unrealengine.com/t/items-on-the-ground-can-trigger-overlap-events-if-they-are-too-close/1197086 "2023-06-12T16:47:23Z")

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So I am trying to create a functionality to pick up items from the ground using a sphere component. When you overlap the spherecomponent of an item you will be able to interact with it and pick it up CODE: void APickab…

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## [how to check if an actor is inside the trigger but not the player](https://forums.unrealengine.com/t/how-to-check-if-an-actor-is-inside-the-trigger-but-not-the-player/1169363)

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**Author:** [@ha1ze23](https://forums.unrealengine.com/u/ha1ze23)\
**Replies:** 4\
**Last updated:** [May 18, 2023, 6:26pm UTC](https://forums.unrealengine.com/t/how-to-check-if-an-actor-is-inside-the-trigger-but-not-the-player/1169363 "2023-05-18T18:26:03Z")

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I am trying to implement a logic where I shoot balls at 9 trash cans to make fall over the edge. I want to check if all the trashcans has fallen over the edge or not. This is the level editor. I have the player on o…

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## [Enhanced input, how to handle multiple triggers](https://forums.unrealengine.com/t/enhanced-input-how-to-handle-multiple-triggers/1136048)

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**Author:** [@Badcoub](https://forums.unrealengine.com/u/Badcoub)\
**Replies:** 2\
**Last updated:** [April 22, 2023, 3:30pm UTC](https://forums.unrealengine.com/t/enhanced-input-how-to-handle-multiple-triggers/1136048 "2023-04-22T15:30:12Z")

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I want to implement 2 types of attack: normal attack and strong attack. To do this I use enhanced input, I created two triggers: Tap - normal attack and Hold - strong attack. How do I handle these triggers? Can I implem…

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## [Line trace ignore trigger box](https://forums.unrealengine.com/t/line-trace-ignore-trigger-box/1028997)

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**Author:** [@Kajmak999](https://forums.unrealengine.com/u/Kajmak999)\
**Replies:** 0\
**Last updated:** [April 15, 2023, 5:40pm UTC](https://forums.unrealengine.com/t/line-trace-ignore-trigger-box/1028997 "2023-04-15T17:40:29Z")

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I want to signal the player that you can pick up a key. I found the best way to do that is by making the key light up when you come close to it. Basicly you collied with a trigger box and the key lights up and you can pi…

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## [Triggering a 100 different Niagara Emitters](https://forums.unrealengine.com/t/triggering-a-100-different-niagara-emitters/840403)

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**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 0\
**Last updated:** [April 3, 2023, 1:34pm UTC](https://forums.unrealengine.com/t/triggering-a-100-different-niagara-emitters/840403 "2023-04-03T13:34:57Z")

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I have a productivity issue when having to trigger a large number of Niagara Emitters in Sequencer for a Cinematic. Lets say you have a 100 different emitters. Is there a better way to trigger them than manually creati…

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## [Triggers Occupied From Game Start](https://forums.unrealengine.com/t/triggers-occupied-from-game-start/838780)

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**Author:** [@jpalmer999](https://forums.unrealengine.com/u/jpalmer999)\
**Replies:** 1\
**Last updated:** [April 2, 2023, 2:08pm UTC](https://forums.unrealengine.com/t/triggers-occupied-from-game-start/838780 "2023-04-02T14:08:25Z")

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Hi, I am trying to get it so that when the game starts each grid cell in my game where the player or AI can move will detect if the cell is occupied by an object (I.E crates and other objects that would block the path t…

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## [Can I make the 'Time' node in Material start not at the begin of the game?](https://forums.unrealengine.com/t/can-i-make-the-time-node-in-material-start-not-at-the-begin-of-the-game/388518)

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**Author:** [@Archifiction](https://forums.unrealengine.com/u/Archifiction)\
**Replies:** 2\
**Last updated:** [November 25, 2022, 4:59pm UTC](https://forums.unrealengine.com/t/can-i-make-the-time-node-in-material-start-not-at-the-begin-of-the-game/388518 "2022-11-25T16:59:38Z")

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Hi, Is there a way inside material that I can delay the start of ‘Time’ node to whenever i trigger it? Or pause it? And what’s the ‘ignore pause’ in the detailed setting mean? Thanks!

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## [On Move Finished is triggering early](https://forums.unrealengine.com/t/on-move-finished-is-triggering-early/443594)

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**Author:** [@JustOK](https://forums.unrealengine.com/u/JustOK)\
**Replies:** 1\
**Last updated:** [October 26, 2022, 8:09am UTC](https://forums.unrealengine.com/t/on-move-finished-is-triggering-early/443594 "2022-10-26T08:09:20Z")

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It’s about 30% of the time or so, but my code is messing up. I’m using the Move To Actor or Location. Most of the time it works, but occasionally it triggers the “On Move Finished” sequence the moment it begins. I’ve …

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## [Trigger event when actor (mesh) is fully inside collision box](https://forums.unrealengine.com/t/trigger-event-when-actor-mesh-is-fully-inside-collision-box/359473)

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**Author:** [@anonymous\_user\_3d10c415](https://forums.unrealengine.com/u/anonymous_user_3d10c415)\
**Replies:** 4\
**Last updated:** [June 12, 2022, 1:35pm UTC](https://forums.unrealengine.com/t/trigger-event-when-actor-mesh-is-fully-inside-collision-box/359473 "2022-06-12T13:35:44Z")

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Ok, I have a problem, On Begin Overlap triggers event when actor (mesh) starts to overlap Trigger Box, but I need it to check if actor (mesh) is fully inside box (overlapping), so as whole mesh, and then trigger event. A…

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## [Trigger Under Conditions (UE 4-27)](https://forums.unrealengine.com/t/trigger-under-conditions-ue-4-27/505884)

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**Author:** [@CurleeD85](https://forums.unrealengine.com/u/CurleeD85)\
**Replies:** 5\
**Last updated:** [March 11, 2022, 7:32pm UTC](https://forums.unrealengine.com/t/trigger-under-conditions-ue-4-27/505884 "2022-03-11T19:32:45Z")

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I’m now experimenting with triggers. I have figured out how to use triggers to start level sequences. But, I’m stumped about how I can make a trigger work under special conditions; such as if an unrelated object’s integ…

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## [Overlap doesn’t work](https://forums.unrealengine.com/t/overlap-doesn-t-work/494910)

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**Author:** [@anonymous\_user\_1da09d85](https://forums.unrealengine.com/u/anonymous_user_1da09d85)\
**Replies:** 1\
**Last updated:** [February 6, 2022, 9:55pm UTC](https://forums.unrealengine.com/t/overlap-doesn-t-work/494910 "2022-02-06T21:55:40Z")

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Hi, I only start to study blueprint. I want that the object SM\_Apple destroy or scale(0) when something overlap the volume box. But it doesn’t work. I was trying to change last function (on Transform for changing scale…

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## [How to play animations with triggers?](https://forums.unrealengine.com/t/how-to-play-animations-with-triggers/491099)

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**Author:** [@summoner\_serah](https://forums.unrealengine.com/u/summoner_serah)\
**Replies:** 2\
**Last updated:** [November 20, 2021, 2:50am UTC](https://forums.unrealengine.com/t/how-to-play-animations-with-triggers/491099 "2021-11-20T02:50:28Z")

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Hello! I’m wanting to set up triggers for my animations in Unreal. So the first person player is supposed to find a clue (interact with an object by pressing ‘E’ or something) and finding the clue will trigger the detec…

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## [Trigger in actor sequence component not work](https://forums.unrealengine.com/t/trigger-in-actor-sequence-component-not-work/489005)

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**Author:** [@VisceralError](https://forums.unrealengine.com/u/VisceralError)\
**Replies:** 1\
**Last updated:** [September 21, 2021, 3:42pm UTC](https://forums.unrealengine.com/t/trigger-in-actor-sequence-component-not-work/489005 "2021-09-21T15:42:07Z")

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hello, I’m trying to call a function from an actor sequence (walking animation) to make some steps and make them sound perfect, the problem is that everything works fine until I close the tab of my character or change so…

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## [Connect character with the Pawn](https://forums.unrealengine.com/t/connect-character-with-the-pawn/488297)

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**Author:** [@Godlike0207](https://forums.unrealengine.com/u/Godlike0207)\
**Replies:** 16\
**Last updated:** [September 5, 2021, 4:37pm UTC](https://forums.unrealengine.com/t/connect-character-with-the-pawn/488297 "2021-09-05T16:37:38Z")

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It doesn’t work. When the character enters the trigger and clicks the E button, the character should be connected to the pawn. If the character is connected to the pawn, then I want to control the pawn. But if the charac…

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## [Trigger box bug](https://forums.unrealengine.com/t/trigger-box-bug/487821)

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**Author:** [@YakimotoGames](https://forums.unrealengine.com/u/YakimotoGames)\
**Replies:** 18\
**Last updated:** [August 23, 2021, 12:56pm UTC](https://forums.unrealengine.com/t/trigger-box-bug/487821 "2021-08-23T12:56:27Z")

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I have over 40+ trigger boxes in the level blueprint that are all written correctly, they all trigger perfectly in the editor window fine. However, in the stand-alone and packaged game one particular trigger (trigger 50)…

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## [Triggers stop working in packaged game](https://forums.unrealengine.com/t/triggers-stop-working-in-packaged-game/426869)

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**Author:** [@FedericoFranchi](https://forums.unrealengine.com/u/FedericoFranchi)\
**Replies:** 2\
**Last updated:** [August 22, 2021, 11:52pm UTC](https://forums.unrealengine.com/t/triggers-stop-working-in-packaged-game/426869 "2021-08-22T23:52:05Z")

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Hey, I’m encountering a major problem. Somehow my triggers stop working as soon as i package the project. In editor everything works fine and as expected. In the packaged version nothing reacts correctly. First I fou…

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## [Trigger adjustable to camera view frustum](https://forums.unrealengine.com/t/trigger-adjustable-to-camera-view-frustum/485829)

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**Author:** [@ProsiKout](https://forums.unrealengine.com/u/ProsiKout)\
**Replies:** 0\
**Last updated:** [July 6, 2021, 4:05pm UTC](https://forums.unrealengine.com/t/trigger-adjustable-to-camera-view-frustum/485829 "2021-07-06T16:05:41Z")

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Hi! I would like to know how I can make a trigger that adjusts its size to what the camera sees, or failing that, something very similar to the “Draw Debug Focus Plane” that cine cameras have. That the trigger is adjust…

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